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zeusbheld
11-06-2007, 12:31
Originally posted by Ackter:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">anyways feel free to rip me a new one

Ok.

1. Attributes do go up.
2. They already are, but there needs to be a bigger difference between 1 and 20.
3. Yes
4. Like what?
5. Not going to happen on two counts: a) it would cost a bomb, b) it's a waste of a programmer's time
6. That's realistic. You should have real trouble holding on to your best players.
7. Injuries are based on real life statistics
8. supergoalies don't exist. they were invented by people who aren't very good at the game and need something to blame for their crapness
9. more speeds = good
10. like what?
11. Yes, and the match report needs to be better
12. morale is fine imo
13. this is not something I've noticed
14. like what? </div></BLOCKQUOTE>

i'm with you here Ackter and would just like to add that player valuations are very, very good and IMO frustrating as it is they drop at the right times.

Gungner
11-06-2007, 13:34
Testimonials...

Let's say you're Man Utd and Giggs retire.
You would then have the option to click "suggest testimonial"... Then it would be the current squad vs a classic squad or a selected world squad. You could then invite players to participate via their profile...

FlownCanary
12-06-2007, 02:02
I would love to see the editor make it really easy to activate lower leagues and make super leagues, maybe have a seperate editor specifically for download that uses a wizard to create other leagues. e.g. say you want all the American, Australian and Japanese teams in England. Instead of having to change club's nation and change all the cup competitions, the wizard will simply ask you who you want to swap with who, and do all the hard work for you! It would obviously mean that the last division and last positions would be a little screwed up, but once it's all sorted with nationalitys and cup competitions, you could go into the official editor and tie up loose ends.

I would also love to see certain "wish" competitions, that you could turn on or off at the start of the game, for instance, a "world club league" or a "european super league", this would of course, have an effect on your players condition, but it would be nice to try and win the european super league once you're knocked out of the champions league. Maybe also have the opportunity to create certain additional competitions thrugh a wizard at the start of the game. e.g. you would like to see the Australian champions, the MLS champions, the English champions and the Scottish champions take part in a tournament, you would have the option to set it up at the start of the game so it wuld happen every season.

12-06-2007, 03:44
Id like a few more youth people coming up when the supplies are low e.g currently spurs with only 6 in my under 18 and about 10 in my reserves. Only purchased three people yet i have a small amount of them maybe just a bad few years

12-06-2007, 04:05
Thanks for your feedback people, most of what i would like is probably lame and unuseable, the suggestions is just what i would like.

1. Attributes do go up.
1.a. Yes they do but i found they decrease alot more than increase. players go on hols and there stats are very very poor when they return, like a pro player could forget how to kick a ball just cause he is on holiday, fitness ok fair enough but shooting.
2. They already are, but there needs to be a bigger difference between 1 and 20.
2.a. Totally agree, What i was trying to explain in my previous post was that: i have a player who is fast pace=19 would get caught up with when defenders are behind my player with there stats at pace=10
3. Yes
3.a. Yes also
4. Like what?
4.a. Maybe have sub catergories to tweak the finer tuning of training, Shooting could also have a second sub cat for shooting with head etc.
5. Not going to happen on two counts: a) it would cost a bomb, b) it's a waste of a programmer's time
5.a. ok fair enough, would like to see something though even if it is a pic of your ground being done up, would like to see if the ground is oval, inclosed, outdoor stadium etc.
6. That's realistic. You should have real trouble holding on to your best players.
6.a. Being spammed every new news window asking how much for and enquiry about from mostly the same clubs (even when i say no 100 times) is not realistsic.
7. Injuries are based on real life statistics
7.a. Not always, like i said; once my whole squad, i'm talking about 18 players all injured and for most injured for 2-3 months, that is not realistic. to my knowledge never ever happend in any clubs history i know of.
8. supergoalies don't exist. they were invented by people who aren't very good at the game and need something to blame for their crapness
8.a. Yes they do, from every side i've played against the goalies have the game of there lives each and everytime they play you, played against my nephew online and there you can see the difference, on a side note i got stockport from div2 too the prem div, so i guess i'm not that crappy after all.
9. more speeds = good
9.a. Yes
10. like what?
10.a. like sounds dude SOUNDS, ok just messin, not too sure myself to be honest but the game seems a little dry without some kind of sounds during none game parts, maybe just me but heyhoo
11. Yes, and the match report needs to be better
11.a. Totally, lots and lots more
12. morale is fine imo
12.a. the players get demoralised way to easy, anything and everything sets them off.
13. this is not something I've noticed
13.a. don't play a class, expensive player for a half/season and see how much they devaluate by.
14. like what?
14.a. make more options rather than just a small list, have a lot more answers to choose from, also after the match an interview would be nice where you could have a live feed asking you questions like in the real. basically an after match reaction live on air (if you catch my drift.

Thanks again for the replies, and now you can rip me another one if you so wish.

Ghost

12-06-2007, 04:26
I seem to have a lot more goals disallowed than the computer so a more balanced view would be better.

LFC Lloydy
12-06-2007, 04:34
Originally posted by ryan harris:
I seem to have a lot more goals disallowed than the computer so a more balanced view would be better.

What do you mean by that, you want the game to actively seek to disallow opposition goals? Some teams will naturally get more disallowed goals because of the way they play, I don't think the game should purposely make it so all teams get around the same number, that would just be fixing matches. Or have I misunderstood what you said?

12-06-2007, 04:58
Apologies for not making it clear. But what I meant was that the computer seems to get away with a lot more debatable decisions. For example offsides that should be given against the computer aren't and offsides that are given against me when they shouldn't be.

happywill84
12-06-2007, 05:08
Originally posted by ryan harris:
Apologies for not making it clear. But what I meant was that the computer seems to get away with a lot more debatable decisions. For example offsides that should be given against the computer aren't and offsides that are given against me when they shouldn't be.

If you think the game is biased against you, you are wrong.

LFC Lloydy
12-06-2007, 05:09
Originally posted by ryan harris:
Apologies for not making it clear. But what I meant was that the computer seems to get away with a lot more debatable decisions. For example offsides that should be given against the computer aren't and offsides that are given against me when they shouldn't be.

Well the AI sees no difference between the human team and the AI team and calculates both equally so it is not the case that the match engine is purposely looking to let the AI get away with more. I t is probably bad luck, or like I said tactics can reate more situations where you are likely to have a goal disallowed. For example, if your tactics are to use a quick striker who beats the offside trap then you will get more disallowed goals than someone who tries to dribble past the defence.

FM07SXFM07SXFM07SX
12-06-2007, 05:43
I think the AI gets better deals with regards to transfers though.

They always seem to demand more from the human player.

LFC Lloydy
12-06-2007, 05:45
Originally posted by FM07SXFM07SXFM07SX:
I think the AI gets better deals with regards to transfers though.

They always seem to demand more from the human player.

That's becuase the transfer system is flawed, not because the AI is biased.

FM07SXFM07SXFM07SX
12-06-2007, 05:49
I would really like to get rid of the pegs on the tactics screen - I think the WB's play too far up and the CB's too far back.

I know that this can be altered a little with the Mentality settings but that seems a little bit too cryptic to me.

Alalzia
12-06-2007, 07:22
1.All "greys " should have ability of 1 and single digit abilities , no more "uber grays" for big clubs.

2.Seriously tone down AI goalkeepers.No more 10 saves in a game.

3. Unavailable for transfer means AI will not bid no matter what.

4.Tone down AI scouting system so it is possible for big clubs to sing potential crap or make PA CA visible to human players.

5.Don't regenerate crappy youngsters , PA 70 players will never play in any European club, not even in Malta , stop waisting my save/load time and HDD space.

6.Replay match button , no reload required.

7.Option to own a club, i hate to be judged by stupid AI owners.

8.More versalite tactics , "tone down tempo to score more goals" it is funny but annoying.

9.Eliminate freebies , no more stupid passing & goalie dribbling infront of opposition's strikers .

10.Realistic prices for all players , 5m to buy a player from Finland? since when?

11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.

12.Unemployed players with no bids do sing up for your team instead of waiting ages for someone to sign them.

thank you for your space.

zeusbheld
12-06-2007, 09:46
Originally posted by Alalzia:
1.All "greys " should have ability of 1 and single digit abilities , no more "uber grays" for big clubs.

agree, all the players at big clubs--or any club you actually play against--should be 'real'. even if you don't include their league in your game.


2.Seriously tone down AI goalkeepers.No more 10 saves in a game.

i think it's more a matter of toning down the number of shots to a realistic level; can't think of too many games where a team got 20-30 shots.


3. Unavailable for transfer means AI will not bid no matter what.

sorta like happened with owen hargreaves right? not a good idea BUT something needs to be done about those stupid, repetitive, useless queries.


4.Tone down AI scouting system so it is possible for big clubs to sing potential crap or make PA CA visible to human players.

i think it is skewed a bit wherein both your scouts (if you have good ones) and the other teams get a good idea of how much potential a player has. but i don't think there's an imbalance wherein the human player needs to be granted special favors, it's easy enough as it is to find and sign good players.


5.Don't regenerate crappy youngsters , PA 70 players will never play in any European club, not even in Malta , stop waisting my save/load time and HDD space.

well if you don't KNOW they're pa 70 then they make the game more interesting. but only if the AI teams don't know they'll grow up to be crap as well.


6.Replay match button , no reload required.

why????


7.Option to own a club, i hate to be judged by stupid AI owners.

? not sure what purpose that'd serve.


8.More versalite tactics , "tone down tempo to score more goals" it is funny but annoying.

i think the tactics are versatile enough but hte interface can be a bit counterintuitive.


9.Eliminate freebies , no more stupid passing & goalie dribbling infront of opposition's strikers .

they shouldn't be eliminated--they do happen--but toned down a bit. my team rarely give up the Stupid Freebie but if i'm going to win (or lose) cheaply i'd rather win (or lose) on an official's largesse than on a stupid backpass own goal etc.


10.Realistic prices for all players , 5m to buy a player from Finland? since when?

pricing system can still stand to improve but i think it's better than previous versions.


11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.

agree but not completely, i'd like to see it happen occasionally but more in line with reality. never heard of south american or concacaf players missing the champs' league final because of some international obligation.


12.Unemployed players with no bids do sing up for your team instead of waiting ages for someone to sign them.

no high-reputation players should refuse to sign for crap teams even if they're unemployed. it is not perfect now but it's way better than in the first version of 2k6 wherein harry kewell at age 29 or so signed for my league 1 side. surely he could have found better employment than that.

rather than make them easier to sign, the good players should get signed by someone somewhere more quickly perhaps.

Alalzia
12-06-2007, 10:48
Sorry but i have no idea how to quote in here

zeusbheld:i think it's more a matter of toning down the number of shots to a realistic level; can't think of too many games where a team got 20-30 shots.

I mostly reffer to situations where you dominate the game and AI wins the match with 1 shot , it can happened but not again and again like in fm2007.More efficiency will remove the annoyance

zeusbheldsorta like happened with owen hargreaves right? not a good idea BUT something needs to be done about those stupid, repetitive, useless queries.

Keep on clicking for sales, loans is a waste of time, if the player likes to move in another club that wants him he can always politely ask you for it or just he will not extent his contruct.

zeusbheldi think it is skewed a bit wherein both your scouts (if you have good ones) and the other teams get a good idea of how much potential a player has. but i don't think there's an imbalance wherein the human player needs to be granted special favors, it's easy enough as it is to find and sign good players.

Player should not have special favor neither should AI , have you ever see Valencia signing a PA 130 player? i have never see that when in reality it happents all the time , not to mention your scouts prefering worthless poo over real talented youngsters.

zeusbheldwell if you don't KNOW they're pa 70 then they make the game more interesting. but only if the AI teams don't know they'll grow up to be crap as well.

Again AI getting advantage is the issue but i prefer not getting any youngster from getting C serie Mongolian League future stars, dont give them to AI either.

zeusbheldwhy????

Because i hate to reload games i lost because AI cheated the hell out of me and because i am not sure that the "freebies" and the "super AI goalies" will be fixed

zeusbheldnot sure what purpose that'd serve.

Somewhere to spend the money you earn as a coach, mostly flavor http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

zeusbheldthey shouldn't be eliminated--they do happen--but toned down a bit. my team rarely give up the Stupid Freebie but if i'm going to win (or lose) cheaply i'd rather win (or lose) on an official's largesse than on a stupid backpass own goal etc.

I think this will make the game more realistic, no freebies either for you or the AI , "put your goalie to long pass" is not realistic way to solve things .

zeusbheldagree but not completely, i'd like to see it happen occasionally but more in line with reality. never heard of south american or concacaf players missing the champs' league final because of some international obligation.

Try Greek league, after the 3rd year top club's player s( i do mean all of them not injured)miss 2nd fixture because of "all star game" , the thing with the mexicans happened to other leagues as well.I know this is not realistic but they never seem to fix it since CM1998

zeusbheldno high-reputation players should refuse to sign for crap teams even if they're unemployed. it is not perfect now but it's way better than in the first version of 2k6 wherein harry kewell at age 29 or so signed for my league 1 side. surely he could have found better employment than that.

It is employment versus unempoyment, i mean players who have no contruct offers

thank you for the reply Sir

And something else, only clubs in the stock market pay dividents and only if they have profits, losing 1/3 of your money into a black hole is nice for a sci-fi game but not for a soccer manager.

Thebaker
12-06-2007, 11:19
I thought of a couple ideas which could have already been covered.

I would there to be some sort of promotion/relegation of all lower non leagues (i.e the one's below playable leagues), this might ensure that over the course of a long game, new and different teams may get promoted to a playable league. teams from the ryman/unibond/southern premier never go down to be replaced by others it seems at the moment.
This would simply be done in the background at the start of a season

I also get annoyed at the restrictions on staff numbers, even with loads of money in the bank and below the wage budget you still can't hire more staff, i feel this is unrealistic and more flexability should be given by the chairman on this, especially if you have a high financial control rating. Maybe be able to demand the chairman lets you have more staff same as more wages etc.
I would like to see you able to employ a total number of staff and appoint however many of each type as you wanted. E.g say at English Conf Nat level have a level of 12 staff, you could employ 6 coaches, 2 physio's and 4 scouts or 3 coaches, 1 physio and 8 scouts. Basically however you wanted to distribute them.

Xennaz
13-06-2007, 05:51
Forgive the slightly long post, but I've never posted in this thread before...

More Fog of War options

The ability to hide contract details in addition to attributes of lesser known players (and staff) in certain situations

In-Game Updated Rivalries

Pretty self-explanatory. I don't think at the end of Dafuge's challenge, your team would still be at loggerheads with only Conference sides.

Watching Matches

Maybe add the option to "view" and "attend" matches. This would allow a manager to do some self-scouting on players, and perhaps raise some speculation regarding transfers, etc. Or inspire players to perform should a national team manager be watching for call-ups.

International Management and Player Interaction

Perhaps something along the lines of...

Michael Owen > Player Interaction > National Team

A - Tell Owen he needs to be playing more to be elected for the national squad
B - Tell Owen he needs to improve to be selected for the national squad
C - Tell Owen he needs to move clubs to be selected for the national squad
D - Tell Owen he is on the fringes of the national squad

England boss Billy Bob today spoke to news reporters outside Wembley stadium, addressing the issue of England striker Michael Owen's selection for the national side.

In the brief interview, Bob stated that...

A: Owen needed more games under his belt to be seriously considered for the side.
B: Owen needed to play much better for his club side before he could call him up for the next international fixture
C: Owen needs to rethink his club career as playing at Club X would do him no favours in the England camp
D: Owen is among those on the fringes of the squad and has a good chance of making the cut if he continues to perform well

etc etc etc.

Of course, the different responses would have different reactions (depending on other factors like determination, favoured personnel, etc as well) from several parties like the FA, the player in question, other England players, Owen's club, etc.

Ackter
13-06-2007, 10:06
Originally posted by -Ghost-:
Thanks for your feedback people, most of what i would like is probably lame and unuseable, the suggestions is just what i would like.

1. Attributes do go up.
1.a. Yes they do but i found they decrease alot more than increase. players go on hols and there stats are very very poor when they return, like a pro player could forget how to kick a ball just cause he is on holiday, fitness ok fair enough but shooting.
2. They already are, but there needs to be a bigger difference between 1 and 20.
2.a. Totally agree, What i was trying to explain in my previous post was that: i have a player who is fast pace=19 would get caught up with when defenders are behind my player with there stats at pace=10
3. Yes
3.a. Yes also
4. Like what?
4.a. Maybe have sub catergories to tweak the finer tuning of training, Shooting could also have a second sub cat for shooting with head etc.
5. Not going to happen on two counts: a) it would cost a bomb, b) it's a waste of a programmer's time
5.a. ok fair enough, would like to see something though even if it is a pic of your ground being done up, would like to see if the ground is oval, inclosed, outdoor stadium etc.
6. That's realistic. You should have real trouble holding on to your best players.
6.a. Being spammed every new news window asking how much for and enquiry about from mostly the same clubs (even when i say no 100 times) is not realistsic.
7. Injuries are based on real life statistics
7.a. Not always, like i said; once my whole squad, i'm talking about 18 players all injured and for most injured for 2-3 months, that is not realistic. to my knowledge never ever happend in any clubs history i know of.
8. supergoalies don't exist. they were invented by people who aren't very good at the game and need something to blame for their crapness
8.a. Yes they do, from every side i've played against the goalies have the game of there lives each and everytime they play you, played against my nephew online and there you can see the difference, on a side note i got stockport from div2 too the prem div, so i guess i'm not that crappy after all.
9. more speeds = good
9.a. Yes
10. like what?
10.a. like sounds dude SOUNDS, ok just messin, not too sure myself to be honest but the game seems a little dry without some kind of sounds during none game parts, maybe just me but heyhoo
11. Yes, and the match report needs to be better
11.a. Totally, lots and lots more
12. morale is fine imo
12.a. the players get demoralised way to easy, anything and everything sets them off.
13. this is not something I've noticed
13.a. don't play a class, expensive player for a half/season and see how much they devaluate by.
14. like what?
14.a. make more options rather than just a small list, have a lot more answers to choose from, also after the match an interview would be nice where you could have a live feed asking you questions like in the real. basically an after match reaction live on air (if you catch my drift.

Thanks again for the replies, and now you can rip me another one if you so wish.

Ghost

1. That just represents lack of fitness during the off season. A few weeks of training and they'll be back to normal.
4. Personally I would like to be completely hands on. I want to be able to tell my players exactly how to train, like we could a few years ago. This should be integrated with the current simplistic version though, so you only need to go into detail if you want to.
5. What we need is a place to upload our own pictures to. Say a space on the info screen (or on a whole new stadium info screen) where we can have stadium pics added, like the current player pics can be.
6. Yeah that's just an annoying bug
7. if you have a saved game of that injury crises then post about it in the bugs forum if you can please
8. they really don't. there's nothing in the match engine that seperates the AI from the human managers. it treats both in exactly the same way. there's certain tactics that make it much more likely to happen though, so that's what you should be looking at.
13. If you're not playing him for half a season then of course he's going to devaluate. no-one is going to pay full price for someone who doesn't play.
14. wouldn't that get incredibly annoying after a while? I'd hate to have to answer a list of questions after every match.

Ackter
13-06-2007, 10:07
Originally posted by ryan harris:
I seem to have a lot more goals disallowed than the computer so a more balanced view would be better.

I have highlighted the important word in that sentence.

Ackter
13-06-2007, 10:13
Originally posted by Alalzia:
1.All "greys " should have ability of 1 and single digit abilities , no more "uber grays" for big clubs.

2.Seriously tone down AI goalkeepers.No more 10 saves in a game.

3. Unavailable for transfer means AI will not bid no matter what.

4.Tone down AI scouting system so it is possible for big clubs to sing potential crap or make PA CA visible to human players.

5.Don't regenerate crappy youngsters , PA 70 players will never play in any European club, not even in Malta , stop waisting my save/load time and HDD space.

6.Replay match button , no reload required.

7.Option to own a club, i hate to be judged by stupid AI owners.

8.More versalite tactics , "tone down tempo to score more goals" it is funny but annoying.

9.Eliminate freebies , no more stupid passing & goalie dribbling infront of opposition's strikers .

10.Realistic prices for all players , 5m to buy a player from Finland? since when?

11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.

12.Unemployed players with no bids do sing up for your team instead of waiting ages for someone to sign them.

thank you for your space.

1. definitly no úber greys, but all 1s is taking it too far. All grey players should be a certain percentage of ability less than the worst player at that club.

