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View Full Version : Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.



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ruff
20-07-2007, 15:40
Possible new feature could be in game tactics.
Although we have the easy set up of quick tactics, i think it should be adapted.

Real Life situation of what i am talking about.
In a match you will see the manager standing shouting orders to players to do things, "move up", "tighter marking", "all out attack" that sort of thing.

so in the game, we could adapt the quick tactic section like thus.
on the panel at the bottom left in every game, have a menu which loads out and has orders that you can say to players or really would work easier as the team as a whole.
the game engine simulates this information and tweaks the main tactic for what you have asked the players to do.

in order to bring the tactic back to its original state, have an option to cancel orders, the tactic will then go back to its original state.

james_banyard
20-07-2007, 23:37
Maybe for Manager wages, there could be an extra option like an FM shop like in pro-evo. You save up your wages, maybe a cumulative total from all your saves etc, and you can buy extra tournaments from the past.

These tournaments wouldn't affect your save game and you'd have to start a new game to play them but it would be a nice little add on. Managers who prefer starting in the lower leagues usually play with the intent of a longer challenge anyway, so they wouldn't mind maybe working for longer to get enough wages to buy a tournament.

Possibly in the extra's you could have a set aim like
Make England win the world cup in 66
In January make Newcastle win the Premiership when Keegan fluffed it up (cant remember the actual year.)
Taking Greece to win Euro 2004 etc etc

Would be a nice little extra and give Manager wages some point to them rather then for ego.

sirdez24
21-07-2007, 06:05
The ability to hire a physio who specialises in hip injuries.

Wings69
21-07-2007, 08:19
I'd like to see some sort of tactics advisor. Sometimes when handling a big squad, swapping players in and out etc, I forget to change player instructions or check their abilities. Just something where you could click a button to have your advisor run through everything, and point out any discrepancies. For example(this is just basic, could be more sugar coated/mainstream):

- Cristiano Ronaldo is set on long shots often, but he only has a 10 in long shots.
- Paul Scholes is set to only do short passes, however he has "Tries Long Range Passes" in his preferred moves.

Phillyb86
21-07-2007, 13:02
Originally posted by TB36:
A feature i would also like to se in FM08 is more media comments about referees and officials. I know you can complain about officials if there is alledged controversy but i often find after the game that i am disgusted with the referees performance and there is no way i can complain. Would be nice to have an previous referee comment like the previos manager opponent comment.

i wud also like to see this. could act just like mourinho

horesataniræva
21-07-2007, 13:47
Originally posted by james_banyard:
Maybe for Manager wages, there could be an extra option like an FM shop like in pro-evo. You save up your wages, maybe a cumulative total from all your saves etc, and you can buy extra tournaments from the past.

These tournaments wouldn't affect your save game and you'd have to start a new game to play them but it would be a nice little add on. Managers who prefer starting in the lower leagues usually play with the intent of a longer challenge anyway, so they wouldn't mind maybe working for longer to get enough wages to buy a tournament.

Possibly in the extra's you could have a set aim like
Make England win the world cup in 66
In January make Newcastle win the Premiership when Keegan fluffed it up (cant remember the actual year.)
Taking Greece to win Euro 2004 etc etc

Would be a nice little extra and give Manager wages some point to them rather then for ego.

This is actualy the worst idea i've ever seen on this forum...
I'm extremely happy that you dont work for FM because that would be the end of FM being the best game ever... would have been an average game like the other manager games around ugh

nothing personal by the way

alanricouk
22-07-2007, 02:26
Originally posted by horesataniræva:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by james_banyard:
Maybe for Manager wages, there could be an extra option like an FM shop like in pro-evo. You save up your wages, maybe a cumulative total from all your saves etc, and you can buy extra tournaments from the past.

These tournaments wouldn't affect your save game and you'd have to start a new game to play them but it would be a nice little add on. Managers who prefer starting in the lower leagues usually play with the intent of a longer challenge anyway, so they wouldn't mind maybe working for longer to get enough wages to buy a tournament.

Possibly in the extra's you could have a set aim like
Make England win the world cup in 66
In January make Newcastle win the Premiership when Keegan fluffed it up (cant remember the actual year.)
Taking Greece to win Euro 2004 etc etc

Would be a nice little extra and give Manager wages some point to them rather then for ego.

This is actualy the worst idea i've ever seen on this forum...
I'm extremely happy that you dont work for FM because that would be the end of FM being the best game ever... would have been an average game like the other manager games around ugh

nothing personal by the way </div></BLOCKQUOTE>

It would make it more entertaining than the boring thing they have out now.


Just looking at some of the ideas people come up with.


TARGETS?
Who caresabout that, its crap. It'll be fun for about a week, then you realise it slows your game right down, and makes it even more boring.

horesataniræva
22-07-2007, 04:59
the game is suposed to be like real life...

Not like a dumbass harry potter movie

dunner
22-07-2007, 07:21
Originally posted by TB36:
Why would a manager hire a commercial director. Chairmen or directors would do that.

Well then your Chief Exec or chairman could perform it, either way i like the general idea that was brought up. http://community.sigames.com/groupee_common/emoticons/icon_rolleyes.gif

Bluenose_92
22-07-2007, 07:57
dont know if they've been said before but:

Revamped transfer system based much more on CA and Form then PA

Manager Money. I realise you earm wages now but so you can negotiate bonuses and see how much money you have earned during your managerial career

alanricouk
22-07-2007, 15:00
Originally posted by horesataniræva:
the game is suposed to be like real life...

Not like a dumbass harry potter movie

Luckily this idea wont be.

FM needs a new edge to it, its very repetitive.

crazyrap465
22-07-2007, 21:39
I would love to see more done with youth academies and the intake. Perhaps you could be presented a list of, say, 15 youngsters with a scouting report from a coach or scout and you decide who gets the scholarship.

And the obvious improvement of the assman.

MagicMidget
23-07-2007, 07:24
Getting a weekly physio report on injured players progress and possible recommendations would be great. They could advise on how to avoid future injuries due to training regimes or how long to keep the player on the pitch after coming back from injury, fatigue or international duty.

I would like to see more interaction with the coaching staff. Most players i take on trail get a general "He's a good player and I recommend that we sign him if possible etc". Then when i go to offer the contract the Ass man has changed his mind and says it isn't worthwhile http://community.sigames.com/groupee_common/emoticons/icon_confused.gif I would much prefer a bit of depth to the player like how he’s done in training, who he can be compared to in the current squad and how he’d fit into the squad etc.

More options in the feeder clubs are needed. I would like to recommend perhaps where we look or what standard teams we link with. The board could totally ignore me and still go for their random teams from the far reaches of the world, but I would like to know I’ve had some imput.

Many have said team talks. More options for the kick off team talk would be great. Options like “Come on lads, let’s get out there and prove the critics wrong” used after a manager or someone has given us a pasting in the press. More options especially talks with more heart than “wish the players good luck”.

I would also love to see kit changes. Now I know it may be a bit hard for the AI to generate random new kits for every team each year. Including the fact of sponsors and badge location etc, but I would love to see it. A method of sticking to traditional colours and patterns could be implemented. It's purely for eye candy, but i do get bored of seeing 06/07's kit in 2012.

AETOS
23-07-2007, 07:40
Originally posted by james_banyard:
Maybe for Manager wages, there could be an extra option like an FM shop like in pro-evo. You save up your wages, maybe a cumulative total from all your saves etc, and you can buy extra tournaments from the past.

These tournaments wouldn't affect your save game and you'd have to start a new game to play them but it would be a nice little add on. Managers who prefer starting in the lower leagues usually play with the intent of a longer challenge anyway, so they wouldn't mind maybe working for longer to get enough wages to buy a tournament.

Possibly in the extra's you could have a set aim like
Make England win the world cup in 66
In January make Newcastle win the Premiership when Keegan fluffed it up (cant remember the actual year.)
Taking Greece to win Euro 2004 etc etc

Would be a nice little extra and give Manager wages some point to them rather then for ego.

I like the idea.
Replayability would be much bigger. http://community.sigames.com/customicons/icon14.gif

NickG
23-07-2007, 14:15
I'd like to see more emphasis on the captaincy. In the game currently, captains play a small, on-field role, where in the real world they are much more public figures. I'd like to be able to select a club captain around the same time that squad numbers are set for the season, and to see a comment from the player that started the game with the armband after every match, alongside the media report.

Croguy
23-07-2007, 19:55
I would like to see more of a clarification on how goals are scored in a player. By just looking at goals scored, it just doesnt tell you enough. More info like, goals from volley, chip, header, long range, one on one, and bicicyle kick. With a player that has heading 20, you want to know is he scoring with his head. Even the commentary does not mention whether the goal was headed or not. So more info would be appreciated for goals.

The_Anecdotalist
23-07-2007, 22:08
This thread (http://community.sigames.com/eve/forums/a/tpc/f/521102691/m/1932092533) contains a short discussion on a possible improvement to the game design, ie having a 'save and shut down PC' option...

Would be glad if it's at least considered...

Im not giving my name to a machine
24-07-2007, 03:29
Don't have time to read the rest of thread so sorry if someone has said this already.

I would like to be able to interact with my players more before a match(ie Player X is nervous about the match with Wigan)you can then tell him he needs to believe in himself or something to that extent.

Sweet-Zombie-Jesus
24-07-2007, 09:21
Sorry if this has been asked before but what if you could become an under 18 manager or an asisstant manager of a club and build your way up.

rinso
24-07-2007, 14:58
1> better interaction when it comes to selecting feeder clubs. ie being able to tell the board which your preferences would be; merchandising, w/p's etc...

2> being able to abuse the ref after the game no matter what.. i belive this is now known as "doing a mourinho" lol

3> if its workable, the live score facility (latest scores/goal updates) to actually work live. nothin more frustrating than on the last day of the season knowing you have to win by a certain amount of goals to achieve your target, and getting it, only to see the results come through at the end of the game and ya god done by a last minute own goal so yer in the championship. irl you can find the scores out, and i sincerely hope this could be introduced into '08...

sheriffpatgarrett
25-07-2007, 02:20
The option to send the Assistant Manager out and find a friendly on a certain date with different objectives.

A friendly that will up your players fitness levels, a friendly that will bring in a lot of money, a friendly that will see you establish a second base somewhere else, say Asia, etc...

ANDEHLSON
25-07-2007, 02:33
Don't know if this has been posted before but here it goes:

More realistic transfer values- How can Real Madrid ask for 80,000,000 pounds for Sergio Ramos or Roma ask 45,000,000 for Chivu if in real life they'd settle for 15,000,000?

Lee computer cheating- Porto accepted (in the game) 5 million for quaresma then I offered 8,5 million and they refused. Most clubs accept very low fees for their players from other managers controlled by the PC but from the player sometimes they push it real hard.

dr-nix
25-07-2007, 07:46
I've mentioned it here before but i never got any feedback on whether you people liked it or thought it was horrible so here i go again.

I would like there to be a staffingrole called "Youth Manger" that basicly would take care of the youth team. Right now you can have a coach do this but usually a team hires someone to do this (if they are serious about their youthteam it's usually a manager not just regular coach). Also if you have a good Youth Manager your youthsystem would be affected by this in some way.

What do you people think?

Chao Yang
25-07-2007, 08:27
I would like the option of being able to manage a team in a Sunday League or something similar.

Perhaps implementation of local U-18 competitions to scout new talent? I know this will take a lot of time and effort but I could probably contribute some for a few local tournaments in my country at that level.

25-07-2007, 14:46
1. Team transfer history - u can look back over the years that you havent played to find players. eg you cant remember a players name yet you know he was released from say man u in the late 90's so u would be able to select the year and it would give the clubs transfer history.

2. My favourite personel / least favourite. So i can select ppl at start of the game which would have an impact. and then if i built up a rivalry with a manager or club over a period of time during the game i should be able to add them to my list etc.

3. Press conferences. After a game, maybe a new signing or transfer speculation. and not just 1 question, a variety of different questions. Maybe build up relationships with the press. eg who i will talk to or not talk to. Also be able to push a player to be picked for the national side & comment on your own player performances for there country.

4. Buy a youngster & then loan him back to the club

5. Agents - they run the footballing world now.

6. Captains press confrences

TB36
26-07-2007, 12:02
Just a couple things i'd like to see changed:

A total revamp of the transfer system. I find it far to difficult to sell my players however good they are and for whatever price. eg. I'm trying to sell my striker valued at 5M i offer him for 4M no one interested i keep going down until im even willing to offer him for free just to reduce the wage bill and STUILL no one is interested.

I've also noticed that when you are promoted to the premmiership there seem to be no financial bonuses. The playoff winners IRL get a package of around 25M while on the game you got absoloutely nothing!

alanricouk
26-07-2007, 13:18
I'd like a game thats fun and not repetitive. http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

ruff
26-07-2007, 13:54
New request that is more than likely original to that you usually see.

I have built my own tactic, it consists of a home and away version, many users over forums have stated they use it and try it out.

what i think would be a possible idea is to be able to set tactics.

what i mean by this, and it relates o fixtures, instead of constantly having to go in, change tactics for games, you could have a tactic menu.

<UL TYPE=SQUARE>
<LI>All Games
<LI>Home Games
<LI>Away Games
[/list]

Each menu you are able to set which tactic you would wish to use for specific games, of course the all games feature to make it simple for many people just to use the same tactic over but there for players who vary play cause away games are generally harder.

bazfmmad
26-07-2007, 18:34
Ok Like the ideas coming from the thread ....... well most of them.... but heres one i not seen I would like implemented.

Might be a bit of an ego on me but I want a little circle on the bench to represent ME. Maybe a circle with M in it representing manager. Then when i make changes can move to the edge of pitch with the substitute as if giving his orders. If i make quick orders would like to see my captain come to side of pitch to speak to me at next break of play. I know its just a little thing but hate im not implemented in the match engine seeing as I'm the most important. http://community.sigames.com/groupee_common/emoticons/icon_wink.gif

Canabary
27-07-2007, 01:15
This is probably way too late.. but.

Training System
I find that the training system is lacking. The sliders in the game give you no real indication on training at all, also you never really know how the training sessions went, if a youngster is training well, looking awkwardly for his "position". There are plenty of players out there who play in the wrong position as youths. I'd like some kind of indication from the assistant manager exactly how each and every one trained. Especially youths. "Guiseppe Rossi trained exceptionaly well and is showing great promise in the forward position, He's developed his shooting quite well and could possibly focus more on pace, as this is a lacking attribute." Of course the better the assitant Manager the better reports you get. But I would really like more information on how my players perform in training. The current Did well did poor is not enough in my opinion. Especially not for youngsters.

I would also like to point out that even though most clubs train together and in specific groups. Each player has his own "scheduel" and specific areas he should improve. In the current game you can't have training groups AND individual training, you can only have one. Which is slightly frustrating. As a rooney would not need the same kind of training as Huntelaar and Saha, I believe it should be possible to assign indivudal training in addition to the group training.

Player Problems and Team Chemistry
Also in real life managers have to deal with a players problems. Some manager tell their players to get over it, and practice a disiplinary line, but some managers tend to "help" their players. I'm not sure how it would be included, nor if it should. But I just think that player involvement is lacking. A manager is responsible for his players, and needs to help them through the rough patches, be it personal problems or problems on the pitch. "It seems Rooney and your new siging Nani isn't getting along too well. It could be smart to find out what is bothering them" basicaly with problems within the squad, a squad can't function. Team Chemistry is very important and could make the difference from fourth place to champions. Who you choose to talk to will eventually lead to more problems or a resolve, based on the proffesionality of the player and his influence in the squad. Chosing to take the less influental players side might cause the other team members to respect him more.

Youth Development
Youth Team development, it is one of the most important aspects of football today. Even though forgotten by the media and ignored by many, this is where the talents come through. The possibility to have a proper youth academy, with reports, match results, training reports, development stats (monthly, "this player had developed well in this and this area but are struggeling to keep up with this and this") and "talent scouting", scouts who are specificaly used hired to find young talent in youth devisions and such, would be great. Possibility to see the youth matches without managing them. This could help you determine what kind of youngsters you should be looking for and if you should go ahead and buy a new player or wait for the young one to prove first team worthy. The same "individual" training with youths, but with even more detailed reports on their progress, current ability, current proffesionality ("We consider Tommy Hinchly to be a model proffesional") expected growth curve, positional ability and relationship with different coaches. A youth player needs a "main coach" who can help him with personal problems and encouragement, someone who's "responsible" for his growth as a player. If the youth dislikes this person, he will most likely never give it his all and never develop into a star player. Of course the manager does not need to know about these problems, so theres no reason to code that into it, and the relationship could be random. However I do believe nationality, personality and area of expertise should come to play into this. A player with roughly the same personality as another player is more likely to get along than someone with complete different personalities. Also, when it comes to the whole learn from player part, I believe you should have some sort of indication of who on your squad the youth is similar to, it would help a great deal in making good matches and I would also think that not only the young player learns from this experience, but also the older player. May it be sportsmanship, technique or flair. A young talented player who train with you often will always cause the older player to feel a sense of responsibility and often sparks life back to his passion. If not technically, a young player would help the older player mentally and personality.

Post-Penalty Situations
When it comes to penalty situations. There is no way we can see if the player dived or not. Of course as a manager you're supposed to see this. But since we only see Dots, I really can't figure out how we'd see if a player dived or was tackled. Is there anyway you could have someone or something tell you if it really was a penalty or not. And if you do say you believe the player dived, the player will lose some faith in you if unproffesional, or get his act together if he is proffesional. Instead of the FA becoming angry with your answers regarding penalties you should make it affect the player. And make it so that we know with 70-99% certainty if it was a penalty or not.

The Thing That Annoys me 90% of the time
One last comment about one of the match comments
"The Team couldn't have dreamt of a worse start" You don't dream of bad starts you dread them. It doesn't make sense to dream about horrible starts of a match and frustrates me.. I might be the only one annoyed by this, but yeah... seriously annoys me. Don't know why..

LFC Lloydy
27-07-2007, 01:36
The Thing That Annoys me 90% of the time
One last comment about one of the match comments
"The Team couldn't have dreamt of a worse start" You don't dream of bad starts you dread them. It doesn't make sense to dream about horrible starts of a match and frustrates me.. I might be the only one annoyed by this, but yeah... seriously annoys me. Don't know why..

You are interpreting "dream" to mean something like "hoping" and that is not what it means in the game. A dream does not have to be a good thing it can also be bad as it is simply anything you imagine whilst you sleep. This sort of line is used IRL all the time and is just another way of saying "you could not imagine that happening.

There are frustrating commentary lines in the game though. For example, "he put the ball into row z" when in fact it has struggled to even roll over the line.

