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View Full Version : Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.



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TsunamiSpurs
21-04-2011, 16:38
I realism is important to the game, here's a few ideas.
1.Training
a)Each coach could have a a knowledge list of training regimes. Better coaches will have a higher quantity of training regimes, of which they can use. The club can only use training regimes that its staff has knowledge of.
b) Youth coaches could learn regimes from older seasoned coaches.
c) A club could sent a Coach to learn new coaching badges like in real life to acquire new regimes, and upgrade their attributes. The manager could allocate funds, and give the coach time to gain their badge. This will create a reduction in the amount of training he can provide for the players while he is learning, but more time and money will produce a better coach after he acquires his badge.
d) Coaches mental attributes could have an influence on players attributes. A coach with high determination should improve each players determination by a small amount, especially if the player likes the coach.

2) Youth Academy.
I would like more control over the youth academy. Some managers are very much involved with the academy and I dont think this is reflected in the game. This is a shame because bringing up youngsters is my favourite part of the game.
a) Id love the ability to assign at least 1 coach to run the academy (HOY, head of youth). A high working with youngsters stat would have a small effect on each players potential who graduate. A determined HOY could improve graduates determination, rating. high motivation and discipline could improve consistency levels.
b) Set the mentality of the academy, say, attacking, defensive, physical, mental, technical, conditioning, tactical focuses. This targeting for your academy will produce newgens who have a weighted balance to their attributes based on the focus. For example, conditioning would reduce the players injury prone stat, increase the natural fitness, and have a small effect on the players physical attributes, bravery, aggression and work rate. A defensive focus will improve tackling, marking, strength, positioning attributes regardless of the players position (could introduce good defensive forwards). Tactical focus would encourage versatility in the players, and give boosts to creativity and team work. etc.

Viggo Vickers
22-04-2011, 18:36
Something I feel that is missing is Youth/Academy Player of the Season for clubs (not league). Just like your fans vote for the best Player of the Season, there needs to be best Youth Player, which could have additional benefits, like a CA or PA increase.

dagurol
23-04-2011, 03:31
I'm not a 100% sure that it's not possible now but it would be great if a manager could agree to join another club at a set date, say after the current season.

So when big club sack a manager mid season they can come with an offer to you to take control when the current season has finished.

Maybe even have the possibility that the offer wouldn't be formal so my current board wouldn't even know!

taylorsmen
23-04-2011, 14:52
I'd like to see improved ball boys, too many of my players are walking over the ad boards to get the ball when we have a throw in, corners are worse as my corner taker sometimes has to go behind the goal to get the ball, he then kicks it towards the corner, stays still till the ball stops, then goes and takes the corner, time wasting at it's best.

Improved ball boys please.

Viggo Vickers
24-04-2011, 00:51
'Copy 1st team coaching assignments' button for setting up the youth team coaching assignments

Montague
24-04-2011, 12:48
1. Allow comments on players causing injuries. One of the most frustrating things in the game is watching a goon wipe out my star striker for a month or two with a bad injury and not being able to do something about it. We should be able to go to the media and have a chance of getting a player suspended, or some other form of retribution.

2. More continuity between matches in the pre-match buildups. For example something like "This is the first meeting at Stamford Bridge between these two teams since last April's Champions League semifinal when referee John Doe controversially sent off Frank Lampard, which led to a 1-0 Chelsea defeat. Lampard has said today he is on a mission to redeem himself in this fixture"

3. This has been suggested before but allow us to "lock" a role to a player. Say I have two great strikers, one's a world-class complete forward and the other is a classic pacey striker. Every time I sub out the complete forward for the pacey striker I have to go in and change the tactic creator role since I don't want my 8 strength 7 jumping pacey striker in the complete forward role. Instead just allow me to lock the "advanced forward" role onto my pacey striker, I sub him in, one click and I'm done.

whilewolf2
24-04-2011, 13:52
PPM creation

I know I'm going to be in the minority but I don't like the way PPM are handled id much rather they were created when a player's attributes reached a certain value or after he had been given specific instructions for a period of time.
I.E if Free kicks 13 or more and Technique 10 or less = 20% chance of 'Hits free kicks with power'.
Pace and Acceleration 14 or more and dribbling 8 or less = 25% chance of 'knocks ball past opponent'.
Give a player forward runs often + 5% chance he develops 'Arrives late in area'
I know this would take away some of our tools for shaping players but it would be a lot easier to keep PPM constant between the original db and the newgens not relying on the AI to decide what PPMs to teach what players and the AI behind the players agreeing to learn them.

aditya
24-04-2011, 15:31
They should have classic modes, where you can start season from the 2000-2008 database. It should be on their expansion pack where you have to pay maybe $5-15 dollar. I think it'll be nice to play players like Zidane, Ronaldo, Figo with the new FM 11 features and match engine

Frank Abbonando
25-04-2011, 12:28
All I want is to be able to set my player to long shots rarely and not see him shooting from 30 yards constantly... Or better, make more settings, such as NEVER TAKE LONG SHOTS, as opposed to rarely.

mackemforever
25-04-2011, 13:40
All I want is to be able to set my player to long shots rarely and not see him shooting from 30 yards constantly... Or better, make more settings, such as NEVER TAKE LONG SHOTS, as opposed to rarely.

You're a ******.

The reason your players continue to shoot from that range is normally for one of two reasons:

1) They are given a lot of creative freedom, therefore allowing them more freedom to choose what to do rather than doing exactly what their instructions say they should.
2) They are not able to pick out a better option. This could be for a number of reasons, your tactics could not be freeing up any players for the pass, or the player might not have the ability to spot a good passing option.

It all comes down to your tactics, if you set it up right you will see very few long shots. I usually have less than 5% of my shots being from range because my tactic works well.

bradford sharks
25-04-2011, 14:04
How about a news item near the end of the season that tells you how many of your players are close to completing the 10 game minimum for getting a winners medal?

And another for if they are suspended/injured/dropped for a final they were looking forward to...

The finals etc don't have as much buildup as they should

CFish
25-04-2011, 15:38
Been told to post this in here so....

Apart from when a club is on the verge of a takeover, do the chairman ever appear in news items?

Id like to see it more, for instance if the fans dont like the chairman and want him out. For example im a Newcaste fan and really hate Mike Cashley. In game, if he was to sell your best player(if it was the chairmans decision), then a fans revolt news item to appear. Would add a bit more realism. Another example would be the Man Utd fans with the Glazers, or the Liverpool fans with Hicks etc.

Would be nice, but may be hard to implement. And its not a major issue, just a nice touch.

Shr3kk__Wpg
25-04-2011, 20:15
I have not gone through all 6777 posts, but what I would like is for the game to keep track of league records. i.e most career goals in the Premiership, most career apps and such

tom_numbers
25-04-2011, 20:23
An end of season sit down and review with the players.

-Individual performance reviews (you played well, you need to improve, etc.)
-Individual targets (I want you to score more goals next season, I want more clean sheets, etc.)
-Manager changes (We'll only be making small changes, I want to revamp the squad)
-Team performance (We should have done better, I think we overachieved this year, etc.)

Viggo Vickers
25-04-2011, 20:38
New Transfer option, just like you can exchange players should be an option to sell a player and also request to loan a player to go with the transfer. i.e. Berbatov from Tottenham, they got Fraizer Campbell on loan in exchange as well as cash.

Lazaru5
25-04-2011, 22:29
Do you know what I'd like to see? A slight change to the media interaction...

"slight?" I hear you say? Well yes, cos overall I'm quite happy with it ;)

But, I've recently noticed when reading pre-match items on the BBC sport site that more and more players are singling out the opposition target man, not the manager...

example

http://news.bbc.co.uk/sport1/hi/football/europe/9467813.stm


Meanwhile, United goalkeeper Edwin van der Sar has pinpointed Schalke's veteran Spanish striker Raul as the main threat to his team's hopes.
"Raul is quite an amazing player," said the Dutchman, who will be appearing in a record-equalling 13th Champions League semi-final.
"He had so many years at Real Madrid at a high level and scored so many goals for them in the league. In addition, he is top scorer in the Champions League [with 71 goals].
"He is not someone you can lose sight of - he is so dangerous and only needs a little chance to score. Our defenders should be on their toes."

I never know which player should be singled out, I know that my staff give suggestions but whenever I've followed their advice the player in question has had a stormer... now if my own players were to pinpoint the dangerman ALA Mr VDS then I'd be perfectly happy for that to happen :)

serek
26-04-2011, 00:21
Add a PPM called "doesn't shoot straight into the keeper in one on one situation repeatedly". Half joking, half serious..

Cougar2010
26-04-2011, 00:23
Add a PPM called "doesn't shoot straight into the keeper in one on one situation repeatedly". Half joking, half serious..

They aren't, there are simply just a small number of animations to show a save ;)

MelbVictory
26-04-2011, 03:11
I'd like slightly aring 11's more control over youth and reserve team starting 11's without actually managing the games.

It woould go something like this, News Item;

Ass Manager John James is team todays selecting the reserves team today.

[Graphical representation of the starting lineup] - drop down boxes on each position letting you select players for one, two or all positions, 45 minutes of full game, set piece for a particular player.



At the moment; I generally select 'all players needing match fitness' but its usually not the players I want playing.

Lazaru5
26-04-2011, 10:33
I'd like slightly aring 11's more control over youth and reserve team starting 11's without actually managing the games.

It woould go something like this, News Item;

Ass Manager John James is team todays selecting the reserves team today.

[Graphical representation of the starting lineup] - drop down boxes on each position letting you select players for one, two or all positions, 45 minutes of full game, set piece for a particular player.



At the moment; I generally select 'all players needing match fitness' but its usually not the players I want playing.

I'm pretty sure that if you pick the team on the reserve squad page after making your players available, the assman/coach will go with your selection... at least I'm sure that's how it used to work.

TsunamiSpurs
26-04-2011, 11:29
Been told to post this in here so....

Apart from when a club is on the verge of a takeover, do the chairman ever appear in news items?