2. AI goalkeepers are exactly the same as human ones. there's absolutely nothing in the match engine that provides a bias.

3. Unavailable should only mean "no matter what" unless the AI club is desperate for that player, in which case their bids should reflect that. No £5m bids for £5m players.

4. It does happen to some extent already, but not enough.

5. Youngsters are generated to stay similar to the database at game start. It's to provide a balanced footballing world.

6. No. If you want to cheat then you have to put up with the wait.

7. Football Manager, not Football Chairman.

8. Tactics are already versatile if you know how to use them.

9. Just like in real life you mean?

10.It's a seller's market. If you don;'t think the player is worth £5m then don't pay that for him.

11. annoying and should hopefully be fixed

12. depends on how good them and you are.

and just for emphasis:

THE AI DOESN'T CHEAT AND THERE'S NO SUCH THINGS AS SUPER GOALIES FFS

carpet20
13-06-2007, 11:51
Originally posted by Ackter:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Alalzia:
1.All "greys " should have ability of 1 and single digit abilities , no more "uber grays" for big clubs.

2.Seriously tone down AI goalkeepers.No more 10 saves in a game.

3. Unavailable for transfer means AI will not bid no matter what.

4.Tone down AI scouting system so it is possible for big clubs to sing potential crap or make PA CA visible to human players.

5.Don't regenerate crappy youngsters , PA 70 players will never play in any European club, not even in Malta , stop waisting my save/load time and HDD space.

6.Replay match button , no reload required.

7.Option to own a club, i hate to be judged by stupid AI owners.

8.More versalite tactics , "tone down tempo to score more goals" it is funny but annoying.

9.Eliminate freebies , no more stupid passing & goalie dribbling infront of opposition's strikers .

10.Realistic prices for all players , 5m to buy a player from Finland? since when?

11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.

12.Unemployed players with no bids do sing up for your team instead of waiting ages for someone to sign them.

thank you for your space.

1. definitly no úber greys, but all 1s is taking it too far. All grey players should be a certain percentage of ability less than the worst player at that club.

2. AI goalkeepers are exactly the same as human ones. there's absolutely nothing in the match engine that provides a bias.

3. Unavailable should only mean "no matter what" unless the AI club is desperate for that player, in which case their bids should reflect that. No £5m bids for £5m players.

4. It does happen to some extent already, but not enough.

5. Youngsters are generated to stay similar to the database at game start. It's to provide a balanced footballing world.

6. No. If you want to cheat then you have to put up with the wait.

7. Football Manager, not Football Chairman.

8. Tactics are already versatile if you know how to use them.

9. Just like in real life you mean?

10.It's a seller's market. If you don;'t think the player is worth £5m then don't pay that for him.

11. annoying and should hopefully be fixed

12. depends on how good them and you are.

and just for emphasis:

THE AI DOESN'T CHEAT AND THERE'S NO SUCH THINGS AS SUPER GOALIES ffs </div></BLOCKQUOTE>
You said a nauty word

ruci
13-06-2007, 12:55
hmm.. i think that SI should work a little more the Transfers engine..
1- because i think its difficult to send players on loan, in real life there is always anyone interested..in FM no ones want my players on loan (and no..some of them are not rubbish)..
2- I think that we should be able to do some
partnership with some investor group (like MSI..) to buy/loan players..

Alalzia
14-06-2007, 04:49
Saying that the AI does not cheat you mean that the game does not know which the human controlled team is?

Jules H.
14-06-2007, 04:57
Let's say that when I've won the Premiership and there are still 3 games to go and decide to rest my players. Then I think that morale shouldn't be lowered if I lose the game because the players must be able to see this point and react more intelligently to a loss when you've already won the league and the rest of the matches are unimportant.

Also I could be great if you get a job at another club that could ask your assistant manager if he would follow you to the new club as seen IRL.

I would be pleased to see some variety in the match commentary. For instance instead of the usual (and quite irritating) "After a quick glance at the referee he decidedes not to lift his shirt" I would like to see players, maybe with low decision attribute (unintelligent and young maybe), actually lifting their shirt off and recieving the yellow card.

Another really cool feature could be, inspired by the likes FIFA and the other football games to actually have commentators speaking in real audio at the game, it should be possible, shouldn't it? Maybe possible if the commentary doesn't say the actual names or maybe only the famous ones, I'm not sure.

As read somehwere else it could also be a great feature to set the players on the bench warming up to create pressure on the players on the field and to make the players on the bench ready if they were to be substituted.

I have also thought about making sort of playing adaptability to each country or region of football. I mean we've seen it all before with the likes of Kanouté and Forlan - they play horrible in the Premiership and then become class players in Spain and why is that there are no English players playing in the major leagues of Europe except England (when Beckham leaves Real)
Therefore it could be something like, taking the example of Beckham:

General adaptability: 15 (how good he is adapting the specific football of a region, not how good he is at settling at a new country and Beckham seems all right)

Playing adaptability:
British football: 20 (I mean he's English and played for Man Utd in many years)
Scandinavian Football: 0 (He's never played there)
South American Football: 0 (same)
Southern European Football: 17 (Playing for real for some years)
and so on, I hope you get the point.

I feel this is missing in Football Manager and yet is very relevant and maybe why a player like Forlan has a hard time in England and why Deco not would move to England because it would suit his playing style, for instance dwelling more on the ball.
I've not thought exactly how this could be done but I feel it's something they should work on.
If a player general is good adopting the football in the country or maybe has played there earlier in his career he would succeed right away.
I know there's already the adaptability but that's more about settling in the area, this should be settling to the style of football and maybe influecing players not being that keen on a move to a country he's afraid he'll have a long time to settle in football wise.
The regions should be connected when the style football is pretty much the same and international caps should maybe create more knowledge of the football in different countries. High determination and ambition should also help them learning to suceed in the new country as well as fellow players from their country should ease the process.

I don't really know how it is right now but I maybe think that international games should make the mental attributes a bit better.

I've also felt that consistency shouldn't be hidden, I mean it's not secret that a player like JJ Ocacha isn't the most consistent player in the world.

I would also like to make the 20 in an attribute something really really special that only maybe 1,2,3,4 in the world has. For instance 20 in dribling to Christiano Ronaldo, Ronaldinho and that's it. So that when you see the 20 you know it's really a special player.

Well that were just my few thoughts on improvements http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

chopper99
14-06-2007, 05:57
Originally posted by Jules H.:

Also I could be great if you get a job at another club that could ask your assistant manager if he would follow you to the new club as seen IRL.

You can already do this. As soon as you take the new job just get rid of your new assistant by mutual termination and offer your old assistant the job.


I would be pleased to see some variety in the match commentary. For instance instead of the usual (and quite irritating) "After a quick glance at the referee he decidedes not to lift his shirt" I would like to see players, maybe with low decision attribute (unintelligent and young maybe), actually lifting their shirt off and recieving the yellow card.

This would be quite good if done well, and would add a bit of variation.


Another really cool feature could be, inspired by the likes FIFA and the other football games to actually have commentators speaking in real audio at the game, it should be possible, shouldn't it? Maybe possible if the commentary doesn't say the actual names or maybe only the famous ones, I'm not sure.

This feature wouldn't bother me because to be honest I never have the sounds on. If it took up any extra memory or any of SI's time that could be spent doing anything else then I definitely wouldn't want this. And to be honest, the less like Fifa it is the better http://community.sigames.com/groupee_common/emoticons/icon_smile.gif


As read somehwere else it could also be a great feature to set the players on the bench warming up to create pressure on the players on the field and to make the players on the bench ready if they were to be substituted.

I'm pretty sure this already happens. Check next time you play and you sometimes see some of your subs moving up and down the touch line as if they're warming up.


I have also thought about making sort of playing adaptability to each country or region of football. I mean we've seen it all before with the likes of Kanouté and Forlan - they play horrible in the Premiership and then become class players in Spain and why is that there are no English players playing in the major leagues of Europe except England (when Beckham leaves Real)

Not sure about this, I think adaptability works pretty well as it is, and is tied in with other mental attributes. I've definitely signed players who've taken a little while to adapt to my team/league.


I don't really know how it is right now but I maybe think that international games should make the mental attributes a bit better.

Agreed, mental attributes do increase over time but it would be quite nice to see experience, rather than PA, have more of an effect on these particular attributes.


I've also felt that consistency shouldn't be hidden, I mean it's not secret that a player like JJ Ocacha isn't the most consistent player in the world.

You can get an idea of a players consistancy by scouting him or looking over his past performances, just like you would in real life.


I would also like to make the 20 in an attribute something really really special that only maybe 1,2,3,4 in the world has. For instance 20 in dribling to Christiano Ronaldo, Ronaldinho and that's it. So that when you see the 20 you know it's really a special player.

Dribbling of 20 is not the only attribute needed to make an excellent dribbler. Acceleration, techniqe etc are also needed so I don't think this is an issue. The attributes have been toned down nicely in '07 imo and it's all about having the right combination of attributes.

zeusbheld
14-06-2007, 07:15
some small good news about those irritating queries: i figured out that you can safely ignore them if you want to, and they'll just go away.

one thing i'd REALLY like to see is being able to tell the board WHY you want a feeder club. for example, for work permits. or if it's to generate youth players, i'd like it if you could suggest a region, maybe in some cases country, where you want a feeder club.

my board seem to think that all the best players come from places like qatar and saudi arabia, that's where they suggest getting feeder clubs. and the idiots specifically suggested a rather humble spanish club for work permits---yet the club cannot accept non-EU players! annoying.

zeusbheld
14-06-2007, 07:18
Originally posted by chopper99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> I would be pleased to see some variety in the match commentary. For instance instead of the usual (and quite irritating) "After a quick glance at the referee he decidedes not to lift his shirt" I would like to see players, maybe with low decision attribute (unintelligent and young maybe), actually lifting their shirt off and recieving the yellow card.

This would be quite good if done well, and would add a bit of variation. </div></BLOCKQUOTE>

agree on the variety in commentary. i'd also like to see more informative commentary a) when a shot is missed b) on controversial plays. and i'd like the commentators to be wrong sometimes, depending on how good they are (like the refs).

as to shirt lifting, if that's added i want to be able to manage women's internationals. i have fond memories of brandi chastain.

Xennaz
14-06-2007, 07:19
Originally posted by Alalzia:
Saying that the AI does not cheat you mean that the game does not know which the human controlled team is?

Pretty much accurate. The game does not distinguish between Player and AI-controlled teams on match-day.

zeusbheld
14-06-2007, 08:36
Originally posted by Xennaz:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Alalzia:
Saying that the AI does not cheat you mean that the game does not know which the human controlled team is?

Pretty much accurate. The game does not distinguish between Player and AI-controlled teams on match-day. </div></BLOCKQUOTE>

this has been corroborated by posters who've had a look at the code. of course... they could just be part of the conspiracy...

kevgaleuk
14-06-2007, 10:45
I have several wishes for the next game, and have finally found the thread to put them in! Apologies if some (probably most of these ideas have been put down but i really am not gonna read through 22 pages!)

Part 1.Staff

<LI>Please can staff have clearer attributes; i am guessing that their ability counts i.e current and potential but i have signed so many technical or attacking coaches with world class reputations who then have 1 or 2 stars when its their only role. Surely that cant be right?

<LI>Please can staff have attributes for set pieces and shooting?

<LI>How about a wage budget for staff or size of back-room staff agreed at start of season. The board clearly have a view on it but often i want one more. There would be discussion on that point in real life!

<LI>Please Please Please can we have less poaching of staff. I am sick and tired of losing staff to other clubs. 1) Staff movements aren't (or dont appear to be) all that common APART from when new managers take over and then its usually people they worked with previously. 2) Staff so often turn you down based on wage yet sign for another team for far less money and 3) It may be a bug but i am always managing to agree new contracts with them (usually paying 10k plus sign on) only for the same club who was trying to poach them to do it all over again in the very next message!

<LI>Does the assistant manager need to be star graded or should they have other qualities? I like organising the training but like the idea of setting the A.Manager to watch over everything however this quite often gives them 1/2 stars for each area

<LI>When we get the A.Manager training reports can they also have reasons. Quite often returning injured players get bad monthly training reports, would be good to caveat these reports. Also could we have good/bad trainers by schedules?

<LI>It would be good for A.Managers to warn if stats are waining. I like defenders to defend and set their schedule to do so but thats obviously as the detriment of attacking skills. Would be good if the A.Manager warned of this and even suggested the adjustment?

Can coach/A.Manager player reports be very in depth scout reports but with a wider basis. i.e. not likely to be as good as the best player in their position but better than x and y. Likely to be good enough to help the club play in europe or just squad rotation etc and over what period say next season or 4 years. I like the new scouting format and would love to see it applied to the coaches.

<LI>The A.Manager should suggest allowing X player to go on loan rather than playing reserves.

kevgaleuk
14-06-2007, 11:06
Pt.2 Scouts

<LI>Can we have head scouts as most clubs do? They could be the ones sent to scout specific players, collate the suggested players maybe on a monthly basis (doesn't always have to have recommended players) and also suggest competitions that might be worth scouting i.e. the world cup

<LI>Reports by catagories i.e. young starlets with big potential, players likely to improve squad if not the first team, players who would just add to squad depth but are available etc

<LI>Please can there be a generic filter for scouting? i.e i want all my scouts to concentrate on player 16-24 who are EU Nationals or would get work permits etc etc.

Individual scout filters could have a tick box to deviate from the generic wish.

<LI>Continual scouting of regions?

<LI>When advertising for scouts be able to request that scouts with experience of say scandanavia apply to ensure you are actually benefiting your global knowledge?

Pt 3. Squads

<LI>Clubs with decent acadamies to have visible but not available players. Players to watch, get reports on etc. Most clubs have U12's upwards but realistically U15, U16 & U17 before professional contracts.

<LI>Staff assigned to the acadamy rather than specific youth schedules

<LI>End of season reports for each squad (more for young squads) for marked improvement, player of the year etc.

<LI>Player of the year awards to be done for last home game of the season

<LI>Far better youth intake reports (i.e. a decent report for each player.) Some players would come from U16 U17 in the acadamy, some may come from other areas of the country?

<LI>Please can we have more interaction where youth/reserve games are concerned? Weekly requests for players for games. i.e Reserves may have a game and request X, Y and Z player. Manager is then given a view of the weeks fixtures, reserves tuesday night, senior team free/playing on X day to help make the decision

brian13
14-06-2007, 11:31
hi - not sure if it's been posted but pls continue releasing the game on mac/ppc. thanks

kevgaleuk
14-06-2007, 11:34
Pt 4 Player Histories

Can this areas please be looked at as it drives me insane cause it looks so ****!

<LI>Can the main history screen please revert to career stats with a filter button for people to customise whether it is all, league, cups, europe etc. Maybe a view button to show by club?

<LI>Please can we have one line per season. The screen gets far too cluttered when it starts listing lines for loans and transfers etc. Even an expandable [+] would be better!

A better answer in my view would be to have the season stats, games played, blah blah on the main screen and then have a series of tabs or a view button for other info to break it down. Please Please Please can we have a column for subs appearances rather than brackets!

Have clear areas for info such as loans, transfers etc (i guess i envisage some of the screens looking a bit like the injury or achievement tabs.)

A screen with like the managers would be good with longest time at club, number of clubs, achievements etc.

But just keeping too much info off of one screen will make it look better.

<LI>Better link to the editor - the only thing i ever edit is player histories because they drive me mad (pointless task when you think that only covers the start of the game) The commentary should reflect the screens etc. I edited a friends game once and put a few players as youngsters at their club, although their history said they'd never played for anyone else the commentary about them said things like the former arsenal player etc


Pt 5. Players

<LI>Fitness tests for orange Inj players prior to games. Manager to submit candidates; players to provide willingness to play?

<LI>Player interaction which is not necessary press linked - managers would normally defend players in the press but behind closed doors give honest feed back about performances. Not all discussions about futures would be in the press though some would leak!

<LI>Managers to be able to set an automatic discipline structure - fines for violent behaviour, warnings for first dismissal fine for second etc. If club appeals successfully then discipline is recinded

<LI>Ability to advise players you aren't renewing contracts or will make a decision about their contract later? Just withdrawing contract 6, 3, 1 month before doesn't seem very moral!

<LI>Interaction to advise players being listed that you will be offering their services. Especially with youngsters clubs will try and help find them a new club yet quite often i have had discruntled players because they are being offered (even though listed for sale)

<LI>Re-introduce the interested, not interest, partially interested option from previous versions. I know most players can be pursuaded but sometimes you dont want a six month fight or pay 10 times their salary!

<LI>Limit player positions to key positions i.e. LB not LB/WBL - it looks scruffy and isn't all that useful considering if you search for a WB they'll come up cause of the positions tab in their profile.

Pt 6. Media

<LI>More pre/post match conferences with more options. Local media especially always reports in depth on injuries, form, relationships mind games etc

<LI>More response options and better outcomes from using them. Being respectful shouldn't lower your loyalty.

<LI>be able to highlight good players from generic match previews. I think we'll win but we need to watch "X player" (drop down list in message option?)

<LI>Not all media stuff need be sensational

<LI>Player interviews around upcoming games, games just gone

<LI>Players coming out in defence of their boss if performances aren't good

Pt 7. The editor (just to be complete!) Cheating aint right but if the editors there it should have the functionality

<LI>Be able to set players to Home Grown. To set up a new experience i put a load of new youngsters at the club with a variety of - figures for future ability but wasn't able to make them home grown which was a pain when ultimately we were in Europe

<LI>Re-introduce the tutorial or pop up indicators with useful info on them

<LI>Clearer staff stats for editing staff

<LI>If you use the club swap stat then can the previous positions, league history tables etc change too?

<LI>Future transfer clauses (percentage sell on etc)


Thats it for now, I hope SI get a chance to read these. I love the game but would love to see some of these improvements added

gmcker
14-06-2007, 23:46
Originally posted by Xennaz:
Forgive the slightly long post, but I've never posted in this thread before...



International Management and Player Interaction

Perhaps something along the lines of...

Michael Owen > Player Interaction > National Team

A - Tell Owen he needs to be playing more to be elected for the national squad
B - Tell Owen he needs to improve to be selected for the national squad
C - Tell Owen he needs to move clubs to be selected for the national squad
D - Tell Owen he is on the fringes of the national squad

England boss Billy Bob today spoke to news reporters outside Wembley stadium, addressing the issue of England striker Michael Owen's selection for the national side.

In the brief interview, Bob stated that...

A: Owen needed more games under his belt to be seriously considered for the side.
B: Owen needed to play much better for his club side before he could call him up for the next international fixture
C: Owen needs to rethink his club career as playing at Club X would do him no favours in the England camp
D: Owen is among those on the fringes of the squad and has a good chance of making the cut if he continues to perform well

etc etc etc.

Of course, the different responses would have different reactions (depending on other factors like determination, favoured personnel, etc as well) from several parties like the FA, the player in question, other England players, Owen's club, etc.

This is a great idea. I'm managing Jamaica, and I've got too many players sitting on benches at club level, then not being fit enough for internationals.

Any maybe if an international player is approached for a transfer, the player can ask you for your opinions in regards to their international chances.

zeusbheld
15-06-2007, 06:44
Originally posted by Alalzia:

zeusbheldno high-reputation players should refuse to sign for crap teams even if they're unemployed. it is not perfect now but it's way better than in the first version of 2k6 wherein harry kewell at age 29 or so signed for my league 1 side. surely he could have found better employment than that.

It is employment versus unempoyment, i mean players who have no contruct offers

i don't think it's that simple, really. if tom cruise, who normally gets about US$50MM per movie, doesn't get offered a movie, for over a year, and has nothing to do, he's hardly going to fly to bangkok to work on a music video for US$1K. even if he never works again. that's how it works in the real world, that's how it should work in FM.

15-06-2007, 07:49
WE all know most teams are associated with a certain colour. Liverpool with Red, Everton with Blue etc etc.

However I think at some level the user should be able to change the away shirt colour of his team at least after one season.

LFC Lloydy
15-06-2007, 08:20
Originally posted by Joe Singh:
WE all know most teams are associated with a certain colour. Liverpool with Red, Everton with Blue etc etc.

However I think at some level the user should be able to change the away shirt colour of his team at least after one season.

The manager's job has nothing to do with the kits. If you really want it to be a different colour you can just use the editor.

15-06-2007, 09:18
I havent read through the 22 pages on here yet, so apologises if my suggestions have already been added.