Luketi
27-07-2007, 04:30
Training system

Posibility to play practice matches in 2D mode (i.e. your 1st team vs. your 2nd. one, or mixed formations). Also, imagine that the ass man set the 2nd team tactics from the information given by the "next oposition" scout reports. You could have the posibility to test which is the most suitable approach, what works best and what doesn´t, etc.

Next oposition reports

Majorly improved reports. More detailed streghts and weaknesses, ways of play, preferred moves, strategies (i.e. "Rafa Benitez uses to go on a very defensive style once his team make a goal" or "their fullbacks close down high up the pitch, so we could play through balls on their backs to take advantage of this" or "A siginificative percent of their goals come from long shots, so our midfielders would have to close down heavily").

2D slider system tutorial

The sliders in acion. I don´t want to play 100 matches on full mode to see the diference between 1,3,5,9,15 defensive line, or mentality or whatever. This can be easily solved with a graphic tutorial (I don´t expect a walkthrough at all) but take mentality for example:
-A short 2D clip showing the difference between certain player set at 3 different mentalities or forward runs or close down, etc.) and their behaviour.

chelsea_pumas
27-07-2007, 08:05
- Managers should be able to give contracts
with options for extension (eg. extra year if player plays more than 20 matches) as this is often used i real life but isn't in the game.
- Regens should have more favored personel: maybe someone they look up to in the senior squad or one of their mates from the youth team
- Spanish teams should have U18 teams (Juvenil A and B) as well as B + C teams
- More players released by clubs should drop down the divisions instead of just retiring as you'd never see old professionals or ex premiership youth players dropping down to Conference North/South on the game whilst it happens in real life.
- Managers of high profile clubs should get more players offered to them by agents as this happens in real life and managers should be able to control agents fees like in real life.

james_banyard
28-07-2007, 13:50
quote:
Originally posted by james_banyard:
Maybe for Manager wages, there could be an extra option like an FM shop like in pro-evo. You save up your wages, maybe a cumulative total from all your saves etc, and you can buy extra tournaments from the past.

These tournaments wouldn't affect your save game and you'd have to start a new game to play them but it would be a nice little add on. Managers who prefer starting in the lower leagues usually play with the intent of a longer challenge anyway, so they wouldn't mind maybe working for longer to get enough wages to buy a tournament.

Possibly in the extra's you could have a set aim like
Make England win the world cup in 66
In January make Newcastle win the Premiership when Keegan fluffed it up (cant remember the actual year.)
Taking Greece to win Euro 2004 etc etc

Would be a nice little extra and give Manager wages some point to them rather then for ego.



This is actualy the worst idea i've ever seen on this forum...
I'm extremely happy that you dont work for FM because that would be the end of FM being the best game ever... would have been an average game like the other manager games around ugh

nothing personal by the way

That is why I suggested this to be an optional extra. I find after 15 seasons or so the game gets a little repetitive, and usually by this time outdated as players in real life will have moved on. If after so long you wanted to start again with a shorter challenge then you could use it, if you didn't then you dont have to. I just thought it would make a nice little extra that could add a slightly different area for those who are just looking for a quick fix without having to get involved in the whole squad building side of the game.

StrachanStoats
29-07-2007, 05:27
Small time-saving request:

I'd like the settings I have from one game to be transferred easily into a new one the way that new game settings are.

Saved tactic lists, training schedules and (possibly) if using the same database as last time - shortlists. Its pedantic but I've found that the current one at a time importation takes far longer than it should.

Stuart Ripley
30-07-2007, 04:54
Very small detail:

"He's scored against his former club" commentary line.

Whenever this has happened in a match, I've always just expected to see this line even in the CM2 days. So insignificant it actually wasn't worth the effort of this post. Meh..

dunner
30-07-2007, 07:02
Too late for the new game but i'll throw it in here anyway...

I'm sure we have all experienced times when your player has 12 or 24 months left on his contract but he refuses to open talks with you for a new one because he wants to explore every option open to him before committing to the club.

You keep offering him new contracts and keep getting the same response, so your left pondering whether to wait in case he changes his mind and risk losing him for nothing or sell him there and then.

I think as manager you should be able to take a stronger stance with players in two minds in such matters. Tell player X that the offer for a new contract is there but will be withdrawn at whatever date (left to managers discretion). After this time you may decide to sell him on while he is still worth something.

This can have 2 effects,

1) He decides to stay on with the club and open negotiations or
2) He may frown upon the fact you are rushing him into such decisions and decide to leave or see out the remainder of his contract and your left getting nothing for him.

Obviously more consequences could be added to this but what do you think of the general idea?

Wizard boy
30-07-2007, 14:45
Top manages should hang on to there jobs more, they never seem to stay at clubs that long, they`re either sacked or resign.

01-08-2007, 02:03
I think it would be a good idea to improve the manager's influence in the board when the manager is serving a long time or when he is world class. Or maby make it possible to buy a club. The manager should earn more money with bonuses for winning the leage or a cup.
That would make fm more a carreer game without losing any football element.

Thanks for reading!

LFC Lloydy
01-08-2007, 02:08
Originally posted by Rubendl:
I think it would be a good idea to improve the manager's influence in the board when the manager is serving a long time or when he is world class. Or maby make it possible to buy a club. The manager should earn more money with bonuses for winning the leage or a cup.
That would make fm more a carreer game without losing any football element.

Thanks for reading!

More influence with the board is not too bad of an idea, you should not become a memeber of the board though and you should certainly not buy a club. I would be willing to bet a lot of money that buying a club is never part of FM, it belongs in one of the gimmicky management games instead.

gloryhunter
01-08-2007, 08:49
Hi Crystal Palace now have Crystal Palace USA are you going to incorporate these kind of lick ups? Im sure we arent the only team that has an affiliated team

Ryan Buck
01-08-2007, 09:33
you have to sort the finance area out. needs big overhaul, and get rid of the "other" in expenditure, i average income of 4mill per month and outgoing is approx 3.7mill per month (of that 2 mill plus is "other".

Needs sorting SI, been everybodys gripe over the last two games now.

Radsmats
03-08-2007, 13:24
I see there's a new "advisor" system. I hope it allows me to shut off parts of the game.
Personally, I hate tweaking training. What I want is to hire a good tactician as assistant coach and let him worry about sliders and five-a-sides and customized training schedules and maximizing little arrows and stuff. In other super complicated games this kind of thing is called "micromanaging" and most of the best games let you bypass it at will (thinking specifically of the Civ series "city managers".)
Other players may want to automate scouting (I'd love to have scouts tell me they're bored to tears because I forgot to assign them a new task in the middle of a crisis elsewhere at the club), or transfers or what have you. If you want to do all these things in the minute details, great. But if you want to automate big chunks of the game and run through season after season buying and selling players and little else, the game should allow that.
Reading the boards, some players clearly live for tweaking the in-game tactics; some players clearly want to put their foot through the monitor out of frustration. Why force everybody to master and agonize through every aspect of the game?
It's not like they'd have to write reams of code to simulate these roles; it's what the computer does for every team but yours.
That, more than anything one other thing, would put this game into the stratosphere of simulations.

Cam69r
03-08-2007, 13:34
I'll say it once i'll say it again SET PIECE DESIGNER!

200% agree

Uncomfortablydumb
04-08-2007, 01:43
I would love to see transfer records play a part aomewher down the FM line; media suggestions such as informing the prospective buyer of a player that they must break the national, contenental, world, position specific, etc record to secure their aquisition.

Also a trophy room as mentioned prev.

sheriffpatgarrett
05-08-2007, 10:55
Regarding the "Touted as the next" and "Dubbed the new" I think it would be a good idea if you could click that name/player and read up on what was his strengths and what was his weaknesses during his career. This could help you out developing your own player as well as playing him in the right position, giving him the right mentality as well as instructions.

somebloke
06-08-2007, 06:03
just a few things that could easily be done that will make the game flawless.

2d match engine
im awre how limited u guys are with this and how complicated it must be but surely u could just make it a little more easier on the eye.
like just seein the top view of the players head and shoulders with a shadow will make it so much bettter. then u could see when a player is actually heading the ball etc.

tactics

i know there are individual palyer instructions but u still can't instruct a player to pass to a specific other player
example; clichy to feed rosicky at every opportunitie
eboue to hit diagnal long balls to hleb to exploit the space left by the oppositions left back.
more set piece options would be nice.
instruct one player to play give and goes with another.
if u can tell a player to run with the ball like u can in fm surely all the above could be achieved.
ITS ALL ABOUT THE MATCH!!!!!

player contracts

just a few more options please so there is more chance of u persuading a top player to join your club.

player interaction
aain just a few more options to tell them what u think other than just tell the press u r happy or not
AND if u do say something and upset the player the ability to speak with them agin to put it right!!

10-08-2007, 05:14
I would like to see the match highlights in 3D graphics like fifa or pro evo, would be good to actually see the amazing over-head kick, rather than a circle that moves into a smaller one, does anyone else want to see this or do you think that it will reduce the time spent on managerial options ect...?

Darns
10-08-2007, 06:37
The main features are already done now, I think all they do is add the transfers and try to take out some bugs.

cudman
10-08-2007, 07:12
i thin it would be cool if say when you reach 65 years old you can be offered a place on the board or become director of football. maybe you hire the team manager and coaches. you could then recommend signings to your manager and/or insist he sign a particular player. perhaps have more input into the clubs finances,transfer budget etc. i know it mightnt be practical but it would be another area of the game i would like to experience. you could still have chairman and fan confidence screens whilst also receiving feedback from the manager your intefering with

Barside
10-08-2007, 07:13
Having suffered from Chairman either selling my star player (even when finances are secure & 7.02 patch) or even worse buying a player I don't really need which then upsets my sqaud because they feel their place is under threat I would love the option to tell him to stop involving himself in team affairs. Could start with a private moan leading to a press statement saying "Trust me or sack me".

cudman
10-08-2007, 07:28
just think though, with my idea you could be the annoying b*****d upstairs intefering in the running of the club

dempsey_is_god
10-08-2007, 08:07
Ok sorry if theres any repeats but reading nearly 27 pages of threads aint good for your eyes.

I would ike to see some more board room interactions(e.g - maybe monthly meetings where you can discuss what players your interested in signing who are on your shortlist, but if a player has a high rep and has no chance of signing for you the board get disappointed and feelyour making a joke out the the club)

probably a dumb idea but something along that line would be magic.

player/manager interactions. would be good i would like to see more talk with international managers saying that you believe that player x is worthy of a call up to the national side as he has been putting in quality performances for your club. or maybe even slate the national managers decsion to call up a player who is past it (i.e beckham for example)

and the obvious ones less bugs in game and a bit more realism as well.

mmitch19
10-08-2007, 13:03
I'd like to see a new PPM

"Demands the ball"

Would be good for inspirational players like Gerrard and would be a good way of getting key players to stand out more.

(Note this may already be in the game, but all my players are pony)

somebloke
13-08-2007, 04:54
Originally posted by Callum_dons:
I would like to see the match highlights in 3D graphics like fifa or pro evo, would be good to actually see the amazing over-head kick, rather than a circle that moves into a smaller one, does anyone else want to see this or do you think that it will reduce the time spent on managerial options ect...?

you can't expect that, it will never work!

Slaxi
13-08-2007, 07:57
When trying to sign someone and bigger clubs than yourself are interested you need to be able to tell the player how important he will be to the club, instrumental in the season, and also point out the goals and ambitions of the club and how he can help the club achieve its ambitions.

Someone may have said this already, but i'm not reading 25 pages, anyway, it's my idea now, copyrighted n all.

14-08-2007, 06:12
You should be able to give a player/ coach contract to older players. If you find out they suck in coaching you can always give them another contract. It was possible in a previous version. In this way there will be more coaches you can choose from and you can make sure this old player gets a second chance in coaching after his place is taken be a younger one. Sometimes you have a player who has been with you for a while, but is not really good enough and it sucks to just let him go and see him being a free agent for a whole season before retiring. It would be nice to have the possibility to keep him with the club. of course not with players that would absolutely not be interested in a function after their career. But they would simply refuse that offer.
If they're good coaches you could offer them a 100% coach contract.

You should be able to just scout free players including youth all around the world in one single click. Specially when your just starting you don't have that much cash and it would be nice to not only find them but also scout them at the same moment and see if you could use some of them. I know that's less realistic but hen it would be I don't know a videoscouting or whatever. Less accurate but still giving enough tips to do something with it in a short amount of time.

Unemployed managers should be willing to do some scouting work. Ofcourse with the manager-clause that when they get an offer are free to go. Now they have good stats but no one makes any use of it.

Clubs should be much more willing to accept exchange players. Even when I am offering 3 preety good players (since their contract is ending and they don't want to renew) from PSV for one single talent in the under 19 of Sparta or Heracles or whatever plus money (even the exact value of the players, it doesn't matter how much) they still refuse the deal. And it's not because they don't need the players since 2 of the 3 were better players than the ones they had. I understand they'd do that if the players aren't useful but I can't do it in any way. Bad or good players are not accepted by the other team. Sometimes they accept the offer without the players but not with them (not as an counter offer).

You should be able to make more money by touring your team in (pre)season through Asia or America (or is that already possible, if so how?). Or by giving things to or doing things for your sponsors. Such things would specially be nice in the smaller clubs were 2k can make a hugh difference. Just something that could harm your players (for example less fit, distracted or whatever) but would be good for your finances.

I would like to have more possibilities for making it more of a team; meaning they like each other and go out together. For example by having the possibility to offer everyone dinner together after a match, they'd become friends and that would mean they work harder for each other. Of course there should also be risks like fighting in public or something like that. You could then have less or more risk (and that would influence the amount of positive things you get out of that). And ofcourse if you have huge companionships, a player would disagree when his friend is not playing and would be in the media when you sell a friend, even when this friend is not topnotch. I know it would mean trouble but you'd get that back in harder working players or better training or something like that.

I want expensive trainingcamps you could go on to do better in an important match. But of course expensive enough to make sure they would only be used in exceptional matters, for example before the cup final.

I think players you give to feederclubs aren't improving. Am I right? If so that should absolutely be changed. By playing they should also become better players (not only match fit), not only by training. I don't know maybe I am wrong but I haven't seen my players improving even if they are playing the whole time (at feederclub).

It might be a good idea to offer players to your feedclub (for free or a at most 75% of the value) with or a fixed buy-back fee or a percentage on sale. And then these clubs should be more wanting to this (of course only with players that would be of some importance to their club) than other clubs. Because of the special relation you have.

The relationships you can have with other trainers is a great feat but it could have more depth. For example if you are really unfriendly with a trainer, this would influence also your players and that could end up in more aggression on the field. And having a good relationship in less (of course without making it easier to win).

If you suddenly change your whole team and fill it with only talents to play against some club who really needs to win, other clubs or managers should object later on in the media. I was more or less responsible for the relegation of a team by playing with more or less my weakest team against their rival. The other club won and got the 3 points what meant relegation for the other team. I should have had trouble with that, not immediately in fines or something but there should be some angry mob or something ;-)

When buying a player you should be able to agree on paying the amount on for example 4 fixed data and not only in months. Sometimes you know that you'd have trouble paying for it the coming month but you won't in the future (for example because you expect a win in some cup or you have a lot of games or whatever). In this way you could anticipate that.

Also exchanging a player on loan should be possible and it is beneficiary for both.

I love the possibility of checking out if a player could be interested in moving to my club. It could be interesting to be able to do the same with my players. Would they be interested in some club (loans and/ or exchange). Only with players you put on the transferlist. Is it possible to offer players to clubs? I don't know how, but other clubs are offering them to me, so I should be able to do that to, don't I?

IN offering a contract I can think of the possibility that players would not just refuse a contract or demand more but also give a counter offer. For example they ask 40k, you offer them 32k and in the second round he could decide for 35k plus a higher win bonus (or something). I mean clubs do it...

If the neigherbood or whatever forbids you to enlarge your stadium preventing your growth you should be able to move your stadium (after trying to enlarge it two or three seasons in a row). Of course this would then mean a serious investment (preventing you from having a big transfer budget). But in two years you would have a bigger stadium with the possibility of enlarging it even more. In this way managers that are thinking of staying at a club for a couple of seasons could choose to build a new stadium while managers that don't have a heart for the club would just don't risk it. It should an option from the very first time, but if you have tried for two seasons in a row.... Now sometimes not being able to enlarge the stadium limits your possibilities and "forces" you to leave the club. Of course the board should be able to refuse a moving request.

If you have a contract with a certain player (Bosmantype so he's coming for free) you could have an option to get him earlier (in exchange for a relative fee). Now you would have to cancel the contract and try to buy him (risking that he would reject your new offer and sign somewhere else).

Cancelling a transfer should mean a penalty. That could be a percentage of the transfer sum or a sum agreed on when you agreed the transfer. In this way managers would think more carefully and not start buying a lot of players and when the transferwindow comes.... (they don't have the money to buy them). Of course the penalty would enfuriate your board and stuff and have influence on further contacts with the club you bought the player from originally, possibly even with the player. In this way managers would be forced to take future transfers into consideration.

If you don't have enough strikers or left midfielders, your AM should say this to you. Of course its also your own responsibility but its part of the teamreport isn't it?

You could make it optional to react after important matches. Right now you are asked to say something before every match so why not after some? Saying something would influence your players morale in a positive or negative way (according to what you say). Saying something awful to the other trainer right now doesn't change a thing (besides a friendly or poor opinion).

Can you be angry at a referee? In the previous versions you could, but I don't know how to do this now. And sometimes if you see 5 red cards and 9 yellow cards in yne match you have some right to be angry, wouldn't you. If you already can, please tell me how.

If you sign an important player (I don't know Ronaldo for example) he should be able to demand or request a squad number. It's realistic, for example Ronaldo couldn't where his nine because Morientes had in contract that he would always wear the number nine (so he was loaned by Monaco).

Sometimes you just need a little bit of money for a new transfer, it could be a nice idea to make it possible ask the board for just that amount (should always be a relatively small amount) that you would be obliged to use within a specific period. For example a month, if you don't use it you lose it. In this way you get the chance to have that transfer you want so much (for example I once couldn't buy someone because the board refused me more money while I only nead 200K more I had 8,2mln and he costed 8.4). Normally when you are in a bigger club you get millions when you ask for more money, but i did not need or get millions. Tried to offer less and everyting but nothing worked, so the player left for a different club some weeks later. An option that you could use just a few times every season would be nice and maybe the board should be more willing to grant your request according to the time you are there and the success you're having. It would say something like, ask the board for .... (200k) for an immediate transfer. (or position so that the board refusses a new striker if you already have 6 for example).

Well these are just some ideas I have. I have seen some good ones on the forum, maybe some of these are good to and could be implemented. If some ideas have already been mentioned... I haven't read the whole forum, so in that case: 'I agree, it's a great idea'.