Id like to see it more, for instance if the fans dont like the chairman and want him out. For example im a Newcaste fan and really hate Mike Cashley. In game, if he was to sell your best player(if it was the chairmans decision), then a fans revolt news item to appear. Would add a bit more realism. Another example would be the Man Utd fans with the Glazers, or the Liverpool fans with Hicks etc.

Would be nice, but may be hard to implement. And its not a major issue, just a nice touch.

Id like to see something like this too. At the very least, as a manager I should be able to comment on this. options could be,

'The board promised me he would not be sold.'
'It wasn't my choice, to sell him'.
'I could have sold him for more.'
'I understand the boards decision'.
'Club finances always come first'.

These options will effect the fans, the board, and the players opinion of you.

Redfish
27-04-2011, 06:38
I would like the scouts to be worse (!!)

I think they are a little too accurate. If I have a great scout and and I see a player and go "wow" and send my scout toodling along he goes "meh, 2 and half stars" on the report card and I'm like "huh, why?"
but because I know the scout is excellent, with the appropriate 20s, and he can see things that I can not see I trust him more than myself. This is not well done. I would like, even if they scout a player for 3 or 4 matches, that the star rating given can be off by up to one and a half stars for a 20-rated scout, and more stars for a weaker rated scout. In real life, clubs scout players for a long time before beginning any transfer proceedings. Naturally, there will be players who just shine out but the attributes do this well enough for you. I would like my scouts to, yes, be good at unearthing the hidden attributes, but this should take time.

For example, I ask my scout for a report card on a player and he comes back a tells me "great buy, consistent performer!" - how on earth does he know that!?

Scouts should take months and months to find out things. Even if a 20 rated scout spends 3 months tracking a player, there should still be a decent chance he's not totally correct.

I think this above anything else would vastly improve the game for me.

Thanks.

MelbVictory
27-04-2011, 07:21
I'm pretty sure that if you pick the team on the reserve squad page after making your players available, the assman/coach will go with your selection... at least I'm sure that's how it used to work.

Really - ill give that a try.

deserter
28-04-2011, 11:36
I would like the scouts to be worse (!!)

I think they are a little too accurate. If I have a great scout and and I see a player and go "wow" and send my scout toodling along he goes "meh, 2 and half stars" on the report card and I'm like "huh, why?"
but because I know the scout is excellent, with the appropriate 20s, and he can see things that I can not see I trust him more than myself. This is not well done. I would like, even if they scout a player for 3 or 4 matches, that the star rating given can be off by up to one and a half stars for a 20-rated scout, and more stars for a weaker rated scout. In real life, clubs scout players for a long time before beginning any transfer proceedings. Naturally, there will be players who just shine out but the attributes do this well enough for you. I would like my scouts to, yes, be good at unearthing the hidden attributes, but this should take time.

For example, I ask my scout for a report card on a player and he comes back a tells me "great buy, consistent performer!" - how on earth does he know that!?

Scouts should take months and months to find out things. Even if a 20 rated scout spends 3 months tracking a player, there should still be a decent chance he's not totally correct.

I think this above anything else would vastly improve the game for me.

Thanks.

I agree. Furthermore, I'd like it if:
- In the basic report you'd only get to know availability and biggest strength/weakness, personality. Things like that.
- You'd get the star ratings for PA only by watching the player for a game or more.
- You'd get the star rating for CA faster.
- These would get more and more accurate after every game that the scout has seen the player play.
- Better the scout faster -> fewer matches needed for more accurate results.
- The scout would only reveal attributes by watching the player play.
- More attributes would be revealed per match if the scout were better.
- Scouting a region would reveal some of the attributes and give an initial CA and such. Similar to watching one match from the player.


Possibly it could be nice if you could assign a scout to watch a limited amount of players at a time, and they would keep on scouting those players until they are happy with the results or you terminate the scouting beforehand yourself.
Every scout could give a weekly report for these players that'd include the current CA/PA guess and an opinion whether the scouting should be continued. Or that could be covered in backroom advice room.

MacDiz
28-04-2011, 12:29
Not sure if either of these have been mentioned (68 pages is a lot to trawl through, so I didn't) but two things I'd like to see are

1) If you have a player with dual nationality that you can influence his decision on who he declares for. For instance I have a French / Algerian and an English /Nigerian youngsters in my youth squad, both of whom will make it into the senior squad before too long. I'd like both of them to declare for their European nations to avoid them leaving for ANC duty mid season. Selfish I know, but I'm sure it happens in real life. I read recently that Mick McCarthy has being trying to persuade Jamie O'Hara to declare for Ireland for instance.

2) If you sign a non EU youngster and have to wait a number of years before he joins (when he turns 18) I think it would be a nice touch if you could ask his current team to re-train him in a different position. For instance I have signed a 16 year old from Chile, his positions are WB/M/AM R, but I plan on using him as a RB. It would be a big help if he was already trained up as a RB in the two years before he joins so he can slot straight into the side. Hope that makes sense?

UAF_85
28-04-2011, 15:51
This might have been mentioned before, but if it has then i would just like to add again

I would like to see a scenario based 'mini game' option added to the game. I think its a nice touch with Steam that you can unlock acheivements but I believe this acheivement based gameplay can be further enhanced.

For example there could be different scenarios from different years...You may want to re create the historic West Brom survivial on the fainal day of 0405.

Or there may be longer more drawn out scenarios where you take charge of someone like Southampton in the Redknapp era and you may need to keep them up rather than send them down??

I believe that this will give players a chance to try out other aspects of the game, and perhaps try like an 'arcade version' of the game....Purists might not like it, but this may also act like a difficulty tester, so when you so start a career game, the game may adjust to how you did on these scenarios..

Is anyone in agreement or has this all been said before?

kevinho88
28-04-2011, 16:27
I would like to be able to set individual players a default player role when it comes to the formation and position.
For example if you have a striker at 6'6 that gets injured and you bring on a striker thats 5'4 its pretty obvious that they are going to have a different role in the game and if you forget to change the role of the striker then your players will be looking to ping balls up to a 5'4 target man!

-MD-
29-04-2011, 02:44
As long as it's realistic, I'd like to be able to bring in South American and African players to European clubs before they turn 18. Now, correct me if I'm wrong, but isn't this something that happens in real life? For example; Messi, Thiago (Alcantara), Jonathon and Gio Dos Santos were all training at Barcelona before they were 18 and how many young African players go to France as teenagers? It's my understanding that in real life situations, players are allowed to move, but just can't play in the first team until they're 18 - correct? And I think it'd just be a lot better if you could bring in that 15 year old Brazilian, have him play in your youth and/or reserve team (again, only if this is what happens in real life - I may be wrong) and have the opportunity to train him during this time also.

batalheiro
29-04-2011, 10:13
This thread is already to long. It probably should be separated in sections (tactical, training, media, etc).

Anyway, probably has been said before but here it goes:

-It makes absolutely no sense that I cannot design the set pieces positioning. If I want my players to defend free kicks by making a line along the penaly area (like Barça or Benfica employed this season) how do I do that ?

-Tactics. I was looking at the stats of the last Real Madrid - Barcelona; Xavi alone had 126 passes completed, Barcelona had 716 (or something). Right now this is impossible to achieve in Fm. Impossible. I think the match engine needs improvement on that area... do you remember in CM 96/97 you could select between "direct" or "continental" styles? It had a dramatic impact on the team performance...maybe something like that? For example having an option of "keep ball possession" which would oppose "look for offensive transitions" or something... of course that is already partly there with the shouts. So I don't know, all I know is it is not enough to achieve that kind of stats. Not even close. I don't think I ever achieved 300 passes let alone 700.

My two cents.

whoismilan
30-04-2011, 13:25
After having played the iPhone versions of Football Manager Handheld for the last year or so, and enjoying it far more than I have the desktop version for years, here are some examples on options I would like the see implemented (and before everyone "hardcore" starts complaining, I do actually think that these should be implemented as options, so players can choose what they like):

- Option of how much media interaction you will be forced into. Yes, of course you can choose to for example skip the press conferences, but you're putting yourself at a disadvantage if you do since the game is made to make you take advantage of these. The less you take advantage of the press conferences and all the other useless filler (according to me, YMMV), the harder it will be for you.

- Fewer player attributes. There's a serious attribute overload going on in the desktop version of FM., which both makes it unnecessarily difficult to judge the players, but it's also highly unrealistic. I don't mind that the game has all of those attributes, but I think that what is shown to the players should be far less, many of them should be combined, some removed. The FM Handheld does a much better job here IMO.

... and others similar to these two

Yes, I am basically looking for "easy mode". Not easy as in "I want to win all matches", but easy as in "I don't want to have to think about a million things". Back when I used to love playing the CM3 series, the game for me used to be a lot more fun and relaxing. Football Manager Handheld is bringing back a lot of the good things I remember about CM3, but is still, partly because of hardware limitations, lacking in many ways compared to the desktop version. That is why I would like to see these, and others like them, implemented as options. Some, such as removing a lot of the media interaction without putting the player at a disadvantage, I can understand if it would be at least somewhat difficult.

Things such as showing fewer player attributes however should be at the most one days work for even a novice programmer... Come on SI, make it happen, for the lazy people like me who don't want to think too hard but still want to have fun.

fcdallas1982
30-04-2011, 15:08
I'd like to see some love for the CONCACAF region. Specifically the Caribbean region. Either some more research needs to go into it, or allow us to change international tourneys, like the Caribbean Club Championship. I'd like to try and take a team from a small Caribbean nation to the NACL but it's hardcoded to only allow certain ones only because they've won it in the past.

J.T
30-04-2011, 15:32
I just had a little thought about analysis of dodgy refereeing decisions after games. So this could involve dubious offside decisions, red cards etc.. For example, if the opposition you just played against scored a goal which could have been flagged for offside, after the match we could be shown a picture or slow motion replay with the offside lines of the defender and the attacker. This would show us whether we can feel hard done by and complain about the referee :p

fryingoaninc
30-04-2011, 15:43
I'd like to have the ability to flag important games in the fixtures screen for future reference.