* When the chairman accepts an offer for a player you wouldn't want to sell. - You should be able to say to the chairman that you will walk if the deal happens. Sometimes he may tell you to walk, but others he may pull the plug on the deal.

* Managers agent - I think the manager(you) should have a agent. So when other clubs start sniffing around you, you can use your agent to discuss a deal and speak on your behalf.

* Moving clubs - When you move clubs you should be able to bring your backroom staff with you as part of negoitions when discussing the contract with the club who want you.

* Formation - I would prefer it if you could tweak with the players positions more on the formation screen. You could have a for example a 'left back zone' so if the player is put anywhere into that zone he would become a leftback. This allows you to tweak things a bit more.

* Transfers - It would be nice if you could give a club you are in negotions with a 'take it or leave it option' after a few bids where they keep coming back to you. (i realise you have the non-negotable option, but it would be a bit more realistic if this option appeared after say bids)

* Player interaction - You should be able to interact better with players. Options like 'put a arm around player' or 'give player a kick up the butt'. Also when player is coming end to contract you could say he will be released to him, or tell him your waiting for end of season to review contracts

* selling players - Sometimes you wont get bids for players even though you are giving them away for free. Ive had players worth millions who i no longer want, but cant even give them away. In RL this would very very rarely happen. Yet i have this every season

waynef
15-06-2007, 09:31
Originally posted by Ackter:
then why don't you play TCM?

ha ha ha nice one son

Laxly
15-06-2007, 10:55
Originally posted by Alalzia:
11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.

Club Diary (http://community.sigames.com/eve/forums/a/tpc/f/521102691/m/5802084941?r=5802084941#5802084941)

I did suggest something like this a while ago, SI have said that this is an area they are looking to improve on, something similar to the OOTP diary currently in use.

However, I do agree that the game doesn't seem to put internationals on at a sensible time. I've had CL finals where 5 players have been missing due to international call-ups.

Laxly
15-06-2007, 11:02
Improved transfer negotiations

Recently I was trying to buy a player, he was worth £200k, but I only had £90k. The AI were willing to negotiate over "performance" payments (I.E. Promotion, goals etc), however they wouldn't accept less than £100k as an initial payment. Well, due to me not having that extra £10k I couldn't sign him.

So, perhaps we could mark certain parts of a transfer negotiation as "non-negotiable"

So, say I were to buy this player with this idea.

AI - Wants:

Initial payment - £100k
Promotion - £50k
20 Goals - £30k
30 Appearances - £30k
Total - £210k.

ME - Has
Initial payment - £90k NN (Non-negotiable)
Promotion - £60k N (Negotiable)
20 Goals - £30k N (Negotiable)
30 Appearances - £30k N (Negotiable)
Total £210k

So the AI should know how much we're willing/able to pay for each part of a transfer payment and will stop wasting time asking for too much money on certain parts.

Also, if the AI kept including monthly payments, we could mark that as NN (Non-Negotiable) to show that we're not willing to include that in transfer negotiations.

JockStein1967
15-06-2007, 11:43
Originally posted by supa_smiffy:
Then I suggest you and he go and read the rules.

and the rules say "Please search before you post as there may be a similar post elsewhere"
not "If you post something that has been posted before, you will be beaten to a pulp and forever be the gimp of supa_smiffy"

Maybe he couldn't find it,..........****

JockStein1967
15-06-2007, 11:55
Originally posted by dmxdex2020:
Id like to see less bugs for the finished version delay it if ya have too SI. http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

How about this for a suggestion to the above, test the version you believe to be complete, on the 20-25 people earliest registered (and still active contributors) to these forums for 1 month prior to scheduled release, and they wont be long in telling you of bugs and glitches etc. it wouldn't cost much and would benefit in the long run, given the amount of people who refrain form buying the game until the usual january updates or release.

Ackter
15-06-2007, 12:19
25 people testing the game for one month would of course find every single bug in the entire code.

Jesus.

Laxly
15-06-2007, 12:33
Jock. You play FM differently than I play FM, if I were to test the game then I wouldn't probably find the same bugs as you would.

Bugs occur and will always occur, every PC game that is released has them, the best that can happen is that testing is done to minimise them and for SI to realise these bugs and release a patch/patches.

zeusbheld
15-06-2007, 12:58
Originally posted by Ackter:
25 people testing the game for one month would of course find every single bug in the entire code.

Jesus.

if Jesus was one of the 25, maybe. but really i'd try to make sure his dad was in it too.

Ackter
15-06-2007, 13:01
Now there's a reload-if-I-lose person if ever there was one.

bnurpo
15-06-2007, 13:06
I'm sorry if this has been suggested before, but I'd very much like to see more emphasis in commentary and match-buildup concerning players who are playing their former teams and the like. Things like 'he scored against his former club' are nice, but there have to be a lot more options. People facing off against favourite (or disliked) staff of theirs and more attention for statistics against your opponent would be a lot of fun. I think it would be great to see rivalries and friendships between players and teams given more depth.

Laxly
15-06-2007, 13:09
Next season budgets

Ok, so at the moment the board don't seem to be able to comprehend what my transfer budget will be for next season, which is causing me problems.

Here's why:

So it's the start of February in my game, I'm currently at the max of my wage budget, when I go to sign players on a Bosman I am unable to offer decent wages because of my current wage budget.

But, I wont be signing them until June, 4 months from now, I'm 7 points top of the French 2nd Division so I'm 90% certain of getting promotion, and also I wont be renewing the contracts of several of my current players, yet the board don't seem to know this, why?

As I said I'm 90% certain of promotion, now it's my 1st season, my contract expires at the end of the season and so perhaps the board are being cautious.

Now, if they're worried about me leaving then why don't they offer me a new contract now so they can check that I'll be planning on staying and so giving them reassurances.

In terms of wage budgets, why can't I say to the board "Player X, Y and Z's contract will not be renewed when it expires", this means that they should be able to "free up" some of my next seasons wages so I can start planning for next season now.

Of course, if I were then to offer these players new contracts then they'd have to be taken into account.

1. If next seasons wage budget wasn't "full up", then there wages would be taken out of it, so recalculating the wage budget.

2. If the wage budget is full, then they should restrict the amount I can offer those players, same as what happens now with potential new signings.

Then, at the end of season, the board could once again recalculate the finances of the club and perhaps free up more wages for more potential signings or if I'm now over my budget demand that I reduce the wage budget to a more reasonable size.

Now, I'm not saying that the board should allow predict that my wage budget will change next season, but allow me to "swap" players within my wage budgets so I can start building for the following season.

I.E. "Player X is currently on £12k a month, I wont be renewing his contract, but I will be signing Player A and paying him £10k a month, so that free's up £2k a month"

Michael F
16-06-2007, 09:21
Copied this from a thread i did a while back.

Manager Changes

When a manager gets sacked there should be more of a turnover regarding coaching staff. When a manager gets sacked usually all staff that he signed will leave aswell.

E.G

Souness was appointed manager of Newcastle, he brought in Alan Murray as assistant, Dean Saunders as first team coach, Terry McDermott as coach and Roy Tunks as Goalkeeper coach.

When he got sacked (thank god!) all of the staff left with him except Terry McDermott due to his previous ties with the club. This left the new manager the chance to bring in his own coaching staff. Now for my suggestion..

AI Managers

When AI managers get sacked the AI teams should sack the staff who were employed with him. These positions should remain empty until a manager is appointed. Sometimes the new coaching staff will be appointed the same time as the manager (eg Le Guen brought his merry men with him to rangers as soon as he was appointed)

This can be mentioned in the news item when the manager is appointed.

[enter club name here] have today confirmed the appointment of [enter manager here] as the clubs new manager. [enter club name here] have also confirmed that he will be joined by [person 2] as his assistant, [person 3] as first team coach.

[enter club here] hope that the new management team will be able to take the club forward.

OR

[enter club name here] have today confirmed the appointment of [enter manager here] as the clubs new manager. [enter manager here] told the press that he is yet to decide on who he wants to bring in as his coaching staff but there is speculation that he could be tempted to bring in [enter ass manager] from his previous club [club name]

This could appear as a media message at the club that the assistant manager is currently employed at and the current manager could have 3 responses....

a) [ass manager name] has known [manager name] for a long time and if he wants to go then i dont want to stop him.
b) I dont wish to comment on any of my staff
c) He is a key member of the staff and wont be leaving

AI managers should have more of a bias when recruiting staff to join them, managers from other countries should hire staff from that country (e.g Benitez bringing in spanish staff to Liverpool, Le Guen bringing in french staff to Rangers) They should also favour staff that are on their favorite personnel list.

You the Manager

This could be part of your contract at your current club or could be part of the contract you are offered if another club is trying to appoint you. Request Staff Appointment could be an additional clause under request stadium expansion etc.

This could bring up the staff search screen. Then you can select a staff member from there (or search via the top left search bar) then select a member of staff and give them a staff role Ass Manager, 1st Team Coach, Coach, Goalkeeper Coach, Youth Team Coach, Physio, Scout. This could be done using the same drop down boxes we have when offering staff a job role.

The board could then say we can only afford to bring in 2 of the 3 selected staff. Please choose which staff you wish to approach to join you etc

zeusbheld
16-06-2007, 10:44
Originally posted by Michael Foster:
Copied this from a thread i did a while back.

Manager Changes

When a manager gets sacked there should be more of a turnover regarding coaching staff. When a manager gets sacked usually all staff that he signed will leave aswell.

E.G

Souness was appointed manager of Newcastle, he brought in Alan Murray as assistant, Dean Saunders as first team coach, Terry McDermott as coach and Roy Tunks as Goalkeeper coach.

When he got sacked (thank god!) all of the staff left with him except Terry McDermott due to his previous ties with the club. This left the new manager the chance to bring in his own coaching staff. Now for my suggestion..

AI Managers

When AI managers get sacked the AI teams should sack the staff who were employed with him. These positions should remain empty until a manager is appointed. Sometimes the new coaching staff will be appointed the same time as the manager (eg Le Guen brought his merry men with him to rangers as soon as he was appointed)

This can be mentioned in the news item when the manager is appointed.

[enter club name here] have today confirmed the appointment of [enter manager here] as the clubs new manager. [enter club name here] have also confirmed that he will be joined by [person 2] as his assistant, [person 3] as first team coach.

[enter club here] hope that the new management team will be able to take the club forward.

OR

[enter club name here] have today confirmed the appointment of [enter manager here] as the clubs new manager. [enter manager here] told the press that he is yet to decide on who he wants to bring in as his coaching staff but there is speculation that he could be tempted to bring in [enter ass manager] from his previous club [club name]

This could appear as a media message at the club that the assistant manager is currently employed at and the current manager could have 3 responses....

a) [ass manager name] has known [manager name] for a long time and if he wants to go then i dont want to stop him.
b) I dont wish to comment on any of my staff
c) He is a key member of the staff and wont be leaving

AI managers should have more of a bias when recruiting staff to join them, managers from other countries should hire staff from that country (e.g Benitez bringing in spanish staff to Liverpool, Le Guen bringing in french staff to Rangers) They should also favour staff that are on their favorite personnel list.

You the Manager

This could be part of your contract at your current club or could be part of the contract you are offered if another club is trying to appoint you. Request Staff Appointment could be an additional clause under request stadium expansion etc.

This could bring up the staff search screen. Then you can select a staff member from there (or search via the top left search bar) then select a member of staff and give them a staff role Ass Manager, 1st Team Coach, Coach, Goalkeeper Coach, Youth Team Coach, Physio, Scout. This could be done using the same drop down boxes we have when offering staff a job role.

The board could then say we can only afford to bring in 2 of the 3 selected staff. Please choose which staff you wish to approach to join you etc

interesting idea, i like it.

presumably, when you offer your previous staff jobs, most of them would take it---and if you are a new untried manager finding staff could (and should) be painful.

Hrvoje19
16-06-2007, 15:34
Better coaches.

In FM 2007 there are really small number of good coaches.

Please, in new FM TELL US what are meaning of certain coach attributes- det., motivating, level of dis; how do they impact on coaching

Zenstation
16-06-2007, 18:26
I think one small thing that should be added to the game is the possibility to retire a shirt number. It might not be common in northern Europe, but in Italy it is not unheard of at all.
For example, Brescia have retired the number 10 shirt in honor of Roberto Baggio, Milan have retired number 6 in honor of Franco Baresi, and will do the same with number 3 when Paolo Maldini retires, etc. It would be very cool to see this option in the game - a way to honor a legendary player when he hangs up his boots.

zeusbheld
17-06-2007, 01:03
Originally posted by Zenstation:
I think one small thing that should be added to the game is the possibility to retire a shirt number. It might not be common in northern Europe, but in Italy it is not unheard of at all.
For example, Brescia have retired the number 10 shirt in honor of Roberto Baggio, Milan have retired number 6 in honor of Franco Baresi, and will do the same with number 3 when Paolo Maldini retires, etc. It would be very cool to see this option in the game - a way to honor a legendary player when he hangs up his boots.

you can just choose to do that when you assign squad numbers though. just don't give anyone the number 10, for example.

NorwichGuy
17-06-2007, 06:36
I have a major issue with my FM game that I really think should be fixed for FM08, it's always been happening and it's unrealistic and nothing ever seems to be done about it: Getting the sack as an international boss after reaching the semi finals of an international tournament.
Why! It's usually the big teams, which you might say is fair enough if they were expected to win the thing, but do you really think an England manager would be sacked after reaching the semi finals?
And I'm not just talking about lucky results to get there - getting past Germany and Holland undefeated, to then lose on penalties to Italy, a game I would have won had Terry not given away a pen, and had 5 good penalty takers injured in the same game before the shootout.
It just doesn't seem fair - if England these days got to a semi final, we would hailing the manager as a national hero and be eager to see how he would improve the team for the next tournament.
Bosses don't get the sack if they don't get to the final.
France didn't even qualify, losing out to Scotland, and their manager wasn't even sacked!
So SI, if you're still reading this, please sort this out to give people a better chance at being an international success!

Parmie
17-06-2007, 07:30
Match stats and action zones to be added to the halftime screens so you can make decisions without having to come back out of team selection.

zeusbheld
17-06-2007, 09:59
Originally posted by Parmie:
Match stats and action zones to be added to the halftime screens so you can make decisions without having to come back out of team selection.

agree. would like all the stats to be easily accesible from the team talk screen at half time. i base my team talk on how well the team's doing not just on individual performance ratings.

LeedsinPremierLeague
17-06-2007, 10:54
Managing a club in England is the only way to experience all the efforts SI have made to give us a great game. Once you change to another country a lot of problems happen.
1. Financial Situation of the clubs have to be tuned.
2. Clubs should not sell their good young players almost for free. If you are a small club with a young player with potential, if a normal offer comes along, normally it is not rejected (e.g. Young players in Brazil, Argentina, Portugal, Holland, etc...)
3. There should be more non-playing staff in the free transfer list~
4. National teams' staff should not be considered like a free transfer. You should have to pay compensation fees as well.
5. Finances should be tuned for all clubs when you are starting a new game because you will end up with two pre-seasons (United spent already 70 million so they should not have a lot of money available for transfers in july)
6. AI Managers transfers should be tuned. If Chelsea needs one GK, the normal thing to happen is that they will end up buying two or three. The same happens with small clubs.
If the manager's preferred formation is 352 the default first team should include more than 4 centre half. If it is 433 two or three FC are more than enough.

UF91
18-06-2007, 03:30
i think in the next game, teams should have a pre-set style of playing from the start for instance: Bolton play long ball football and Arsenal play free flowing football.
If this happens another improvement could be when you go to player search and tick the box 'filter out unrealistic targets' your assistant only shows the players that fill fit in with your teams style of play

aRHpositive
18-06-2007, 05:10
a good eye candy would be various goal celebrations in the 2d pitch such as running to the manager (bench), forming a circle around the goalscorer etc..
Same applies to red-yellow card situations, if his teammates have to drag him away from the referee, let them do it.
Running to the referee when he disallows a goal, re-arranging 9.15 during freekicks would be nice too.

Harper
18-06-2007, 07:24
-Lower reputation clubs request you as a parent club, upon board approval. This does not affect the six month wait period for the manager's own request for feeder clubs

-Give manager the opportunity to suggest a country for the board to look in for a feeder/parent club or even suggest specific clubs before the final recommendation is made

-Have manager recommend type of link (commercial, WP, loan agreement, first option) for a new feeder club

-More feedback on training, on the training overview in the player's profile, maybe have a place where the player or assistant manager thinks the player needs to focus in training (ei. XXX needs to focus on aerobic training to help his pace).

-Be able to apply personal instructions to specific player, not the position he is playing. Maybe another tab in the player profile, similar to the training tab, but allows you to set his personal instructions.

RANGERS_TIL_I_DIE
18-06-2007, 07:33
I would LOVE to be have the ability to be a chairman or an assistant manager , i know the game is called Football MANAGER , but i think this could be an amazing feature to improve the game even further !!!!!

RANGERS_TIL_I_DIE
18-06-2007, 07:39
Also , this has been mentioned befor ebut the more people mention it , the more SI will consider it :P

Being able to tel the board why you want more money or a feeder club or stadium expansion etc.

sheriffpatgarrett
18-06-2007, 11:06
Of course I haven´t read through all suggestions so don´t know if this has been mentioned, but, what I would like to see implemented into the game is, a player committing his future to your club for life. Not contracts-wise, but more off the contract, in the media, or to you personally, or within the club.

His profile could then say something like "Feels he will never leave the club" or "Would never consider playing for another club."

Think it could be a nice feature if implemented well.

zeusbheld
18-06-2007, 11:30
Originally posted by RANGERS_TIL_I_DIE:
I would LOVE to be have the ability to be a chairman or an assistant manager , i know the game is called Football MANAGER , but i think this could be an amazing feature to improve the game even further !!!!!

same old question: if you were ass man, what would you actually DO?

and if you were chairman, don't think that makes you free of the board. quite the opposite. rather than imposing your will on the club, you'd haggle with board members in drawn out meetings trying to reach a consensus. if the communication options are as lacking in detail as team talks, that would be torture IMO.

zeusbheld
18-06-2007, 11:32
Originally posted by sheriffpatgarrett:
Of course I haven´t read through all suggestions so don´t know if this has been mentioned, but, what I would like to see implemented into the game is, a player committing his future to your club for life. Not contracts-wise, but more off the contract, in the media, or to you personally, or within the club.

His profile could then say something like "Feels he will never leave the club" or "Would never consider playing for another club."

Think it could be a nice feature if implemented well.

and if it's implemented realistically, the ***t will later sell you out and move to a bigger club.

noel1985
18-06-2007, 11:49
I would like it if you could be able to instruct the players on the bench to warm up and give them instructions to pass on to the team when they go on for example tell a certain player to drop back.

I would also like to be able to give players pre-game warm ups and then maybe you announce your line up and then a player picks up an injury in the warm up.

Player could communicate to the bench in the match to let you know they are tired or have a tight muscle etc.

Something which also bugs me is that after you win the league even if you play some players after to get them over the ten game mark they dont get winners medals. IRL they do and i think you should be able to select who the medals go to. For example a star player misses most of the season through injury. You should be able to give them a medal.

One final point is that players should be booked for time wasting and relevant time added on

RANGERS_TIL_I_DIE
18-06-2007, 14:11
Don't know if this has been mentioned but ...

I would love it if you could deal with sponsorship (or have the option to get your ass man to)

You could decide on Shirt deals , stadium hoardings and best of all , GROUND NAMES , such as The Emirates Stadium , when their deal runs out , you could either keep them or make it something else such as The Carling stadium (or the kit-kat stadiumhttp://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif) Or if you had your original ground name , you could sell it to someone , (if the board will let you) and obviously , this would effect the fans , they would probably be very unhappy , but your club may need the money.

If SI could get enough lincenses for companies this would be esspecially good for shirt sponsors to make it look realistic .

What do you think ?

Ackter
18-06-2007, 14:12
In most (if not all) cases the manager has zero input on any of that.

RANGERS_TIL_I_DIE
18-06-2007, 14:17
Would be nice feature though http://community.sigames.com/groupee_common/emoticons/icon_wink.gif also this is a way that people could kind of get their wish of being different roles in a club ... without upsetting those who dont want to !

18-06-2007, 14:32
Right, I have read through a few of the threads, but guess if some are repeated then am just backing up the case for having them as an addition to the game. So here's my 2 cents.