QuickFeetRonnie
15-08-2007, 11:43
Here's a few of ideas by me, if they have already been suggested then I apoligise but i'm sure nobody would read all these pages.. Well accept SEGA and SI http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

1. Commentary. Words actually spoken, not printed on the screen.
2. Better interaction with players. Write your own team talks, praise, critizim?
3. Radio phone ins, call up player to squad, calling your chairman for a meeting. This idea being that you can respond to the media or your player or your chairman. By speaking real life every day footballing issues.
4. Real sponsership deals. Pick your team strip, want to update it?


If I think of many more I'm sure I'll publish them. Hope you can read them thanks bye.

arsenal_2111
16-08-2007, 06:03
Stop having your best foward head to the sideline when he is one on one with the crappy conference south keeper...



and womans teams http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

somebloke
16-08-2007, 06:09
Originally posted by somebloke:
just a few things that could easily be done that will make the game flawless.

2d match engine
im awre how limited u guys are with this and how complicated it must be but surely u could just make it a little more easier on the eye.
like just seein the top view of the players head and shoulders with a shadow will make it so much bettter. then u could see when a player is actually heading the ball etc.

tactics

i know there are individual palyer instructions but u still can't instruct a player to pass to a specific other player
example; clichy to feed rosicky at every opportunitie
eboue to hit diagnal long balls to hleb to exploit the space left by the oppositions left back.
more set piece options would be nice.
instruct one player to play give and goes with another.
if u can tell a player to run with the ball like u can in fm surely all the above could be achieved.
ITS ALL ABOUT THE MATCH!!!!!

player contracts

just a few more options please so there is more chance of u persuading a top player to join your club.

player interaction
aain just a few more options to tell them what u think other than just tell the press u r happy or not
AND if u do say something and upset the player the ability to speak with them agin to put it right!!

arsenal_2111
16-08-2007, 06:14
Also, can players buy out of there contracts in FM 08?

arsenal_2111
16-08-2007, 06:22
Retire Squad Numbers, im not going to use number 14 after Henry retires

Wings69
16-08-2007, 11:21
I'd like to see some sort of "news subscription" service, whereas I can "subscribe" to any leagues / teams / players to get news on them. At it's most basic form, this would alter the news ticker we get while the game is processing. I don't care about the Albanian reserve league results for example so I don't want to see them there - but I would like to keep updated on certain leagues, and sometimes players. Also it should just list your own particular league by default. I've always found it silly when(for example) me being Liverpool, and Man Utd and Chelsea having a big game, but the news ticker while processing doesn't show that result, but shows other results.

In a more advanced idea, I'd actually like weekly/monthly updates(probably monthly) on a particular league. Maybe I'm alone here, but I like to keep updated on the game world outside my own league, but it can be a pain going through various leagues every month or whatever, scrolling back through all the results to see what has been happening. Perhaps just a news item that lists the results over the past week/month, the current league table, and maybe any major injuries, streaks etc.

Also I like to keep tabs on certain players. While I know we can just add them to our shortlist, I'd also like the option to get a report every time that players I am keeping tabs on play a game or whatever.

Not the most pressing ideas obviously, but just something I'd like to see added http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

trainspotter
16-08-2007, 11:47
- Fully editable leagues.

I don't much care for the foreign leagues so I would happily edit a couple of them to become non-league feeders for the Conference North/South (i.e. the Northern Premier, Southern Premier and Isthmian Premier). The teams are already their and have largely up-to-date squads.

- The option to apply to become a reserve or youth team manager.

- Coaches that actually have some real input. Every real-life manager has a team of coaches they regularly interact with yet FM coaches are limited to "Player X is a useful member of the squad".

Sam00000000000001
16-08-2007, 11:49
Originally posted by arsenal_2111:
Retire Squad Numbers, im not going to use number 14 after Henry retires

Just dont use it then

blueglobefootball123
16-08-2007, 13:07
A couple of points (don't know if it's too late for FM08???);

1. The ability to request which club your board searches for a feeder club (I never get Spain, Italy etc).

2. Ability to cancel a transfer after being agreed (mentioned by Galactico above, but I don't see where you do this on 07?).

3. After you have a player at your club for 10 years, a testimonial match should be played with you managing the team against A N Other team.

4. Better interaction with opposition players and manager (critise for dirty play etc).

5. More of a media fuss when trophies are won, more than the board wanting celevrations to be kept to a miniumum when you win Champs League (ITS the last game of the season Mr Chairman - lets get p*ssed).

I'm sure there's more.

Apologies if these ideas have already been listed, but hey, 27 pages http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

PaulB75
16-08-2007, 13:49
One thing which I think should be included is a Dario Gradi type long term loyalty. Both ways. For example, I was at Cheltenham and saved them from going out the league on the last day of the season. Over the next 15 years or so, I took them into the Champions League, earnt them £30m or so in the bank. Whilst I didn`t win any trophies, the board kept selling my best players, and I still stayed turning down numerous job offers.

The season after finishing in the top four in the Premiership, I signed 3 players of £10m plus, was sat top half (just) and got sacked...

Now surely a legendary manager like that would be given SOME loyalty... I`m not saying forever, but its got to buy you 1 or 2 bad seasons surely....

blueglobefootball123
17-08-2007, 03:30
Another thing I would like (leading on from PaulB75) is that when you take a team up the leagues etc then the additaional team rivals are added to team info list.

For example, playing with Brum City I am chllenging for EPL each year so I think the likes of Man U and Chelsea would IRL also be my teams rivals in addition to Aston Villa.

QuickFeetRonnie
19-08-2007, 02:23
At half time or before a match you should be able to talk to the player saying like.
Are you fit enough to play this match?
Because sometimes people may not be fully fit but they can last one half.

19-08-2007, 02:40
- In leagues that have a foreign player/non-EU limit, loaned out players shouldnt be counted. I mean you can send a young foreigner guy to your feeder club or elsewhere, let him improve there, while you buy an experienced foreign player on the other side.

- MOTIVATION. Yea this word should be an important one in the game. As we see the morales of the players, we should see their motivations for the upcoming game. This will be very important. Because the star players wont be interested in matches against lower division teams.

- There shouldn't be only one ball around the pitch. I mean.. in real matches when a ball goes out, players do not wait for the same ball to come again, right?

- Instead of offering a player to other clubs yourself (which returns with no response usually), we should be able to call a player's agent and tell him that the player is not in your plans so that he tries to find a club for his player.

- Team chemistry. This should be affected by the personality of your players and the team captains as they boost friendship in the team.

- Training reports. Instead of telling the 3 players each under the trained well and bad titles, we need more specific reports. Also there there should be some activities that we can choose in trainings. Such as playing a match in narrow area, working on offside trap, etc. But this doesn't mean that they should totally change the training area. Because it is simple and easy to use with current view.

Wizard boy
19-08-2007, 03:57
I like the idea of letting agents find clubs for players you don`t want, it could work the other way, telling agents which players you want to keep so if clubs try putting offers in you don`t have to keep saying he`s not for sale which does get annoying after a while, if you do want to sell a big player but not to rivals, you could tell the agent that. I hope this idea is put into the next update after 08 is released obviously.

Parmie
19-08-2007, 04:03
I want a couple of additions to managing your wider squad.

1) tick box, if not selected in first team squad - play in reserves. This would allow your fringe players to maintain slightly higher fitness levels when not playing.
2) tick box, preferred player for reserves, without having to take over your reserves to ensure your 'promising youth' or 'returning from injury' players are fielded this would indicate to ass man this player should start in the reserve game.

Chas (Psyatika)
19-08-2007, 06:12
Inflation and skyrocketing salaries/revenues in long running games.

We know in the future salaries are just going to get higher, partly from inflation and partly from agents and greed. Let's show this in the game.

Chas (Psyatika)
19-08-2007, 15:54
When a staff member announces upcoming retirement, the board should allow you to begin looking for and sign his replacement before he actually leaves the club, even if you're already at the maximum number of staff. At the very least, the transfer should be automatically set for the current staff member's date of retirement.

With scouts for example, this would allow you to recoup the retiring scout's knowledge without it suddenly falling to 0 when he leaves. Kind of like in a real job, when a leaving staff member acts as a mentor on his way out.

Starr_Man5
19-08-2007, 16:01
Originally posted by Chas (Psyatika):
Inflation and skyrocketing salaries/revenues in long running games.

We know in the future salaries are just going to get higher, partly from inflation and partly from agents and greed. Let's show this in the game.

I'm certain something like that would be really difficult to implement, besides, SI cannot accurately predict the future of the global economy. It would probably get out of hand anyway.

Chas (Psyatika)
19-08-2007, 16:47
3% per year. They don't need to predict recessions and booms and whatnot.

bob
19-08-2007, 17:39
i'd like to be able to critisize my whole team at any time i want!

i know i shouldnt but it'd make me feel a whole lot better sometimes!

also ive always wanted my set piece takers to change depending on the situation! instead of having to stick with 1 player or any random player at any time i'd like to have a 'pool' of players both right and left sides that could choose randomly who takes what instead of the first in the queue always taking them!!

Chas (Psyatika)
19-08-2007, 17:49
Speaking of set pieces, shouldn't we be able to have our players make runs during corners? "stand on far post" is bloody silly...when do you see a player standing still for a corner in a real match?

Matthew Le God
19-08-2007, 19:17
Originally posted by QuickFeetRonnie:


1. Commentary. Words actually spoken, not printed on the screen.


remembers fondly how bad that was on cm 96/97 http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

Nene_Park_Faithfull
20-08-2007, 00:44
Originally posted by arsenal_2111:
Retire Squad Numbers, im not going to use number 14 after Henry retires
That should read leaves.

Nene_Park_Faithfull
20-08-2007, 00:45
Originally posted by Chas (Psyatika):
Speaking of set pieces, shouldn't we be able to have our players make runs during corners? "stand on far post" is bloody silly...when do you see a player standing still for a corner in a real match?
Good idea. Have you seen the set-piece editor on CM for PSP?

ManU@oldtrafford
20-08-2007, 05:59
It would be good if there was a news center like skysports but could be called FMsports or some like that which could have transfer rumours on it and the tables and other things would look cool

also differant types of merchandise like shirts flags etc

and mabye to become a player/manager at lower clubs

tell me what you think

stephenjwz
21-08-2007, 06:28
I'd like to see more national team stuff i.e. as well as full, u21 and u19(?) teams england has under 20s, under 18s, 17s, 16s, non league "national game" etc. Also it's not that realistic that the staff are appointed by the international manager, it's done by the FA as far as I know. It seems a little easy to get national jobs, if promising managers were offered the less high profile jobs a la Stuart Pearce it would be a more realistic way to start raising their reputation.

Methuselah
21-08-2007, 07:08
You should be able to be employed as a reserve or youth team manager. 'B' Internationals should make a proper appearance, as should weather based postponements.

beattie
21-08-2007, 15:23
I think that the money you earn from wages should be totalled up so you can see who are the richest managers in the game, but i don't think you should be able to buy things like houses and cars with your money or that would be getting too far away with the actual game of managing a football club. The scouting is very basic and there is alot of room for improvement. I also think that on the information screen they should state the population of a place because that ultimately shows how big a club is. Say for instance teams like Wigan, bolton and blackburn aren't very big clubs being in the premiership but say Leeds in and Nottingham Forest in League 1 are big clubs as they are big places. Football Manager should show a greater understanding of this.

beattie
21-08-2007, 15:27
I'd also like to see the training schedule easier to manage and more exciting. And be able to have more interaction with your players, so you would be able to interact with them at any given time.

21-08-2007, 16:27
What abouts arranging Testamonials for players who have been at the club for 10 years. Beening able to choose which players to sign for youth team each year . And also have Schoolboy Internationals.

udimion
21-08-2007, 16:35
I think you should be able to direct the scouting more. For a start you should be able to ask scouts to file more specific reports according to what you are looking for. If you want a goalie as a long-term replacement you don't care about current ability so more emphasis should be given to potential etc. Sure it could be done in a menu form for each scout. It should also be possible to share scout information with affiliated clubs. If they are experts in one country why can't you use their expertise more?
Also when you hire new coaches you should have the option to ask about player/staff at their previous club, like you can do with the players.
Coach reports should also be a bit more like scout ones rather then simple one liners that you can see on the training section.
Also rather then the AM merely saying the squad needs strengthening he should say where.

I would also love to see the option to engage in some less legal activities like tapping up. It should be an option when you're a manager. Just like when making comments about other players, there should be player reaction and if you are too pesistent, do it too frequently, or just unlucky you should be caught and sanctions brought either by FA, club or both. But you should be able to get away with it sometimes.
Also when requesting feeder clubs, you should be able to give some direction about the type of feeder club. I am always offered the same local clubs when I really want one abroad for work permits.

21-08-2007, 21:42
I would like to be able to hand pick graduates from academy instead of computer generated. In my save file, my game generated a bunch of forwards and midfielder but no defenders. So now, my youth team has only 3 defenders all together with around 8 or 9 forwards. That's ridiculous when you think about it. It will be cool if we can see academy players train and pick them up like that.

Soton
22-08-2007, 01:56
I would like to know how much distance my players have covered throughout the match. Perhaps at the player ratings screen, alongside the actual rating and condition of your player, there could be a metres covered statistic. Although, I think it would be unrealistic if you knew the exact amount of metres your opponents have travelled.

This could help you find out how hard your forwards are working to make space, or if there are any passengers on your side etc. etc.

And perhaps in later FMs there could be a complete breakdown of how much time your midfielder spent resting, sprinting, running, walking etc.

jase19
22-08-2007, 02:02
Originally posted by arsenal_2111:
Retire Squad Numbers, im not going to use number 14 after Henry retires
re
tar
ded

can you imagine if real madrid, liverpool, manyoo, brazil retired a number every time a world class player wore it? just absolutely silly.

chopper99
22-08-2007, 02:08
There's a lot of pages to read in this thread so apologies if this has been mentioned before. There have been a few other threads regarding this recently and it's definitely something I'd like to see in future versions of the game:

Mental attributes being more linked to experience than PA and CA.

As it is currently in the game players who've had a lot of Champions league experience, won leagues, cups and had international success still don't have much of a rise in mental attributes. I feel that experience should be better represented in the way of attribute increases that are related solely to the kind of experience they have (as well as their personality) and have nothing at all to do with training or PA.

I feel the following attributes inparticular should be based more on experience:

Anticipation - This should be down to natural ability to a certain extent but is something I feel could increase with experience.

Composure - Again, experience at a higher level could count towards how calm and collected an individual is in front of goal.

Decisions - Greater experience could increase a players decision making capabilities. Having played in champions leagues and world cups a player could have a better grasp of what works and what doesn't.

Positioning - Again an experienced player could have a greater grasp of the best positions to get into. Teddy Sheringham is a great example of this. Showing great guile and craft at 40 years old.

Team Work - This could be attached to not just experience but the number of years spent at any one team (again personality should have a baring on this. So a lazy or difficult to motivate player will not see the same increases as a determined, hard working player)

I think the type of competitions that a player has played in should affect the degree by which this attributes increaes. So in my opinion a seasoned champions league campaigner should have a very noticeable increase in mental attributes as they get older. These type of players are often signed by clubs in real life because of their experience.

chopper99
22-08-2007, 02:09
Originally posted by jase19:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by arsenal_2111:
Retire Squad Numbers, im not going to use number 14 after Henry retires
re
tar
ded

can you imagine if real madrid, liverpool, manyoo, brazil retired a number every time a world class player wore it? just absolutely silly. </div></BLOCKQUOTE>

Teams actually do this in real life. I personally don't see any benefit of having this option in the game but it definitely can happen in real life.

Imperius
22-08-2007, 03:55
I'm in charge of the reserves in my current save. Sometimes I can't muster a full team. If no U18 exists in that position, or at least not a fit one, I have to play someone out of position or select a first teamer.

Why can't you either:-

1. Bump an U18 "grey" temporarily up to the reserve squad.

2. Have greys appear in the reserves when you're stuffed for personnel (doesn't happen when you're in charge).

3. Make grey players less fussy about signing contracts. I tried to sign a few U18 greys to the end of the season. They all refused and demanded three year contracts with squad status of a minimum of rotation! Cheek! If they are that fussy there should be at least a reasonable chance that they could turn out OK. At the moment they are invariably rubbish.

edwingray
22-08-2007, 04:06
Three essentials for me (probably already mentioned)

1. Asking the board to go full-time when promoted to the Conference

2. Physios giving feedback on "green cross" injuries

3. Assistants actually telling me that offering a contract to a grey player is worthwhile.

Imperius
22-08-2007, 04:18
Adding to the coach report vs scout report theme: not only should coaches provide a report of scout style depth, it would be nice if they indicated how far the reserve was from attaining first team standard, if at all.

edwingray
22-08-2007, 04:23
Originally posted by Imperius:
Adding to the coach report vs scout report theme: not only should coaches provide a report of scout style depth, it would be nice if they indicated how far the reserve was from attaining first team standard, if at all.

looking at the announcement and screenshots it appears the coach reports are now very similar to the scout ones.

arsenal_2111
22-08-2007, 04:48
Originally posted by Sam00000000000001:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by arsenal_2111:
Retire Squad Numbers, im not going to use number 14 after Henry retires

Just dont use it then </div></BLOCKQUOTE>

on my game, squad numbers that arent given to a player are automaticly given to a reserve player, or new signing, i dont get to number my new signings after i have submitted my number list. They just take the first number avalible!That is why enato Augusto took number 5, not the number 7 i had saved for him!

arsenal_2111
22-08-2007, 04:52
Originally posted by Nene_Park_Faithfull:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by arsenal_2111:
Retire Squad Numbers, im not going to use number 14 after Henry retires
That should read leaves. </div></BLOCKQUOTE>

not on the game! Top scorer 2 years running, over 48 first season, 42(?) 2nd!

arsenal_2111
22-08-2007, 04:55
Originally posted by chopper99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jase19:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by arsenal_2111:
Retire Squad Numbers, im not going to use number 14 after Henry retires
re
tar
ded

can you imagine if real madrid, liverpool, manyoo, brazil retired a number every time a world class player wore it? just absolutely silly. </div></BLOCKQUOTE>

Teams actually do this in real life. I personally don't see any benefit of having this option in the game but it definitely can happen in real life. </div></BLOCKQUOTE>


and Henrys the only player i would do it for. Also, i wouldnt do it if it was number 1-11, but as 14 is a higher number, it wouldnt really matter.

chopper99
22-08-2007, 05:15
Originally posted by arsenal_2111:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by chopper99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jase19:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by arsenal_2111:
Retire Squad Numbers, im not going to use number 14 after Henry retires
re
tar
ded

can you imagine if real madrid, liverpool, manyoo, brazil retired a number every time a world class player wore it? just absolutely silly. </div></BLOCKQUOTE>

Teams actually do this in real life. I personally don't see any benefit of having this option in the game but it definitely can happen in real life. </div></BLOCKQUOTE>


and Henrys the only player i would do it for. Also, i wouldnt do it if it was number 1-11, but as 14 is a higher number, it wouldnt really matter. </div></BLOCKQUOTE>

As long as it's easy to implement then I don't see any reason why this can't be in the game in some form. As I've said it's rare but it definitely does happen in real life. For example AC Milan have retired Baresi's number 6 shirt and they plan to do the same with Maldini's shirt when he retires.