For example, at the start of the season I could look through the fixture list and see that i'm playing Blackpool at the weekend then Man Utd mid-week. Apologies to all Blackpool fans but i'd probably want to focus more on the Man Utd game and perhaps give my best players a rest. Having the ability to mark the Man Utd game as important and the Blackpool game as a good opportunity to give some second string players a run out would allow a greater degree of forward planning than is currently afforded.

Insider
30-04-2011, 22:40
I would like to see more detailed history about different rivalries. So we could see for example how many games won or lost each team.

HakanMild
01-05-2011, 07:26
Geninho Driblosinho (nickname Alan) is transfer to Mighty Star East Europe and does not work well for team, he can be return to club of original nature.

rapazote
01-05-2011, 11:53
When defining the order of priorities of the players who kick the corners, penalties, etc. it would save time having an option saying: "move to the top of the list", or just to be able to insert the player in a certain position (first, second, third... position), instead of just switching positions, as it happens now, forcing us to insert a new player in the list to kick a corner, for instance, and having to move his position upwards, one position at a time - instead of just putting him immediately in the order we'd prefer.


http://www.youtube.com/embed/onnLNQ6_OO0?rel=0&hd=1

Eppu
02-05-2011, 15:42
A lot of good suggestion in this thread and also a few i don't fancy, but everyone has their own perception of football and what matters to them.

A few things i would like to change (That i have not seen mentioned in the 20 or so pages i have checked):
1. Have different throw-in takers for thrown in offensive and defensive positions.
Let's say i have a striker that has a great long throw. Then i need to set him as a throw in taker. But i would only like him to take the long throws near the penalty area. When the throws are in my own half, i would probably rather like to have my fullbacks taking the throws so the striker can be in a position to recieve the ball instead.

2. Divide freekicks into three areas rather than two and also have the possibility to assign several players to take the freekicks.
I would like to have the freekicks divided into right, left and center and also have the possibility to assign several players (i.e. a right footed and a left footed) to take some of the freekicks. In real life it is quite common that from the wide areas you have on players taking the freekicks, whipping the balls in, but if the freekicks are in more central position you usually have more players around the ball in order to make it harder for the goalie. Then the players should themselves make the descision which of them takes the freekick.

/Eppu

Dzajo5
02-05-2011, 17:25
This post isn't just about my wish, but also a question.
I was managing Salthill from Ireland, got them to play in Europe. Although they have capacity of about 3k but only 600 seats. So instead having a full capacity in European matches, we had smaller attendance than in Irish league. When I try to expand capacity(we have about 80% average) they reject because there is no need for expansion.
To get to the point, it would be good, if we could ask board to increase number of seats on stadium,not for league games but for European games.

elazulreal
02-05-2011, 18:43
Some special features for orginal game players. Maybe some kind of network which can be enabled by orginal product key. By this network we can play online games easily etc.

TimTaine
02-05-2011, 19:19
The main thing I would like to see is generally more precise match view. A lot of the time balls will look over the line etc, certain things apparently aren't where they appear to be. You also can't see how some fouls actually occur and often goalkeepers seem to catch the ball magically when still a whole body length away.

Secondly it would be nice if you could at least offer terms to players that say they aren't interested to try and persuade them, even if they aren't interested in real life you could make crazy wage offers etc. to try change their mind.

I think the game is still lacking a trophy cabinet, either for the club of the manager.

More individual training focuses are needed, there are still some attributes you can't train, I know there are some that aren't trainable in real life, but things such as weak foot use would be a nice option to train.

More tactical control i.e. on and off the ball instructions, and better set piece instructions i.e. the options for corners would be nice to be available on free kicks so you can get someone on the edge of the box watching for the long shot from a short free kick. Also a specific dynamic kind of set piece developement thing would be very good, so you can create clever original set plays including more detailed specific movement for every player involved.

It would be good if somehow the players manager attributes could mirror those of AI managers so you can actually compare yourself to other managers and coaches to see who you best need to hire to assist etc. Also the players manager should be able to get involved with training/coaching like the assistant manager can.

Manager touchline bans etc would be an interesting addition.

Touchline shouts and often substitutions take forever to go into action, even after numerous stops in play.

I keep thinking of things i'd like to see but I cannot remember any others for now.

TimTaine
02-05-2011, 19:23
I think it's mad that it greys out interaction options just because you've used them recently, maybe not so much in board interaction because in real life they may tell you they will not listen to such requests, but for players this should not happen, they are paid to play how they are told, in the case of preferred moves you should be able to try a number of them if they don't want to adapt to it until you find one you agree on, and after one has been learnt you should be able to get straight on with another if you want to.

TimTaine
02-05-2011, 19:28
I also want to be able to tell players not to dive trying to get free-kicks or penalties because it does it in some of the most stupid situations.

Oh, and I want my assistant to do as he's told, when I choose to holiday an unimportant match, i'll set my team out and tell him to those tactics and that squad, even when there are no injuries or fitness issues the match report talks about players that were not even on the bench!

straccy vendoli
03-05-2011, 17:05
Here my two cents about the two main aspects of the game i would like to see renewed, all in the name of realism (and, I admit, maybe less funny than the actual way thewy are).
I will do examples token from my actual saved game, in which i'm winning everything with Udinese in the Italian Serie A.

1 - Transfer market (and management interaction related)

The problem here is that maybe i'm Italian and i don't really know how it works in England and other countries. What i know is that here is rare to see a manager choosing the players to buy himself. And the second problem is that, when you win everything like i'm doing, you'll have plenty of cash to spend happily and without consequences. So i'm able to buy ten youngsters a year spending 30 millions euros without consequences. I think that the chairman should ask you WHY you are spending so much money for guys not playing a single match in the season. So here is how I think it should be:
let's say i'm in the second season, i just won the league and the team finances are healthy. Which is now the pre-season conversation with the boss about targets and budget should be totally revamped,like this:

Chairman: "Great season last year. Congrats for the league title. This year we would like to reach at least the Champions league spot without playing the qualifications. First of all, tell me who from the players we have on the team you still count on and who you don't count on."
Manager: "Well. I think that Handanovic, Benatia, Zapata, Armero, Asamoah, Isla, Inler, Sanchez and Di Natale are our fundamental players. You can sell other players like Domizzi, Cuadrado, Denis and Pinzi if you get a good offer for them. The other first team players are all useless for me."
C: "all right, and how many players do you need to achieve the target?"
M: "I need a starter in right defender position, one left winger and a striker. Plus other players that will come out of the bench."
C: "Ok, let's see what we can do about it with our budget which will be about 30 milion euros. All the money we get from sellings will be added."

How to do this? Simply setting the player status to fundamental, starter, turnover and so on at the beginning of the season. Status which should not be change during the season. So the AI will recognize the players you aren't willing to sell and the players you want to sell. So, after few days, you get a call from the the chairman.

C:"Hello. Here are some options we have. For the right defender we could buy Santon from FC Inter for about 12 millions, or De Silvestri from Fiorentina for 6.5 millions. Options for the midfielder are Jean II Makoun for 14 millions, Gago for 8 or Cossu from Cagliari for 11. The strikers are Floccari from Lazio at 11, Huntelaar from Schalke at 15, Maxi Lopez from Catania at 13 and Caracciolo from Brescia at 6. Are you interested in anyone of them?"
M:"Santon and Cossu are good, but I don't want any of the strikers. Please keep searching."

How to do this? Simply as the affiliated team research works. At the beginning you can only indicate the role, when you reach top class you can select the attributes filter like when you reasearch player. The higher your reputation, the higher the number of attributes you can select.

The question is: why to do that? Well, i think it's a nice and realistic way to avoid the easy building of dream teams. Practically I don't want to be able to choose the players myself to buy. But obviously i'm allowed to ask maybe more players that i actually need to the board. Let's say i'm asking for two starter at striker and my chairman buys me vucinic for 16millions and caracciolo for 6millions. Then I don't use Caracciolo, letting him play only two official matches. In this case, at the end of the year my good relation with the board will decrease a little even if I manage to achieve the target because of the waste of money. So my financial attribute will decrease and my chances to select the players i want will decrease too.

So, in few words: Board will buy and sell players for you considering your indications. More reputation you have, more accurate your indications will be.


2 - Tactics (and training settings related)