Transfers:
Definitely agree with posts claiming this needs an overhaul;
1. Firstly, selling players. It is unrealistic that players in my squad who I class as "deadwood" cannot be sold for love nor money. Granted there are players who are frankly rubbish but if I have come up through the leagues and just found someone to no longer make the grade, there should be teams still interested in a player who can do a job, without me having to offer them to free just to get them off my wage book.
2. Buying players, it would be nice to be able to buy a few more people without having to pay 2 to 3 times his value, unless you happen to be bidding for someone who is also wanted by an AI team (when the prices can be lower). Granted for some players this will be required, not for all.
3. Clubs to "get the message" after rejecting their enquiries repeatedly. Easier to loan out youngsters (although this has improved) and greater settings on how often they should play if they move, ability to "reject all loan offers" when trying to sell a player.

Cosmetics:
4. Really not fussed with many suggestions on here (extra sounds, pictures of stadia etc), think these should be left as an optional download for those who want it as most computers will struggle with this.

Tactics:
5. Greater control over where players can be positioned, with extra control over roles with or without possesion (especially for runners from midfield).
6. Greater variety on formation...again this has improved but still find myself sticking to 2-3 "effective" formations (this would be altered somewhat with the point above).

Goalkeepers:
7. Have seen people talking about "super goalkeepers". I tend to find the opposite is true for my 'keepers, who will have too many inconsistent performances even if they'd be considered amongst "world's best".

Stats:
8. Still find too many "great players" with poor stats. Granted potential comes into it, but if a player is doing consistently very well their stats should increase to reflect this.

Game engine:
9. For the most part I do find this enjoyable, and don't have as many complaints as other posters. More variety in commentary would be good (based on the players) and ability to organise set-piece moves.

International football:
10. Firstly getting I job can be too easy. I enjoy international management and will apply whenever jobs come up but getting the France job after a 3rd place finish in German div 2 and 3rd in German div 1 shouldn't be enough to get the job!
11. Managers get sacked too harshly. Any side getting to the semi's should not sack their manager for reasons of underperformance without greater explanation (if they performed poorly en-route....lost to a much weaker side etc.)
12. Player interaction would be a great idea (to whoever it was that posted this). Telling a player he needs to play more/at a higher level etc brings a new dimension, but that if the comment is unrealistic the player can reject it to stop from abuse (ie if i'm England/Arsenal manager and tell Rooney he needs to be playing for a bigger club despite playing for Man utd then he can reject playing for England rather than becoming unsettled).

Future budgets/transfers:
13.Should have greater communication with the board over plans for the new season. Is frustrating to miss out on free transfers over wage problems when you know you will be well under the budget come the new season.
14. Would like to see opportunities to get bonus budgets subject to certain achievements ie. get us in Europe/gain promotion with this extra £x million or you're out (there could be an option as to whether you accept the challenge or take a more reasonable budget & have more reasonable expectations).

Media:
15. MORE VARIETY PLEASE!!!! Tired of having the same question before every game with the same choice of 5 answers and invariably having to give the same response so as not to upset the status quo. Would rather limit this question to the important games and have more media interaction elsewhere.
16. More options! I don't understand why I get 8 options on one question and can end up with only 2 or 3 on another. To be fair though, the media does always improve after every game.

Right, that's it. Have probably just repeated everything thats been said already but ho-hum.

18-06-2007, 14:36
Originally posted by RANGERS_TIL_I_DIE:
Don't know if this has been mentioned but ...

I would love it if you could deal with sponsorship (or have the option to get your ass man to)

You could decide on Shirt deals , stadium hoardings and best of all , GROUND NAMES , such as The Emirates Stadium , when their deal runs out , you could either keep them or make it something else such as The Carling stadium (or the kit-kat stadiumhttp://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif) Or if you had your original ground name , you could sell it to someone , (if the board will let you) and obviously , this would effect the fans , they would probably be very unhappy , but your club may need the money.

If SI could get enough lincenses for companies this would be esspecially good for shirt sponsors to make it look realistic .

What do you think ?

Really like this idea, even if you don't get any input it would be good if it just let you know of such dealings and got boosted funds as a result.
From SIs point of view this could be a money-spinner, certainly know that Konami did very well selling space on the advertising hordings of Pro Evolution Soccer!

18-06-2007, 15:45
i would like to see a number of things including:

1 agents having some part in the game
2 international football being done better
3 i would also like to see more youngsters start at lower league level and build there way to the top leagues in all my time i have never seen a youth player come through the ranks of a league 2 or below club and make it in the prem.
4 being able to offer different contract lengths to players like under 6months and the extra year options clubs negotiate or more clauses with activate a new contract 4 players like a new deal after he plays 30 games.

19-06-2007, 05:12
couldn't find a saved game, where all my players are injured, i did manage to take this a few minutes ago from the recent game i'm playing:

http://img.photobucket.com/albums/v239/-Ghost-/****take.jpg

The picture is taken of my stockport team just before i click goto match, if i can that is.

romaric rules lol free transfer as well, ok i know wrong place but the question was asked in this post/topic.

peace

Ghost

19-06-2007, 05:14
sorry use this link:

http://img.photobucket.com/albums/v239/-Ghost-/take.jpg

can't edit my own post hmmm strange

Ghost

natkingcole611
19-06-2007, 05:17
how about a one where you could set ticket prices and number of seats available for away fans

Kawee
19-06-2007, 08:19
More compettive longer games?

By the 10th season, if you play as a big team, it's no longer challenging. Actaully, it's no longer challenging sicne the 2nd or 3rd season if you work really hard.

The AIs just can't keep up.

Jules H.
19-06-2007, 09:09
I would like to see that every player has, visible or nonvisible, a stat called diveability. I'm sick and tired of seing Rooney dive when I know he's the last person to dive.

Am I winning?
19-06-2007, 09:19
Originally posted by Jules H.:
I would like to see that every player has, visible or nonvisible, a stat called diveability. I'm sick and tired of seing Rooney dive when I know he's the last person to dive.

Rooooney (http://www.youtube.com/watch?v=fpI9WtmTTbo)

19-06-2007, 09:56
Hey. Like most people, not read all threads but I have come up with numerous ideas in my head, and now can remeber one or two to offer. Firstly, I think it would look smart if in the dugout next to the subs you had a circle there for the manager, with the current managers' initials in it. Maybe the manager could then get up and protest in the technical area for controversial goals etc.

Secondly, maybe having a built-in mp3 player to the game could work. I know numerous people who like to have winamp or the like playing as fm is running, and as u would expect this has pretty adverse affects on performance. I appreciate that fm is always going to require high end hardware, but if there was a way to do this it could be useful - tracks could pause when a match is being played and resume once the game has finished. Gamers could stick their own mp3's into a folder and they could play randomly.

Finally, with regards to sponsorship, stadium naming, advertising etc, i feel that this should not be integrated into future versions of fm as managers have very little control over these things. Decisions like these are made at board room and chairman level, just as they are in the game at the moment. Any further incorporation of these things would start to smell of FIFA, and we wouldn't want that...

zeusbheld
19-06-2007, 10:44
Originally posted by Jules H.:
I would like to see that every player has, visible or nonvisible, a stat called diveability. I'm sick and tired of seing Rooney dive when I know he's the last person to dive.

i signed a 31 year old cristiano ronaldo on a free, and i'm sick and tired of seeing him NOT dive. its' SO unrealistic.

zeusbheld
19-06-2007, 10:46
ps i don't see where the built in mp3 player would tax the system less than running winamp or itunes in another window. i always have the sound off on my computer and play music through my stereo (that's what it's for, rumor has it). i have about a decade of music in my ipod i don't need music in FM.

zeusbheld
19-06-2007, 21:54
sorry one more:

for media interaction around your shortlist, rather than just 'ooh so and so is gonna sign x' i'd like to see articles wherein a former player warns the team off (http://soccernet.espn.go.com/news/story?id=440004&cc=4716) a potential signing.

richo63
19-06-2007, 23:13
transfers need an overhaul. selling a player for his market value is near on impossible unless you make it as payments over 24 months ans buying a player at his market value or possibly slightly more (as is what happens the majority of the time in reality) is impossible. when you get budgets of for example 10, 20, 30, 40 million most of it goes on one player as you are forced to pay at least double their value most of the time. eg i wanted vicente for me lw spot in my liverpool side, i paid 26mil for him (including add ons etc.) and there is no way in hell he would go for 26mil in reality

Mike Skinner
20-06-2007, 04:12
This has probably already been mentioned, but tabbed browsing, definitely.

mongo
20-06-2007, 04:47
dunno if these have already been mentioned

1- when creating a profile being able to select you favourite player like when you select your favourite team

2- being able to publicly praise your team instead of just individual players like when your team play well and wins by a large margin.

zeusbheld
20-06-2007, 05:23
Originally posted by mongo:
dunno if these have already been mentioned

1- when creating a profile being able to select you favourite player like when you select your favourite team

2- being able to publicly praise your team instead of just individual players like when your team play well and wins by a large margin.

re: #1, i'd like to be able to do that when a game is in progress. most of my players are regens who didnt' exist when the game started.

#2 has been mentioned numerous times on numerous threads but might as well mention it again, if SI read this stuff maybe they'll count'em like votes. just in case let me mention again that we should be able to talk to our players in private, not just htrough the press.

Grosse Salinas
20-06-2007, 09:22
Hello! Sorry if my wishes has been writen before.

I Think Preseason needs an improvement. I think it would be great to set the planning more accurately. With concentrations in an specific place (like Real Madrid in Switzerland), tours accross countries all over the world for wich our team could has been invited. Real Preseason Tournaments, with real dates and teams, Players coming from holydays in a very bad condition, More kilos, delays in the return to the club. Ass coach giving you a weekly opinion about the develop of the fitness in this period.

Grosse Salinas
20-06-2007, 09:25
Youth world Cup I think this is the only great competition to be included for the game. I can realize that it's hard because it means to create Under-20 teams all over the world but I think this a really important competition and it would worth.

zeusbheld
20-06-2007, 10:55
Originally posted by Grosse Salinas:
Youth world Cup I think this is the only great competition to be included for the game. I can realize that it's hard because it means to create Under-20 teams all over the world but I think this a really important competition and it would worth.

it would also be tantalizing from a scouting point of view. all those u20s, all fairly likely to get work permits... eeeexcellent.

Grosse Salinas
20-06-2007, 11:05
Originally posted by zeusbheld:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Grosse Salinas:
Youth world Cup I think this is the only great competition to be included for the game. I can realize that it's hard because it means to create Under-20 teams all over the world but I think this a really important competition and it would worth.

it would also be tantalizing from a scouting point of view. all those u20s, all fairly likely to get work permits... eeeexcellent. </div></BLOCKQUOTE>


Yes, I think with the actual Data Base and the loads of youngsters in the game there would be no problem to see in the game Under-17 tournaments. As you said this is a great oportunity for you to capt youngsters for your team, in a very reallistic way.

zeusbheld
20-06-2007, 11:41
Originally posted by Grosse Salinas:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zeusbheld:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Grosse Salinas:
Youth world Cup I think this is the only great competition to be included for the game. I can realize that it's hard because it means to create Under-20 teams all over the world but I think this a really important competition and it would worth.

yeah the players already exist. they wouldn't have to alter the database, just add the tournaments. should be do-able and would add a lot to the game, especially for those of us who sign 'em young and shape 'em.

next ''wish list' feature is a bit sentimental so warning...

but i'd like, if a key player is injured and will miss a cup final, the option to ask the team to win it for him. i mean the guy's gotta be miserable watching the match on crutches.

it would also be tantalizing from a scouting point of view. all those u20s, all fairly likely to get work permits... eeeexcellent. </div></BLOCKQUOTE>


Yes, I think with the actual Data Base and the loads of youngsters in the game there would be no problem to see in the game Under-17 tournaments. As you said this is a great oportunity for you to capt youngsters for your team, in a very reallistic way. </div></BLOCKQUOTE>

zeusbheld
20-06-2007, 23:19
Originally posted by zeusbheld:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Grosse Salinas:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zeusbheld:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Grosse Salinas:
Youth world Cup I think this is the only great competition to be included for the game. I can realize that it's hard because it means to create Under-20 teams all over the world but I think this a really important competition and it would worth.


it would also be tantalizing from a scouting point of view. all those u20s, all fairly likely to get work permits... eeeexcellent. </div></BLOCKQUOTE>


Yes, I think with the actual Data Base and the loads of youngsters in the game there would be no problem to see in the game Under-17 tournaments. As you said this is a great oportunity for you to capt youngsters for your team, in a very reallistic way. </div></BLOCKQUOTE> </div></BLOCKQUOTE>


yeah the players already exist. they wouldn't have to alter the database, just add the tournaments. should be do-able and would add a lot to the game, especially for those of us who sign 'em young and shape 'em.

next ''wish list' feature is a bit sentimental so warning...

but i'd like, if a key player is injured and will miss a cup final, the option to ask the team to win it for him. i mean the guy's gotta be miserable watching the match on crutches.

<<quote boxes fixed. grrrrr. thanks, SI, for trusting me enough to edit my own freakin' post.>>

zeusbheld
21-06-2007, 00:49
one more thing i'd like changed that irritates the snot out of me.

why, oh why did SI see fit to make it so that whenever you offer a player to clubs, they respond "non-negotiable"????? barfbags are still gonna have to agree to a friendly to get the player; SI have just condemned me to a tediious process of offering and re-offering. i've never gotten even a single negotiable offer back. this makes no sense, i find it unrealistic as well as tedious.

Grosse Salinas
21-06-2007, 03:26
I hope these ideas can help to build a better game.

There could be the possibility to create your "working group" You as a manager, taking your confidence assistants (fitness, goalie coach) and taking with you at new clubs where you were contracted. Also you could force the clubs to contract all the "working group" (not only you) in the negotiation of your contract.

bignacboy
21-06-2007, 03:28
Originally posted by Grosse Salinas:
I hope these ideas can help to build a better game.

There could be the possibility to create your "working group" You as a manager, taking your confidence assistants (fitness, goalie coach) and taking with you at new clubs where you were contracted. Also you could force the clubs to contract all the "working group" (not only you) in the negotiation of your contract.

Like it.

Grosse Salinas
21-06-2007, 03:38
In the player personal profile records. I think it would be more informative and more complete if there is included if the player has participated in some important competition with his national team, included "under" teams.

For example: Played for the NT in the EURO 2002 "Under 19".

Stormrage
21-06-2007, 03:38
It would be cool if SI would bring back that feature when where you look at other clubs and there is a star next to certain players to signify them being star players.

I remember it being on the old CM's

Grosse Salinas
21-06-2007, 04:03
I would like to see in the information club screen a space for a photo of the stadium . Like Faces in the game there wouldn't be necessary to include all the photos in the original game, only the possibility to insert them. It would be great to know What some team's stadium like

ScottM
21-06-2007, 04:27
Originally posted by RANGERS_TIL_I_DIE:
Would be nice feature though http://community.sigames.com/groupee_common/emoticons/icon_wink.gif also this is a way that people could kind of get their wish of being different roles in a club ... without upsetting those who dont want to !

I've read all your posts....

Don't you have any homework/revision to do?

Scott M

ScottM
21-06-2007, 04:33
Originally posted by natkingcole611:
how about a one where you could set ticket prices and number of seats available for away fans

Please god no.....

I have no idea why people aren't satisfied with being the Manager in the game, who the hell wants to sort out advertising revenue, ticket prices, the tea order?

Those jobs are boring in real life, why would you want to sim them?

Scott M

zeusbheld
21-06-2007, 04:49
Originally posted by ScottM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by natkingcole611:
how about a one where you could set ticket prices and number of seats available for away fans

Please god no.....

I have no idea why people aren't satisfied with being the Manager in the game, who the hell wants to sort out advertising revenue, ticket prices, the tea order?

Those jobs are boring in real life, why would you want to sim them?

Scott M </div></BLOCKQUOTE>

dear SI:

can you set it up so that the team accountant is playable? i wanna be TEAM ACCOUNTANT.

Bradford Nut
21-06-2007, 05:22
One feature I would like to see is Undisclosed bids happens all the time in real life. So i can't see why it can't happen in FM.

ATW
21-06-2007, 05:26
Youth world Cup I think this is the only great competition to be included for the game. I can realize that it's hard because it means to create Under-20 teams all over the world but I think this a really important competition and it would worth.

5 Reasons why it should be in there...

1) The 2007 World Cup will be the first of it's name. And starts on 1 July 2007
2) According to FIFA

With the world's premier competition in men's youth football due to begin in Canada in late June, FIFA is pleased to announce that it has signed up four National Supporters for the FIFA U-20 World Cup 2007. The four companies will play a key role in promoting the event throughout Canada and in engaging the local population in what will be the country's largest single-sport event to date.
3. Scotland are in it
4. Scotland are in it
5. Did I mention the Scots are in it!

Second only in size and scope to the FIFA World Cup™, the 52-game, 24-team FIFA U-20 World Cup Canada 2007

bignacboy
21-06-2007, 05:27
Originally posted by Bradford Nut:
One feature I would like to see is Undisclosed bids happens all the time in real life. So i can't see why it can't happen in FM.

Because you would always be able to know how much the fee was from looking at the payer's value following the transfer http://community.sigames.com/groupee_common/emoticons/icon_wink.gif

ATW
21-06-2007, 05:27
Oh and sixth reason


Second only in size and scope to the FIFA World Cup™, the 52-game, 24-team FIFA U-20 World Cup Canada 2007

bignacboy
21-06-2007, 05:28
Originally posted by bignacboy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bradford Nut:
One feature I would like to see is Undisclosed bids happens all the time in real life. So i can't see why it can't happen in FM.

Because you would always be able to know how much the fee was from looking at the player's player's value following the transfer http://community.sigames.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

micheal100
21-06-2007, 08:36
Something simple that would be nice is the ability to distinguish between your 2 cm's or 2 strikers.

For instance, if on the tactics screen they were called cm1 and cm2 or something similar.

The reason is just so co can tell which one is a CaM or CdM etc, its easy to get confused sometimes as to which instructions a player has. Also applicable to centre halves (who has your JT instructions and who's your Rio?) and which of your 2 strikers is a target man, and who's the lethal finisher?

just my 2 cents anyway! http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

Laxly
22-06-2007, 01:25
Originally posted by micheal100:
Something simple that would be nice is the ability to distinguish between your 2 cm's or 2 strikers.

For instance, if on the tactics screen they were called cm1 and cm2 or something similar.

The reason is just so co can tell which one is a CaM or CdM etc, its easy to get confused sometimes as to which instructions a player has. Also applicable to centre halves (who has your JT instructions and who's your Rio?) and which of your 2 strikers is a target man, and who's the lethal finisher?

just my 2 cents anyway! http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

Yeah I agree, I always thought it should be:

MLC and MRC for 2 central MC's, and also strikers, SRC and SLC, and of course DRC and DLC

kshammer
22-06-2007, 03:58
All the talk of difficulty levels is nonsence. There are already things you can do to make the game very easy. If you're an amateur or just plain rubbish then pick a brilliant team (Chelsea, Barcelona etc). Next, spend 1/2 hour on the net or speak to a knowledgeable friend and get a few pointers on tactics and potential signings. Anyone can do this. As you improve just pick poorer teams and the tactics/finding players/training will become more obvious as you progress. The way people are talking in here is that the game is nigh on impossible when it is in reality a challenging game that (like many others) you grasp after playing it for a while. I've won numerous cups with Athletic Bilbao in Spain who have a Basque only signing policy. How..? worked on tactics, worked on training and invested in youth facilities. I now have numerous good young players who will be gods. Not rocket science you just think about what you're doing logically. Alot of games have difficulty levels because they are quick, hand eye co-ordination games that need practicing to get the required skills. If you lose a game on FM then there's no rush. Have a think and adjust things and go again. Its a learning curve that wont be correct from day 1. Yes it helps if you have experience of the game but genuinely if you haven't, there's loads of places to get tips... just stay clear of the nerds who take it too seriously and have nothing else in their lives.

RANGERS_TIL_I_DIE
23-06-2007, 15:59
Originally posted by ScottM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RANGERS_TIL_I_DIE:
Would be nice feature though http://community.sigames.com/groupee_common/emoticons/icon_wink.gif also this is a way that people could kind of get their wish of being different roles in a club ... without upsetting those who dont want to !

I've read all your posts....

Don't you have any homework/revision to do?

Scott M </div></BLOCKQUOTE>

Hey scott,

No i dont have anything like that as im only in second year so i just spend all my time talking to fellow fm addicts http://community.sigames.com/groupee_common/emoticons/icon_wink.gif

p.s : are you stalking me or something lol http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

Soebek
23-06-2007, 17:34
p.s : are you stalking me or something lol

I think he was just trying to be rude.

furtherseemsforever
23-06-2007, 22:39
I'm not about to sit here and read 23 pages, so I'll p resume some has already made a point of suggesting an improvement that the game has needed for some time; realistic preparation before a major tournament.