Harper
22-08-2007, 08:10
I'll do a little "Key Points" at the end so those that aren't interesting in reading the whole thing don't have to.

All of this sounds good on paper, but I am not a programmer and do not know the feasibility of implementing it

CA/PA. The argument that everyone has the potential is completely wrong. Not everyone can combine the power and precision necessary to kick a corner, free kick, or penalty. Not everyone has the timing, reflexes, and judgment to make a diving save.

However, Football Manager only deals with athletes, but the reason one person is in League One and not the Premiership is because he isn't fast enough, or his reflexes aren't good enough, or he is otherwise incapable of adapting and keeping up with the Premiership. Some players peak at a semi-pro level. What SI should do is sticky an attribute guide that details average Current Ability and Potential abilities for the various leagues. I'm not going to get into specifics, because my knowledge of the European hierarchy of football is minimal, I know that the Premiership, Serie A, and La Liga are the best of the best, with different styles of play, but I don't know where to rank France, Germany, and the rest. And I don't want to offend anyone because I am an ignorant American.

Furthering the idea of starting regens with the offensive, defensive, all-around, goalie, or no preference. Managers have until a player turns seventeen to determine a position, but the earlier that is chosen, the sooner a player will gain potential, which I explain later. Instead of generating random set of static potentials, each player is generated with an active potential ability between seventy-five (75) and a hundred twenty-five (125) and a current ability that is between fifty (50) and a hundred (100). Potential could grow by being generated or transfered into a club with better staff and facilities, being trained into the best suited position (there could be multiple), being tutored by the best player at that position, and getting U19 or first team playing time. PA would lose points by major injuries (concussions, ligament tears, ruptured tendons, et cetera), poor positional training (taking the player's adaptability and versatility into account), poor tutoring spells, personality conflicts within the squad, or getting buried in the squad depth chart. My idea is that by the time the play becomes a professional by age, his potential will then become unchangeable. Current ability can rise during this time, but not very quickly and the visible attributes that may increase during this time would be key attributes for the designated position. Ideally physical ability wouldn't be tied to either potential or current ability, but mirrors the amount of time that a player spends doing condition training.

I have though of some ways that managers can be assisted in which position to train their undefined players. The players themselves, in the "Personal" section of their profile, might hint to positions they feel best suited or "played" in recreational leagues before joining the academy. Also coaches and the assistant manager could report at the end of July the position that each player would be best suited for. This could reflect the coaches preferred style of play and what he is best at (coaching attack, defense, or goalie).

For Example: John Doe has come into my youth squad with the first batch of regens and has a PA of 125. He is a 5'11" 15 year old with good pace, great jumping abilities, above average heading ability, and no preference as to what role he plays. After the friendlies, one of my coaches that prefers an attacking style of play and excels at coach shooting recommends he be a striker. One of my coaches who prefers a shut down style of play and is better at teaching defense recommends that he would be best suited as a central defender, while another coach thinks he would be good as a defensive midfielder. Taking into account each of the coach's abilities to judge ability and such, I decide to train him as a central defender. I set him up to be tutored by John Terry. During the season, I give Doe some FA Cup and Carling Cup playing time, about fifteen to twenty minutes in games that I have already won.

Now lets say that central defender was a good choice, he gains fifteen points toward his potential. He gains a lot from Terry, a few preferred moves and his mental attributes (determination, teamwork, work rate, positioning, all the ones related to central defender) rise a little bit, and twenty points is added to his potential ability. So now his potential is at 160. Lets say he plays fifteen first team games, twenty minutes each game, five games go well (add ten points, two for each game) and five games games go decent (add six, one for each game), and five games go terribly, his error leads to a goal or he fouls out (subtract five, one for each game). Playing time has gotten him eleven points towards potential ability, so he is now at 171, the potential to be a good Premiership defender. He turns seventeen and his potential is now and forever 171. After he turns seventeen his current ability (and visible attributes) will rise or fall greatly depending on his coaches, available training facilities, further tutoring, his loan spells, and international play. By the time he is twenty or twenty-one, you'll have a better idea of whether or not he will reach his full potential based on his performances on loan, with the reserves, or with youth international teams.

How Would It Affect Other Aspects of the Game
<UL TYPE=SQUARE>
<LI> It would encourage users to not overload with superstars at each position, in order to rest starters in favor of reserve and youth players for Carling and FA Cup games, as well as league games toward the end of the season if a team does not need to fight for the league championship, a spot in European Competition, or battling against relegation.
<LI>It would also give greater weight in choosing assistant managers and coaches.
<LI>When sending players on loan the level of league play, the team's facilities, and the amount of playing time would need to be taken into consideration
<LI>I think that the U-17 level of international competition would need to be added to allow for players to begin an international career for developmental purposes.
<LI>The system could allow for more late blooming players, like getting a player with a current ability of fifty and a potential ability of hundred twenty-five.
<LI>It should make the majority of players peak in their mid-to-late twenties, where as I see a lot more players peaking in their early twenties and staying at that level until they are in their mid-thirties.[/list]



Clarifications
<UL TYPE=SQUARE><LI>A player would be able to train to any position, but if he prefers offense and is trained to goalie, his road to getting the maximum amount of potential will be tougher. Not impossible, but tougher and rarer. So you would be possible to train players that prefer defense to be a striker or attacking midfielder, but they might not reach their full potential as quickly.
<LI>To minimize the affect of birth dates shortening the amount that potential is active, "active potential" would convert to "static potential" the first time that new players are generated AFTER a player's seventeenth birthday[/list]

Key Points
<UL TYPE=SQUARE>
<LI> Players start out with preferred role
<LI>Managers decide which position to train youth to
<LI>Players have an "active potential" until the first time players a generated AFTER turning 17
<LI>"Active Potential" becomes "Static Potential"
<LI>Current ability and key attributes increase slowly between the time a player is generated and potential becomes static
<LI>Potential can increase or decrease depending on coaching quality, available training facilities, playing time (loan spells, youth squad, first time, international), injuries, adaptation to trained position, and tutoring
<LI>Current ability begins to increase or decrease more rapidly after a player's "active potential" becomes "static potential" based on coaches, available training facilities, playing time (loan spells, youth squad, first time, international), injuries, adaptation to trained position, and tutoring
<LI>Players peak in their mid-twenties, with late bloomers in the later-twenties.[/list]

sheriffpatgarrett
22-08-2007, 13:19
(Harper, great post!)

I would like the option to offer a player to a certain club. Not to all of the clubs, but only one or two or so.

Barside
23-08-2007, 12:33
Originally posted by sheriffpatgarrett:
(Harper, great post!)

I would like the option to offer a player to a certain club. Not to all of the clubs, but only one or two or so.

I seem to remember this was in an earlier edition & was definately much better than the present system which doesn't appear to work unless a club is already intereste in the player.

Barside
23-08-2007, 12:35
I would like to see a change to the start up options to allow me to select all leagues & countries with a single click, having to scroll & click each individual one is just annoying.

arsenal_2111
23-08-2007, 13:01
Originally posted by sheriffpatgarrett:
(Harper, great post!)

I would like the option to offer a player to a certain club. Not to all of the clubs, but only one or two or so.

same, i would like to offer all arsenal rejects to watford (my local team)

mitze90
23-08-2007, 13:23
Id like to see the following...

Full editable leagues and cups, its my dream to one day make a european super league that teams get promoted to, say Man U are the english team in it at the end of the season they would have to beat the new prem champions over two legs, maybe adding a UK cup, or deleting the current International scene, and having a huge world wide league system. I can dream...

My only other wish list thing has already been mentioned. Reserve and U19 management, you know you start out your career as St Albans U19s Head Coach, get promoted to Assistant and manage the reserves, Man Utd spot your talent and offer you there u19 job. More on the job side, how about getting aproached by a consortium who want to buy Wolves and make you manager, they also tell that they make available 40m, and expect Premiership in 2 years, and european football in 6years.

isuckatfm
24-08-2007, 09:15
I would like to be able to fast forward/rewind saved pkms so I can analyse a match in the same way a real life manager might do using a dvd.

If at all possible make it possible to watch the full match within the game after it has been played rather than having to exit to the main menu.

I know you can look at the match report to pick out events but often these will be the beginning of free kicks/corners and you miss what happens in the lead up to the moment i.e. the important stuff.

gio
26-08-2007, 02:07
If there is one feature that SI has continually negelected since the dawn of Champ Man, it is tactical documentation. By that I mean an explanation of the tactical options at your disposal.

I find it takes away a whole lot of fun and sense of achievement in the game when you start fiddling with Mentality sliders et al, and evetnually stumble accross a winning formation, with no real knowledge of why your team has suddenly 'clicked'. At the moment, we're all playing a guessing game with tactics. No one really knows what each slider does, and any success is based on very primitive trial and error methods. What we need is either (or prefrably both):

a) a proper explanation of the sliders, particularly mentality

b) a tactical overhaul

Do managers go to each and player and say "I want you to be 35% more attacking than normal", or "I want you to be 10% more defensive." It is impossible to refine such details to such a broad range of numbers. Perhaps Ray Houghton could come in here and actually provide a proper tactical insight into what managers instruct players to do. Having not worked in professional football, I can only theorise how tactics work in real life. I would imagine, however, that they are based around your first XI and the opposition XI.

Great strides have been made by implementing the 'Opposition instructions' feature. Now all SI need to do is had some
inter-team instructions. By this I mean the option for a player to feed a certain team mate, for a full back to support/overlap this own winger, for a central midfielder to cover for a centre back should he wish to drive forward with the ball. These things, in my opinion, seem key to tactics. Too often you see on the match engine an indecisive full back not knowing if he should storm past his winger, or simply wait in support. What ends up happening is they both end up doing the same thing, leaving your extremely vulnerable to a counter attack, or woefully short up front.

These instances could be down to a failue on my part in interpreting 'player instructions'. But that in itself is a failure of SI in not providing a detailed explantion of what each slider does. I realise that implementing any sort of major tactical improvements is too late for Fm 2008, but it should be the priority for FM 2009. What is not too late for FM 2008 is the detailed description of what each player, team and opposition instruction does as well as a proper description of the arrows. Some examples of each wouldn't go amiss either

The most confusing instruction, and the one I have the bggest gripe with is Mentality. Users on here have theorised that the mentality affects player positioning, a player's passing, a player's shooting, a player's crossing etc. etc. Basically it seems to effect everything. Not to mention the confusion surrounding Team V Individual Mentality. The whole things seems like a mess and a complete over complication of tactics. Of course, these theories could well be wrong, but at the moment there is no way of knowing one way or the other.

So please SI, clarify tactical instructions when FM 2008 comes round for release, instead of re-hashing the same documentation that has been shipped with every CM and FM.

Droobie
26-08-2007, 22:03
There have been a few suggestions to make the game/simulation less repetitive. So what about local, national or world events that affect football?

For example, a natural disaster, and fund raising matches held, or 1 min silence before the matches start. Football players having off-field scandals that the manager has to respond to. A local fan is missing, or has an accident, and the team has a testimonial match for them. A player leaving for another country for a ridiculous amount of money, while his wife has a reality tv show made about their new life, and search for a new home... (something tells me this has happened already) Or bad blood off-field between ex-players and the manager. Lots of stuff that 'could' happen.

Dayle Wood
26-08-2007, 22:11
Originally posted by gio:
If there is one feature that SI has continually negelected since the dawn of Champ Man

If they have neglected anything it is some of the great ideas in this thread. I have read some fantastic ideas in here and yet most of them are never implemented by SI. Makes me wonder if there is any point in even posting ideas.

100%United
27-08-2007, 02:27
Just like penalty decisions and red cards, they should be approached by the media receiving questions like, do you think the ball crossed the line? When a player clears it off the line.

Michael F
27-08-2007, 02:43
Originally posted by Droobie:
There have been a few suggestions to make the game/simulation less repetitive. So what about local, national or world events that affect football?

For example, a natural disaster, and fund raising matches held, or 1 min silence before the matches start. Football players having off-field scandals that the manager has to respond to. A local fan is missing, or has an accident, and the team has a testimonial match for them. A player leaving for another country for a ridiculous amount of money, while his wife has a reality tv show made about their new life, and search for a new home... (something tells me this has happened already) Or bad blood off-field between ex-players and the manager. Lots of stuff that 'could' happen.

Non of this will happen for legal reasons.

27-08-2007, 04:18
RETIREMENT/OLDER PLAYERS

I know my name might be a slight giveaway, but I have a great fondness for the elder statesmen of the game. However, the game doesn't share this.

Time after time, if you sign anyone 35 or over, they will decide to retire either later that season or the season after. I even signed a 29 year old Kluivert ( FM 2006) who promptly decided to throw in the towel!!!- despite being told he was indespensible, leading my line as often as possible and playing for the Netherlands national team. It's just ludicrous and indescibably torturous for the gameplayer.

The game vastly underestimates the ability of a club or manager to persuade a player to continue. My own namesake, hardly a lower league minnow, is a perfect example. On numerous versions of the game, he has retired, applications to 'reconsider' all falling on deaf ears.

Yet in reality, it seemed as if he was going to retire for the past 4 years or so, yet has always signed a new 1 year contract, and finally hung up his boots aged 41 this summer.

This kind of problem with players decidng to retire, and the infuriating 'Ask to reconsider retirement' option having, by all accounts I've read, and from my own depressing experience, having as much chance of working as the Pope renouncing his Catholocism.

Why is this though? I think the option should have a very real chance of succeeding, and then again, a decent chance of succeeding in following seasons. The game should be able to determine the kind of players who are of this nature- players who have already switched to lesser teams to maintain a playing role, who are elderly already but have openly stated they want to continue playing as long as humanly possible.

I cannot stop Enrico Chiesa retiring in the game, yet he has stated publicly many times in reality that he will go 'on and on and on' to coin a famous phrase. Why are the games researchers apparently unaware of this? He is not the only one.....

This is a phenomenially frustrating element that has had me seething on numerous occasions.
What is the point of having a feature that virtually never seems to work?

There seems to be little way of averting a dreaded declaration of retirement in the first place either. There should be a special 'Reassure of worth' option to let elderly players know they are still wanted as I'm afraid playing people as much as physically possible doesn't seem to convey that (oddly)!

I support all requests to be able to get a player who has retired from International football to reconsider, though this could be supported by a justification option, ie,
i) For a couple of games only to help cover injuries
ii)To resume a first XI role ona permanent basis.

Likewise, impending tournaments should also impact on this. In addition, if a player is quite old and hence not playing too much for their club, this should increase the chances of them being willing to return to the national set-up because they are not being worn out by their club engagements.

RELATED:

Retiring shirt numbers: This could be done quite simply by returning to the old format of assigning squad numbers of dragging and dropping each number onto the desired player, hence leaving out any numbers the player didn't want to assign for whatever reason.

ALSO:

Why is not possible to offer players a contract where they are paid less? Prima facie, this sounds sensible, but for clubs in financial trouble it is widely attempted. if the club is in such trouble, each player should know that, and hence a reason could be given at the contract negotion point that the new contract with lower wages is to try and ave the club which is in dire straits financially. Not all players will accept such offers. They are mercanries, and are free to be sold as desired. Others may love the club, be fans themselve, or grateful for what the club has done for them, and be willing to take a pay cut.

Please consider this.

Many thanks

tigerhgrrrrrr
27-08-2007, 06:54
I should like to see a random contract feature, an option like fog of war & real player names, whereby the duration of contracts is different randomly for each start up. Obviously the likes of Gerrard & Rooney would always have contract extensions built in, even as Barca manager you wouldnt want to pick them up as "contract expired" on day 1-too un realistic, but at lower league levels (where the feature would be most effective) you would have more random choice for 1st year Bosmans & start up free agents. I believe at higher levels this would also have a positive effect.

To emphasise, this would be an option as real contracts should be the core of the start up game under ususal prefs.

KOPMAD87
27-08-2007, 07:43
This is basic i kno, offering players 3 month contracts or month to month contracts, alot of smaller and lower league clubs often sign players on short term contracts, and yet it aint in the game.

Droobie
27-08-2007, 15:01
Originally posted by Michael Foster:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Droobie:
There have been a few suggestions to make the game/simulation less repetitive. So what about local, national or world events that affect football?

For example, a natural disaster, and fund raising matches held, or 1 min silence before the matches start. Football players having off-field scandals that the manager has to respond to. A local fan is missing, or has an accident, and the team has a testimonial match for them. A player leaving for another country for a ridiculous amount of money, while his wife has a reality tv show made about their new life, and search for a new home... (something tells me this has happened already) Or bad blood off-field between ex-players and the manager. Lots of stuff that 'could' happen.

Non of this will happen for legal reasons. </div></BLOCKQUOTE>

Hmmm... because players might sue for defamation if something randomly ficticious happens to them in a simulated game world? I could understand that I guess.

What about if it happens to regens? Or nameless local/national people? Perhaps it could be post-edited into the game by the consumer? Would be nice if we can more easily make up and edit our own media stories, press news and comments, or match commentary and team talks.

Chel10ham Town fc
29-08-2007, 07:50
i Would like to see a feature which would allow you to become a coach, scout or asst manager.

These jobs could be used as experience on your way to becoming a manager.

I believe this could add more depth to FM which is already easily the best footy management game out there !

30-08-2007, 02:33
Not sure if something like this has been posted before or not.....

If you are an international manager, it can be a bit tedious just waiting for games to run, till the next internationals. A feature where you can send your assistant/s and/or coaches out to watch players would be good, eg: Send out Ray Clemence to watch Tottenham vs Man Utd, paying particular attention to Robinson and Foster, he then supplies you with a report on both players; form, morale, position played, runs, tackles, shots, passes, any injuries etc. Or you could send out another coach to watch Arsenal vs Everton and request that Johnson, Hoyte, Walcott, and Baines are watched and reported on, this way you will be able to see form players, without having to go and find each player and look at their last matches etc. You will get more detailed profiling on the players as a result and the coaches may even be able to advise on other players they spotted during the match, that you hadnt considered for selection.