I like the fact that you can select three different tactics to teach you players, and I think that is really cool that you have to make steps to reach the total "perfection" in using them. But it's the only thing I like about tactics as they are now. The main problem (and it's the bigger problem in the game IMHO) is that you cannot teach your players playing when the other team has the ball. Simple as it is, let's turn back to the old FM when you were able to put your kids on the field, depending on the position of the ball, also when you don't have possession. The fact is that i would like to have the chance to create, for examples, cages for the key player(s) i have to face. And I'm not talking about men marking or something like that. I'm talking about a deeper way to conceive your way of play the game. And i would like to extend my thoughts to the scouting report on the opponents. It's worthless as it's now, and the proof is that i don't even read it and manage to win almost of games anyway. That's because my tactic is too strong and so are my players. And also because the whole tactic system is too simplified, also for the other teams. How to make things better, and how to give a sense to the scouting reports and to the team training? Here it is. First of all, the orders you give to your players should be lot more. If I want Inler to be my playmaker, selecting him for the role isn't enough. I should be able to order to my players (expecially my defs) to pass him the ball, no matter what. And to do that, back again to the old system: i want to put my players on the field depending on where the ball is. If it's in my own box, i would like to place Inler just outside of it in the middle, and then it should be done manually placing him always at the center of the action. I know you can do this using the preset settings, but really that's not enough. There should be 24 areas of the field (they were 12 if memories are correct in an older version of FM), and I want to place all of my players the way i want in that areas, with AND without the ball. I know that this way create a tactic will take a lot of time but hey, it's the main duty you have in the game! And the, in this way you will finally be able to play barcellona style, or at least you can try to recreate it. Or, to do another example, let's say i'm managing a low table team and i have a tall and strong man on striker. My aim is too pass long balls to his head, but why - let's say when your keeper has the ball - i have to make him fight with defenders maybe taller and stronger than him? I want to order him to came back midfield when my keeper has the ball, maybe placing himself on the flanks to exploit fullbacks lack of heading and elevation. And i want to place the other players around him to try and take advantage of the situation. And so, how the scouting report will make finally sense? Because, at the first day after the match, you will get the report on the next team you will face which will say all of these things. Practically speaking, depending on the abilities of my scout, i will see exactly the tactic of my opponents, all the 24 areas of the field, with the ball and off the ball. So i can decide how and if to change my tactic a little considering how the other team (maybe) will play.
Let's make an example. I'm at Barcelona and let's say that i don't really care how other teams are going to play, i will play my own way without making any adjustment. But then i have to face Real Madrid at their own home. Well, maybe something different should be made. So i get the report from my scout and i notice that Ronaldo plays at AMR, but when the ball is on the left flank in Madrid own midfield he cuts to center of the field, maybe to receive ball and try a solitary run or to make triangle with Marcelo who's at DL and Di Maria who's at AML. In this case i should decide to keep Xavi a little behind to guard the area with Busquets instead of letting him go for a wild pressing. Or i can choose to order Abidal to follow him and maybe ask Puyol to cover the left flank, leaving Pique alone in the center.
And the Monday before the game, I should be able to choose the tactical training for the upcoming match, asking my players to focus on certain ways of the game, depending on the roles, like maybe ask busquets, keita and mascherano "double the player with the ball on the flank" or "anticipate their midfielders", or ask to villa, bojan, messi and pedro "their fullbacks" or "press their DC" and so on. And, when it's friday, my ass man will come to me saying "busquets has trained well in anticipate the midfielder" and "keita has trained poorly" and "mascherano has trained normally". And then it will be your decision who to select for the starting eleven, maybe keita is in a better physical shape than busquets and mascherano, but you know he may have problem on doing what you asked. And so on, for every season match. I think it's silly not training your team considering the opponents you will face.



Oh yes, and obviously there many other things that should be improved or added to the game, but these two is what I care the most of.


Sorry for this long and boring post, I hope it's readable considering English is not my mother tongue. For any questions, here I am.


cheers

shwan
03-05-2011, 19:27
ok

my wish list are :

- cross: like to see an option to force my players to cross Low/ Mix/ High balls .. depending on my strikers if they are good on air or not. here is a link with FM users votes: http://community.sigames.com/showthread.php/264053-Low-High-Mix-crossing-height-suggestion

- players preferred movement channels: both defensively and attacking, i wish if i can tell my players where to be as much as they can, like asking my wingers to move more into central position in the box trying to score goals like CR or nani or Mauloda or to go back defending with the full backs or my winger should defend in a more central area to stop teams who have no wingers and more central players, or asking my CM to help his full back and wingers and add sometiems 3 at one wing if we face someone like messi at right side ..etc. the current system is kind rigid tbh

- pre/post match interviews : less is more, more quality .. less quantity ( to raise player/team moral or confidence or play mind games, sure not asking me about my opinion on new players, or how my team MOM did preformed !! ..etc ) FM should not copy all what happen in those interviews IRL !! we don't have the time for that

- players interaction: to tell them we are behind them if their form is not well or to tell them they will not play next game to preserve his energy ..etc.

- player knowledge (scouting): I like that in CM and FIFAM, and feel is more realistic, as no scout will be able to tell 100% if player who is known as good finisher will have 16 or 19 in finishing, i think managers start to know that day after day as player keep training and playing matches, and this is when player knowledge reach its highest level. so hiding some skills is not enough tbh, as even the main skills which are shown shouldn't be 100% correct

taylorsmen
04-05-2011, 13:30
It would be nice to be able to search for staff in the same way you can players by using the 'Create player search filter' , so i can click on an assistant manager (example) from another club then in 'Scouting' you can do a 'Create staff search filter'

Would be a lot more user friendly when searching for that right back room member.

I would also like the manager likes/dislikes toned down a bit, i've noticed how you can take control of a team and after 3 games you can have 5 managers disliking you, a bit extreme considering i've only managed 3 official games.

bandi
05-05-2011, 01:03
This post isn't just about my wish, but also a question.
I was managing Salthill from Ireland, got them to play in Europe. Although they have capacity of about 3k but only 600 seats. So instead having a full capacity in European matches, we had smaller attendance than in Irish league. When I try to expand capacity(we have about 80% average) they reject because there is no need for expansion.
To get to the point, it would be good, if we could ask board to increase number of seats on stadium,not for league games but for European games.

Keep asking for an expansion and they'll install the seats, at least that's what happened to me.

Ranquelme
05-05-2011, 02:09
Probably been mentioned before but, I would like it if you could ask one of your players to publicly urge a favoured personal of his to join the club.

cestrasius
05-05-2011, 11:26
hey all...

for next year i of fotball manager i wish....to have an option to hide the players atributtes...or change complitly the atributes sistem.
Just like in real life.Exemple:Striker:i dont want to see his speed in numbers (16) i want to see how fast can he run on 100 meters(11,23 seconds)real facts,if his tall automaticly his a beter header,REAL FACTS...that should be your next big step.....sorry for my english i hope you all understand what im tryng to tell you

yugo23
06-05-2011, 09:04
I would like to see the option to limit search results for players that play in certain position to only those that have that position listed as natural.

tom_numbers
06-05-2011, 09:37
I would like to see the option to limit search results for players that play in certain position to only those that have that position listed as natural.

I agree with this :)

Exius
06-05-2011, 17:10
Hello, everybody.
Some of these suggestions are already written in this thread, some are not but I have no time to read more than 60 pages, so excuse me if I suggest something that is already written:


Player attributes

I want to see more realistic attributes system. As it was said before, pace can be showed as time of 100m run, i.e. 20 would be 10.00 s. Acceleration can be defined as a result of 30 m run. For example acceleration 20 is something around 3.00 s. Some attributes are excess. Such attributes as finishing, long shots, free kicks, penalty tacking can be replaced with shot accuracy, ability to curl the ball, shot power. It will be more logical, because I can’t understand, why sometimes player with good finishing is not good in penalty taking. He forgets how to kick a ball when he takes penalty? When taking a penalty there is only one technical attribute important – shot accuracy, everything else – mental attributes. And needless to say that shot power should be defined as ball speed after the shot, for example Roberto Carlos had 198 km/h shot in his best years. The same situation we have with corners and crossing attributes. If player is good in crossing – he can make a good cross from a corner. So, we can say that Corners attribute is excess.


Attributes display type

I always set graphical attributes display type, because I think that it is more realistic. In real life it is very hard to define – whether a player has 20 heading or 18. It is easier to say that his heading is excellent, so I think it would be enough to make a five-point attribute display type – poor (1-4), bad (5-8), average (9-12), good (13-16) and excellent (17-20) or may be even five-star system. Graphical attributes system is something similar, but it has only four points – bad (1-5), average (6-10), good (11-15) and excellent (16-20), which is just a bit not enough. So I’d like SI to make such system or just make attributes display more flexible for customization.


Human manager coaching skills

May be it will be some rpg-element but I’d like to have coaching skills as AI managers do. In the beginning of the game human manager has 100 CA so I would prefer to distribute my CA to skills as I want. It is similar to a new hero creation process in RPG. Then, during the game, CA increases depending on your achievements, and you can increase your skills. Now, why do we need these skills? Firstly, I’d like to take part in my team training as coaches and assistants do. It would be especially usefull for low-league teams, which can’t afford a lot of coaches. Secondly, such attributes as Motivating and Man management are very important. It would be easier to motivate your players if you have high motivating skill, it would define how good do your players react to your pre-match and match talks. If your motivating is low, they will pay no attention to your words. High Discipline and Man management skills can help you to keep squad discipline. Players will react more positively to your warnings and fines, they also will play more disciplined and more disciplined follow your tactical instructions. (In FM 2010 they followed them better then in FM 2011. It was less realistic because players are not robots but we must have an ability to do something with this). And, finally, your skills would be important for match preparation.


Training and match preparation

Match preparation was one of the best innovations in FM 2011 for me. But it needs further improvement such as training system does. I’d like training system completely redone. I’d like to define myself my players’ routine for usual days, match days and pre-season days. Current training schedules should be replaced with certain training exercises: training match, shooting practice, pass practice, sprint session, physical training and others.
Except these exercises I’d also like to set up match preparation exercises – viewing with your players some of your next opposition games or viewing just key moments, telling your players about opposition key players and their strengths, may be even watching some videos about key players. The more key players you choose to talk about, the more time it takes in routine but the better your players will be prepared. Of course if you want completely study your next opposition and its players you won’t have enough time. So, I’d like to choose which of my future opposition I want to prepare for. For example, if I have a match against Barcelona in three weeks I’d prefer to start my preparations right now – two hours a day I would study my next opposition and one hour – study Barcelona. It would be also great to assign different preparation exercises to different players of my team – telling my strikers about Messi and how good he is with a ball is just wasting time, instead I’d like my defenders and DMCs pay attention to this threat.

It would be also important to choose what match of opposition team to show your players. We know that most of the teams have different tactics and sometimes the best chance to win the game is to surprise your opponent with something they don’t expect. So, if you are not sure what tactic your opposition is going to play against your team, it is better to watch more their games to see what surprises they can present. Of course it will take more time in your training and preparation schedules but it increases your chances of winning the game. In fact what I’m talking is something like current match preparation screen where we have three different tactics but I’d like to see also a screen where I will see possible tactics of my next opposition and how good is my team prepared to play against each of them. The same applies not only to opposition tactics but to opposition players – the more my players know about them, the better they can play against them.

And one very important part of match preparation is mental preparation and motivating your players. It’s pity that now the only ways we can affect it are press conferences and team talks. But such preparations do not start only on match days. They start couple of days before – in fact, every day of match preparation I’d like to be able to motivate somehow my players to the next game. May be something like team talks but every day on training sessions. Of course it would be important not to give contradictory team talks every day.