One friendly, 8 months before the start of the tournament, is just shambolic really.

shamule
24-06-2007, 01:24
YOUTH ACCADAMIES

reo hustler
24-06-2007, 04:38
Being able to continue our career games by importing them . . .

I'd also like to be able to play past years . . .

Why aren't previous version databases playable? I'd like to be able to start a career in '90 or something along those lines.

Hadoken87
24-06-2007, 05:01
Finally a fm 2006/7 (first team) level, a Fifa coaching badge, a masters degree in sports science and the time available to watch every minute of everygame for any chance of any success what so ever. Even then be prepared to have it all ripped away with a 45yrd screamer to the top corner in the last minute.

http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

sheriffpatgarrett
24-06-2007, 06:03
Maybe we could see some improvements on the Player Awards screens, in the player´s profile? A filter separating the "Named in Team of the Week" awardss from "African Player of the Year" etc.

So, basically filter the important awards a player has received from the less important ones.

Soul_Linneus
24-06-2007, 06:06
Match engine
1. More one-two's
2. Shots and crosses are being deflected too much in my opinion.

Scouting
3. It's way too easy to know who's going to be a major star in the future. I just make sure I have 2 scouts with 19-20 for 'judging player potential'. If I encounter a youngster with decent stats I ask for his report card and if it says 'a definite purchase' or 'buy whatever the price', I know this player has a very high potential. Even great scouts should be more 'wrong'.

Player development
The easiest way to monitor who will become a star player is to watch their CA-progress. If it rockets up quickly, you know the player will be huge.
Player are usually being generated with a CA of 90max. So I you see a player aged 17 with a CA of 130-140 you know his potential will be huge, because his CA rises quickly. But if player would be generated with a higher CA, let's say, of 130-140 it would be a lot harder to tell if they have a high potential, because their stats could just as well be maxed out. In FM2006 you often had regens with a high CA but an average PA, which made it a lot harder to spot the high PA players.
Btw, I use Genie scout to monitor a players CA without looking at their PA.
I anything else I think the game produces some great youngsters, but it only manages to do so because they develop way too fast. If a players hasn't reached a high CA by the age of 21 you know he probably never will (except for the players that are generated at the age of 20 maybe). Therefore player development should go slower in general (for most regens, not for all of them). In order to make sure we still see the same amount of wonderkids, more players should be generated with a high CA.

Chairman selling players over your head
This is a great addition to the game in my opinion, but it is flawed. If you play at a mediocre reputation club (6000 or so), it is impossible to keep the high PA youngsters. The chairman usually sells them for a pretty mediocre amount. This may be realistic, but there are some issues I have:
- Even if you have 100M on your account the chairman still sells players that you value way higher.
- If he would sell one player each transfer period, I would be able to cope with it, but not if he sells half your squad just before an important CL-qualification match, that is quite depressing. And he does so usually at the end of a transfer period, leaving you no time to buy replacements.
- It's just not fun, therefore this issue should be editable. But if you put chairman interference to 1, it still happens as much as before. SI doesn't even seem to be able to edit its own game, because this 'chairman interaction issue' was on the fixlist for 7.0.3 and it hasn't changed anything in my game.

Player names
10% of all brazilians are names Silva, a british youngster will most likely be names 'David Smith', etc. The same names are appearing too often. And the regen names are usually names for people aged 50+. NO-ONE in Belgium gives 'Luc, Mark, Hubert, Roger, Patrick, etc' as a name to their kids, yet these are very commom names for regens. This takes away a lot of the immersion for me.
It could be so easy imo to correct this problem. Many people have compiled huge lists of realistic and diverse regen names for each country in a future regens EDT-file. You can download them here (http://community.sigames.com/eve/forums/a/tpc/f/717198912/m/6382042292?r=6382042292#6382042292). The only problem with it, is that less the 10% of the regens are given a name from these files. That is really not worth the effort it takes to create these files.
Now the reason why only 10% of these names appear is too prevent the 'face-in-the-game future regens' from appearing all at once at an early stage in the game. But if SI implements many EDT files with future regens names, they could also up the percentage of regens from these files to appear. Let's say up to 75% http://community.sigames.com/groupee_common/emoticons/icon_smile.gif I only I knew that SI would have the intention to do something about this aspect of the game, I would gladly lend my expertise on this subject and create more of these files.

This field intentionally left blank
24-06-2007, 08:52
I'd like a match engine that modeled football better.

sheriffpatgarrett
24-06-2007, 08:59
Scouting
3. It's way too easy to know who's going to be a major star in the future. I just make sure I have 2 scouts with 19-20 for 'judging player potential'. If I encounter a youngster with decent stats I ask for his report card and if it says 'a definite purchase' or 'buy whatever the price', I know this player has a very high potential. Even great scouts should be more 'wrong'.

I think it should be a little bit harder perhaps. I don´t want the scouts to be wrong, but he more you scout a player the more info you should get. I think I´ve called for something like this before, that you should be able to scout a player for half-a-year or so. A long time, but it would be a nice addition.

Also, the information provided from these reports could be more blossoming I reckon, with maybe more personality notes, what kind of tactical instructions and formations he would or could respond well to.

The reports are very good at the moment but they could be a billion times better!

millwalllion
24-06-2007, 09:03
I agree with the idea that was mentioned earlier on this page, that you should be able to give players instructions when you bring them on as a sub.
Just like before, at half time, and after the game.
You should be able to use the same options such as 'You can make the difference' etc, maybe with some new ones added in to instruct players to go all out attack or go more defensive.

riks12
24-06-2007, 09:59
~> Scouting: Scouts alwaysfind the same-old stars. It's not really realistic. Scouting thing should be made more diversified. Also scouts should watch more young players in age of 15 and smth like that.

~> Sponsors: I think there should be chance to sign a contract with sponsors after old ones end. There should be a list of sponsors with who You can sign a contract.

~> Real life: Maybe there should be some real life stuff included, like You can buy houses, cars and etc with Your wages. And also there should be some news about Your team players real life. Like someone got a child or someone got wedding or someone have smth to do with cops (drugs and etc) and stuff like that. I think it would make game more ineresting.

~> Match engine: It really sucks, should be made more realistic.

~> Injuries: There's way too much and long injuries, it should be fixed.

Michael F
24-06-2007, 10:05
Originally posted by riks12:
~> Sponsors: I think there should be chance to sign a contract with sponsors after old ones end. There should be a list of sponsors with who You can sign a contract. Managers dont really get to choose sponsors tbh so no

~> Real life: Maybe there should be some real life stuff included, like You can buy houses, cars and etc with Your wages. And also there should be some news about Your team players real life. Like someone got a child or someone got wedding or someone have smth to do with cops (drugs and etc) and stuff like that. I think it would make game more ineresting. No, No, No, No. Been discussed to death, if you want to buy stuff play the sims

~> Match engine: It really sucks, should be made more realistic. Explain

~> Injuries: There's way too much and long injuries, it should be fixed.
Explain?

sheriffpatgarrett
24-06-2007, 13:20
The coaches and assistnant managers could be more active, telling you whether you are over-training a player or if a player might need a heavier training regime.

zeusbheld
25-06-2007, 12:00
Originally posted by micheal100:
Something simple that would be nice is the ability to distinguish between your 2 cm's or 2 strikers.

For instance, if on the tactics screen they were called cm1 and cm2 or something similar.

The reason is just so co can tell which one is a CaM or CdM etc, its easy to get confused sometimes as to which instructions a player has. Also applicable to centre halves (who has your JT instructions and who's your Rio?) and which of your 2 strikers is a target man, and who's the lethal finisher?

just my 2 cents anyway! http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

it would be helpful also if yr ass man could recognize these distinctions. for example if you have your ass man suggest a starting lineup, he'd suggest a suitable TM for TM, a suitable MCA for mca, etc.

it could even extend to DCs, as i usually have different setpiece assignments for each of them.

good idea overall. oh and if they could go by number, old-school style, so that #11 = ML and not FC, that'd be a good way to distinguish. the ass man would 'look' at the instructions for the #5 position and recommend based on that, for example.

Quinten
27-06-2007, 02:34
I'm sorry If it isn't appropriate because i know it's 'not don' to discuss the competition but i just found this out and i had to share.

http://www.championshipmanager.co.uk/prozone.php

The ProZone analysis looks wicked and is the only thing , imo , that FM is lacking.
I love FM and i followed them since cm4 i guess but when 'the other guys' implement a good idea you just have to acknowledge.
It looks great and could be the answer to the tactical difficulties most of us are facing.

I'm not saying that SI should blindly copy this feature but a good feedback-system on tactics is much needed.

Anyway , now bash me if you want.

Disconosebleed
27-06-2007, 05:00
This is a very minor thing but something that I think is worth addressing - the AI could do with tweaking with regards to injured players late on in games. I say this because I was 1-0 up with four minutes of injury time to play against Aston Villa, and John Carew picked up an injury. He spent two minutes off the pitch receiving treatment, when it would surely have made more sense to simply replace him with a striker for the final four minutes.

I'd never noticed this before so perhaps it was a one-off, but if not I think it would be worth addressing - only a minor detail, but it makes sense.

Thebaker
28-06-2007, 03:52
Staff Knowledge,

this is a feature i like and feel has really improved the game but it could do with tweaking to reflect where countries are rather than which region SI have put them in. This is speaking about the base knowledge that comes with a nationality.
Examples of this are Czech rep staff have knowledge of Serbia, Slovenia, Slovakia and Bosnia. They have more knowledge of Serbia than Slovakia (even though it was part of the same country until ca 15 years ago and borders the czech rep) Czech rep also has borders with Germany, Austria and Poland but staff have no knowledge of these countries!
French staff have knowledge of 9 other countries, swiss staff have no knowledge of any other countries, why is this?

sheriffpatgarrett
28-06-2007, 04:19
I think it could be a nice feature if we could talk to the national managers while we´re at clublevel.

If I feel that my 16-year-old promising striker, who seems to be one of the best players of his generation and touted the next Raúl, is ready for some U-21 action, it would be very nice to be able to tell the U-21 coach of his country, Spain in this case, to hand him a call-up to get to know the surroundings of international football!

sheriffpatgarrett
28-06-2007, 04:36
Also feel it would be nice to be able to have showdown talks with your players if they want to leave for a new challenge, a bigger club or any other reason. The chance to change someone´s mind about leaving.

LRJ
28-06-2007, 05:28
This may have been mentioned but the ability to be able to place players wherevever we like on the tactics sceeen and not just set positions as somtimes it really bugs me

micheal100
28-06-2007, 06:28
I'm not sure if this has been mentioned before, but how about the ability to include load players as part of a transfer?

For example, lets say a small team in a lower division sell their brilliant goalie, how about getting their backup goalie on loan for the season as part of the original transfer deal?

Also how about being able to offer (for example) one brilliant (but sulky) striker in exchange for a few players? I know you can offer several players for one, but you can't do it in reverse?

somebodyfresh
28-06-2007, 12:45
when you select your champions league/uefa cup team. Can you lay out your choices in the same way as when you pick your squad as an international manager.

I want to see how many goalkeepers I have, and so on.

Goldbringer
28-06-2007, 12:50
Yeah, it can be really difficult to see who in your team is selected for Europe. And why can you only see who is homegrown when you are selecting your european squad?

Grosse Salinas
29-06-2007, 02:06
Only two things more:

Improvement in the set peaces. More work with programed plays, functions for every player, ways or places to shot the corners,...set peaces are nowdays one of the most important and decisives aspects of the football.

The possibility to add managers, physios, fitness coaches, from one country using the ddt's files.

THanx!

Stormrage
29-06-2007, 06:59
More naked women backgrounds on FM there simply isnt enough

Timmytom
29-06-2007, 08:43
This thread is too ridiculously long for me to even begin to have the time to search for what I would like to see, but simply put, i'd like to see players asking to learn off of a certain individual.

Right now, we can force players to learn from each other, but, why shouldnt an Under 19 player come to me and ask to learn off of my international pro-striker.

Just seems natural..

Pangaea
29-06-2007, 10:44
This is Football Manager, not Player Manager or Chairman Manager or Real-Estate Manager. What's TCM? Haven't heard about that. Must suck arse http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

Anyways.... I'd like to be able to compare staff too, not just players. I'm VERY satisfied with the new scouting system and constraints in it (can't travel to South America with AFC Crapville).

Do NOT, I repeat NOT, introduce 3D match-engine to FM. It will take away a lot of joy about the game. Every game with 3D is fun for about 1 day, then things get very repetitive and boring. Same tricks over and over again. We know that's impossible in real-life football. Therefore better to keep the 2D so we can imagine our crappy forward with 3 in dribbling putting the defence on its ass while passing them.

Another thing I want is a manager trophy cabinet. This is ridiculously easy to introduce so I hope it will be in FM08. Divide it by club in a drop-down box (as with history, for example).

Other than that the game is pretty darn good http://community.sigames.com/groupee_common/emoticons/icon_smile.gif
Until the next time I lose of course, which is surely next game. Then I hate it http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

Wienerschnitzel
29-06-2007, 14:35
Okey, I've got an idea which I think would be very useful.

At the tactics screen, you should be able to select target man and playmaker by position, and not just by player. For example: If you use a 4-2-3-1 formation you of course want the one striker to act as the target man. Then you could simply select Target man: ST, instead of having to chose the stiker who happens to be picked for the game.

This would also work excellent with playmaker and throw-ins.

Here's a picture of how I've imagiend it to look: http://i12.tinypic.com/6h8e3qt.jpg

Simply enough, you would just right click on the position of your choice, and select the role from the menu. My photoshop skills are not the best, but I hope the message got across.

Cheers!

Wienerschnitzel
29-06-2007, 14:59
Oh, forgot you can't use the BBcodes here. Here's the link for all you lazy peole out there. http://i12.tinypic.com/6h8e3qt.jpg

Anyone who likes this idea?

Are the things that's posted here read by SI or sent to them in some way? I mean, is there acctually a chance that these things can be included in the upcoming game?

prince_capri
29-06-2007, 15:13
Originally posted by Wienerschnitzel:
Oh, forgot you can't use the BBcodes here. Here's the link for all you lazy peole out there. http://i12.tinypic.com/6h8e3qt.jpg

Anyone who likes this idea?

Are the things that's posted here read by SI or sent to them in some way? I mean, is there acctually a chance that these things can be included in the upcoming game?

I quite like this idea! Marking down TM, throw-ins, etc ect through position can sometimes be much better way of going about than using actual playes. http://community.sigames.com/customicons/icon14.gif

Sir_Liam
30-06-2007, 15:00
In real life clubs will announce shortly after the end of the season which out of contract players they're going to release, and which they're going to offer new contracts to. Presently in FM when playing in England, players are only released after June 30th when their contracts actually expire. Because of that these players can only start looking for a new club after that date, as for a lot of them they'll only consider signing for the sort of teams that want them when they're free agents.

Obviously in real life a player will know in early May when the season ends whether he's wanted or not and if he's not he'll be negotiating with other clubs as though he's a free agent then. While human managers have the ability to release players early, the AI does not, and I feel it'd be more realistic for the AI to pay up the remainder of a player's contract early once the season is over if they plan to get rid of him.

Grosse Salinas
30-06-2007, 16:23
In scouting, to have the possibility to specify your searches of players, inside one region of a country.

Soulditch
30-06-2007, 18:22
I'm sure it has been said many times before but I'll do it again just because it is important for me!

I'm a journeyman manager, I like to manage clubs all over the world. So when I'm done with one club I want to go to another club. However right now you join a new club immediatly if they pick you. I would love an option which says; Manager X will join club X on july 1 after the current season. Because when I have decided to leave a club, I could still have a final to play, and it's all about those Hall of Fame points for me!

My apologies if my english isn't correct.

reo hustler
30-06-2007, 21:45
Instead of just holidaying games . . .

. . . it would be nice if we could hire managers. I realize the game is called "Football Manager" and not "Football General Manager" but . . .

. . . who cares what the name of it is. There's a few of us that enjoy a "holiday game" every now and then.

messi
01-07-2007, 08:51
Would like the editor back as it was,not everything but would like the "create a new club" feature,want to create Feltham Under 15's-legends http://community.sigames.com/groupee_common/emoticons/icon_cool.gif

Daniel Ferreira
01-07-2007, 11:25
Were able to by the 3ª Portuguese Division in the game.

Liquid Tension
01-07-2007, 15:04
The ability to tap up players

Shevagol
02-07-2007, 02:57
to complain that a goal was ruled offside when it wasn't

Younging
02-07-2007, 03:46
To make this controversial goal or red card media option actually mean something or take it out completely. To me it doesn’t really add anything to the FM experience, after a while it's just annoying.

soupaman
02-07-2007, 05:21
Okay, apologies if these have already been mentioned, evaluated or included but these are my thoughts on what should be included in the next instalment after the very good FM07.

1. Milestone Matches: A player may be about to play the last game of his career, or break a club games record. Surely there should be a way to get the team to lift for the occasion. Maybe you could get a message 5 days prior to the game, and there could be options to have rival players (opponents over the players career) talk to your team about the player, or tell them to win it for that player. Could also involve telling the team to play like that player ie. If the player was a hard at it player maybe the whole team will try to play more in that style.

2. Match Day Squads: For away games (and even home games) you have to select a squad of your chosen size to prepare for the game and be considered for selection. Only those selected in this squad can be played as it is impossible to get a player to be picked on the day of the match when you're playing in a different city, country or even continent. The match squad becomes tighter, and maybe certain players get to know each other better (eg.room-mates). Young players could be put in the squad as a learning curve, maybe 2 or 3 times a season so that the transition to senior football is easier and they understand the dynamics of the team better.

I would also have an option to choose when this match day squad travels to the location. eg. For games within 100km the morning prior. Within 500km the day prior. In excess of 500km two days prior etc. You can change these around at will and they affect the team’s condition for the match. Could open up a further role for the first team coach who may be in charge of ensuring the match day squad is prepared with run down sessions on the away pitch etc.

3.Neutral Locations: You should be able to schedule friendlies at neutral grounds. This would mean small clubs playing massive feeder teams could play at a bigger ground to get more gate receipts, or an international team (i.e. Australia) could play a friendly in London as it is easier to get to for many of their international players and therefore club managers would be more encouraging to let them play and it would mean they would be in a better condition.

4. Press Conference: Hard to implement without being repetitive, but maybe some short sharp questions such as; "were you happy with the result", "which players do you feel played well", "which players disappointed" etc. maybe 5 or 6 standard questions which can be easily ticked off.

Maybe you can also call press conferences at random times to let the media know where you see the team heading, analyse the current form, look at different players etc. This could also affect your relationship with fans, a more transparent manager would be preferable for many while others would prefer the manager delegate the job to a spokesperson or coach.

5. Media Bans: Players can be banned from talking to the media. Some won’t react well to this but maybe it will impress others showing discipline.

6. Buy then Loan: Buy the player but as part of the purchase agree to loan the player back to the club for x amount of time.

7. Reserves Specifications: Instruct the reserves coach to play certain players a certain amount of time or to try different players in certain positions. Means more control over the reserves and means first team players don’t get played off the wings when they are a striker for the ones.

8. International Friendlies: Can be schedules at any time, meaning the job is more interesting. However, when they are not scheduled on International Dates the players available may decline due to managers not being willing to give them up for a friendly at that time.

9. Reserve or Youth Manager: Manage the reserves or youth team at various clubs. Means you get a career path to work through and can also form relationships with certain players. May be asked to step up to be a caretaker manager. Could be a good way for new players to get more into the tactics and match day side of the game as there aren’t finances or staff to worry about.

10. Changeable Stadiums: Melbourne Victory this year have had remarkable attendances, with their stadium Olympic Park being too small for many games at just 18000 seats. So they moved many of their games to Telstra Dome, with a capacity of 55,000 people enabling them to make much more money than they would at Olympic Park. Why not has this option in the game? It would be optional so if you wish to remain at the clubs spiritual home it would be fine, but you could move to encourage a higher crowd, more support and this may lead to more memberships and the like as fans are going to have a greater chance of getting seats to more games.

11. Bonding Camp: Similar to match day squads, take a group of players away for a bonding camp where they may do extra training together, or have a relaxing weekend. This could be good for the start of the season to better introduce new players, or to create a tighter unit eg. Have your defenders spend a weekend together to get to know each other better and thus work better as a unit. This may mean they help each other out of form slumps.