That way you are free to watch maybe one or 2 games to judge other players on.

This could then tie into the media speculation that player x is being watched for a potential call up to the next squad etc because scout x was seen in the stands, with press denials and the like.

The majority of what I am suggesting is all in the game, so would just need tweaking to pull it into a report, but it is much easier than clicking into each seperate match and looking for an individuals players stats!

Herter
30-08-2007, 02:47
Just add the Faroese League and I'm happy.. http://community.sigames.com/customicons/icon14.gif

stephenjwz
30-08-2007, 05:41
On player search, scout report lists etc you can filter out unrealistic targets or your own players, personally I could do with an option to filter out already shortlisted players, so that I could look at the players I hadn't already looked at or bid on.

saint pikey
30-08-2007, 06:20
How about some way of find out if your player qualifys for euro registration. i.e. a box on the personal info saying if he is either home grown, regionaly trained before his 20th birthday or neither.

Powlay
30-08-2007, 06:56
Im lazy im the first to admit it so if you think im trawling through 27 pages to see if my idea's come up before forget it.

So...may only be me, may not be.

Ive had a player for 10 years, (ive had many players for long times im using one as an example) he is going to retire in the summer.
Its the last home game of the season and i always play him as a send off too him in front of the home fans, or the cup final i make room for him on the bench to give him a last hurrah.

Now, my idea would be along the lines of a media thing saying its his final game at the club blah blah blah, how many games he has played goals scored etc etc.
Will you be playing him? Will he be on the bench?
Are you not a sentimental person? etc etc

Maybe a slightly larger crowd to take this into account especially if he has been at the club donkeys years and if a club fave.

Then after the game another media thingmy maybe along the lines of answering, he has been a great player for the club! or something.

Idea came to me in a drunken state so maybe its a crap idea.

I like it anyway.

Geordie3000
01-09-2007, 12:41
Sorry if this has been requested but I'd like to see online games a lot easier to join and set up.

A small thing that I would like is for a way to make annuel freindly tournaments

swaddonafc
02-09-2007, 03:10
One I've just thought of is the ability to apologise to players you might have been a bit harsh on. Another that's in keeping with the modern game is news stories of your players being caught in "3-in-a-bed romps" with models, as this seems to happen a lot in real life and could affect a player's morale.

buzzing_hornet
02-09-2007, 03:17
Another that's in keeping with the modern game is news stories of your players being caught in "3-in-a-bed romps" with models, as this seems to happen a lot in real life and could affect a player's morale.

Ahahaha do me a favour, this is a mangement sim not Become Editor of The Daily Sport sim.

riothegreat
02-09-2007, 13:29
2 requests for future FM releases:

1. Regarding injuries, when a player gets injured in a match, could we please know **during the match** what the injury is?

This will help managers decide how urgent it is to take the player off the pitch in order to preserve the player's health (more precisely, to prevent a short-term injury from developing into something more serious with more rehabilitation time required, because managers continued to play the injured player during the match).

Also, it will help managers to determine how much impact the injury will have on the team's performance (e.g., I am assuming that an AMC playmaker will have hit performance hurt more by an ankle injury or a strained thigh muscle than if he was simply elbowed in the nose).

2. Calendars/Fixture Schedules: Could the Ast. Manager (or some other game mechanism) let managers know during the offseason if first team players will have significant international team duties during the year? For example, managers for Chelsea and Barça this year should be informed that Drogba and Eto'o will be on int'l duty for 6 weeks to compete in the African Nations Cup. That way, the managers could look for an extra striker during the offseason.

ald
02-09-2007, 13:40
I would like to see continental kits because a lot of teams nowadays have more than three kits.

06-09-2007, 10:42
I'll post here my wishlist written in the FM 2008 general thread (some minor add-ons and corrections).


First of all I want to congratulate the team for turning impossible into reality when it comes to footy sims.
I've spent a trillion hours enjoying your games for the past few years, and I'm almost as grateful to you as I am to my parents for bringing me to this joyful experience we call "life" =)

I love the fact that you keep taking the game further and further despite already having made a near perfection product with 2007. I appreciate every single improvement announced for 2008 and I find myself unable to point out one or some major items.

As a 19 y/o portuguese GK (I know I know, lots of unnecessary info) I'd now like to sugest some minor improvements that came across my mind after reading Miles Jacobson's most recent interviews.

Board Interaction - Ability to pick any club you want as an affiliate, leaving up to them to decide. (Tired of getting amateur clubs or teams from leagues I haven't picked, which doesn't allow my players to get match time)
- Demandind a salary matching the squad's best paid player ( I win every single title with Porto but the chairman, who loves me and thinks I'm God Almighty, only offers me 50.000 p/m, the average salary for a rotation player at the time, no matter how many years, contract after contract, I beg for more.)

Fans' judgement - How they regard the Captain's choice (in terms of : leadership, love for the club, previous accomplishments)

Tactics - A graphic indicator that reflects the level of implementation of each tactic you use.
- More accurate set piece taker's indication (nearby defensive area;left,right and center defensive midfield;left,right and center attacking midfield;right, left nearby attacking area).

Training - Ability to ask (with the possibility of refusal) a player to improve a specific item, either technical or physical, without harming his group training ( i, for instance, can't perform a decent Goal Kick, which, if I played in a pro club, would lead me to a specific practice when the group session ended, if I was ambitious/focused enough and respected/trusted my coach)
-Possibility of proposing or demanding a player improvement in a specific mentality spec, which would then be accepted or not, depending on the player's personality and relationship with the manager.
-Separation between morning and afternoon training (so you can set specific training for strikers, gkeepers, etc.. and group training, all in the same day). The way it is now I'm forced to have different schedules for every position (To get the most out of them) which is unrealistic, since they have no training time as a team.

Transfers - Possibility of loans for two and three seasons in a row. (Rochemback in Sporting C.P.)

Locker Room - Optional relationship with the captain (asking him for his insight about the season ahead or the season that's just ended; next/last game; transfers in/out)
- Define squad goals for each competition (eg.: Semi-final in the Champions League)
- Ability to state internally your insight about each player's season when it ends (Descending : Explendid; Over my expectations; As expected; Not that bad but can do more; Bad fortune (injury); Below expected; Start looking for a new club)

Youth - Sorting scout parameters (all those available in the search section) for each position (GK,CB,SB,Box2Box,CM,AM,W,ST) of youngster intakes, leaving space for youth manager's possible out of parameters player suggestions (making sure the last word belonged to the 1st team manager).
- Ability to hire a Manager only for the job (without being regarded as one more assistant or coach, since the board draws a limit).

Match Action - Ability to choose between warming up up to three subs, or take one to the field cold if you're in a hurry, with all the risks associated.

National Team - Ability to pick steady squad numbers.
- Ability to set training schedules and to set new position practice if you need to (It's always better to practice atleast once the new position before the game. eg.: Scolari was the first to try Paulo Ferreira as a LB)

Media - TV matches. For instance in the game Porto only has two or three games for month on Tv when the truth is that there is no official Porto game that isn't on TV. It might seem a silly request, but in the end it's good money. There should be some accuracy there, cause Clubs with large fan bases and lots of trophies earn a lot of tv money, in Portugal it contributes more than the tickets.

Finances - Sponsors with names (if you don't have the licenses, make them up, we'll edit it) and reputation, so you can see how your club is looked at by the capitalists, you'll then realise if your team is known only by who's inside the game or by the general public.
-Sportswear contracts with actual brands (again, if there's no licenses make them up). That would reflect how big your club is. (look into the portuguese 1st league sportswear brands and you'll see what I mean).

Graphics - Easy/fast/freakin' direct way to attribute background pics (and every other graphic tweak) to Competitions,Nations,Clubs,Stadiums,Players,Staff. I'm not into it but I'm positive it must take a week for someone professional to make a drag&drop system instead of the list of codes and pathways and unique id's!....
- Physically realistic nets. Superficial as hell, but one of the things I find more attractive in goals is the bouncing of the net.
-efficient indicator of player's front and back on field.

Sound - National Anthems. If you don't have the licenses let us mod it, but give us the chance.
-Fans Chants. Give us atleast the chance to input chants for clubs and club star players.
-Competition's anthem - Let us have the Champions league anthem if we're geek enough to insert it.

Most of these aren't crucial, all I could think of. I still had some points to make but it's very late and i'm breathless...it's very hard too find blank spots in your nearly flawless game.

Sorry for repeating "ability" multiple boring times. Love y'all


PS.: I heard a few years ago you were kinda merging with Konami for a Combo game. Will it ever be possible to blend the best sports sims ever developed?

Ruthless Scot
06-09-2007, 11:10
All of these are good ideas, I especially like the one where YOU, the manager is seen on the bench.

I think the commentary should be improved. It's far too limited, and quite weird. For example if someone simply passes the ball out of play, I see a "He kicks the ball into Row Z!"

And the ability to pick kits. Not like totally change it, but like for the away strip, maybe have stripes for a change etc.

buzzing_hornet
06-09-2007, 12:21
Originally posted by Ruthless Scot:
For example if someone simply passes the ball out of play, I see a "He kicks the ball into Row Z!"

Ha Ha i often see the ball trickle out about as far as the advertising hoardings although apparently he's ballooned it into row z. Not that the ground we were playing in had a row z http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

SPARKSTER
06-09-2007, 23:26
More realistic game for results,tactics and actions game.
Better improvement of IA and engine of the match.
Low level of injuries.
Ok difficulty of FM07.

gmahler
09-09-2007, 15:41
I would like to see the ability to "lock" players in the starting 11 of the reserve squad. I do not want to coach the RS but I would like to have the ability to place players in the starting team so they can either learn a new position or become match fit. As it is now, I will set the RS lineup only to find that some of the players I picked were taken off the squad by the AI before the match.......

Alurny
09-09-2007, 16:54
Just sort out the players going to internationals on the day of the Championship League games. Very annoying!

WTTF
09-09-2007, 20:37
Originally posted by riothegreat:
2 requests for future FM releases:

1. Regarding injuries, when a player gets injured in a match, could we please know **during the match** what the injury is?

This will help managers decide how urgent it is to take the player off the pitch in order to preserve the player's health (more precisely, to prevent a short-term injury from developing into something more serious with more rehabilitation time required, because managers continued to play the injured player during the match).

Also, it will help managers to determine how much impact the injury will have on the team's performance (e.g., I am assuming that an AMC playmaker will have hit performance hurt more by an ankle injury or a strained thigh muscle than if he was simply elbowed in the nose).


Totally agree with this......it is very frustrating not knowing what the injury is in game.

Also, I'd like the ability to remove an injured player from the pitch and continue with 10 men, if I've utilised all 3 subs.

It's frustrating being forced to play an injured player, especially a star player and risking further damage if I'm ahead 3-0 and can afford to play with 10 men.

chelsea_pumas
09-09-2007, 22:12
You can atm. You just try to sub him and it comes up with a message asking if you want to take him off even without a replacement.

Riziger
09-09-2007, 22:47
i think the reserve squad idea is a solid one. i would like to tell my assman to let this player play or something like that.

for example if i sign somebody on a trial, i would like to tell my assman to play him ahead of anybody else then maybe give me a match review on the player and what he thinks.

same for players coming back from injury etc.

injuries during the match seems to be a good idea also. after all, irl even the commentators find out after awhile what the injury is.

creature_from_ottawa
11-09-2007, 06:42
how bout this

i make a move in the transfer window,n then ther'll be a fan reaction page.it'll show how fans react to every move you make to your team
like not playing a player,selling good players etc.

Harper
11-09-2007, 08:04
Two Ideas

Home Grown Eligibility
There should be a screen or someway of indicating a player's "homegrown" status at all times through out the season. I am selling off a lot of my younger players that could play first-team, but won't play for me. I'm sure I'll be fine when registering players for Champions League.

Maybe in the Club Information screen, there could be a blurb stating how many Club Grown and Nation Grown players there are at the club

Transfers
When offering players to clubs, be able to offer a value range.

Say I am trying to selling Van Persie. Instead of indicating that I want $30M, I can opt to say I won't somewhere in the range of $25M - 35M.

11-09-2007, 11:58
I'm positive it's been said before, but being an Assistant Manager would be good. Managing the Reserve side, recommending/sacking young players. Perhaps you could be instructed to scout by your manager. If he told you to scout Wales, you'd have to watch a minimum of 5 games to fulfil this. Scouting would get a boost, and perhaps you could get sacked for being lazy.

And of course, the ability to watch your players in training.

Barside
11-09-2007, 12:17
Originally posted by Beany311:
I'm positive it's been said before, but being an Assistant Manager would be good. Managing the Reserve side, recommending/sacking young players. Perhaps you could be instructed to scout by your manager. If he told you to scout Wales, you'd have to watch a minimum of 5 games to fulfil this. Scouting would get a boost, and perhaps you could get sacked for being lazy.

And of course, the ability to watch your players in training.

Your right it has been mentioned before & I will give the same answer as before.

It's Football Manager not Assistant Manager. I'm afriad this still has to be the most idiotic request on this thread, please people stop asking to be able to have active staff roles.


Actually I think the lightning bolts to indicate a heavy tackle idea might have been the most idiotic one yet.

Barside
11-09-2007, 12:25
I would like to be able to send disruptive players to train with the youth team or tell him he'll be playing in the reserves until his attitude improves.

Reason I mention it is I currently have a striker who has been fined 4 times for failing to attend training & it's only November.

Ungrateful git.

The Enforcer
11-09-2007, 13:28
Some suggested tweaks for the match engine, which I'm sure many others have spotted:

1 - Too many corners resulting from overhit/poorly placed backpasses.

2 - Too many throw-ins/goal-kicks/corners resulting from poor control close to the touch line.

3 - Too many instances of forwardmost player booting ball aimlessly forward instead of trying to hold up ball or dribble past defenders.

4 - Not enough yellow cards - in my latest game I've got through an entire season without a single player amounting 5 bookings.

5 - Not enough yellow cards for dissent - not seen any all season either for me or the opposition. I wish real football was like this, but in reality footballers can't keep their gobs shut. Even one player who's only PPM is "argues with officials" has been extremely well behaved.

6 - Fisticuffs - incidents of this are about right, with the offender being disciplined, but IRL they usually spark a bit of a brawl with up to several players receiving cards and I've not seen this in the game.

7 - Reduced frequency of goals from free-kicks - I'd say slightly too high. My GK has been taking mine (FK 17) and he's got about 7 goals this season.

8 - Strikers getting clean through on goal, but taking the ball wide when not under pressure from GK or Defender - shouldn't be happening.

9 - Defenders making great last ditch tackles according to the commentary then getting criticised for poor clearance, because ball falls to opponent (match rating severely hampered if goal scored).

10 - Generally, match ratings still too close together for players and still too highly influenced by the scoreline - you score a goal and suddenly 6's become 7's regardless as to whether or not those players were involved in the goal or the move that led to it. I've seen a few matches where a mundane performance is turned around by an inspired second half performance by one or two attackers/midfielders, resulting in a fortuitous win and yet even the defenders get at least '7' in spite of playing poorly. The opposite also happens - sometimes a defender can have a 'blinder', but is let down by his colleagues - your team loses heavily, but he won all his tackles and headers, but only gets a '6'. On this last point I could probably put up some screenshots, somewhere, if anyone is really interested.

Again, with FM2008 imminent, I'm expecting to be able to strike some of these off my list.

bobirinis66
11-09-2007, 14:24
more leagues( i want greek 3rd division )more player charateristics, NO 3D MATCH ,and nothing more.The game is perfect.I dont want the game to be as FIFA manager.....

Dazza
12-09-2007, 10:56
Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum http://community.sigames.com/groupee_common/emoticons/icon_cool.gif

Oh and I would like to see streakers on the pitch http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

sheriffpatgarrett
14-09-2007, 02:52
I reckon it would have been nice to see more involvement from the players before a game, especially if it´s a big derby. For instance, now Darren Bent has come out and said that Henry left Arsenal on the cheap and also that he is determined to make an impression against Arsenal on Saturday.

Maybe for FM09.

Dayle Wood
14-09-2007, 02:56
Originally posted by Dazza:
Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum http://community.sigames.com/groupee_common/emoticons/icon_cool.gif
Thats what the wishlist is for. They do read this.

sheriffpatgarrett
14-09-2007, 06:43
I would like to see an option, if a player starts complaining about lack of first team football (but doesn´t want to sign a new contract because he wants a new challenge, is unhappy for whatever reason), you can tell him unless he signs a new contract he wouldn´t figure in your plans!

sheriffpatgarrett
14-09-2007, 06:59
A third suggestion this day is also that I would very much like to see a written profile of a player's career. Just like Sporting Life has... Say:

17th July 1980: Born in bla bla.

17th August 1995: Signs for Everton as a schoolboy.

26th August 1997: Makes his debut against Liverpool at Anfield in the Carling Cup Quarter Final.

3rd September 1997: Makes his league debut against Sunderland at Goodison Park and scores one goal as Everton crush the Black Cats 5-0.

Etc.

I don´t know how hard it would be to implement though. Could add a nice touch, just like the match reports.

olli-efc
14-09-2007, 07:44
I was Portsmouth and i bought Joey Barton for £8mil plus £4mil 12 months later. Once the deal goes through, £12mil was taken from my transfer funds. shouldnt it be taken 12 months later or there is no poin t in using this as your money goes straight away.

Also say you were going to buy two players. Player A and Player B. You have a budget of £5mil. you make a bid of £2mil for player A and you sign him. You have £3mil left. Player B is worth £5mil. So you offer £3mil up front and then another £2mil after 12 months when you will have the money but the deal wont go through because you dont have the funds.

Please look at this SI

stephenjwz
14-09-2007, 08:15
The managers hall of fame tells you roughly what each manager has done in their career, it'd be a nice touch to have something similar for the players, ranking them on having won titles, cups or player of the month/year etc.

Dazza
14-09-2007, 11:43
Originally posted by Dayle Wood:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dazza:
Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum http://community.sigames.com/groupee_common/emoticons/icon_cool.gif
Thats what the wishlist is for. They do read this. </div></BLOCKQUOTE>

Then Why is this topic disappearing down the forum, can't imagine everyone who looks at the forum goes through every topic, so multiple threads will contain duplicate requests resulting in missed ideas and lost time by SI spent searching through. All i am saying is that a thread at the top of the forum where no one will miss it would be better than something which is very soon going to be on page 60 of 500 threads which no one including SI will ever get to.

LFC Lloydy
14-09-2007, 12:00
Originally posted by olli-efc:
I was Portsmouth and i bought Joey Barton for £8mil plus £4mil 12 months later. Once the deal goes through, £12mil was taken from my transfer funds. shouldnt it be taken 12 months later or there is no poin t in using this as your money goes straight away.