One of possible ways to do what I’m talking about is something like pre-match screen with OI and team-talks but every day in match preparation schedule. And progress indicator like current match preparation screen to see how good are my players prepared to follow my OI against opposition players and how good their motivation is. It is pretty logical – you can’t just say your players for example to mark somebody tightly or close down often just before the match, you have at first to prepare your players to it.

And it would be also important to see how good each your player is doing in training and match preparations, so I would like to see may be some ratings after training sessions or something like current Training effect screen but for match preparation either, with not only effect on players’ attributes but their morale. In real life training results and mental readiness are the main factors defining choosing the line-up.

Of course coaching attributes of the manager will affect overall results of match preparation. If you have high Defending attribute you can better tell your players how to deal with opposition strikers and midfielders, so they’ll get bigger boost in defensive attributes. If you have high Attacking attribute you can better tell your players how to deal with opposition defensive line and keeper, so they’ll get bigger boost in attacking attributes.

You can tell that it would be boring and take a lot of real time to prepare this way to each game. So there must be an option to tell your assistant to deal with it. You can do this preparation yourself only before important games. And of course good preparation and training is not a guarantee that you will win the game, it should only increase your chances. In FM 2011 you can re-play the same match a lot of times with the same tactic, OI and team talks and each time result will be completely different. Sure, in real life random factors affect a lot, but FM still is more randomized. I re-played the same match several times with identical tactic, OI, team talks and every time my players performance was different. First time I won and all players had 7-7.5 rating, second I lost and my defenders had 5-5.5 rating, third I lost but my team was playing good with 6.5-7 average rating. But even more, every time my players had different motivation despite team talks were the same every time! I know, we all like winning but sometimes we have to loose. But I hate losing just because my players’ mood and morale are randomized! There are random events during the match in real life, but not players’ morale or their performance. I want to know that if my team plays bad and players have low rating – it is only because I chose the wrong tactics or prepared them not good enough or motivated them badly, like in real life. But if I do everything write – it’s not a guarantee that I will win or get a draw, but at least my players will do their best. In that case even a loose will not be sad.


Press Conferences

As others I also want further improvement of press conferences to make them more various. More answer options, may be tree-like answer system. For example at first you choose a mood of your answer and every mood has different options.

And it would be good to choose one of your players to go with you to press-conference. In real life it is a regular practice.


OI

OI was a good idea and a great step forward in FM development. The only thing I’d like to improve – to tell my players what the main threat of an opposition player is. For example passing or dribbling, or heading, or tackling. And my players will pay much more attention to this action of the opposite player.


Team talks

Like press conferences I’d also like to see more options in team talks. May be tree-like system either. And one more thing I’d like to see – an option to tell my player to concentrate on certain actions. For example pre-match talk – “I have faith in your ability” and “Concentrate on your tackling” or “There is no pressure” and “Concentrate on your passing”. After first half – “Calm down” and “Your tackling was awful, concentrate on it”. Of course, as I suggested, overall effect should be defined by your Motivating skill.


Match engine development

More and more teams agree that Barcelona’s style is the most progressive nowadays and try to adopt it. Look at last CL match stats against Real – 741 passes. It is almost impossible in FM to play such way. I don’t mention that in-game Barcelona plays not even similar to the real one. And that’s what I’d like to see in FM 2012 – more short passes, beautiful combinations and team work.


Physics improvement

I don’t know is there such thing as physical engine in FM or is it just a part of a match engine, but it is the thing which disappoints me most of all. I don’t see any improvements in it last years. The ball bounces of players like they are wooden. It should be improved dramatically.


Set piece editor

I’d like to set-up several different options for set pieces. For example three different ways to take a corner or a free kick and my players will try all of them during the match. And one more important thing – I’d like to give instructions for my players themselves but not for their positions. Now when we edit our set pieces we give instructions to positions – to DC’s, MC’s, SC’s etc. And if I have a strong DC with good heading and jumping I tell him to flick on near post during the corner. But if I substitute him during the match for example with low but quick player I have to change instruction because it is attached to his position but not to himself.


Tactics screen

Somebody already wrote it – it is wonderful idea to make two tactics screen: one when your team has the ball and second when you don’t have the ball i.e. when you attack and when you defend. It would give much more flexibility in tactics creation. IRL managers give their instructions for players this way - when team attacks and when team defends.


Refresher courses for managers

One of the problems of FM is lack of the motivation to increase your own salary. When signing a contract with a club it is always better to sign a contract with lower salary to decrease overall team wage bill and spend more money on players. I don’t know such altruistic managers in real life. It’s not realistic. Since we can’t buy our own clubs and spend money I have a better idea. If human manager had coaching attributes he could spend his money on some sort of refresher courses for managers. It could increase his attributes faster than in natural way. And the higher is attribute the more expensive is the course to improve it. May be it is not realistic either but it adds some motivation to our contracts and helps us to improve.


Bench camera for 3d view

It would be for the most hardcore players but I’d like to watch the game like all managers do – from the bench. We’ve already seen a hacked Player Camera in FM 2011, so I think it won’t be very difficult to make bench camera or even allow the player to customize it as he wishes.


Sorry for such big post but I hope that guys from SI will read it and may be consider something.)

mimland
07-05-2011, 10:40
I usually build my team with one strong first 11 and a few good subs in key positions, the rest are younger players. As my young players usually fills a function in the first team on a regular basis I would like the option to make my players available for the youth team without removing them from my first team squad, especially in the countries where the reserves doesn't play games.

prince_capri
07-05-2011, 14:59
- On the team page, you can see players' League stats (Matches, goals etc.). I think it would be very useful if I could further separate them based on home and away games.

- On the Position page, a player's rating on a particular position can be shown.
I would also like to see his rating based on type of play (Poacher, Advanced Forward Support, Advanced Forward Attack etc.)

Thoughts?

deserter
09-05-2011, 09:02
- On the Position page, a player's rating on a particular position can be shown.
I would also like to see his rating based on type of play (Poacher, Advanced Forward Support, Advanced Forward Attack etc.)

Thoughts?

I once made a suggestion about something like this. IMO there would be massive benefits if the coaches/scouts/assistants would rate the players for the roles&duties. This would be nice for the human player, because you'd see in the report that "this guy is a ball-winning midfielder, just what I'm looking for!"

More importantly this would benefit the AI managers.
They would be able to make a decision that they actually need a ball winning midfielder and then just browse through all the ball winning midfielders and decide which one of those to buy. (Instead of looking for the biggest CA, they'd look for biggest CA within the ball winning midfielders.)
The managers could then have favorism towards certain roles. Guardiola would look for playmaker types, preferably tiny. ;) The AI managers would then get to have even more of a style of their own.

afromanGT
09-05-2011, 09:09
To be honest, if you can't tell that a player is a ball winning midfielder from his tackling and passing stats, perhaps this isn't the right game for you?

There are some merits to the idea in that you've got a million possible ways of playing some players, but if you've got your assistant telling you how a player is most effective (which they often do in the pre-season meetings with key positions anyway) and how to run team talks, and press conferences and how to run your tactics most effectively against a given opposition, the assistant may as well run the whole team.

prince_capri
09-05-2011, 12:10
But that's the thing Afroman, there are many positions which we cannot possibly consider. There are players who are incepted as rightbacks, but can play better as strikers. Now if we started micro-managing each player and how he plays best, it would be too difficult. What we are proposing is an addition to enhance a game, not make it difficult. If it makes it easy in the process, that is a good thing.

Surely that is what new TC and Team Talks all about. No?

Mr_Demus
09-05-2011, 12:10
I would like to have one simple thing: An icon on the league tables that shows who got promoted/relegated before the season

borivoje213
09-05-2011, 18:37
I'd like to see my boys lift a cup. I know it's always been about the game and not the looks for FM, but it'd be a nice touch. A little extended animation in 3d view on the pitch after the game, something simple.

yugo23
09-05-2011, 19:04
Inbox filtering (on permanent basis, not temporarily like we now have). For example, I'd like to be able to hide news items about scout reports. Before the start of new season I usually send my scouts to get reports on several hundred players. It would be perfect just to check their reports when they are finished, without showing each report in the Inbox.

deserter
09-05-2011, 20:07
To be honest, if you can't tell that a player is a ball winning midfielder from his tackling and passing stats, perhaps this isn't the right game for you?

There are some merits to the idea in that you've got a million possible ways of playing some players, but if you've got your assistant telling you how a player is most effective (which they often do in the pre-season meetings with key positions anyway) and how to run team talks, and press conferences and how to run your tactics most effectively against a given opposition, the assistant may as well run the whole team.

As I said it would be most beneficial for the AI manager. And I benefit greatly from smarter AI. ;)

borivoje213
09-05-2011, 20:28
To be honest, if you can't tell that a player is a ball winning midfielder from his tackling and passing stats, perhaps this isn't the right game for you?

There are some merits to the idea in that you've got a million possible ways of playing some players, but if you've got your assistant telling you how a player is most effective (which they often do in the pre-season meetings with key positions anyway) and how to run team talks, and press conferences and how to run your tactics most effectively against a given opposition, the assistant may as well run the whole team.

So what you're saying is that that right now we have constant advice and information coming in from staff and other areas of the game, from differently qualified/able/reputable sources, leaving us to make the final decision on whether it's useful or not.

How is this a problem? It's realistic. Managers aren't the be all and end all of a club. The game already extends far more options available to us that managers don't even touch upon when running a club in real life. If you want it to be just you then perhaps SI develop Football Dictatorship one day.

TJ.
09-05-2011, 21:33
We're only 5 months away from Sports Interactive announcing what's in store for the next edition of Football Manager. FM2011 was the most successful Football Manager simulation of all time and has been topping the PC Gaming charts throughout 2010 and 11. However, the game can always be improved and many feel it's time to do another"FM2010" and have another year of developing the features the game already has and making them better. Here is my opinion of what needs to be changed in FM2012 and what new features we should be seeing.