12. Open Day: Be able to host a big family day where fans can meet the players, play some games and get a better feel for the club. You would be able to address them and it may see an increase in membership and merchandise sales, as well as players liking the club more. If you do them more often you may become a fan favourite club and have more young players want to play for you as they have grown up attending these family days.

13. Jumper Numbers: Some jumpers have a certain standing about them and thus you may offer them only to players who are worthy. For example, maybe #6 is an important number at your club and by assigning the number to a player you are honouring him whilst also putting pressure on him to perform. Some players may react negatively to this but others may thrive under it. Could also be a nice touch for retiring players to declare they want John Doe to take over their number because they feel he will become a great player for the club, or he reminds them of himself, or they have a great bond with that player. Then that player may accept or refuse the request.

14. Warm Up Program: Prior to a match you can set up how the team warms up. Eg. You may warm up for a considerable time before the game so that you start the game really well but this might mean you taper off at the end. You could also warm up conservatively so that while your start may be slow your peak in the middle and run the game out better.

15. Substitutions: You can give players reasons for being taken off as well as being able to tell the players coming on what you want them to do.

16. Ass Man: Gives tips on various things to help you out (and so that he is useful). For example he may tell you what players he rates or what formations you should play, where a player should play and at what level.

17. Youth Director: You can hire a youth director to take care of youth coming through. The Better the director the better the youth, an they affect the quality of the youth program and the direction. You could also get them to look at developing certain types of players i.e. Midfielders or you may need replacements for a right back and a striker in 5 years so they should look to develop players in these positions more.

18. Other team awards: Give out more team awards. A best and fairest for each of seniors, reserves and u18’s, a most promising player award for each level. Best team man award (affects cohesion with other players) and for the reserves and u18’s maybe an award for “most likely to play seniors” as well as a most improved for the club as a whole. You should also be allowed to give out up to 2 encouragement awards to players who you think could become really good players for the club which would show these players that the manager rates them and thinks they can really become good players. Maybe a match day award for the most professional on match day, this would mean other players look up to this player and try to adopt his mental attributes a bit more.

19. Sledging: Be able to try and sledge an opponent to put him off his game. Could also provoke already yellow-carded players to turn it into a red. Some players may react positively to the sledging though, or the referee might catch you out.

20. International Scouts: Be able to employ international scouts who look for players to perform at international level. Your coach’s and ass man could help out, meaning who have a better knowledge of who is available, and what roles they could play for you.

Also have a core group (10-15) of players that you can check list for internationals. This means that you don’t accidentally leave someone of important stature out because they were injured the last time you selected the squad.

21. Internal Scouting: Have the ability to get in depth reports on your own players, highlighting areas that need to be improved, areas that are strong and the players potential.

22. Set Tactics: Have set tactics that are trained into the players so that they can be easily implemented in the match without confusion. The more you practice them the better your team is at them. Also have set plays for corners, free kicks etc.

23. Leadership: Have the Captain stand for something. He may be a quiet captain who lets his actions do the talking, or maybe he talks up the side and creates controversy. He would interact with you more and the media and fans would comment on his suitability as captain.

I would also tie a leadership group in with this. This would involve you selecting up to 6 players (including the captain) to be the leaders of the club and represent the players. These players would meet with you at the start of each season to discuss certain club standards that they would help communicate to the squad, such as squad discipline (punishments for red cards/missing training). If the leadership group is a good unit they may bring the whole team together, and they don’t necessarily all have to be first team players. You may put an experienced reserves player in there as a wise head or prospective coach, or a young player who is breaking into the senior side to increase his leadership skills. This may have a negative affect in putting too much pressure on some players or overworking them but it could help others and create a stronger side. The leadership group could also be called upon to rally the troops or sort out team issues.

mjg84
02-07-2007, 12:43
im guessing these have probably all been mentioned before but i cant be bothered to read thru 20 odd pages to find out:
1) ai bias, im fed up of going 2 nil up away from home and losing 3-2. no matter what i change my tactics to
2) placing combined bids for players from the same club, ie, offering £50m for ronalodo and rooney, rather than bidding £30m seperatley
3) when buying a player having the ability to offer players on loan instead of permanent deals
4) having your star striker, when 1 on 1 with the keeper, heading for the corner flag
5) when you score the opposition goes STRAIGHT down the other and scores, or vice versa. yes i know it happens in real life but not 15 times a season
6) better player interaction. if a player becomes unsettled or concerned then you should have the ability to defuse the situation
7) more detailed youth set-up

i could write a million more but these will do for the time being

Quinten
03-07-2007, 02:12
I'll repeat is cause it can't say this enough:

Give us an in-depth match analyser SI!

That would be awesome-o!

zeusbheld
03-07-2007, 03:26
Originally posted by Quinten:
I'm sorry If it isn't appropriate because i know it's 'not don' to discuss the competition but i just found this out and i had to share.

http://www.championshipmanager.co.uk/prozone.php

The ProZone analysis looks wicked and is the only thing , imo , that FM is lacking.
I love FM and i followed them since cm4 i guess but when 'the other guys' implement a good idea you just have to acknowledge.
It looks great and could be the answer to the tactical difficulties most of us are facing.

I'm not saying that SI should blindly copy this feature but a good feedback-system on tactics is much needed.

Anyway , now bash me if you want.

i like it and i think that SI SHOULD blindly copy it... if they can. prozone is software used by managers in real life to analyze player stats. if i'm not mistaken they have some licensing agreement with the *other* company. so great idea, but they may not be able to do it, not exactly anyway.

Quinten
03-07-2007, 07:30
Originally posted by zeusbheld:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Quinten:
I'm sorry If it isn't appropriate because i know it's 'not don' to discuss the competition but i just found this out and i had to share.

http://www.championshipmanager.co.uk/prozone.php

The ProZone analysis looks wicked and is the only thing , imo , that FM is lacking.
I love FM and i followed them since cm4 i guess but when 'the other guys' implement a good idea you just have to acknowledge.
It looks great and could be the answer to the tactical difficulties most of us are facing.

I'm not saying that SI should blindly copy this feature but a good feedback-system on tactics is much needed.

Anyway , now bash me if you want.

i like it and i think that SI SHOULD blindly copy it... if they can. prozone is software used by managers in real life to analyze player stats. if i'm not mistaken they have some licensing agreement with the *other* company. so great idea, but they may not be able to do it, not exactly anyway. </div></BLOCKQUOTE>

Finally , someone who reckons this =)

Something like that (there ought to be other companies who deliver that kind of analysis , i dont ProZone has a monopoly) combined with an improved FM match-engine = dream come true.

deadlydevices
03-07-2007, 13:58
Managers should be able to pick their own youth players out of a pool of regens, just like in real life =]

ThePsycho
04-07-2007, 07:45
International Friendlies with North American Teams.

In reality teams like Celtic FC, Rangers, and Chelsea get to play friendlies in United States during the MLS season. When I tried to schedule a friendly in FM 2007/WSM 2007, it would not allow me to do that saying for example "Los Angeles are not availabe for a friendly" or "Los Angeles decline the offer". That's not right when they listed the dates as date available.

I would like to see that not just North American teams, but any teams that has "Date Available" will have the availablity to play friendlies at anytime especially European teams having the off season to play in North America and Asia.

Ched
04-07-2007, 08:55
I posted this as a new topic before noticing this wishlist thing, oops.

Sorry if this has already been mentioned (i've had a search and havent found anything).

A feature that would be possible (perhaps even easy) to implement for FM 2008 would be the ability to issue an ultimatum if the board accept a bid over the managers head.

I for one have had several cases were i've been the chelsea manager, financially comfortable (>£500m in the bank + no loans) and have had a bid in the region of £50m accepted for an important first team player. The board have given in to some of my other tantrums and resultant ultimatums, so i was wondering if it would be possible (or if people think it would be a good idea...) to include an option where you can state that if the board sell this player, you will leave.

On another board related issue, another suggestion for FM2008 is to be able to ask the board for a specific increase in transfer budget, for an exceptional player, rather than the generic "i want more money" that currently exists. For example, a board may be more inclined to agree if you can state "i want this player - for £xm, he is better than what we currently have and my scouts have shown that he would want to play for us - can i have this much money to go and get him" Just a thought as i've had a couple of occasions were ive been £2-3m away from affording a truly world class player.

Final suggestion, this one regards free transfers. Tapping up players on the current incarnation of FM only seems to work to a certain extent, i feel it would be more realistic if you could tap up a player so that he rejects the contract offer from his current club, or his stated desires to leave actually affect his performance and make a club lower their asking price. Too many times in FM2007 i've stated interest in a player, he's said he wants to leave, the other club have said no, he's said he's unhappy, and life has gone on, with the other club still asking an extorionate fee and 12 months later the player forgets all this and signs a new contract. Am i the only person that sees this as a bit silly? Im not quite sure how this should be implemented, but tapped up players should refuse (to an extent) to sign contract extensions, should perhaps play to a lower level, and the clubs that own these players should recognise this and lower their asking prices.
Obviously subtlety is key here, as tranmere rovers are not going to able to tap up a premiership player, but for top 4 prem clubs it should be a powerful tool (what transfers havent involved tapping up for these clubs in recent years?).

Thanks if you bothered reading all this (it was a bit long) and any and all comments would be appreciated

stevie_G_32201
04-07-2007, 09:44
Originally posted by Ched:
I posted this as a new topic before noticing this wishlist thing, oops.

Sorry if this has already been mentioned (i've had a search and havent found anything).

A feature that would be possible (perhaps even easy) to implement for FM 2008 would be the ability to issue an ultimatum if the board accept a bid over the managers head.

I for one have had several cases were i've been the chelsea manager, financially comfortable (>£500m in the bank + no loans) and have had a bid in the region of £50m accepted for an important first team player. The board have given in to some of my other tantrums and resultant ultimatums, so i was wondering if it would be possible (or if people think it would be a good idea...) to include an option where you can state that if the board sell this player, you will leave.

On another board related issue, another suggestion for FM2008 is to be able to ask the board for a specific increase in transfer budget, for an exceptional player, rather than the generic "i want more money" that currently exists. For example, a board may be more inclined to agree if you can state "i want this player - for £xm, he is better than what we currently have and my scouts have shown that he would want to play for us - can i have this much money to go and get him" Just a thought as i've had a couple of occasions were ive been £2-3m away from affording a truly world class player.

Final suggestion, this one regards free transfers. Tapping up players on the current incarnation of FM only seems to work to a certain extent, i feel it would be more realistic if you could tap up a player so that he rejects the contract offer from his current club, or his stated desires to leave actually affect his performance and make a club lower their asking price. Too many times in FM2007 i've stated interest in a player, he's said he wants to leave, the other club have said no, he's said he's unhappy, and life has gone on, with the other club still asking an extorionate fee and 12 months later the player forgets all this and signs a new contract. Am i the only person that sees this as a bit silly? Im not quite sure how this should be implemented, but tapped up players should refuse (to an extent) to sign contract extensions, should perhaps play to a lower level, and the clubs that own these players should recognise this and lower their asking prices.
Obviously subtlety is key here, as tranmere rovers are not going to able to tap up a premiership player, but for top 4 prem clubs it should be a powerful tool (what transfers havent involved tapping up for these clubs in recent years?).

Thanks if you bothered reading all this (it was a bit long) and any and all comments would be appreciated

ive noticed this as well and funny enough i was just about to post this about the suposedly "unhappy" players signing new contracts when they want a move to a bigger club. i agree with all of your sugestions! si make it happen!

hampshire2012
04-07-2007, 09:48
Originally posted by prince_capri:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wienerschnitzel:
Oh, forgot you can't use the BBcodes here. Here's the link for all you lazy peole out there. http://i12.tinypic.com/6h8e3qt.jpg

Anyone who likes this idea?

Are the things that's posted here read by SI or sent to them in some way? I mean, is there acctually a chance that these things can be included in the upcoming game?

I quite like this idea! Marking down TM, throw-ins, etc ect through position can sometimes be much better way of going about than using actual playes. http://community.sigames.com/customicons/icon14.gif </div></BLOCKQUOTE>

definetly a good idea imo

Tevez32
05-07-2007, 01:34
Basically, I think that transfers are probably the biggest or most enjoyable feature in Football Manager to date. Well, it is for me a crucial part of the game. At the moment the method of transfer are satisfactory, the varied options such as 'first option', 'player exchange' and the usual method of loaning and buying out right are excellent, but I would like to see a more in-depth analysis into how transfers occur and there impact on the game.

Take today's transfer with Fernando Torres, the club called a press conference and paraded the player, this was also seen with Michael Owen's signing with Newcastle. I think it would be great to see some kind of press conference for big signings for a club, asking questions on the role of the player and questioning the player on his views. This would add a new realism to the game, as well as seeing fans response to the signing.

I also think that it would be a good addition to be able to conduct your own medicals, or, see results for the medical and either cancel the transfer or more likely, to set targets for players who do not perform at a good enough standard, again this would give you a more hands on approach to the transfer system.

Another feature which I believe would be beneficial would be that during transfer periods, recurring board meetings could be arranged to outline potential signings. I think this could help to see ambition in the club, and if more money was needed for a high profile signing, this could be the place to request it. It would also be good to see if once players had been shortlisted, your chairman would comeback to you with responses from other club chairmans on their availability, this would prevent endless bidding.

I also think that the agent influence could make the game more realistic. I am aware of the rare occasion at which an agent presents you with a video, but I think there is more room for agents in the game. Giving the agents identificati
on and stats could increase the realism and open new doors for the game. Clubs could form links with agents and ask agents for recommended signings, players could also change agents which would have an affect on there future at the present club.

*You may have already read this, but my thread was closed.*

Any ideas?

Toon07
05-07-2007, 17:39
I think that there should definately be an option to vent at the national team manager, or demand an explanation as to why your top goalscorer has torn a calf muscle in the 75th minute after you told them to take him off after 45...or why he comes back jaded.

I also think that top players could ask to be left out of certain fixtures like they do in real life e.g. Kaka and Ronaldinho in Copa America or Totti and Nesta from pointless internationals, if they have had a long season or are gettin on a bit, or even if they live so far away from where their team is based.

AviCrash
05-07-2007, 20:01
I would like the option of creating a reminder by selecting exactly when I would be reminded.

Example: Due to not being able to sign certain U18 players, I would like to be able to create a reminder when player turn 18.

AviCrash
05-07-2007, 20:31
1.an important feature IMO is the ability (during a match) to select: when going into detailed tactics automatically,

Example: to have an option that during a game, the game will automatically go into detail tactics on 60th or 75th minute (or at least 1st chance after those times), of course times can be chosen, doesn't have to be 60th or 75th minute.

2.The option that will automatically go into detailed tactics if teams go down 2-0 behind.

IMO, just as when a player is injured or sent off, going 2-0 is also a need for definite change of tactics, or at least an option that you can choose if you like.


3.As manager: The option to select favored personal. I think that if I'm someone else's favored personal, I should be able to select him as my favored personal.

4.Also think that negotiating manager contracts isn't really important. I mean, at least not the salary. I don't believe that adding an: buy apartment, car etc. is relevant to the game, at least IMO.
The only thing IMO that is in need of negotiation is: Transfer and Wages fees that are already available and of course contract length.
I also think that an option to put in is: Manager option to accept contract only if a certain player or personal is added to squad, lets say I'm Real Madrid and I choose only to sign a new contract pending a huge star comes the next season, a huge star or player that obviously I select.

AviCrash
05-07-2007, 21:54
Just an Idea,

Never Take Free Kick option:
Just like having certain players take free kicks and penalty, to choose a player that no matter what will never take a FK, PK or a corner.

mfarrelly1
06-07-2007, 01:17
hey
just a suggestion, you could get offers to be nottingham forest under 18 manager as a start and then try and work your way up through the ranks and get offers for say preston reserves or foresr reserves maybe. finally on to proper management but you will have experience and a good managerial start.
i think this would be good, but possible to do?
any comments on this would be appreciated

Sam00000000000001
06-07-2007, 02:08
Originally posted by Tevez32:
Basically, I think that transfers are probably the biggest or most enjoyable feature in Football Manager to date. Well, it is for me a crucial part of the game. At the moment the method of transfer are satisfactory, the varied options such as 'first option', 'player exchange' and the usual method of loaning and buying out right are excellent, but I would like to see a more in-depth analysis into how transfers occur and there impact on the game.

Take today's transfer with Fernando Torres, the club called a press conference and paraded the player, this was also seen with Michael Owen's signing with Newcastle. I think it would be great to see some kind of press conference for big signings for a club, asking questions on the role of the player and questioning the player on his views. This would add a new realism to the game, as well as seeing fans response to the signing.

I also think that it would be a good addition to be able to conduct your own medicals, or, see results for the medical and either cancel the transfer or more likely, to set targets for players who do not perform at a good enough standard, again this would give you a more hands on approach to the transfer system.

Another feature which I believe would be beneficial would be that during transfer periods, recurring board meetings could be arranged to outline potential signings. I think this could help to see ambition in the club, and if more money was needed for a high profile signing, this could be the place to request it. It would also be good to see if once players had been shortlisted, your chairman would comeback to you with responses from other club chairmans on their availability, this would prevent endless bidding.

I also think that the agent influence could make the game more realistic. I am aware of the rare occasion at which an agent presents you with a video, but I think there is more room for agents in the game. Giving the agents identificati
on and stats could increase the realism and open new doors for the game. Clubs could form links with agents and ask agents for recommended signings, players could also change agents which would have an affect on there future at the present club.

*You may have already read this, but my thread was closed.*

Any ideas?

I have to say that i like all of the these ideas and would definately add realism to the game

Wilson123
06-07-2007, 04:37
I would just like to see the player valuations sorted out.

At present I click on a player and see their value to be labelled as £9,000,000 however unless the player is transfer listed it is highly unlikely that should I table a bid of £9 mill that I would get the player.

Take the Reo-coker deal; West Ham clearly didnt value the lad at £2 million and Villa had to pay 4x as much. And torres, Atletico clearly didnt value Torres at £20 million only to reject bids of £20 million unless they were like £35 million.

I just find it tedious that the current player valuation system provides nothing in the way of information - I can look at a player valued at £3m and unless I pay over the odds I dont get a chance. When I go to sell my players I dont value them at £20m and then reject £20m bids

dr-nix
06-07-2007, 05:41
* Staff, i don't know how it's done in the rest of the world but in Sweden our coaches are often the guys who get to decide how the fitness training and so on gets done. So if i hire a really good coach in the game i actually want to reap the benefits of that. The sum it up, i want to be able to ask the coaches to recomend me a training-program. If the coach is bad you might not get a good program but it's pretty realistic in my eyes.

Yes Managers usually do have the last word when it comes to training but the staff (other than the Ass Man) also have alot of input on the matter (atleast in Sweden).

dr-nix
06-07-2007, 05:50
...To sum it up...


Another thing i would like fixed as it's very annoying, is the shameful bids other clubs keep making on my players.

So lets say i've got a young player (whom i bought myself or i've gotten via my youth system), the players does well in my club and other clubs make transferbids. I laugh at the amount they are offering as i usually want much more for my players (i don't give my players away for free you know). Anyways i tell the club (s) the amount i want, they back off. Then later (usually when the next transferwindow opens) the same club(s) comes with the same ****** offers like they totally forgot what i told them the last time they came to me with that crap.

Seriously i know you can set it so you automaticly say no to those kinds of offers but i shouldn't have to, Arsenal or whomever should remember that i want atleast £20m for my striker and not a penny less...

dr-nix
06-07-2007, 05:58
Oh yeah i found an easy solution, it's not the perfect one (wich would probably involve screwing with the AI-code). Instead of only beeing able to set "Accept all offers of xx or more but reject lower" you should be able to set it to something like this: "Accept all offers of xx or more and renegotiate lower (to asking price)"

moza2k7
06-07-2007, 08:55
i think the idea about the option to start as a clubs under 18 manager or reserve team manager would be a great idea! that would be very realistic and a great way to work your way up to better jobs!

dufftownallan
07-07-2007, 07:10
im really sorry if this has been mentioned before but i just wanted to get the idea across.

was playing the otehr night when i was ****ing about with the mouse cursor over the game that was playing, then i wondered if you could implement a way of "shouting instructions" by clicking and dragging players.

i.e, clicking and dragging the striker towards the goal (whcih obviously wouldnt move him during the course of his game) would be the equivalent of you shouting "get forward", same if you clicked over a defender and dragged the mouse cursor towards the goal youre defending, "stay back"

maybe dragging down could be "concentrate", up might be something else.

its just a quicker and more conveniant way of tweaking tactics i suppose.