Also say you were going to buy two players. Player A and Player B. You have a budget of £5mil. you make a bid of £2mil for player A and you sign him. You have £3mil left. Player B is worth £5mil. So you offer £3mil up front and then another £2mil after 12 months when you will have the money but the deal wont go through because you dont have the funds.

Please look at this SI

It is your mistake not the games.

You don't pay the money after 12 months, you pay it over the 12 months.

Eg. If you say £12 million over the 12 months you will pay £1 million per month for 12 months.

Since a transfer budget is all the money you have for that year you have got to also be able to afford that money as well as the initial fee.

LFC Lloydy
14-09-2007, 12:10
Originally posted by Dazza:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dayle Wood:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dazza:
Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum http://community.sigames.com/groupee_common/emoticons/icon_cool.gif
Thats what the wishlist is for. They do read this. </div></BLOCKQUOTE>

Then Why is this topic disappearing down the forum, can't imagine everyone who looks at the forum goes through every topic, so multiple threads will contain duplicate requests resulting in missed ideas and lost time by SI spent searching through. All i am saying is that a thread at the top of the forum where no one will miss it would be better than something which is very soon going to be on page 60 of 500 threads which no one including SI will ever get to. </div></BLOCKQUOTE>

This thread very rarely gets off the first page and anyone who is a regular user of the forum knows about it so there is no chance of it being forgotten or not being looked at by SI. If someone wants to use it or if SI wanted to look at it then it can easily be found.

SI has said themselves that they have no problem with people starting their own thread to discuss ideas. If the idea is good then it will generally stay near the top for the a while so it will be seen. Ideas get repeated as well so a good idea has even more of a chnce of being seen.

There is also this wishlist thread to list any ideas which SI look at so if there is a good one it will get noticed.

There is no need to turn it into a sticky thread and keep it at the top permanently. The size of this thread and the length of time it has been going proves that it is working as it is.

riothegreat
14-09-2007, 14:02
Very much needed in FM: Being able to see match fitness levels on the squad 'Selection' screen.

Dayle Wood
14-09-2007, 14:11
Originally posted by LFC Lloydy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dazza:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dayle Wood:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dazza:
Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum http://community.sigames.com/groupee_common/emoticons/icon_cool.gif
Thats what the wishlist is for. They do read this. </div></BLOCKQUOTE>

Then Why is this topic disappearing down the forum, can't imagine everyone who looks at the forum goes through every topic, so multiple threads will contain duplicate requests resulting in missed ideas and lost time by SI spent searching through. All i am saying is that a thread at the top of the forum where no one will miss it would be better than something which is very soon going to be on page 60 of 500 threads which no one including SI will ever get to. </div></BLOCKQUOTE>

This thread very rarely gets off the first page and anyone who is a regular user of the forum knows about it so there is no chance of it being forgotten or not being looked at by SI. If someone wants to use it or if SI wanted to look at it then it can easily be found.

SI has said themselves that they have no problem with people starting their own thread to discuss ideas. If the idea is good then it will generally stay near the top for the a while so it will be seen. Ideas get repeated as well so a good idea has even more of a chnce of being seen.

There is also this wishlist thread to list any ideas which SI look at so if there is a good one it will get noticed.

There is no need to turn it into a sticky thread and keep it at the top permanently. The size of this thread and the length of time it has been going proves that it is working as it is. </div></BLOCKQUOTE> http://community.sigames.com/customicons/icon14.gif

Just to add there is actually a link to it at the top of the page anyway. So it is always about.

Marc Vaughan has said in the past (or maybe Ter - can't remember) that they read the wishlist and from that I assume they take ideas from it from time to time.

Of course they won't likely ever admit they got an idea specigically from there since then they would have to credit the person who thought of it i guess - which they wouldn not likely want to do.

riothegreat
14-09-2007, 14:29
Also, re: scouting youth players from other teams, it would be really great if when visiting the screen showing another club's promoted youth players, it would be possible to select all the players at once.

To be specific, when you go to another club's home page, click on 'transfers', and then choose to view only the Promoted Youth Players, right now you can only select one player at a time.

Being able to select all the players would facilitate allocations of scouts to these youth players.

alexeilh
14-09-2007, 14:39
What would be cool, and helpful, is if i could multi-select some players to shove in the reserves, or vice versa. Would really help pre-season when i bring all my reserves up to the first team for friendlies.

Dazza
14-09-2007, 14:41
Originally posted by LFC Lloydy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dazza:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dayle Wood:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dazza:
Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum http://community.sigames.com/groupee_common/emoticons/icon_cool.gif
Thats what the wishlist is for. They do read this. </div></BLOCKQUOTE>

Then Why is this topic disappearing down the forum, can't imagine everyone who looks at the forum goes through every topic, so multiple threads will contain duplicate requests resulting in missed ideas and lost time by SI spent searching through. All i am saying is that a thread at the top of the forum where no one will miss it would be better than something which is very soon going to be on page 60 of 500 threads which no one including SI will ever get to. </div></BLOCKQUOTE>

This thread very rarely gets off the first page and anyone who is a regular user of the forum knows about it so there is no chance of it being forgotten or not being looked at by SI. If someone wants to use it or if SI wanted to look at it then it can easily be found.

SI has said themselves that they have no problem with people starting their own thread to discuss ideas. If the idea is good then it will generally stay near the top for the a while so it will be seen. Ideas get repeated as well so a good idea has even more of a chnce of being seen.

There is also this wishlist thread to list any ideas which SI look at so if there is a good one it will get noticed.

There is no need to turn it into a sticky thread and keep it at the top permanently. The size of this thread and the length of time it has been going proves that it is working as it is. </div></BLOCKQUOTE>

Well boys I stand by your authority on this but I only been on the forums for a few week and this thread is a slipping. Just a nice sticky with the same title then any new users could go straight in. But probably as in true FM style this would require several release patches of the same product to make it useable. Sorry no dig intended cos I really do love FM it just seems so many issues get overlooked/re-submitted in this forum that an organised sugestion box would be a seem a good place to start.

Dayle Wood
14-09-2007, 14:57
um... this is stickied... look closer at top of page.

Apocalypse
14-09-2007, 15:03
not sure if this has been mentioned previous..

but how about testimonials for long serving players(useless in terms of the game but good for player moral)

and also more post match comments ie

you win 4-0 and the opposition has been refused a goal for offside,you get asked the question and your normal reply is "i didnt see the incident or the referee was spot on", but how about a comment like "like it would have made a difference to 4-0" etc etc......

riothegreat
14-09-2007, 15:19
but how about testimonials for long serving players(useless in terms of the game but good for player moral)



Not a bad idea.

Just a thought, but one way to implement this may be to attach a morale boost or increased player-manager interaction surrounding player milestones, like when players complete their 100/150/200th/etc. game for the club or score their 100th goal for the senior team.

The key here would be to make sure that the testimonials are done only for those players who have really gone above and beyond for the club...

always_dreaming
14-09-2007, 15:38
1st thing, I would like to remove the stupid bias that see's players from the league i'm playing in scooping up all player awards. If I'm playing in England, players from my league tend to win all the player of year awards etc.
I played in Dutch League with Ajax, my Babel won world player of the year and two very Ordinary Vitess players came 2nd and 3rd.

2nd, Let's get rid of the assisstant manager telling me that the same player is unhappy after every single game, no S'T he tells me like twice a week that a guy in my reserves that I've listed and havent played for like a year, is going to consider his options if I dont start playing him. I've sacked so many players and Ass mans because of this, I even quit my Ajax game over it and they were the worlds best team.

3rd and final, This problem has only just started happening recently, but man his it annoying, I put my players in the reserves until they get match fit, I click continue and they back in my 1st team severly lacking fitness, seedorf has been like this for 3 months, he just dont stay in my reserves, when he's fit he's awesome, if i play him when he's not he costs me so many games.
My Forest played arsenal and were leading 2-0, with just 10 mins to go, i put on seedorf and he was at fault for 3 late goals i conceed.....from left wing.

Dazza
14-09-2007, 16:11
Originally posted by Dayle Wood:
um... this is stickied... look closer at top of page.
Your right I just found it fella, but thats my point small small text link hidden. Unless you sit and read the whole thing you ain't getting there. I go forum, general discussions and I am in, loads of bold about FM handheld, FM 08, etc but wish list is a small piece of textual link hidden away. Typical FM/SI major detail expecting user to know what the hell is happening. come on get a grip, you guys with so much time on your hands may observe small underlined blue text amongst a full screen of text but I dont. Same font Same text different colour, surely larger bolder text would point it out. presentation is not there with FM and thats why it will eventually fail.
It is the dogs balls dont get me wrong but everything is so 80's. my Amiga CM is not a lot different from my PC FM07 apart from data depth eventually this wont wash, now is the time to bring it into the 21st century and rule the world again.

Dayle Wood
14-09-2007, 16:45
It's got a whole paragraph dedicated to it at the top oof the page with 'suggestions for future...' in bold!

No offense to you but i don't see how that could be much clearer.

stephenjwz
16-09-2007, 12:09
Regarding an earlier post, you can multiple select players with control-click.

I would like to be able to shortlist staff, I often have a few potential candidates and end up making loads of "notes" (which is awkward to check) or literally writing names on paper (which could be improved upon).

Dazza
16-09-2007, 14:00
Well I really like an ability to analyse a players performance beyond just numbers, by that I mean after the match has finished I can pick a player and see the highlights of where he made key tackles/mistakes or passes etc so I can judge where to give him instructions to play. For example if most of hius best play seems to be wide I can say stay wide and vice versa, if his tackling is week I can dop him from defence.

Dayle Wood
16-09-2007, 22:25
postmatch interview with the media, commenting on key moments, goals and players plus the ref's performance.

efe68
17-09-2007, 00:11
I Would really like to see latin american leagues' financial issues fixed. I think this is not hard to develop and it would increase realism in gaming experience when using these clubs.

The main problem is that ,ingame, clubs are able to keep their star players as their economy gives them enough income to pay increasing wages. In real life, latin american clubs have the urge to sell players to foreign, economically strong clubs only to maintain their budget balanced. Ticket sales & merchandising income is uncapable of giving these clubs the necessary amounts of money to avoid selling their best players.
Also, local players' wish is to be sold to europe or mexico, where their contracts are far better than those they have in their original country. They tend to be frustrated when a chance to emigrate is frustrated, sometimes lowering their performance in the field.

The importance of this issue is that it creates utopical situations where almost no players leave their club in search of a "big future".

This problem has been discussed a long time ago in this thread, where other users agree:
http://community.sigames.com/eve/forums/a/tpc/f/4642084852/m/3692075582

It would be extremely good to see this change in the next version.

Thanks in advance

sheriffpatgarrett
18-09-2007, 23:06
Could have been a nice feature if one could to see a certain player´s goals for a season just by one click. Say in the history under Matches & Goals, or special links in the profile "Watch Wayne Rooney´s Goals (League, League Cup, FA Cup, Champions League, International, All)".

foxmad
18-09-2007, 23:08
Originally posted by sheriffpatgarrett:
Could have been a nice feature if one could to see a certain player´s goals for a season just by one click. Say in the history under Matches & Goals, or special links in the profile "Watch Wayne Rooney´s Goals (League, League Cup, FA Cup, Champions League, International, All)".

Goals can't be watched after a certain time anyway, I'm guessing it's due to the amount of memory it takes to store goals worldwide.

Good idea but I can't see it being including.

chippitychip
19-09-2007, 03:14
3 things I'd really like to see in the game:

1) After you win a major trophy there should be a short sequence (or a long one) showing the team celebrating at Wembley or Hampden, climbing the steps to receive the FA cup or standing in the middle of the field with the Champions league trophy....even having the players standing behind the sponsors logo with the Premiership trophy.

I really think that a short message to say your team has won blah blah blah doesn't reward the time and effort. It becomes very boring to win a final, especially if you've won it 2 or three times with no extra recognition.

2) Players Weight and Height should change as they age and train. Most 15 year olds are not at their full height so why should they be in the game.

Similarly, they should put on weight when they're injured or if they go to a club with poor training facilities and staff.

There should be an indicator of their ideal weight (as expressed by a physio - bringing a value to having the best physio) and an indication of whether or not they are over weight.

3) I think there should be some form of personal life brought into the management forum. Players marital status, living situation and the like. The ability to tell individual player what is needed from them over the season and their reaction to it. More player - player relationships and interaction such as diffusing tensions, bonding sessions etc. Players requesting a day off to attend charity golf days or make public appearances.


----
All in all, the game is good on the field but bad off it. Media is shallow, player interaction is average at best and after ten or twenty seasons the only new thing that changes is who you beat in a final. Add a bit of life to it. All of the above suggestions would be easy to implement and would add a sense of occasion to big match days.

I liked the suggestion about National Anthems before games and the Champions League anthem being played.....all of this adds to the occasion.

sheriffpatgarrett
19-09-2007, 03:23
Originally posted by foxmad:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sheriffpatgarrett:
Could have been a nice feature if one could to see a certain player´s goals for a season just by one click. Say in the history under Matches & Goals, or special links in the profile "Watch Wayne Rooney´s Goals (League, League Cup, FA Cup, Champions League, International, All)".

Goals can't be watched after a certain time anyway, I'm guessing it's due to the amount of memory it takes to store goals worldwide.

Good idea but I can't see it being including. </div></BLOCKQUOTE>

It would just have to be for the past season or the current season.

trainspotter
19-09-2007, 03:48
No more fluff! By the looks of it a very small number of people want fluff like national anthems and the like but I, and I assume many others, would prefer LESS fluff and a faster running game.

My only real request is that I be able to get decent reports on my own players. My scouts can tell me in-depth information about a player they've seen play for 90 minutes but my assistant/coaches can barely muster a sentence about a player they've been coaching for months or years.

Simon42
20-09-2007, 09:40
Couple of things spring to mind:

At the end of a game (particularly a cup or high status game), I want to see the players mingle at the final whistle rather than just shot off down the tunnel (sorry for the fluff)

I also want a better Ast Manager report function. I want him to tell me the ratings for the team I have picked not his 1st and 2nd 11's.

I also want a full scout report function avaliable for existing players. This would be particularly helpful for young players who the Ast Man describes as decent, then when I go to offer them a new contract, he reckons its not worthwhile.

Also, the ability to have an 'Overview' view of the squad - i.e. have a general comment about the player (ala the existing overview - decent, good, world class etc). That way I can see ata glance what my Ast Man thinks and decide who to release and who to resign.

darksex
20-09-2007, 10:52
http://community.sigames.com/eve/forums/a/tpc/f/521102691/m/9962060643 <<<< i poset it on the wrong thing http://community.sigames.com/groupee_common/emoticons/icon_frown.gif BUT WEATHER!

Navie
20-09-2007, 10:56
Much improved player interaction, at the moment its 20% out of 100 for me at the moment and not like real life at all.

T4RG4
20-09-2007, 11:11
I'm not going to read 29 pages to see if anyone has mentioned it so...

Difference in pitch/stadiums. Okay, the grass texture(s) change a bit but not much. However I'd quite like to see some indication that when I'm playing a Euro Cup final it appears different to playing Watford in the Championship. Maybe lighting (flood lights) or edge of the stadiums, something, anything. Great matches (Final) do not feel any different.

Introducing the players (walking out onto field) would be better than nothing.

Oh - and fix the flaming bugs that have been in the last three versions http://community.sigames.com/groupee_common/emoticons/icon_wink.gif

darksex
20-09-2007, 11:31
they need rain,snow maybe evan ice ! see lined on the pitch were theyv done slide takles...puddles and snow forms up over 90 min, lines in the snow , rain / snow falling from the sky and if it bugs you the option to take it off in the corner. and maybe evan upset players in there moral becouse its too cold or too warm in the middle of summer / winter?

essexblue
20-09-2007, 13:29
There are a few changes I would like to see, although its a great game without them I think the following would add to the experience:

1. An overhaul of the tactics. I'm not a fan of the sliders, they don't feel 'football' enough to me. I'd prefer a visual indicator of what the changes did to my players positioning/mentality. An on the ball/off the ball system as in previous versions may be tedious for many (I'd like it) but at least give us a visual indicator of how my players positioning would change when I adjust a slider. After all, real managers don't use sliders to tell players what they do.

2. More control over set pieces. I want to create 3 or 4 different set pieces and set players runs similar to how I position playres on the tactics screen. I think it would be far more enjoyable scoring a goal from a corner routine you designed yourself than simply clicking 'near post flick on' for your tallest centre half.

3. More informative coach reports, similar to scout reports. They could suggest areas they think the players can improve on with match experience, areas which could be improved by training and areas which players are unlikely ever to improve on (Paul Scholes and tackling?!) etc. Some indication of an optimum training level (high, medium, low).

4. An indication of match fitness on the squad details screen. Nothing annoys me more than having to click through the whole squad to make sure they are match fit after pre-season.

5. An option on the news item detailing a players injury to put in the reserves til match fit (I always forget to do it otherwise), and get rid of the option not to send a player to a specialist. Who in their right mind would choose 'treat by physio' if it would add 2 months to their minimum recovery time?

6. Much more media and player interaction, including more detailed press conferences pre and post match. All top level managers have to do this so the detail could vary depending on your level - ie Prem managers are interviewed by national TV, conference managers are lucky to be asked a question by the club website. Players could criticise/praise each other and generally make more of the 'favoured/disliked staff' information. SI will say this will cause legal issues so would probably have to be restricted to regens?

7. Fan interaction! You can't go more than a match these days without fansites comments. They comment on everything - opinions on which players to buy, if they want you to buy a player or not, they speak out against/in favour of players and other teams. At the moment it seems quite restricted in terms of what they will comment on so more fan interaction would be nice.

8. Groundsmen. Pitch quality is improved by stadium improvements, but a cheaper option for many lower league clubs would be to hire a better groundsman! Pitch preparation is a huge tactical weapon IRL and I think should be present in FM. That could be an option to repair the pitch at half time, to water the pitch again or whatever. Before a game/season you could prepare your pitch to a certain standard as well. That way if I want to rip my pitch up when Chelsea come visiting my League 1 team in the cup, I'll be able to. Likewise if I want to turn my Sunday League style mudbath into a reasonable pitch I'll be able to do so without having to beg the board for a decade to improve the stadium.

9. The ability to revisit 'key' moments in matches. So my winger made 3 'key' passes in a game, I want to know when/where etc. I want to see the 3 mistakes my defender has made to see what can be done to sort it out!

10. Testimonials. Sentimental maybe, unnecessary perhaps, but I think it would be a nice touch to include. Especially if its a player I've brought through the youth system gone on to be a fans favourite.