Tactics

At the moment the tactical area of Football Manager is extremely realistic and usable. It's one of the better areas of the game. However, if SI want to try and make the game more and more popular they need to develop a system which is extremely in-depth and complicated for anyone who typically just goes down to the local pub to watch a game of football. Without changing what is an already realistic system, I'd advise SI to add in some nice preset tactics which can easily be tweaked in a fast fashion. This will keep the newbies and those who like to play the game at speed happy.

On the other hand, a feature in the tactical system which I find to be truly horrific is the set piece creator. When it was announced there was going to be a set piece creator in FM11 I was extremely happy, the game was really crying out for one. However nothing has changed and the system is basically a quick wizard which allows you to edit the same old system. With set plays becoming more and more important in football nowadays it's time we were given a proper set piece creator so we can easily create fluid corner, free kick and thrown in routines. I would like to see a 3d set piece creator where we can customize our routine then play it out on a 3d pitch to see how it works. There could then be an option to save multiple routines which could be practiced in the match preparation system then ultimately in a match.

Transfer Market

At the moment the actual transfer system and negotiation system is extremely realistic. The only idea I could really pinpoint which should be included in this part of the transfer system should be the option to state your clubs aims when negotiating a contract with a player. This can be an incentive for the player to join your club if he sees your aims and will make the game a lot more interesting in the long term if you can't live up to your promises. Although the transfer system at this moment may be extremely realistic for you as the manager it certainly isn't for the AI clubs. AI transfers are predictable and boring. I'd like to see AI clubs invest in more young players, smaller clubs try and bid for high quality players, your rivals in the league to hijack a transfer deal at your club to weaken you.

I also believe that in Football Manager the media definitely don't have enough role in transfers and are too dull. The summer should be exciting, buying new players and seeing who other clubs have bought. Well it isn't. In press conferences the media don't press you enough on your transfer policy and targets. There should be more questions about who you're going to buy, sell, and other questions relating to transfers at other clubs too. Big transfers should be reported on in the media with more of a tabloid stance, not just a boring 2 paragraph news item with basic information. It's time the transfer system was more intense, lively and all in all interesting.

Training and Match Preparation

This year we've seen some decent advancements in the training area of the game with more graphs, statistics, usability and the ability to "train your players up" in certain areas of their game. However what hasn't been changed are the boring, unrealistic training schedules. What's wrong about training schedules is that you have no idea how your players are progressing with there current training regime and many of us just can't make good sense of the current slider system. That's why I feel there needs to be kind of a training wizard, similar to the tactics one. People needed to be guided through training regimes and be given more flexibility and options. Also whilst this is done there needs to be more advanced training reports so we can clearly see as the manager who is performing in training and who isn't.

Match Preparation is another great new feature which was implemented into FM11, however it's still lacking some depth and is crying out for a little bit of development. First of all some more training areas should be added to the specific area training and also some more statistics compiled by your scout on the upcoming opposition need to be put into the match preparation window. With these statistics manager's can more accurately tweak there training, and tactic (which should be able to be tweaked in the match preparation window) whilst taking the statistics your scout has presented and his report into consideration. This would see scout reports being used to greater effect as well as more managers tweaking to exploit the opposition like real life managers do.

Scouting

First of all the scouting system to be fair is realistic, however I've found it to be rather boring and just lacking that special something. However when putting scouting to the scrutiny there are some minor improvements that could be made. First of all the next opposition scout report needs to be a lot more detailed. Just telling the manager which formation the opposition plays with and what their pitch size is just isn't good enough. Everything needs to be in detail, stats need to be used and this can all link in with the match preparation system. Also, with player scouting I feel the ability to appoint a Head Scout should be put in the game. The Head Scout virtually controls the other scouts and gives them instructions of who to scout etc. Of course, you're still very much in control as you're telling your Head Scout what to do. It's basically the same system, just a little more in-depth and interesting.

Team Talks and Player Interaction

Let's get straight to the point, team talks are rubbish! How they haven't been changed yet is beyond me. There isn't enough options and some of the options don't even make any sense. It's time there were more team and player talks which are easy to understand and after effects are obvious. It really is as simple as that.

Player Interaction is a feature I like, however it needs to be expanded. More complaints, questions and answers need to be added to make sure your conversations don't get repetitive like team talks do. At the moment player interaction is too repetitive and also I find too easy. Player's need to be more aggressive and problems harder to solve. There also needs to be more problems created where interaction is needed. Manager's talk to player's about things everyday, at the moment you really only interact with a player once in a while.

News

I've already mentioned how the media need to have a larger role in the game so I won't be delving back into that section as such. What I will be doing however is explaining why more news items are needed to keep the game interesting. When big name manager's are sacked I'd like to see a big story about it, the same when an underdog beats a giant etc. Also at the end of the season and at different points during the season I'd like to see some nice editorial articles such as where certain players are now, evaluation of which transfers have been the best, dream teams and etc. News is boring and needs to become more lively and interactive.

Boardroom and Backroom Staff Meetings

Above you can see the names of two great features of the game which again could be a lot better. In my opinion there should be monthly board meetings. Lets get rid of the standard news item you get from the board with percentages of how much you're meeting their aims. Lets get talking to the board in an interaction system about how the month went and etc. These meetings don't have to be really long if everything is going well, but if things aren't these meetings could keep you in the job or on the other end of the scale make you less likely to keep your job.

Backroom staff meetings also need to be improved. Normal backroom advice meetings are actually extremely profitable, however the ones before matches are not. There needs to be more information offered which can link to the match preparation system. I don't care whether the opposition are more aggressive, better passers than my team etc. Give me some solutions, some statistics which I can use! Also lets see last matches match analysis being used with my backroom staff showing me what went right, and what went wrong and could be improved. This would be a great way of getting the match analysis tools used a lot more widely throughout the game.

Interface

The current interface isn't all that bad, however it really could be improved into something more sexy, graphical and compact. Just a basic skin like this looks a lot better than the current interface and is also a lot more usable. We're not asking for a FIFA esque design interface, just something a little less like a spreadsheet. It doesn't have to be flashy, just simple, compact and sexy.

Match Experience

First of all it must be said that this years match engine is pretty much spot on, it couldn't have really been that much better. However, for FM12 I'd like to see the graphics improved a little, not overly so as other parts of the game need more attention. Maybe a couple of new camera angles could be thrown into the mix to. One thing that definitely needs addressing is the sound. It's boring and unrealistic. Where are the booming chants which make a football game so exciting? They're nowhere, this makes the whole match experience more dull and less exhilarating than it potentially could be. Chants for different teams are not needed, just basic chants. I live to see my fans chanting "who are you" at the opposition fans when my team of pixelated players score.

The other minor things

- More in game trophies and the manager trophy room created in the game in your manager profile screen.
- A more customizable manager where you can give him a regen face, more details etc.
- Youth players need to become more random in there development which means more wonderkid flops and more average players developing into mini stars
- Bring back Farrows, Barrows and Sarrows
- Co attending press conferences with players, staff, board etc.
- Bigger emphasis on merchandise and sponsorships although manager doesn't have much control over this area
- Individual Player Touchline Shouts
- Facebook integration
- Freelance scouts
- Dynamic rivalries
- An agent for yourself as the manager

Lazaru5
09-05-2011, 22:23
We're only 5 months away from Sports Interactive announcing what's in store for the next edition of Football Manager. FM2011 was the most successful Football Manager simulation of all time and has been topping the PC Gaming charts throughout 2010 and 11. However, the game can always be improved and many feel it's time to do another"FM2010" and have another year of developing the features the game already has and making them better. Here is my opinion of what needs to be changed in FM2012 and what new features we should be seeing.

Tactics

At the moment the tactical area of Football Manager is extremely realistic and usable. It's one of the better areas of the game. However, if SI want to try and make the game more and more popular they need to develop a system which is extremely in-depth and complicated for anyone who typically just goes down to the local pub to watch a game of football. Without changing what is an already realistic system, I'd advise SI to add in some nice preset tactics which can easily be tweaked in a fast fashion. This will keep the newbies and those who like to play the game at speed happy.

On the other hand, a feature in the tactical system which I find to be truly horrific is the set piece creator. When it was announced there was going to be a set piece creator in FM11 I was extremely happy, the game was really crying out for one. However nothing has changed and the system is basically a quick wizard which allows you to edit the same old system. With set plays becoming more and more important in football nowadays it's time we were given a proper set piece creator so we can easily create fluid corner, free kick and thrown in routines. I would like to see a 3d set piece creator where we can customize our routine then play it out on a 3d pitch to see how it works. There could then be an option to save multiple routines which could be practiced in the match preparation system then ultimately in a match.

Transfer Market

At the moment the actual transfer system and negotiation system is extremely realistic. The only idea I could really pinpoint which should be included in this part of the transfer system should be the option to state your clubs aims when negotiating a contract with a player. This can be an incentive for the player to join your club if he sees your aims and will make the game a lot more interesting in the long term if you can't live up to your promises. Although the transfer system at this moment may be extremely realistic for you as the manager it certainly isn't for the AI clubs. AI transfers are predictable and boring. I'd like to see AI clubs invest in more young players, smaller clubs try and bid for high quality players, your rivals in the league to hijack a transfer deal at your club to weaken you.

I also believe that in Football Manager the media definitely don't have enough role in transfers and are too dull. The summer should be exciting, buying new players and seeing who other clubs have bought. Well it isn't. In press conferences the media don't press you enough on your transfer policy and targets. There should be more questions about who you're going to buy, sell, and other questions relating to transfers at other clubs too. Big transfers should be reported on in the media with more of a tabloid stance, not just a boring 2 paragraph news item with basic information. It's time the transfer system was more intense, lively and all in all interesting.

Training and Match Preparation

This year we've seen some decent advancements in the training area of the game with more graphs, statistics, usability and the ability to "train your players up" in certain areas of their game. However what hasn't been changed are the boring, unrealistic training schedules. What's wrong about training schedules is that you have no idea how your players are progressing with there current training regime and many of us just can't make good sense of the current slider system. That's why I feel there needs to be kind of a training wizard, similar to the tactics one. People needed to be guided through training regimes and be given more flexibility and options. Also whilst this is done there needs to be more advanced training reports so we can clearly see as the manager who is performing in training and who isn't.