LFC Lloydy
07-07-2007, 07:25
Originally posted by dufftownallan:
im really sorry if this has been mentioned before but i just wanted to get the idea across.

was playing the otehr night when i was ****ing about with the mouse cursor over the game that was playing, then i wondered if you could implement a way of "shouting instructions" by clicking and dragging players.

i.e, clicking and dragging the striker towards the goal (whcih obviously wouldnt move him during the course of his game) would be the equivalent of you shouting "get forward", same if you clicked over a defender and dragged the mouse cursor towards the goal youre defending, "stay back"

maybe dragging down could be "concentrate", up might be something else.

its just a quicker and more conveniant way of tweaking tactics i suppose.

With the way the match engine currently works it wouldn't be possible to give instant commands without the match having to stop and recalculate.

The way you suggested doesn't seem to be a very good way either IMO.

Liquid Tension
08-07-2007, 02:24
The ability to add TWO arrows to players on the tactics screen so I can get my DM to move left and right, or my wingbacks forwards and back.. or wingers with farrows before cutting inside when the approach the box etc.

prince_capri
08-07-2007, 02:27
Originally posted by Liquid Tension:
The ability to add TWO arrows to players on the tactics screen so I can get my DM to move left and right, or my wingbacks forwards and back.. or wingers with farrows before cutting inside when the approach the box etc.

I think I would like to go one better on this and say to add enough arrows to a player in order to describe his personal playing space.

kj89
08-07-2007, 04:04
I would like better interativity, player not interested? Well tell him where you want to take the club and can only achieve this with him there, board not wanting to expand wage budget? Explain to them that this one player who wants over the odds wages could just propel the team to the title.

aq_extreme
08-07-2007, 10:48
Sorry if this has already been posted

i want to suggest that we can "steal" transfers like chelsea did to man u when they signed Obi Mikel...or like ac milan almost did to inter milan when they signed david suazo.....

andysharkey21
08-07-2007, 10:54
dont know if this has been posted yet as i cant be bothered to read through 24 pages!

i think you should be able to cancel a future transfer. this would be particularly useful if you have taken over form a previous manager who has agreed to sign a player you dont want or you agree to sign some one but realise it doesnt make financial sense and want to get some one else insted. or you may just want to cheat and arrange a transfer for the end of the season for some one whos contract will expire then cancel and get them for free before any one has chance to offer a deal!

prince_capri
08-07-2007, 10:58
Originally posted by andysharkey21:
it doesnt make financial sense and want to get some one else insted. or you may just want to cheat and arrange a transfer for the end of the season for some one whos contract will expire then cancel and get them for free before any one has chance to offer a deal!

This is just plain wrong. That is what management is all about, making the choices and sticking by them.
I could decided to sign 50 on-free players, and as soon as the date approaches, cancel 49 of the transfers. This would mean that those players have not got any options left.

Highly unrealistic. Sorry. http://community.sigames.com/customicons/icon13.gif

aq_extreme
08-07-2007, 11:07
you can't cancel future transfer as it was already on an agreement before, if you think again it will be so unfair for the player even though it is a game... http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

happywill84
08-07-2007, 11:09
Originally posted by prince_capri:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by andysharkey21:
it doesnt make financial sense and want to get some one else insted. or you may just want to cheat and arrange a transfer for the end of the season for some one whos contract will expire then cancel and get them for free before any one has chance to offer a deal!

This is just plain wrong. That is what management is all about, making the choices and sticking by them.
I could decided to sign 50 on-free players, and as soon as the date approaches, cancel 49 of the transfers. This would mean that those players have not got any options left.

Highly unrealistic. Sorry. http://community.sigames.com/customicons/icon13.gif </div></BLOCKQUOTE>

An agreed transfer is a legally binding contract. In real life, unless it contained a clause specifying that it could be cancelled with no compensation due, then you would have to pay the other club compensation for breach of contract. Therefore, shouldn't be possible in FM.

Markmilan
09-07-2007, 07:13
For FM08 I'd like to see more media comments, maybe press conference - especially before & after champions league matches & internationals.

It's always good to have loads of media comments to respond to.

Also friendlies before major international tournaments.

nk86
09-07-2007, 10:47
i'm sure this has been said before but i'd like to add my support for it: managers should be able to pick their favoured players and teams DURING a career...

maybe when picking your favourite teams, you could be given a choice from all the teams you have managed, rather than just any team, as that would lead to strange and unrealistic situations.

or when picking your favourite players, you could be given a choice of players you have praised in the media, or players who have praised you... again this would be more realistic than being able to pick some random venezuelan second division player as one of your favoured ones... if the game could find a way of monitoring the players and teams you have a rapport with, and give you the choice of listing them as your favourite ones, i think that would be quality...

i'm not sure how easy that would be for the makers... it's just an idea

AETOS
09-07-2007, 19:44
You should be able to put pictures,while playing the game.Without any 3rd programms.

For example:When you going on a players profile there should be an option to put a picture for the player (normal,small,backround)just like starting a game and putting a picture of yours as a manager.
Same goes for the Logos and Kits.
When you watch a clubs information there should be an option to put or change the Logos/kits while playing.

When you build a new stadium,there should be a list of pictures how the stadium will look like.
And when playing at home in the new stadium there should be the picture in the background.

More options for team talks:
Im am proud of you (after winning imp.matches)
we are the champions not them (for defending the cup or championship)

Match engine:Instead of sompreros,use of full body players (like in the FMC 2.0 graphic update)
or 3d engine http://community.sigames.com/groupee_common/emoticons/icon_rolleyes.gif

When winning a cup or the championship there should be a fireworks background (mentioned before)

tomdubs
10-07-2007, 03:34
you should be able to negotiate deals with feeder clubs and choose your own rather than the board choosing them

micheal100
10-07-2007, 12:07
Sorry if this has been posted before, but what about the ability to explain to players why the have been subbed?

Just had my new record signing throw the toys out of the pram because I brought him off to give his understudy a 20 minute run!!

dr-nix
11-07-2007, 06:13
A new staffingpost, i'm not sure about what to call it but Youth Manager or something should do. Basicly what he does is handle the youthteam. Here in sweden it's not uncommon to get lowerleague managers to sign on to handle the youthteams (when the team seriously wants to invest into the youthside of their club).

BobbyB123
11-07-2007, 07:06
The one thing that really annoys me is the lack of a proper coach report facility. The scout system , which has a couple of problems , is all the same an excellant system. The coach report system is rubbish.

And another thing about lower league clubs. When you get a triallist in you should get a scout like report from your coaches aswell.

aq_extreme
11-07-2007, 08:49
j-league please......
i love to play j-league when it was still CM....

F94
11-07-2007, 10:15
If I have 250k in my bank in May and I know that I will have enough to buy a 5mil player in July then I'd like to be able to make bids which would only go through if enough mony is produced by a certain date and i don't have to wait until the new season and the new fund is in.

dzstone
11-07-2007, 16:32
apologies if these have been said, but i don't have time to super-scan 25 pages!
I would really like to see more interaction options with players than just the media praise and game talks. In particular the option to talk in more detail to the captain (as would happen in real life). More detail in tactics, especially for set pieces, would also be good.

Berrern
12-07-2007, 00:12
Something I've always been missing in the CM/FM series, is a club shortlist.

You could then stick clubs of your choice onto this shortlist, and get all related news about the listed clubs.

Cyril Washbrook
12-07-2007, 00:55
Something that I probably suggested in the past is the idea of having press conferences after certain matches, certainly the ones that are shown on TV. I know that often in your inbox you get a question saying that [x] has been in good form, so what do you think - followed by five options saying roughly that he's the first name on the team sheet, that you hope he can maintain his performance etc.

But that's fairly uninteractive - it'd be nice to have the option of having genuine press conferences where the press can ask about specific players' form, your thoughts about challenging for the title, your recent run of form, unhappy players etc., instead of having various questions placed into your inbox at seemingly random times.

micheal100
12-07-2007, 05:54
What would everyone think of some in-game advice from the ass man?

Maybe something along the lines of "their number 9 is dictating play, maybe put a man-marker on him?" or something like that..

Nothing overly detailed, and nothing that pops up every 30 seconds, maybe just once or twice a match?

ucdawg12
12-07-2007, 08:08
1) allow league reps to change, they should change slowly but they still should change over time
2) allow for maximum staff allowed to grow, it is frustrating getting stuck with a small number of coaches and scouts because my reputation was low when the game started
3) i have had a problem with a max, low number of feeders, not sure if thats long term or not but i quit so i wont know
4) make tactics easier to understand and fix\tinker with
5) a trophy room

kj89
12-07-2007, 08:11
Maybe at half-time, and there are throw-ins, corners etc and then a full time report to save till next time.

The Wet Jigsaw!
12-07-2007, 08:30
Injury relapses. How annoying would it be for your star striker to be overcoming cruciate knee ligaments for him to break down in training again. Annoying but realistic.

13-07-2007, 00:40
1. An expanded league system for all available leagues (especially german league, hope they can include the 3.bundesliga due on 08/09 season).

2. When we choose to resign from our post, we can pick a reason behind our resignation (taking a break, clash with chairman/b.o.d, requires fresh challenge, chairman selling/signing player without consent. etc)

3. When chairman try to sign/sell a player without our consent, we can issue a press statement to assure/remind/deter the chairman not to interfere in the team affair in an attempt to block the transfer.

4. We can solve personal problems between players who have poor relationship with each other.

rashidi1
13-07-2007, 01:12
My word this is a long thread...no summary? Hmm would have been nice

jtgarton
13-07-2007, 02:26
we need more in game advise!!! at the moment it's just too hard for the average gamer.

Michael F
13-07-2007, 07:39
FM 2008 Wishlist Summary

All suggestions post FM2007 release (October 2006 - current) in no particular order.

Decent Suggestions
<UL TYPE=SQUARE>
<LI>More detailed team talks
<LI>Training - Specific reccommendations to each player
<LI>More Player Interaction
<LI>Staff Interaction
<LI>Improved board interacton
<LI>Improved international management
<LI>Manager Clauses (release clause etc)
<LI>More player release clauses
<LI>More Staff movements when managers change
<LI>Fans interaction
<LI>More input from assitant manager/coaches
<LI>Better regens
<LI>More media on big tournaments (world cup etc)
<LI>Choice to chose more than 1 fav club on start-up
<LI>Choice to choose what languages you speak on start-up
<LI>Better use of scouts
<LI>In game phyio report
<LI>In game assistant manager report
<LI>Winning leagues/trophys at smaller clubs has more meaning
<LI>Ability to ask for extra funds to buy a player if you dont have enough
<LI>More commentary
<LI>More media in general
<LI>More team talk options
<LI>Ability to reject all enquiries automatically
<LI>Yellow cards for time-wasting
<LI>More realistic financial model so clubs dont get to £2b then go to -£2b
<LI>Board hiring/firing DOF over your head
<LI>Squad numbers for international competitions
<LI>Testimonials
<LI>Trophy Room (mixed reactions)
<LI>Map so you can see where the club plays (mixed reactions)
<LI>Anything that Dave C suggests
[/list]

Crap Suggestions
<UL TYPE=SQUARE>
<LI>Being the chairman
<LI>Manager being able to spend wages
<LI>Making players get banned for drugs
<LI>Players getting arrested
<LI>Players dying
<LI>Players/Managers personal lives in game
<LI>Difficulty settings (too arcade like)
<LI>3D Match Engine (more work needed on current engine)
<LI>Manager has options to change kits
{*}Manager has opton to set ticket prices, hot dog prices, beer prices etc
<LI>Manager has option to choose sponsors
<LI>Manager has option to do anything else the chairman does
<LI>Streakers, naked dancers, cheerleaders etc
<LI>Players fighting
<LI>Pitch invasions
<LI>fans fighting
<LI>fans racist chanting
<LI>fans throwing things on pitch
[/list]

Thats upto page 15 so far, these are just the main ideas, alot of the suggestions are repeated.

woggle007
13-07-2007, 12:10
The tactics screen has always frustrated me in that it is universal. How about having an offensive and defensive screen so that you can be a bit more specific. Or at least some options for forwards to stay up front. Most choices seem to be about players going forward, but we need some options for when we are defending. I quite like the idea of managers being able to become offensive or defensive gurus.

Also, I list players as unavailable for transfer or loan, but clubs keep making apporaches. What's the point of the option if the game takes no notice?

How about a "Save of the Season" as well as goal of the season?

Just what does the director of football do at a club? Could this be made more of a feature?

I know it's been said but I would definitely like to either be able to tell a player why they have been subbed or the game to at least realise that when winning 3-0 with 5 minutes to go subbing a player is not the end of the world. (Or do I just have really temperemental players?!)

Pre-match talks could be enhanced to show attitude - ie Attack from the start, be cautious, don't lose an early goal, be patient, don't let them dwell on the ball etc. I know tactics can do this, but this could be used for the first 5-10 minutes and reduce the number of in-game clicks!

Training - or at least the feedback on training. Everyone says ignore the red and green arrows - so why have them? And why have them fluctuate so much? I have a central defender out injured with a foot injury, but apparently during his time off training he loses his ability to mark or head the ball! I would prefer more detailed feedback which tells me whether training is working rather than waiting for a season to discover it has been a waste of time. What's the point in 5* coaches if they can't tell you the impact they are having.

It's still a great game, even with all these minor requests....

13-07-2007, 12:34
Id like to see drag and drop substitutions, without having to pause the game etc.

the ability to just drag a sub over a player, or vise-versa, and then the substitution happens when the ball next goes out of play.

kakaacmilan-italy
14-07-2007, 11:15
the same fixtures as in real life

kakaacmilan-italy
14-07-2007, 12:01
I have got a brilliant one:

You can start the game as unemployed but as well as being offered positions as manager straight away, the manager could ask you to be reserve team manager say with Fulham then if Sanchez gets sacked you apply etc

james_banyard
15-07-2007, 02:11
I don't know if these have been mentioned earlier on, I read a few pages but couldn't manage 25.

- Training camps: This could be done like requesting a feeder club. You could request whether you want to go on a superior facilities one, a team bonding one, acclimatising to foreign weather one, and then the board get back to you with some options and prices and you get to choose.

- Re-arranged fixtures: In real life when a game gets cancelled the two teams involved get to choose when the rearranged game should be played (certainly at Conference level they do as I work in the club offices!) If you have a game cancelled to international call-ups, you could get given maybe 3 or 4 potential dates for the game to be re-played on, therefore you dont get 4 games in a week just before your Champions League Semi-Final match, leaving all your players either knackered or injured and getting slaughtered in that match (ok this one may be more sour grapes, but it would still be nice to implement).

- Under 16 teams: In real life you wouldn't get a 14 year old playing for the under 18's, so maybe having an extra age group, where you can only offer youth contracts and then have to choose how many you feel you can promote into senior contracts. Would also be nice for those like me who love to bring through youngsters and see them progress.

Random Monkey
16-07-2007, 05:10
A few minor suggestions, not vital but would make things more realistic.

Players have medicals, then your Fitness Coach/Ass Man would give you a report and/or view on his fitness, injury pronenes etc.

When a player signs, when there should be some sort of media involvement, maybe a question to the manager asking why you bought him etc. I think a player stating his detemination or hoping to learn from player are examples of this but there could be more options, like they were swayed by the manager or other player giving advice.

Some more "clauses" in the contracts. I.e some players have a clause that if a top 4 club (maybe hard to implement this) comes in, he is allowed to talk to the club.

I think the Friendly tour option should include you taking a certian squad, similar to the international squad being named.

Setting player targets for the season is something i like the idea of. I.e At the start of the season tell "Striker A" you like x amount of goals for the season. Maybe a reward in the conract or just a target so you could rate his seasonal performance.

Being able to visit or read some sort of Fan Club reaction or something, to give a different sides of things that the media would say.

kj89
16-07-2007, 05:13
Players have medicals, then your Fitness Coach/Ass Man would give you a report and/or view on his fitness, injury pronenes etc.

When a player signs, when there should be some sort of media involvement, maybe a question to the manager asking why you bought him etc. I think a player stating his detemination or hoping to learn from player are examples of this but there could be more options, like they were swayed by the manager or other player giving advice.

Some more "clauses" in the contracts. I.e some players have a clause that if a top 4 club (maybe hard to implement this) comes in, he is allowed to talk to the club.

I think the Friendly tour option should include you taking a certian squad, similar to the international squad being named.

Setting player targets for the season is something i like the idea of. I.e At the start of the season tell "Striker A" you like x amount of goals for the season. Maybe a reward in the conract or just a target so you could rate his seasonal performance.

Great ideas mate, maybe you should e-mail them to SI?

Marc55
16-07-2007, 05:42
We can manage England but what about the England Select team for llamas? I'd love to be offered the job.

Also what about a patch for those of us who like to manage lower league teams? The patch could have the league pyramid go beyond Conference North/South.

mmitch19
16-07-2007, 11:57
Here's a little one for the graphical interface.

On the training progress screen, if you select a group like "attacking" there is no option to pick which line is on top. So if two or more values all have the same value you can never see one of them.

We need to be able to click on an attribute and that line comes to the foreground (perhaps in bold too).

georginho_juventusygr
16-07-2007, 12:49
Maybe this was posted, but go anyway.

My friend asked me to tell SI that he needed nicknames.

Examples are as follows.

If Del Piero scores,

"DEL PIERO SCORES FOR JUVENTUS!"

If Del Piero makes a great performance,

"WHAT A PERFORMANCE FROM THE JUVENTUS CAPTAIN, ALESSANDRO DEL PIERO!"

If Del Piero scores his 250th goal in his career,

"HERE IT IS! DEL PIERO SCORES HIS 250TH GOAL IN HIS CAREER! A LEGENDARY STRIKER! OH ... WHAT A DAY! A VERY GOOD DAY FOR IL PINTURICCHIO!"

See the difference? Yes, the name. My friend thinks that we have nicknames showing up only in some historical situation.

Hope this is a good idea.

FORZA SI! http://community.sigames.com/groupee_common/emoticons/icon_cool.gif

Phillyb86
16-07-2007, 13:51
to be able to choose what season to start in.

eg. fm 07 is the 06/07 season, well if u get updates for real life club signings for summer 07 then maybe start the game for the 07/08 season instead of 06/07 season.

don't know how this could be implemented though

Viles
17-07-2007, 07:08
Right an idea which will should help making tactics easier, variations. They already exist you say, well you can create new tactics and swap between them easilly so I guess they are. However if you want to tweak the tactic its very frustrating. If you want to make changes to all your variations (like corner routine) you have to do it to each an every tactic (I have about 4 versions of my tactic for different situations) plus theres the frustration of the stupid way the game saves files and after my work I've found out it didn't save it properly and I can't access it quickly. You end up having loads of tactis in your folder e.g 4-4-2 (Cork City Mar 2010), 4-4-2 (Cork City Jul 2010) ect.

So to solve this I would like to see proper variations added. So you would create your base tactic then 'create variation' and the settings you put on the variation would overide the ones on the base tactic. Tweak the base tactic to make changes to all the tactics and tweak the variation to change one tactic. The variations would be under a drop down list to save space. Also the save button should work like saving a game, Save to overwrite and Save as to create a new file.

Another idea I've been thinking about is player specific instructions. Player specific instructions would just basically overide the current player instructions so you can get the best out of different players. It would be useful when you make changes to your team and your player instructions automatically adjust to that player.

For example you replace Carrick for Gerrard. As an example Carrick has only 12 for long shots so you don't want him to shoot from long range, you'd rather have him pick out a pass, so you have his long shots on rarely. However when Gerrard comes on he has 18 long shots, you want to take advantage of that ability by setting it to often. You dont want to do this everytime Gerrard comes on for Carrick. So you would set a player specific instruction on Gerrard to have long shots on often. So now whenever Gerrard comes on he has his long shots set to often automatically. This would also be useful for when you bringing on a fast striker for a tall one.

Also a shortcut for getting to the detailed tactical screen during matches would be nice (would really help laptop users!).

Arsenal71
17-07-2007, 07:42
Adaptation of the Future Transfer ins/out sceen or a new "list" of current negotiations of player contracts and transfer fees.

Ok at present we have the scenario where we initally bid for players, offer contracts and then either sign them or delay them. The only way we know who we are signing is via the FT in screen, correct. What this fails to list is the contract offer etc.

Now what im proposing is that the system stays the same with a minor tweek.