11. Allow me to offer other clubs £1m over 12 months (for example) without having the money up front. Within reason of course because the board wouldn't allow me to offer 20m over 12 months if I was managing Forest Green. When calculating your budgets for next season a message saying 'the board have also taken into account the continued payments for player x' would justify a lower budget.

12. Tell me what injuries players have during a match. The accuracy would depend on your physio's ability. I'd like a note on their profile with some info - ie how serious, chance of worsening if he stays on etc.

13. More specific training - I like the system but would also like to be able to ask players to focus on certain areas at certain times without having to spend hours messing round with schedules. For example my striker hasn't scored for 10 games so I ask him/my coach to concentrate more on his finishing/composure etc for the next couple of weeks. Could be as simple as right clicking an attribute (say finihsing) and selecting an 'extra training' option and setting a length of time. Bit like sending them on holiday when they get tired. The more hard working the player, the less that would affect his training in other areas. A lazy player would perhaps not train as effectively in other areas.

14. Better reaction following player mentoring - ie not just player x thought his tutoring by player y was beneficial/a waste of time. Perhaps 'player x felt that he has developed his attacking game under the tutorship of player y. Coach z has noted that player x is now much better at taking corners and free kicks, although he is still very weak at heading.'

15. The ability to buy clubs using your wages, set the hot dog prices and make your 12 year old son sell programmes for £2.00 an hour. Only joking, thats enough from me, your thoughts (and SI's thoughts) much appreciated.

clovis_kanda87
25-09-2007, 03:24
Would love the be able to start as an assistant manager, manage the reserve team/youth team, pass ideas onto the AI manager in the same way you talk to players.
Better finance structure, recenlty played FM07 as Fisher Athletic and whilst being under my wage budget by nearly a £1,000 per week, ended up losing £200,000 in the season. And that was with Charlton paying me £50,000 as our feeder/parent club agreement.

Dazza
25-09-2007, 03:53
I would like to see more media interaction. By this I mean instead of a 1 question 1 answer to each match/result/transfer etc I would like to see the introduction of full media interviews several questions/answers quizzing your mind set and ultimately effecting board/fans and players perception of you. The ability to send Assistant to talk to press for you also.

On the build up to big games an interview from the press/TV and afterwards press interviews regarding the result that kind of thing.

Also maybe a virtual newspaper (SI Weekly) which shows managers/players comments from various clubs for you to look through so you can see who is saying what and who is/isn't happy.

I just feel the whole media in FM is just a one off set off questions which is missing some final gloss to make it comparable to real life.

http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

Perry Neal
25-09-2007, 11:15
Couldn't see anything about this in a quick search, so...

We get to see the attendance at half time, and while I don't suppose it would change any tactical decisions, you'd know roughly what the attendance is as soon as you walk out of the tunnel. Obviously not the actual figure in the first half, but you'd spot the difference between 80,000 at the Nou camp and five blokes huddled round a cup of bovril at Ochilview. So maybe a description of the size of crowd ranging from practically empty to full house - taking into account the total capacity - shown in the first half? Perhaps this could somehow be worked into the match flow system as the crowd starts to enter the stadium.

Dreaded Walrus
29-09-2007, 20:53
There wouldn't be any chance of including an option to change the speed tooltips appear at, would there? I like mine to appear pretty much instantly, instead of having to hold it over a button for a second or so just to find out what the new button means. It shouldn't be too difficult to include.

munich 1860
30-09-2007, 13:15
I know this was mentiones some time ago, and I know maybe it's just aesthetic..but in the info screen of the team I would like to see a map of the country where I am playing and where is the town of my team.. I used to play with Trofense in Portugal without knowing where Trofa is (with no offence to the Trofa population).

I don't want it to be FM Atlas 2009 of course, but a simple map with a red spot indicating where is the town

diggy1uk
30-09-2007, 14:23
ive played si manager games since championship manager 2000/01 up to the latest. and think the games are really good. and i do think the real version of the new fm 08 will be much better than its slightly dissapointing demo.

a few things which would be good could be the following - when u ask for a team report this time round it gives u the best 11 an the best youth 11 which is good. but would be better if it showed the best 11 then the 2nd best 11 and the best youth team so we'd have the three. also like last year when it had the best 3 players and the 3 weakest players. maybe that could be added aswell?

plus i think there should be an option to make the pictures smaller like the same size as the previous version.

and yes like many other football manager fans were used to the old version an like that an it seems like maybe were going to have to try and get used to the game in this layout.

also with the feeder/parent clubs there should be an option where you could review the partnership lets say your a prem team and have a partnership with sporting lisbon and all you have is the first option of players there, like if u could re asses and make loans availible to them or friendlys.

plus another good idea maybe would be if you could make annual friendly tourments each year like some premierteams do like arsenal with the emirates cup and with a cup history for it.

and wouldnt it be good if u could have the option of even lower league teams in the isthmian league and dr martins.

i feel like u have to do more now to get to certain screens like when u have a match before it was jus team talk squad selection then the match simple. now u have to go through loads of screens yes the new match analysis before the game is a good idea. okay ive said enough whats everyone else views on this??????????

tremello22
01-10-2007, 00:37
I think they should make the training sliders a bit easier to understand. Maybe number them?

Djusi
01-10-2007, 11:29
Would be nice to have a button that automatically sets the free-kick takers to the players with most in free-kicks... kinda annoying scrolling through the whole squad and dragon all those names to the set-pieces list.

munich 1860
02-10-2007, 04:43
Another thing I would like in the game is staff comparison, similar to player comparison.

When I get a list of 7-8 possible ass manager or observers I have to remember the attributes of all the staff when it would be easier to compare them..I think it would be an easy feature to implement.

pc15
02-10-2007, 04:57
profissionalism and adaptability atributte...

somebloke
02-10-2007, 05:09
Originally posted by somebloke:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by somebloke:
just a few things that could easily be done that will make the game flawless.

2d match engine
im awre how limited u guys are with this and how complicated it must be but surely u could just make it a little more easier on the eye.
like just seein the top view of the players head and shoulders with a shadow will make it so much bettter. then u could see when a player is actually heading the ball etc.

tactics

i know there are individual palyer instructions but u still can't instruct a player to pass to a specific other player
example; clichy to feed rosicky at every opportunitie
eboue to hit diagnal long balls to hleb to exploit the space left by the oppositions left back.
more set piece options would be nice.
instruct one player to play give and goes with another.
if u can tell a player to run with the ball like u can in fm surely all the above could be achieved.
ITS ALL ABOUT THE MATCH!!!!!

player contracts

just a few more options please so there is more chance of u persuading a top player to join your club.

player interaction
aain just a few more options to tell them what u think other than just tell the press u r happy or not
AND if u do say something and upset the player the ability to speak with them agin to put it right!! </div></BLOCKQUOTE>


do all this stuff don't listen to the others just do this and your game will be graet!!!

somebloke
02-10-2007, 05:10
Originally posted by somebloke:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by somebloke:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by somebloke:
just a few things that could easily be done that will make the game flawless.

2d match engine
im awre how limited u guys are with this and how complicated it must be but surely u could just make it a little more easier on the eye.
like just seein the top view of the players head and shoulders with a shadow will make it so much bettter. then u could see when a player is actually heading the ball etc.

tactics

i know there are individual palyer instructions but u still can't instruct a player to pass to a specific other player
example; clichy to feed rosicky at every opportunitie
eboue to hit diagnal long balls to hleb to exploit the space left by the oppositions left back.
more set piece options would be nice.
instruct one player to play give and goes with another.
if u can tell a player to run with the ball like u can in fm surely all the above could be achieved.
ITS ALL ABOUT THE MATCH!!!!!

player contracts

just a few more options please so there is more chance of u persuading a top player to join your club.

player interaction
aain just a few more options to tell them what u think other than just tell the press u r happy or not
AND if u do say something and upset the player the ability to speak with them agin to put it right!! </div></BLOCKQUOTE>


do all this stuff don't listen to the others just do this and your game will be graet!!! </div></BLOCKQUOTE>

Respected_Boss
03-10-2007, 04:02
Can you guys find any way at all for maybe FM09, to incorporate saved games from a previous version into the new game?

Im seeing a lot of people on the forums (me included) who dont want to bother with 08 yet because theyve still got long running games on 07 and dont want to start again. In the long run, its sales you lot are missing out on really.

Maybe a bit more variety in the media and the skin offends my eyes. Other than that tidy demo http://community.sigames.com/customicons/icon14.gif

Michael F
03-10-2007, 04:18
I got a message on the demo that Oba Martins was unhappy at being subbed during a match, i should be able to tell him why i subbed him. Something along the lines of...

'Oba Martins has told manager Joe Bloggs of his unhappiness of being subbed against Sunderland'

1. Tell Oba Martins your sub was tactical and he will be back in the starting XI in the next match

2. Tell Oba Martins that you thought his performance was disappointing, however you will give him a chance in the next match to improve.

3.Tell Oba Martins that you thought his performance was poor and he wont be starting the next match

4. Tell Oba Martins you will not discuss your reasons for substitutions with him.

aenariel
03-10-2007, 05:46
Originally posted by Michael Foster:
I got a message on the demo that Oba Martins was unhappy at being subbed during a match, i should be able to tell him why i subbed him. Something along the lines of...

'Oba Martins has told manager Joe Bloggs of his unhappiness of being subbed against Sunderland'

1. Tell Oba Martins your sub was tactical and he will be back in the starting XI in the next match

2. Tell Oba Martins that you thought his performance was disappointing, however you will give him a chance in the next match to improve.

3.Tell Oba Martins that you thought his performance was poor and he wont be starting the next match

4. Tell Oba Martins you will not discuss your reasons for substitutions with him.

Miss this a lot too.

Respected_Boss
03-10-2007, 10:34
Originally posted by Michael Foster:
I got a message on the demo that Oba Martins was unhappy at being subbed during a match, i should be able to tell him why i subbed him. Something along the lines of...

'Oba Martins has told manager Joe Bloggs of his unhappiness of being subbed against Sunderland'

1. Tell Oba Martins your sub was tactical and he will be back in the starting XI in the next match

2. Tell Oba Martins that you thought his performance was disappointing, however you will give him a chance in the next match to improve.

3.Tell Oba Martins that you thought his performance was poor and he wont be starting the next match

4. Tell Oba Martins you will not discuss your reasons for substitutions with him.

How about you get the option to shoot Oba Martins in the head?

Well actually spraying gunfire into the entire geordie end would be decent

BORO, BORO, BORO!

Whoops, got a bit carried away, no offense Foster

Ranjith
04-10-2007, 00:46
The game should become more intelligent to understand when you are rotating your players.
This can be done by seeing you are leaving out your better players who are fit and happy.

If you go on a bad run, then the squad rotation policy can be brought into question.

Some players may be more accepting of rotation policy than others.

spankie
04-10-2007, 02:24
Apologies if this idea is similar to anyone else's, but I've had an idea on how the Academy structure could be better implemented with the way that the game works now and Freds are generated.
I posted it in another thread a couple of days ago.

We've all seen the grey players in the U18 squad. How about instead of generating them at ages 16-18 generate them at ages 13-15.
Currently the game handles the grey players differently and seems to "remember" them in subsequent seasons.
These 13-15 year old grey players are treated by the game in exactly the same way as they are currently, except when they are old enough to join the academy and U18 team.

Then when the game decides on how many Freds the team will get then the foreign ones get generated as normal (AIUI they rarely enter the clubs academy scheme before 16 years old)

The other Freds don't get generated as normal. The game scans through the 16 year old grey players and selects the ones that match the right position and then use that grey player as a template to create a proper Fred.
That will entail attribute changes, but the name and DOB will stay the same. It's just the new/amended attributes, PPMs and a facegen picture are generated for him.

There are a few additional things that can be added like:
1. Give the player the option of what players to keep in the academy. This might not be realistic as I doubt many managers have a say in the academy intake. Then the Freds that the player rejects can then be placed in other teams U18 squad or become free agents.

2. Very rarely the game could generate a Fred at a younger age then 16. This could simulate when a very young player makes a big impression before entering the academy structure properly. This player should rarely have a big PA and in fact aside from his age he should be generated in exactly the same way as a normal Fred.
There's been quite a few instances where a very young player under the age of 15 was touted as a potentially world class player but turned out to be barely better then average, i.e. Sonny Pike.
Rarely should the player turn out to be good enough to play in the Premier League like Jermaine Pennant.

CJ Sheehan
04-10-2007, 10:41
After eighteen seasons in my latest game of Football Manager 2007, one issue has cropped up time-and-time again which I would love to see become a feature of future FM games - that of the involved chairman and manager/chairman interaction.

I spent eleven years at Sheffield Wednesday and enjoyed major success with them under Dave Allen and, latterly, a made-up chairman who came in during the 2008 season. Neither of these chairman gave me any issues with regards to transfers and both were fair with setting the budgets. Then came an 81-day stint at Portsmouth when I attempted to swerve relegation before resigning and then the beginning of a successful era at Carlisle. It was at my most recent club that this issue arose...

Norman Steel was the chairman and, being a League One side, Carlisle's finances were precariously low - with about £500,000 banked - which is perfectly suited to my style of 'buy 'em young n' cheap' management. However, many of the youngsters I'd brought in during our Championship season developed really quickly under my brilliant coaching staff and so one - Martin Aslan - hit home 22 goals in my Championship season to get me to the Playoff Final (which I lost). A week later, Aslan (who was valued at £1.8m and only 18) was sold to Sheffield Wednesday for £1.2m because Norman Steel felt the offer was "too good to turn down". Alas, I didn't agree with him undervaluing an 18-year old who had almost brought us to the Premiership. The following week, he intervened again so I lose my star wingers (Ales Cvijanovic goes for £2.2m below his asking price and Kim Frimann for £300,000 below his) with no recourse. So he's made about £5 million from selling Carlisle's future stars. And it continued apace with me being forced to lose several more star men and then having to completely refresh my squad in order not to flounder in my second Championship season.

Of course chairman are, first and foremost, businessmen and so look to a football club as such but none is so ignorant so as to throw away youth talent like that - they'll appreciate the investment potential and keep players on for longer in order for them to develop unless the club's finances are in a dire state. Even when I was £10 million to the good, Steel kept on intervening and selling off my players. In light of increased chairman interaction with playing matters (see Abramovich), I think it is important that a framework for interaction between managers and chairmen is thought up so, using the above scenario, I could either deliver a personal message or a media statement about Steel's actions (the latter likely to get me sacked in most cases) and Steel either appreciates my concerns and stops selling players or tells me to mind my own business. It would be an interesting avenue, having to juggle chairmen in the media as well.

All in all, I became incredibly frustrated with not being able to say to Norman Steel, "Look, these players are going to get us into the Premiership and then you'll be making £5 million OFF them, not FROM them." The lack of such an option really, really irritated me after a while and I was close to putting an end to my FM 2007 career because Steel wouldn't stop selling off players no matter how rich the club got.

I know it's part-rant, part-suggestion but it's something I'd find a fantastic addition to the game.

champair79
04-10-2007, 11:15
not something that will really affect the game simulation - more of a graphical thing but would it not be possible to alias certain match ball skins to different competitions so that you can have the Champions League ball for the CL, Premier League ball for the premiership etc. I know SI don't have the licenses but could they not make it possible so that 3rd party people could make skins for the balls?

reddevil0728
06-10-2007, 02:41
allow club to face country in friendlier. Singapore, Malaysia etc played with manutd liverpool in friendies

RTHerringbone
06-10-2007, 10:23
Didn't fancy reading all 29 pages so apologies if this has already been posted. I'd like to see a stat showing how far each player has run so far in the game. It's something you see on TV for Champions League games and it's a nice little detail.

06-10-2007, 12:42
I know this may come across as long and being nit-picking but I really it's the subtle things that can help FM be an even better game than it is;

1.Like someone has already said I would love, both on the eve of a game and after it, to have comprehensive press conferences and post-match interviews whether it's from skysports or even the clubs fanzine website. Give me more answer/options in which to address a question from the press, which would be dependent on the oposition, their manager or how the match went. Maybe have one of the options go along the lines of 'refuse to speak to press'. This option could be used in the case of a bad result or if the media have criticised you or your choice of tactics in a match. The likes of Sir Alex Ferguson, Sam Allardyce and Harry Redknapp have become notorious for their refusal to speak to certain sections of the press. In addition you could even have a further option which could say 'ask assistant to speak on your behalf to the press'. Think Carlos Queiroz talking to the BBC instead of Ferguson. And when I choose an option, from a question asked of me, it would be nice if the resposne actually displayed the option I've chosen. Don't give a generic summary of what I've said. There's a reason why I chose that option, so it should be fully displayed.

2. It's not just managers and players who criticise each other but the press play or role to. Alluding from point no.1, allow the press to have some choice words or criticisms towards managers and players. Have these media tactics further enforced when taking over an international team. Just take a took at England. The press are readily voicing their views on the credibility/ability, or lack of it, in regards to certain players and managers. Give

3. Have more manager/fan interactions. Most clubs have AGM's and fan meetings. This whereby fans get to personally ask you, the manager, questions or voice their opinions or concerns. These viewpoints could range from praising you on your perfermances or maybe asking why you sold player x or why player y hasn't been playing more games.

4. There should be more insight into the attributes of the coaches. It should specifically say what type of coaching they are best specialised in? Whether it's defending, shooting, tactics etc..or combination of the three.

5, More manager/player interaction. If I've dropped a player or refuse to play him, allow me to try and justify the reasons behing it to the player. i.e. he may be carrying a knock, isn't entirely fit or a player playing in the same position is playing well and it would be unfair to drop him. Likewise if a player is going through a dip in form, allowing me the chance to talk to the player and give him words of encouragement.

The 'search' option should be more accessible as it's a nightmare to navagate around the the FM skin to find it.

There's more but that's the crux of it.

chelsea_pumas
06-10-2007, 22:21
4. There should be more insight into the attributes of the coaches. It should specifically say what type of coaching they are best specialised in? Whether it's defending, shooting, tactics etc..or combination of the three.

Can't you tell that already by the stars? You just look for the highest possible combination using all your coaches.

DavsClaus
06-10-2007, 23:16
European Sport Magazines
http://en.wikipedia.org/wiki/European_Sports_Magazines

These magazine runs a "european team of the month". And of course also a "Team of the year".
I would like such an award to be included in the future.

Mike Skinner
06-10-2007, 23:17
Tabbed browsing.

DavsClaus
07-10-2007, 00:07
Looking at player stats (goals / attempetc etc. page) for my U18 squad. The u18 squad never play in any competitve matches so all their stats are only on the "non competive page".

I would like FM to default to this page if the "overall" page is empty. Now I have to select this page from the dropdown all the times.