Match Preparation is another great new feature which was implemented into FM11, however it's still lacking some depth and is crying out for a little bit of development. First of all some more training areas should be added to the specific area training and also some more statistics compiled by your scout on the upcoming opposition need to be put into the match preparation window. With these statistics manager's can more accurately tweak there training, and tactic (which should be able to be tweaked in the match preparation window) whilst taking the statistics your scout has presented and his report into consideration. This would see scout reports being used to greater effect as well as more managers tweaking to exploit the opposition like real life managers do.

Scouting

First of all the scouting system to be fair is realistic, however I've found it to be rather boring and just lacking that special something. However when putting scouting to the scrutiny there are some minor improvements that could be made. First of all the next opposition scout report needs to be a lot more detailed. Just telling the manager which formation the opposition plays with and what their pitch size is just isn't good enough. Everything needs to be in detail, stats need to be used and this can all link in with the match preparation system. Also, with player scouting I feel the ability to appoint a Head Scout should be put in the game. The Head Scout virtually controls the other scouts and gives them instructions of who to scout etc. Of course, you're still very much in control as you're telling your Head Scout what to do. It's basically the same system, just a little more in-depth and interesting.

Team Talks and Player Interaction

Let's get straight to the point, team talks are rubbish! How they haven't been changed yet is beyond me. There isn't enough options and some of the options don't even make any sense. It's time there were more team and player talks which are easy to understand and after effects are obvious. It really is as simple as that.

Player Interaction is a feature I like, however it needs to be expanded. More complaints, questions and answers need to be added to make sure your conversations don't get repetitive like team talks do. At the moment player interaction is too repetitive and also I find too easy. Player's need to be more aggressive and problems harder to solve. There also needs to be more problems created where interaction is needed. Manager's talk to player's about things everyday, at the moment you really only interact with a player once in a while.

News

I've already mentioned how the media need to have a larger role in the game so I won't be delving back into that section as such. What I will be doing however is explaining why more news items are needed to keep the game interesting. When big name manager's are sacked I'd like to see a big story about it, the same when an underdog beats a giant etc. Also at the end of the season and at different points during the season I'd like to see some nice editorial articles such as where certain players are now, evaluation of which transfers have been the best, dream teams and etc. News is boring and needs to become more lively and interactive.

Boardroom and Backroom Staff Meetings

Above you can see the names of two great features of the game which again could be a lot better. In my opinion there should be monthly board meetings. Lets get rid of the standard news item you get from the board with percentages of how much you're meeting their aims. Lets get talking to the board in an interaction system about how the month went and etc. These meetings don't have to be really long if everything is going well, but if things aren't these meetings could keep you in the job or on the other end of the scale make you less likely to keep your job.

Backroom staff meetings also need to be improved. Normal backroom advice meetings are actually extremely profitable, however the ones before matches are not. There needs to be more information offered which can link to the match preparation system. I don't care whether the opposition are more aggressive, better passers than my team etc. Give me some solutions, some statistics which I can use! Also lets see last matches match analysis being used with my backroom staff showing me what went right, and what went wrong and could be improved. This would be a great way of getting the match analysis tools used a lot more widely throughout the game.

Interface

The current interface isn't all that bad, however it really could be improved into something more sexy, graphical and compact. Just a basic skin like this looks a lot better than the current interface and is also a lot more usable. We're not asking for a FIFA esque design interface, just something a little less like a spreadsheet. It doesn't have to be flashy, just simple, compact and sexy.

Match Experience

First of all it must be said that this years match engine is pretty much spot on, it couldn't have really been that much better. However, for FM12 I'd like to see the graphics improved a little, not overly so as other parts of the game need more attention. Maybe a couple of new camera angles could be thrown into the mix to. One thing that definitely needs addressing is the sound. It's boring and unrealistic. Where are the booming chants which make a football game so exciting? They're nowhere, this makes the whole match experience more dull and less exhilarating than it potentially could be. Chants for different teams are not needed, just basic chants. I live to see my fans chanting "who are you" at the opposition fans when my team of pixelated players score.

The other minor things

- More in game trophies and the manager trophy room created in the game in your manager profile screen.
- A more customizable manager where you can give him a regen face, more details etc.
- Youth players need to become more random in there development which means more wonderkid flops and more average players developing into mini stars
- Bring back Farrows, Barrows and Sarrows
- Co attending press conferences with players, staff, board etc.
- Bigger emphasis on merchandise and sponsorships although manager doesn't have much control over this area
- Individual Player Touchline Shouts
- Facebook integration
- Freelance scouts
- Dynamic rivalries
- An agent for yourself as the manager

lots of good ideas, some I don't like/agree with but overall a good post :thup:

Some of them are probably a bit far away too (perhaps FM13)

GioGio85
09-05-2011, 22:35
I very much like the idea of having more tabloid articles and mid season reviews added to the game. The media need to help managers feel part of the FM world they are part of and providing more details about big name signings, transfer flops, managerial casualties helps us managers become more immersed within the game world.

Exius
10-05-2011, 01:19
Well, actually, when I was talking about players' attributes, I meant this:
http://s56.radikal.ru/i153/1105/1a/15816ab9fe74t.jpg (http://radikal.ru/F/s56.radikal.ru/i153/1105/1a/15816ab9fe74.png.html)
As you see, all attributes displayed as 5-star system and they are grouped by Attacking, Deffending, Creativity etc. categories.

Lazaru5
10-05-2011, 01:23
Well, actually, when I was talking about players' attributes, I meant this:
http://s56.radikal.ru/i153/1105/1a/15816ab9fe74t.jpg (http://radikal.ru/F/s56.radikal.ru/i153/1105/1a/15816ab9fe74.png.html)
As you see, all attributes displayed as 5-star system and they are grouped by Attacking, Deffending, Creativity etc. categories.

you already have a graphical display if you so wish, why does it have to be stars? I like the numbers :thup:

Exius
10-05-2011, 02:05
you already have a graphical display if you so wish, why does it have to be stars? I like the numbers :thup:

I already said. Graphical display has only four colour gradations. It's not enough, five would be excellent.

Capo
10-05-2011, 15:19
What about insert a sort of Hardcore mode ? I understand you want to make the game to be enjoyable to everyone so why dont add a more realistic and hard game mode ? In that way many things that make the game too easy can be removed like:

-The search player/staff page: Most of the people just go in this page, place some filter and find any player they likes, way too simplistic, this has to be completely removed. Also how can we know the attributes of staff around the world ? Everyone just fire his staff to buy people full of 20.

-Scouting: Too easy, just let a scout watch a player and after a day you will know everything about him almost without error margin. To be more realistic and interesting the scout should watch the player on almost 3 games and after that not knowing everything about him.

-Hidden Attribute: Why real team prefer to buy players playing in their same championship and are very careful buying outside that ? One of the reason is adaptability, whic is a very very important attribute in the real life, but in the game ? Is almost cosmetic, even player whit extreme values are not penalized by this much, just a little ca decrease and after some time they will be happy again. Make the performance drop more heavy and consistent a make more difficult for the players adapt well to a new championship.

-Money: To easy to make money, way to easy. This is maybe the less realistic aspect of the game.

-Parameter zero: Historical problem of the series, is always very easy to find very good players without contract, Why the cpu leave players worth a lot of money buyable at 0 ? Why when there is a P0 player in most of the case the other cpu team dont try to buy him ?

-Performance vs Ca: When the cpu try to buy a player looks like it doesnt looks at his performance but just at his Ca. That way you can buy player capable of 30 goal in the season at low price and see the cpu buy attacker with low key attributes at 40 milions. Also in the national team dont play the players with best performance/Ca but the players with the best ca, no matter if the play worst than other players.

bandi
10-05-2011, 20:33
I'd love some historical statistics for competitions, for example the 50 all time top scorers in the Premier League, CL, etc.
I'd also like it if upgrading the youth network was a bit easier, because I find it pretty much impossible to get any decent youth players despite having won 5 CL trophies in the past 7 years.

x42bn6
10-05-2011, 21:08
What about insert a sort of Hardcore mode ? I understand you want to make the game to be enjoyable to everyone so why dont add a more realistic and hard game mode ? In that way many things that make the game too easy can be removed like:

-The search player/staff page: Most of the people just go in this page, place some filter and find any player they likes, way too simplistic, this has to be completely removed. Also how can we know the attributes of staff around the world ? Everyone just fire his staff to buy people full of 20.

So how would you find the best staff? We do know roughly who the best coaches and scouts are, for example. It is the same argument for players really - we know a lot more than we think about these people.

Liiiithium
10-05-2011, 22:21
I'd very much like a slightly better reputation system.
Instead of (or as well as) just National, Continental etc, it would be good if each manager had 1 or two specific traits based on their style as manager.
For example, you focus on youth players, you splash out a lot...
This could affect things about the game too - maybe a very young player would like to play for a manager who focusses on youth.

Lazaru5
11-05-2011, 01:10
I'd kill to have the time-wasting slider in "Quick Tactics" it's a ball-ache having to go into the tactics screen just to add a couple of notches to the time-wasting slider...

Eralmidia
11-05-2011, 01:32
Besides further work on the match engine, my biggest wish is for more atmosphere and.. let's call it variety. I always tell myself I want a certain game to be that 20 season long game that just keeps getting more and more fun, but at this point (after playing this game for like 15 years), I usually get bored within 3-4 seasons. If you win trophies, it's allways the same, fans are pleased, and the board tells you to look forward. I want to see more dynamics around matches and competitions. It can be small things, like simply creating a variaty of cup win messages, to new features on build up before big cup matches or matches against rivals. Further more, we need more in terms on long term goals.

Jibby123
11-05-2011, 10:41
International call ups.

In my current long term save, I've played an Europa League Final, Croatian Cup final....and now the Italian Serie B promotion play-offs with my squad decimated by players going off to pointless U19/U20 internationals.