Its quite simple, i would like an extra comparison screen or an ammendment to the existing future transfers in/out screen. I would like a list of all the contracts and transfers values being offered to players/clubs so that i can compare them prior to making a decision on who to sign. The reason being i may find someone better than player no 1 whom i have offered a contract to so therefore do not want to pursue player no 1 and go with player no 2.

An example would be say i need a right winger, ive scouted 5 players and now im placing my offer on the table to the clubs. They accept the offers so now im at negotiation stage with the players. i offer contracts out to them all and now i want to deliberate ove who to actually sign. There is no way of doing this at present apart from making a note on paper what you have offered to whom, its a lot to write dow including the bonuses etc.

With the extra info on the future transfers in/out i can compare easily with a drop down or filter menus as with the contract screen on team player screen. On the screen the filters would be all items listed at contract negoitiation eg appearence bonues etc, basic wage, signing on fee etc and also including the transfer breakdown eg initial fee, fee over months, and int appearences etc.

I just feel that this would add a nice touch and be a very useful tool to help the user tying it altogether.

Feel free to add.

bennorton
17-07-2007, 07:58
Originally posted by Phillyb86:
to be able to choose what season to start in.

eg. fm 07 is the 06/07 season, well if u get updates for real life club signings for summer 07 then maybe start the game for the 07/08 season instead of 06/07 season.

don't know how this could be implemented though

In Sweden i got the choice to choose between starting in the 2006 or 2007 seasons, think its the same for the rest of the scandinavian countries too, where they dont play over the winter

Tomunco
17-07-2007, 09:38
I really think there should be an option to help choose sponsors and what the kit looks like. Or at least have the kit changed every so often and get given pics of the new kits.

Also I think

Optional Press conferences with three or four questions would be good every so often. Instead of just the odd question about a match or transfer target from the media.

Maybe a magazine that comes out every month giving an overview of transfers and news in addition to interviews with players and managers. These magazines could be stored in a sort of in-game cabinet if you ever wanted to look through events of past years at a glance.

The manager should have some control over the stadium (the type of pitch, shape of stands etc.) and as your reputation grows the board listen more to your ideas on stadium development.

Transfer negotiations could be more in depth so that you are given plenty of info as to why a bid was rejected or why a clb is unwilling to sell a player. I know this is sort of already in the game but sometimes I feel frustrated when a bid is rejected and there is no given reason. Transfer dealing is certainly an area that could be worked on anyhow. Perhaps an option to get one player on a loan deal with another going in the other direction. Or the ability to loan a player for more than just one season without tabling a new bid. Think Rui Fonte, Radek Cerny etc.

I also agree with what someone put further up as well about putting in your own picture on your manager page, I think that would really personalise the game and make you feel more like it is yourself managing the team.

Expaning on the feature in 07 where you get to put your previous status (Professional footballer etc.) I think you should be able to choose exactly which clubs you played for and how well you did there.

Just ideas. I know some of them have flaws

Flek
18-07-2007, 02:32
Suggestions:
[LIST]
<LI>TRAINING:More Coach classes. In real life there aren't just the calsses present in FM, there are coaches who deal specifically with each area: there are coaches who deal only with the technical aspects in game and do a personalized work with every player. ex Ryan Babel is one of the players that as his own Technical Trainner. A small amout of coaches (3 or 4) should be able to deal with a 24 players squad. Reports about who trained best who is more fit to play the next game, who deserve to play and that kind of stuff.


<LI>TRANSFERS. Ability to talk with players before talking with the club. Better real-time interaction when negotiating. Clubs will answer how much he wants for the player rather then just rejecting. Only in special cases teams should say that the player won't leave for any price!
<LI>FINANCES. They are very unrealistic! Clubs with a negatice money should open bankrupcy or ask the bank for some money, or otherwise players start complaining to the media about unpaid wages.

<LI>TACTIAL. End with sliders. Make it more intuitive. Like in real life coach draws in a board what will the formation be and tells every one what to do. Maybe reintroduce the old with the ball and without the ball board! Mentality shouldn't be mixed with the position the player is.

<LI>PLAYER AGENTS: Add this feature. Agents don't need to be the same as real life just get some fake ones. Agents will always suggest players to the clubs they work more with.

<LI>PLAYERS PASSES BEING HOLD BY ECONOMICAL GROUPS. Add this please. Lots of clubs in Europe like Fc Porto, West Ham, work with this groups so that they can get better player without paying that much!

<LI>MANAGERS. In Real Life every Manager as his own staff. Like as Ass Man he always works with that when he leaves the club they will leave too.

<LI>SQUAD MANAGEMENT. Introduce a Talk in the beggining of the official season whre manager can say to the players what he wants for them in this season. Like Mourinho is telling Drogba he wants more goals! And Alex with Ronaldo. Player could be dismissed from the squad like in the Real Life. Barcelona said Giuly to seek his agent and find a new club. So he can is still in contract with the club but he won't train with the club he will be appart from the team but he is linked with the club and it isn't us who need to find a new club is the AGENT!
<LI>PLAYER VALUE. Values more real. Why a youngster with no future in Real Madrid is 1M when no one will accept him on free.

Flek
18-07-2007, 02:36
<LI>AFFILIATES. Suggest to the board one and what kind of affiliate you want!

<LI>BOARD. The board should be more active. MAnager should say I want a Central Defender and the board say we have this 5 players who do you want. Sometimes the manager doesn't have an affordable target and he needs suggstions. Board could run the negotiations, like in real life.

Cobblers1
18-07-2007, 03:14
[LIST]I would like to see lapavona's at the end of a cup final or play off.

[LIST]I would also like to see 2D presentations if possible for a cup win

[LIST]I would like to see pitch invasions

[LIST]I think punch ups on the pitch which could lead to the tunnel

gigiipse
18-07-2007, 03:19
Although it was talked about in other topics (hope not in this one): I'd like to see a balance of the money I make as a manager and perhaps to introduce wage for international managers. A simple sum of wage income, the bonuses I get in case the manager get bonuses from winning competitions or something.

And second the remove of age limitation for managers.

MightyShakhtar
18-07-2007, 03:29
Certain Western Europeans being lured by massive offers from Eastern clubs, such as the recent transfers of Lucarelli,Tekke,Caner,Pelizzoli etc

18-07-2007, 08:03
Well, over at TheDugout Community, there is a large/vast list of ideas by its members, Thought I would bring it to the attention of the SI GAMES, crew, just incase they missed it. It can be found here

http://www.thedugout.tv/community/showthread.php?t=30377

Everton\'s Next Manager
18-07-2007, 09:15
I think a good feature for fm 2008 would be more realistic player lifes for example: Wayne Rooney was drunk and trashed the hotel u were staying at and your options could be :
Fine Him 1 weeks Wages
Let him off with a warning
Ban him from the next away game
or something like that. This would make the game more realistic because not all players are perfect.

Footy King
18-07-2007, 12:52
It would be good if we had a 3D vision of the Trophy celebrations on the pitch and you should be able to decide your club's jerseys

santa19
18-07-2007, 13:01
i reckon because of such popularity in chairman's wanting to build new stadiums, there should be a new stadium window in which looks like the tactics window which you can alter and play around with your squad and tactics but instead should show like a 2D view of your current stadium with maybe 3D versions of new stands available within your budget and within the aloud building permission or w/e. Sure this might not be what the manager is appionted for or what the manager's job is but still in real life isnt the manager consulted about the stadium and plans shown to him? surely this would make the game more realistic and enjoyable for all.

orion318
18-07-2007, 13:06
Long thread not sure if this as been mentioned:

Being able to custom build your own leagues with the editor.

By this i mean from scratch with your own set of rules and not over another leagues layout.

After a lot of regular games many of us end up editing custom leagues to have fun before the new version comes out. being able to build custom leagues would be fab.

18-07-2007, 13:14
I think the changing of strips after a couple of seasons would be a good idea. Perhaps only for the licensed teams. The manager does not necessarily need to have a choice of the new strip is (as this does not happen in real life) but would be something to look forward to at the start of a new season. No matter whether the strip is good, ugly or weird.

dunner
18-07-2007, 14:44
I'm sure ill get slated for this but here goes anyway.

In my opinion the game is getting far far too detailed tactically. Some people will claim that this statement is rubbish as they find it extremely easy, well thats fair enough, but i believe the majority of people who play the game do not have the time to sit down and study for a degree in SI tactics before enjoying some success in this game.

I mean ive read alot of threads on here in the vain hope of learning how to consistanty win on this game and some people appear to actually dedicate their entire lives to knowing this game inside out.

Not everyone has the time nor the will to do this SI. I love these games but i think the push for the most realistic game is coming at a cost to enjoyment.

Theres my opinion for what its worth.

Scoop
18-07-2007, 21:27
I would like to option to total up certain attributes. I select my players for specific positions on who has the highest total of x,y and z attribute, If there was a function which i could set up and view this before selecting my teams this would be great. At the moment I need a calculator, pen and paper to do this!

jordypark
18-07-2007, 23:30
[QUOTE]Originally posted by Michael Foster:
FM 2008 Wishlist Summary

<LI>Players fighting

This is actually in the game to some extent! I just a piece of new saying that Kieron Dyer (who else) and some Newcastle loanee signing having a fight in training!

micheal100
19-07-2007, 07:02
Scout Tournament Reminders

Another little option I'd like is for the club secretary etc to remind you when a tournament is starting, so you can send your scouts to it, such as the Euro under 21's, African nations etc

TB36
19-07-2007, 07:04
Sorry if these have already been mentioned.

1.I'd like a way to criticise or praise the defence or midfield as a whole unit. Eg. you win 4-3 you praise your atacking pkayers but are unhappry with the defensive play.

2.I'd like to be able to appoint a Head of Youth. Someone who can reccomend layers in my reserves or U18's, say they would benefit from a loan spell or ready for 1st team action.

3.I'd like to personally give awards to players at the end of each season. Clubs in real life have awards for fans and ones chosen by the club.

4.To be able to add favoured clubs and players as you go along. Could help get a job or sign a player.

5.A clever addition would be to be able to target an opposition player for provokation. Eg. tell your CB to have a quiet word in the ear with someone with a temper like Rooney. In an aim to get him sent off.

6.Like to be able to choose from a pool of regens instead of just being given the useless lot at the moment.

7.I'd like a trophy cabinet to keep track with what i have won at clubs i have managed.

8.Testimonials would be a nice touch.

9.Hold press confrences for new players and more press conferences in general.

If anyone has any opinions fell free to comment. Good or bad! http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif

alanricouk
20-07-2007, 06:20
Basic improvements

* General match engine improvements

-Strikers know when to try and cross a ball instead of trying a shot with an impossible angle. No matter what is in in information.

-More long range goals. I dont really see them as much anymore.

-Defenders need to be more aware of things on the pitch. They do some stupid things that never really happen in real life.

-General man marking needs improving. They dont really man mark players do they?


Transfer rule suggestion

This new rule is probably going to become more and more used in the future, so should be used in the game.

The ability for a player to buy out his remaining 2 years of contract

It being suggested in real life that Heinze may take up this option. He will pay Man Utd 6.8 Million, be released, then join Liverpool who will give him a big sign on fee to cover his losses.

I believe this should most definitely be included.

In the game you could 'tap up' players and see who is interested, or filter them players out in the player search.

You could then negotiate with the player saying that if they pay off their contract totalling 3mil, you will compensate them with a hefty sign on fee.

Maybe to spice it up a bit, when a player leaves his club, you can refuse to sign him http://community.sigames.com/groupee_common/emoticons/icon_biggrin.gif (cruel), or a rival club could come in and try and snap him up.

Melvinfinchett
20-07-2007, 06:28
I would like to be able to go on tours or enter preseason tournaments so you could make your team rep imporve team and get more mercandise sales

what do you think?

Mikechilli
20-07-2007, 06:28
Originally posted by Michael Foster:
FM 2008 Wishlist Summary

All suggestions post FM2007 release (October 2006 - current) in no particular order.

Decent Suggestions
<UL TYPE=SQUARE>

<LI>Anything that Dave C suggests
[/list]




Agreed http://community.sigames.com/groupee_common/emoticons/icon_smile.gif

My main point is the stupid use of Squad numbers by the AI. "Normally" we tend to see clubs use the following for the first 11:
1: GK, 2: DR, 3: DL, 4: MC/DC, 5: DC, 6: DC/MC, 7: MR, 8: MC, 9: ST, 10: ST, 11: ML

Then 12 or 13 for the sub GK depending on where you are, I see 19 alot as a ST, the rest of the number dont tend to have a pattern.

I know this is more cosmetic, but we need a better AI management of squad numbers.

Say a GK joins a club when there is already a #1. So he gets any old number thats available. Then the #1 leaves and our budding GK manages to work his way into the #1 spot, but he still has the same squad number...
Basically, we need to have the squad numbers change to reflect a players prefered squad number, or a squad number suitable for his position.

alanricouk
20-07-2007, 06:38
Originally posted by Melvinfinchett:
I would like to be able to go on tours or enter preseason tournaments so you could make your team rep imporve team and get more mercandise sales

what do you think?

You already can. http://community.sigames.com/groupee_common/emoticons/icon_eek.gif

Melvinfinchett
20-07-2007, 06:49
Originally posted by alanricouk:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Melvinfinchett:
I would like to be able to go on tours or enter preseason tournaments so you could make your team rep imporve team and get more mercandise sales

what do you think?

You already can. http://community.sigames.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>#

oh yea don't know what am i on about just been watching man u so must of give me the idea http://community.sigames.com/groupee_common/emoticons/icon_confused.gif

Melvinfinchett
20-07-2007, 06:52
Originally posted by Melvinfinchett:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by alanricouk:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Melvinfinchett:
I would like to be able to go on tours or enter preseason tournaments so you could make your team rep imporve team and get more mercandise sales

what do you think?

You already can. http://community.sigames.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>#

oh yea don't know what am i on about just been watching man u so must of give me the idea http://community.sigames.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>

sorry about the double post but mabye they could be improved to imporve you rep and mercandise sales and the could be a chart like the scout one to show how well your are know around the world http://community.sigames.com/customicons/icon14.gif

20-07-2007, 07:02
AUDIO COMMENTARY!!

it was great in CM2...and then disappeared. Bring it back in FM 2008. It isn't that hard to do...FIFA and ProEvo games do it

dunner
20-07-2007, 07:04
Originally posted by Melvinfinchett:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Melvinfinchett:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by alanricouk:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Melvinfinchett:
I would like to be able to go on tours or enter preseason tournaments so you could make your team rep imporve team and get more mercandise sales

what do you think?

You already can. http://community.sigames.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>#

oh yea don't know what am i on about just been watching man u so must of give me the idea http://community.sigames.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>

sorry about the double post but mabye they could be improved to imporve you rep and mercandise sales and the could be a chart like the scout one to show how well your are know around the world http://community.sigames.com/customicons/icon14.gif </div></BLOCKQUOTE>

I like this idea, perhaps something along the lines of hiring a commercial director ( similar to the post liverpool have recently created at their club) This person is know responsible for managing and developing commercial activity. He could perhaps issue a report every six months or whatever with recommendations on how to take advantage of the clubs reputation ( tours to asia etc) or on how to build the clubs reputation (perhaps hosting friendly tournaments, charity matches etc)

TB36
20-07-2007, 07:43
Why would a manager hire a commercial director. Chairmen or directors would do that.

askeyt
20-07-2007, 09:51
Something i would like to see is:

Being able to sign, for example, a young south american player (or non EU), then send them on loan to an affiliated club to gain EU citizenship...

Happens alot in 'real' life, and should be on the game....

20-07-2007, 10:39
Originally posted by santa19:
i reckon because of such popularity in chairman's wanting to build new stadiums, there should be a new stadium window in which looks like the tactics window which you can alter and play around with your squad and tactics but instead should show like a 2D view of your current stadium with maybe 3D versions of new stands available within your budget and within the aloud building permission or w/e. Sure this might not be what the manager is appionted for or what the manager's job is but still in real life isnt the manager consulted about the stadium and plans shown to him? surely this would make the game more realistic and enjoyable for all.

I kind of like the chairman ideas, for me i just simply want some thing to do with the hard earned money made when i'm the manager. I just don't see the point in accepting a very high wage and not see any thing for it, i'd just love some options where i could put the money to good use like:

Co-Owning Players (tevez situation comes to mind)
Shares in the football club your managing and/or other clubs
Able to buy a football club or part own with the options to sell
Able to set up your own club and try to bring them success (sunday league comes to mind)
Able to bribe players out of your own money to join the club (keeps the football club out of it)

Theres probably better ideas out there but i think it would be good to have some thing to do with the money to earn.

Araz

matt_notts
20-07-2007, 11:41
Ive scanned through the above ideas so sorry if any of these are repeats

Youth managment -This may be a big ask but i'd really like to see more on the youth system, with the ability to change the kind of set up you have, having acadamies which can be adjusted to focus on developing different kinds of players - ie, coaching fitness and strength, or speed and creativity. For me the kids promoted from the youth ranks in FM can be very random even when you have a top youth system

training involvement - i'd liek to see the training become more than just a set of sliders. Nothing too drastic, still incorporating the current system but with the adition of controllable once/ twice weekly training sessions involving small matches, drills , etc. Additionally this could be a handy inclusion especially for International managment prior to matches and during competitions

Board interaction - the expansion of the boards influence in the game. Involving meeting pre-season setting out their expected targets for the season, whilst also including some sort of system to 'barter' with the chairmen over wage and spending allowance etc etc

In depth physio reports - Over the last few incarnations of FM the scout report has developed but sadly the physio reports seem to have been ignored. More in depth comments about a players injury would be welcome, stating more than just the general nature of the problem - just a few medical terms on the kind of break a player has sustained ie, the old Beckham metatarsal saga over again but with your star winger instead

Press conferences - I'ce always thought this would be a neat little inclusion in the game - having conferences to unveil a new signing, with questions from the media on your aims for the new guy and his role in your team. Or post match tunnel interviews with Sky sports/ BBC on how the match went ..... wtih the option to opt out if the news agency has claimed you are corrupt in the past ((see Alex Ferguson))

Trophy room - maybe just a jumped up achievments screen , but seeing an actual cup with your teams colours attached would be great rather than just your clubs name on a list. This could also include mocked up pictures of youre teams celebrations after winning the league , or the misery after lossing in the play offs

2D match engine - although i have no problem with the match engine in its current form I would love to see the possibility of its expansion to include your grounds stands, showing the fans as they cheer your team on or boo them off! Come on , seeing a Mexican wave formed from a bunch of bobble heads has got to be a sight worth seeing!!

On the playing side of the match engine I would be very much for a slight change from being soley top down. Now im anti-3D at the moment but I cant help thinking how great it would be to play FM with a retro style engine as a nod to classic games from back when we were kids and didnt have the likes of FIFA and Pro Evo to disolve our eyes with their photo realism

Perhaps something like the follow:

http://img385.imageshack.us/img385/9055/classicscreenjh9.jpg (http://imageshack.us)

http://img470.imageshack.us/img470/5743/sensibleiy8.png (http://imageshack.us)
Shot at 2007-07-20

dr-nix
20-07-2007, 14:27
My wish is that FM08 has seriously worked on the Board. Clubs must have goals and targets (not sure what the specific terms in english is), most clubs have a target for the current season (sort of like you have now) AND! a longer term goal to lets say get to the Premiership.

This is very important, lets make up an example. You have a team in a lower division, their finances are good. The board decides that they want to try to make it to the premiership. This affects how they think about things, they will try to get a manger that will build the team with the future in mind.

Take that AI experiment team The Bandits, their board would absolutely decide to try to make it to the Premiership with their Riches and they would've hired their manager with that in mind and made sure that he actually made use of their enormous budget. My guess is also that they would be able to attract players who normaly wouldn't play for them since some players notice that the club is serious about reaching the higher divisions.

My idea is rough i know and it needs alot of work, but if done correctly i seriously think it would add another level to the game.

Also i want the Youthteams to play in real youth-leagues like the do in real life, it would be an awesome aspect of the game if it really meant something when your youthteam actually won their league (like in real life)

dr-nix
20-07-2007, 14:29
Notice: about that Board thing, the goal doesn't have to be the Premiership obviously it was just an example.

TB36
20-07-2007, 16:15
I'll say it once i'll say it again SET PIECE DESIGNER!

TB36
20-07-2007, 16:26
A feature i would also like to se in FM08 is more media comments about referees and officials. I know you can complain about officials if there is alledged controversy but i often find after the game that i am disgusted with the referees performance and there is no way i can complain. Would be nice to have an previous referee comment like the previos manager opponent comment.