I want to use the stats page to follow progress of some of my hot prospects.

DavsClaus
07-10-2007, 00:08
Originally posted by DavsClaus:
Looking at player stats (goals / attempetc etc. page) for my U18 squad. The u18 squad never play in any competitve matches so all their stats are only on the "non competive page".

I would like FM to default to this page if the "overall" page is empty. Now I have to select this page from the dropdown all the times.

I want to use the stats page to follow progress of some of my hot prospects.

Oh and the stats bar should include the percentage, or at lest it should be in the "mouse over" text.

op1
07-10-2007, 00:24
Much more interaction options;

At media conferences

Half time - end game discussion

Manager vs. Player out of match comments

Manager vs. Manager mindgames and promises such as Ferguson saying to Wenger "I'll give you Fletcher for Fabregas" http://community.sigames.com/customicons/icon14.gif; obviously this would never happen...

Marshdweller
07-10-2007, 09:48
Sorry if these have already been suggested, but I haven't thoroughly read all 29 pages!

1. The ability to approach particular sides as feeder/parent teams. (Being a Forest fan, I have a soft spot for Nigel Clough, and so would love to have Burton Albion as a feeder club).

2. The "option to extend contract" clause that seems to exist in real life. So you can give a player who's injury-prone/old/young a one-year deal, and if he's good enough, extend it by X more years (as agreed when the contract was originally offered) without having to renegotiate with him.

3. The ability to export/import training schedules between save games.

4. More detailed pre-match team-talks. Stuff like "Don't give them time on the ball and you'll win this one!"

5. The ability to nominate "danger men" to your team in the tactics/opposition instructions screen. I know you get asked about danger men in FM2007, and more so in FM2008, but I'd like to be able to make the team fully aware of it, rather than relying on them hearing about my interview.

6. Allowing the manager to arrange fan days

7. Allowing the manager to communicate with the fans. Maybe a chance to make a statement to them when appointed ("please be patient, my predecessor was crap, and it's going to talk a while to undo the damage he's done")

8. A 'manager earnings' counter. Maybe, if you earned enough, you could take over at a small club (as chairman), and become a Barry Fry-style Chairman/Manager hybrid.

9. More options for player interaction. Perhaps telling youngsters to pull their fingers out (and maybe variable potential), so that your motivational skills aren't restricted to match situations. Possibly a "I need more end product and less pointless tricks from you, Joe Cole" option. Maybe even the ability to "tap-up" players, and the risk of the resulting penalties if caught...

Jarvo86
08-10-2007, 10:34
What I would really like to see is an option to set a time when the match pauses automatically to allow for tactical changes.

For example, most managers like to make subs between the 60/70 min mark, and an option to stop the game at a certain time in the match would be very useful!

This is because there is nothing more annoying then being 2-0 up after half time, decide to quickly go get a drink, and when you come back, it's 2-2 and theres 4 minutes to go!! No chance of making any decent tactical changes!

I know its too late to be included in FM 08, but perhaps 2009??

Ranjith
08-10-2007, 10:55
Originally posted by Jarvo86:
What I would really like to see is an option to set a time when the match pauses automatically to allow for tactical changes.

For example, most managers like to make subs between the 60/70 min mark, and an option to stop the game at a certain time in the match would be very useful!

This is because there is nothing more annoying then being 2-0 up after half time, decide to quickly go get a drink, and when you come back, it's 2-2 and theres 4 minutes to go!! No chance of making any decent tactical changes!

I know its too late to be included in FM 08, but perhaps 2009??

Press spacebar or hit the continue button to pause.

Jarvo86
08-10-2007, 11:19
Originally posted by Ranjith:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jarvo86:
What I would really like to see is an option to set a time when the match pauses automatically to allow for tactical changes.

For example, most managers like to make subs between the 60/70 min mark, and an option to stop the game at a certain time in the match would be very useful!

This is because there is nothing more annoying then being 2-0 up after half time, decide to quickly go get a drink, and when you come back, it's 2-2 and theres 4 minutes to go!! No chance of making any decent tactical changes!

I know its too late to be included in FM 08, but perhaps 2009??

Press spacebar or hit the continue button to pause. </div></BLOCKQUOTE>

http://community.sigames.com/groupee_common/emoticons/icon_rolleyes.gif

Ranjith
08-10-2007, 22:57
Originally posted by Jarvo86:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ranjith:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jarvo86:
What I would really like to see is an option to set a time when the match pauses automatically to allow for tactical changes.

For example, most managers like to make subs between the 60/70 min mark, and an option to stop the game at a certain time in the match would be very useful!

This is because there is nothing more annoying then being 2-0 up after half time, decide to quickly go get a drink, and when you come back, it's 2-2 and theres 4 minutes to go!! No chance of making any decent tactical changes!

I know its too late to be included in FM 08, but perhaps 2009??

Press spacebar or hit the continue button to pause. </div></BLOCKQUOTE>

http://community.sigames.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>

I really ought to stop skim reading posts! http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

jim65
09-10-2007, 00:34
I can't understand why, as a manager, although you can praise/criticise individuals you cannot say "The boys really grafted today and showed lots of character" or "The team just didn't get going and we need to work on that", i.e. collective praise/criticism of the team. You don't often hear managers singling out individuals, but it's all us FM folk get!

Give it a thought please SI.

jim65
09-10-2007, 00:51
And Head Scout, as discussed here:

http://community.sigames.com/eve/forums/a/tpc/f/521102691/m/8552091943

Pilgrim UK
09-10-2007, 01:13
1) The ability to turn off sackings. Less realsitic but more fun if you want the game to give you time to turn around a struggling club.

2) The ability to have your defence playing more narrowly than your wingers.

3) If using a target man, the ability to instruct his strike partner to look for flick ons.

4) More control over set pieces, especially the ability to create a repetoire of free kick routines.

JohMil
09-10-2007, 01:24
Posted this in another thread but it might be better here as a suggestion to help those struggling with understanding tactics:

What about the *option* to view the other teams tactics – it might give an idea of effective slider positions for example?

Obviously in real life you wouldn’t be able to do this – which is why I stressed it should be an option, turned on or off at the start of the game, same as fog of war etc. That way it wouldn’t hurt or even remotely effect those tactical whizzes who don’t need any help, but might prove invaluable for those who have enjoyed the CM/FM series up until the last couple of editions.

You could have it as a learning tool so wouldn’t even need to have it set during your own match if that might be deemed giving you an unfair advantage –instead it might be a nice addition to the options when viewing other teams matches (ie during pre-match previews)?

As the game shows no distinction between human and ai users then all this info is in the game already and could only help not hinder people by being viewable?

JBS
09-10-2007, 03:02
Doubtless been suggested countless time already but a few things that annoy me:

The ability to say why you are resigning, which can affect how the fans view you when you leave a club.

Being able to criticise the board, threaten to resign when they do things like sell payers.

Mass praising, criticising of your team.

SmurfDude
09-10-2007, 03:12
Originally posted by supa_smiffy:
I'd like Sigames to ban all ****wits who fail to search before creating threads.

http://community.sigames.com/eve/forums/a/tpc/f/521102691/m/3672033571
I'd prefer it if they banned people who contribute unnecessary rubbish like that.

Anyway. I'd like to see improved media and team talks, and a lot more ways to interact with my players. I think this is the area which could really take the game to the next level.

spotg
09-10-2007, 03:22
Two main things for me.

1. Set Piece Designer

Would work much like the old wibble/wobble, and would allow you to invent and practise set piece routines. Would become a "team preferred move" and would take some time for them to learn and implement in the exact way you want it to.

I can't tell you how tedious it gets seeing the same three free kick routines in FM07.

2. Remove all those sodding sliders in the tactics screen

They are too confusing and in some cases counter intuitive. The boys in the OTF FM thread (and that is worth a look even if the rest of OTF isn't to your taste) came up with something like this idea:

We have PPMs in the game now. A huge list of things a player likes to do, in plain English, that makes sense. Why can we not simply tell a player what role we would like him to have?

I want to tell Aaron Lennon to "Hug the touchline" "Run at the defender" "Cross from the byline". I want Michael Dawson to "Get the crowd going", "Tightly mark his man" and "Attempt Long Passes often".

They'll obviously still have their preferred moves, which will in part dictate how successful they are at following my instructions - along with their stats - but this plain English (or whatever language http://community.sigames.com/groupee_common/emoticons/icon_wink.gif ) approach would make so much more sense than "Lennon, I want you to run with the ball often, be two thirds of the way along a slider attacking, etc"

Mike 47
09-10-2007, 07:27
for FM09 a board request for organise fan day

jim65
09-10-2007, 08:20
Originally posted by JBS:
Doubtless been suggested countless time already but a few things that annoy me:

The ability to say why you are resigning, which can affect how the fans view you when you leave a club.

http://community.sigames.com/customicons/icon14.gif Yes please!

Being able to criticise the board, threaten to resign when they do things like sell payers.

http://community.sigames.com/customicons/icon14.gif Yes please! Better than the ultimatum!

Mass praising, criticising of your team.

http://community.sigames.com/customicons/icon14.gif See above!

CJ Sheehan
09-10-2007, 08:50
Originally posted by jim65:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JBS:
Doubtless been suggested countless time already but a few things that annoy me:

The ability to say why you are resigning, which can affect how the fans view you when you leave a club.

http://community.sigames.com/customicons/icon14.gif Yes please!

Being able to criticise the board, threaten to resign when they do things like sell payers.

http://community.sigames.com/customicons/icon14.gif Yes please! Better than the ultimatum!

Mass praising, criticising of your team.

http://community.sigames.com/customicons/icon14.gif See above! </div></BLOCKQUOTE>
Seconded. Or thirded...

RJH10
09-10-2007, 13:34
I would like to be able to automatically set fines and discipline. For example, when a player misses training i usually issue a 1 week fine. I would like the option of setting this as the default action for any future player who decides to be a hard lad and miss training. Default action could be set for other things like straight red cards etc. What you think??

munich 1860
10-10-2007, 03:43
I think this thread should be a sticky one, so it will be easy to find it for people and avoiding them to open a new thread about the features they would like in the game http://community.sigames.com/groupee_common/emoticons/icon_rolleyes.gif

Phil1987
10-10-2007, 03:54
Originally posted by spotg:
Set Piece Designer

Would work much like the old wibble/wobble, and would allow you to invent and practise set piece routines. Would become a "team preferred move" and would take some time for them to learn and implement in the exact way you want it to.

I can't tell you how tedious it gets seeing the same three free kick routines in FM07.


I've been asking for this for ages now, would be one of the best new features since the 2D match engine! http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif please SI http://community.sigames.com/customicons/icon14.gif

Phil1987
10-10-2007, 04:08
Here's a list of things I'd love to be in FM09:

1. Set Piece Designer - Be able to create different free-kick/corner tactics (as mentioned by spotg

2. Be able to Save player instructions (same as being able to save team instructions now)

3. The ability to say why you are resigning, which can affect how the fans view you when you leave a club. (mentioned by JBS)

4. Being able to criticise the board, threaten to resign when they do things like sell payers. (mentioned by JBS)

5. Mass praising, criticising of your team. (mentioned by JBS)

6. The inclusion of a Head Scout.

7. Different team comments in Team-Talks and to individual players.

8. The ability to recommend any club as a parent/feeder clubs (of course the board could still turn this down).


there are a few more but I can't think atm so I'll let you know if i remember. http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

AnfieldRoad10
10-10-2007, 07:46
Nothing major, but i'd like to have an option where you can recommend one of your players to their national manager, or at least talk to the press about it, saying they should be called up, this has happed so much recently with benitez talking about pennany and how he deserves to be in the squad, so why not try it in the game? In FM07 i found it really frustrating playing as real betis, as i was doing well in the league each year and Billy Sharp was scoring pretty much every week, finishing with like 30 goals each season, yet he never got a look in on the international scene, he'd appeared in a champions league final, uefa cup final, second in the league and spanish cup winner, yet not even a friendly appearence for england. Surely in real life he'd have been at least considered?
So i just think it'd be nice to have an advanced player/media option whereby you can talk about an individuals international chances.

xxxdutchmanxxx
10-10-2007, 07:50
Womens league within the game... eg Arsenal have Banfield as the manager of the all conquering womens...

jimbo22
10-10-2007, 07:51
Players agents.

DeathReborn
11-10-2007, 08:48
While I think there's a lot to suggest being added I think a small mini 3D engine for "view incident" so we can properly guage if a foul/offside was committed. As it is it's just too 50/50 & almost entirely guess work.

It could also be used as a test for a future full match implementation.

RJH10
11-10-2007, 09:58
sorry SCIAG but your idea bout being an assman is never going to happen. It's Football Manager Not Football Assistant manager. And the wholes team info lines would make the whole transfer market stupid. All you would have to do to get good players is just go and search for a team that had 'Raises world class youngsters' if you wanted good talent as opposed to actually hunting about for talent. Also, sometimes these club traits come about not due to club policy but due to manager e.g. Arsene Wenger at Arsenal and Alex Ferguson at Man U. These would maybe work better then as individual manager traits in their profiles i.e. [enter manager name here] likes to [enter description] e.g. utilise clubs youth system or prefers to sign proven talent.

You could even have a manager reputation e.g. for a manager who likes to spend alot - Chequebook Manager on his profile screen

Or manager that like to sign and raise youth - Talent expert etc.

What you think SCIAG? http://community.sigames.com/customicons/icon14.gif http://community.sigames.com/customicons/icon13.gif

DeathReborn
12-10-2007, 13:03
I would like to see a form of "hands off warning" for staff or some other form of protection against bigger teams poaching my staff all the time.

Absent FM
12-10-2007, 17:10
I'm not sure whether this has been mentioned or is embedded in the game but:

A Simple Retro Version.

An option which allows you to play the game like Championship Manager 2 or 97/98.

I liked it when you could fly through a season in two days or so. There's to much going on in the new one and it's just not as vindictive as it used to be (imo).

It takes far too long to play one match then another, too much time between matches. I mean surely you could release the game as it is and have the option to play a no-frills variant.

munich 1860
12-10-2007, 18:05
I think youth camps would be a nice feature to add, as they are becoming more frequent in the world of football.

You could have that way a potential star for free and without needing to scout him..the board proposes you a list of countries and you have to select which one.

Another thing I would like to get improved are sponsorships.

Now you can only have the sponsor that the board offers you; I would like the possibility to choose from a range of 3-4 brands that offer you different amount of money and different period of contract.

There could be also contract options like "if you win the league we'll pay to you 15% more" or "if you are relegated our agreement is over".

B. Stinson
12-10-2007, 19:04
My crusade for a great touch of realism will not end just because my main requesting platform is dead(EHM)... so here's my only wish for a future FM:

An option to hide attributes! (like in the freeware EHM as well as OOTP's great version of this concept)

...No numbers telling us what a player can do on the pitch, and/or in his future; No coloured arrows to hide the numbers whilst still giving us what real managers don't have. ...Just scouting reports, stats, history, and our own judgement is all we have to determine a player's skill when using this option. Having used this in the original EHM, I know it's a boat-load of fun to play with... and it can actually make the game slightly easier sometimes, since there's no attributes to throw-off your judgement of those 'bad attributes, good performances' type of players.

Please, I'm begging for this one! http://community.sigames.com/groupee_common/emoticons/icon_frown.gif

P.S. I know there will be a bunch of people against this idea(there was with EHM at least), and that's why I'm proposing it in the form of an option, like the "display graphical attributes" option. If you can't play without attributes, then don't take the time to turn on this 'hide attributes' option.

sheriffpatgarrett
13-10-2007, 01:14
I´d like to see the Club you´re managing offer you a long-term contract earlier, not just only 3 months before the current one expires, but if they´re very happy with you, they could decide to renew it one or even two years before it expires.

Also related, if you´re on holiday and during the time you are, they offer you a new contract, you should return from holiday to be able to negotiate the terms, and not just accept it as it stands now.

Ok!

chave
13-10-2007, 09:09
I'd like to see a graph showing the history of a player's valuation. It'd be interesting to see how a player's market price has fluctuated in the the past, to help see if you're paying above or below what he's been worth in the past.

yankee_ram
13-10-2007, 09:43
RE: Media interaction.

I should think there should be something more than just one news blurb if say you hit 500 games with one club. Somthing like the media asking you how youve done it, can you see yourself there for another 500 matches, some type of awknowledgement from the board.I think that when you hit 500 matches you should get more then just one news blurb.

hursty
13-10-2007, 10:16
Sorry if i'm repeating.

There is only 1 thing that i would love to see implemented at the moment.

Having just played the FIFA manager 08 demo, i realised how good FM really is. However, there was 1 part of the game i thought was excellent.

That was the worldwide youth camps you can set up. They would obviously take long to build and cost a lot to set up and run but in a few years time you could have quality youngsters coming through from that country.

Reverand&Makers
13-10-2007, 10:59
Originally posted by DeathReborn:
I would like to see a form of "hands off warning" for staff or some other form of protection against bigger teams poaching my staff all the time.

I would like to see this implemented aswell.

There is not enough protection for club staff.

bobirinis66
13-10-2007, 13:24
saved games must be used

bobirinis66
13-10-2007, 13:28
i (as everybody) buy fm every year and i ll continue to do this.But i suggest for the next year the fm 08 saved games to be used in 09,because when you play 3 or 4 seasons,then its hard to begin again the new season.Not everyone have the time to play 2-3 hours a day to play 20 seasons.

bobirinis66
13-10-2007, 13:30
add leagues

bobirinis66
13-10-2007, 13:33
i take greece for example.From the moment that in the database already are division 3 clubs,even the lower conference greece clubs,why not to add at least division 3 league to start a club with

jan_stroobants
14-10-2007, 02:28
The possibility to issue width instructions for defence/midfield/attack seperately.

RKW
14-10-2007, 08:04
Please listen SI, I think this is a realistic and easily implemented feature which could make the game much better. Perhaps we could have permanent scouts in a particular country, e.g. You hire Scoutinho to be permenantly based in Brazil, and he slowly builds up a network of contacts and lets you know of all the best young players emerging there. This happens a lot in pro footy and would stop the irritation of constantly sending scouts out every six months

Ste93
14-10-2007, 08:52
Please listen SI, I think this is a realistic and easily implemented feature which could make the game much better. Perhaps we

1) design your own set pieces
2) abandoning games dues to heavy rain or whatever

deltablue
14-10-2007, 09:01
There is something I've been wanting to see for a while now. I used to add my friends in as rival managers and have preseason competitions as well as keep all sorts of records on how we've done against each other. as fine as entering everything in excel, sometimes inaccurately, is, it would have been so much better if there was an option to view past results between managers, just like we've been able to for teams for years now. Oh please SI, can you do this? It should be only a small simple thing.