Makes a mockery of the game. How hard can it be to sort??

Tom2k8
11-05-2011, 11:36
Having club(s) that you can dislike either at the start of the game or develop later on through a career.

Sussex Hammer
11-05-2011, 12:21
Off the top of my head :

***The big thing for me would be maybe just make the game a little "unrealistic" when it comes to some of your youth players stats so a player who may never get into your first team IRL could become the new sensation. The biggest issue with getting the game year after year is that it's always generally the same players for obvious and realism reasons and it can get a bit boring signing the same players over and over again. (I hate using regens!!) And there isn't a great deal of top class english talent even IRL these days so if you want a successfull predominately english squad for instance it can be difficult. It would be nice for teams outside the top Clubs to be able to bring youngsters through and the only way to do that is to use a bit of artistic licence when creating stats for generally unknown youngsters.

***Create a search for unhappy players at other Clubs. If there is one I haven't seen it!!

***Stop the ridiculous amount of time it takes the AI to take a free kick, throw in or goal kick in the dying minutes of a game. It doesn't take 45 seconds to take a throw in!! Or make the Referees caution for time wasting.

***Players should accept a Managers request to perform a PPM without throwing a hissy fit. Especially the youngsters. I am the Manager so if I ask a 17 year old to place his shots I don't expect to be told "It's not going to benefit my game!"

***A bit more realism in the transfer market. Ok Man City asking 60 million for Tevez is fine but Sunderland asking 30 Million for Lee Cattermole isn't!!

***Throw in a few ex pro's who maybe work in the media on the coaching search. As West Ham boss it would be nice to try and persuade an Alvin Martin or Tony Gale to leave their media work and come back to the Club.

***Injuries revamp. Especially the amount of injurise in match. I'm afraid to change a player for tactical reasons just in case someone gets injured!! In the Premier League injury screen in my game now there are 6 dislocated shoulders from all Clubs. That's a lot of dislocated shoulders!! Not one of them a keeper!!

Tullem
11-05-2011, 13:46
I'd like to see better information on player profiles about youth caps / goals.

What I mean to say is, now a player who has played for the U21 or U20 side of their nation will have "X youth caps / Y youth goals" under their picture on their profile. Whereas if a player plays for the U19's it doesn't get mentioned there, and if you want to see his stats for the U19 side you have to fiddle about on the form page or view each under 19 game to see how many caps and goals he has.
Simply, I'd like to change the text under the player's picture on the profile page so that an under 19 player will have "X under 19 caps / Y under 19 goals", a under 21 player "X under 21 caps / Y under 21 goals" (of course for South American teams this will be U20) and a full international will just have "X caps / Y goals." Obviously once a player advances to the next stage of international football it will change, but i'd like the information about youth caps/goals to be stored somewhere, perhaps biography.

snowbadger
11-05-2011, 14:24
Firstly, a very simple request, could you make the sign boards/advertising behind the goals a colour other than white, because the goal nets are white and just blend right into the white advertising boards behind the goals, which obviously diminishes one of the joys of playing Football Manager with the 3D match engine - watching the nets bulge when one of your players smashes the ball in past the goalie!

Secondly, more emphasis on a variety of clubs to take players on loan, be it similar reputation clubs and lesser clubs. I have often had good young players available for loan in the hope they can go away to get some game time, yet no loan bids. A good example is romelu lakuka in the second season, having signed him for Arsenal, I had hoped to loan him out as he wasnt getting in the first team, yet no takers?! Indeed, perhaps he wouldn't want to go to a lower division, so having young players more open to gaining experience on loan could also be an improvement.

Thirdly, the ability to change your kit colours, in game, so you don’t just go season after season with the same away strip etc… It would freshen it up as you play through the seasons.

Obviously I assume you the 3D match engine animations will continue to improve, and this is something I look forward to.

vlobben
11-05-2011, 15:22
I play a long-term save with Stafford Rangers. My friends does the same with Worcester FC. Now, five years into the save, it would be fun to see who has the strongest squad or the best tactical mind. Currently this is not possible, the only way to play against human opposition is to play a network game. But for me and my friend, this means we would play 42 league matches for every 2 matches we meet.

Introducing skirmish mode in FM. You load the team from your own save, a friend loads his team from his save, and you battle it out in a training match.

The way to do this is to have an option to export a team from the save you're playing. This would save all the players and staff attributes, and set stuff like match preparation, tactic familiarity, form and morale to default values. When you join a skirmish game you select this file, and the host/other players does the same. The host of the game picks how the match is played, much like the stuff you decide when you make arrange a preseason friendly. For more than two players, various tournament and league formats would be available.

And then you play. If a tournament or league was selected, matches will be set up with realistic intervals. This means your players will tire and you may need to utilize your full squad strength.

At the end you receive a news item with a summary of how it went, before the game ends.

Capo
11-05-2011, 15:43
So how would you find the best staff? We do know roughly who the best coaches and scouts are, for example.

Reputation, thats how it work in the real world, staff is hired considering their reputation.

prince_capri
12-05-2011, 08:13
I play a long-term save with Stafford Rangers. My friends does the same with Worcester FC. Now, five years into the save, it would be fun to see who has the strongest squad or the best tactical mind. Currently this is not possible, the only way to play against human opposition is to play a network game. But for me and my friend, this means we would play 42 league matches for every 2 matches we meet.

Introducing skirmish mode in FM. You load the team from your own save, a friend loads his team from his save, and you battle it out in a training match.

The way to do this is to have an option to export a team from the save you're playing. This would save all the players and staff attributes, and set stuff like match preparation, tactic familiarity, form and morale to default values. When you join a skirmish game you select this file, and the host/other players does the same. The host of the game picks how the match is played, much like the stuff you decide when you make arrange a preseason friendly. For more than two players, various tournament and league formats would be available.

And then you play. If a tournament or league was selected, matches will be set up with realistic intervals. This means your players will tire and you may need to utilize your full squad strength.

At the end you receive a news item with a summary of how it went, before the game ends.

Sounds very good. An important addition for people who want this game to be more human-oriented.

Da_Funk
12-05-2011, 09:24
Fix the physio: I can't understand if I need more physio and when and I can't understand why the board allow 2 or 4 physio but teams have 9 (!) physio.

borivoje213
12-05-2011, 18:02
Fix the physio: I can't understand if I need more physio and when and I can't understand why the board allow 2 or 4 physio but teams have 9 (!) physio.

Agreed, their relevance isn't made obvious enough in the game.

afromanGT
13-05-2011, 16:28
So what you're saying is that that right now we have constant advice and information coming in from staff and other areas of the game, from differently qualified/able/reputable sources, leaving us to make the final decision on whether it's useful or not.

How is this a problem? It's realistic. Managers aren't the be all and end all of a club. The game already extends far more options available to us that managers don't even touch upon when running a club in real life. If you want it to be just you then perhaps SI develop Football Dictatorship one day.
Right now you've already got indicators of which position suits a player best regarding where he's played in the 'positions' tab on a player profile, and when you click through a player's 'role' pre-game in the player instructions' basic view, it HIGHLIGHTS which stats are required for that role. If you can't figure out whether or not a player is going to succeed in a role from that, you're playing the wrong game. It already practically spells it out for you as is! If your right back has a finishing rating of 16, maybe you should re-train him to be more attacking, but that's hardly something that you need your assistant manager to tell you to "enhance your in game experience".

Right now with scout reports, agent news, awards, competition news, contracts, club finances, discipline, Job advertisements and firings, Injuries, Match Information, Media stories, General Messages, Records, Training and Transfer news we're being inundated with information. And that's before Backroom meetings, pre-season meetings and pre-match meetings. The idea is to streamline the information, not create MORE of it.

I agree with the option to get the scout reports in your inbox or just view them in the scout's profile.

I'd also like ot suggest a couple of little things:
1. One thing that's bugged me for years is in a player's "history" the list of statistics being league only is frustrating. It should be like in the 'statistics' tab where there's an option to change what competition you're viewing. eg. League or Overall or Champions Cup, etc.
2. When you view a scout report, it would be really handy for the scout to tell you of the player's squad status, ie if he'd be Home Grown, count towards the sides "foreign" player quota (since what constitutes "foreign" varies from league to league), if he's cup tied or ineligible for European competition, etc.
3. I've pitched this before, but I'll throw it in here anyway. Inspired by Edwin Van Der Sar helping united find a new keeper; as a high profile player gets older or sets their sights on retirement, have the option to ask them if they can recommend an 'heir' to their position, since generally players are reluctant to suggest players who will compete with them for a first team place. Whether they suggest a player within the academy or a player who's at another club, it would be handy.
4. In a player's "achievements" if the game listed who sold and signed them. eg. "[date] [team] Signed by [manager name] for 12,000,000" or "[date] [team] Sold by [chairman/manager, etc] for 12,000,000".

afromanGT
13-05-2011, 16:53
Sounds very good. An important addition for people who want this game to be more human-oriented.
It's a good idea to have a skirmish mode, given the departure of FM live and somewhat lack of functionality to network play. The ability to export your team with the current players, tactics etc. would be excellent since I'm always having a debate with a mate as to who has the best team.

The other thing that's been grinding my gears is the national team...I'm probably reiterating what other people have already said, but my two cents comes all the same...
1. It's still the same stock questions in the press conferences. There needs to be more distinction between domestic and international football with press conferences.
2. There should be managers contracts for the national team, as with club football. I don't see why there isn't.
3. There seems to be no finances at all for the national team, obviously we see FA's struggle for money as is, and realistically there should be some kind of financial repercussion for clubs missing out on major tournaments (short of the manager in question losing their job) and some kind of reward for smaller FA's scheduling friendlies with larger nations.
4. Board requests in national team football:
- Requesting a stay of execution to keep your job would be good.
- More importantly, nations fluctuate up and down world rankings, but we've all seen nations come out of the blue to enter the top 10 in world rankings with a sudden plethora of world class youngsters. In real life, many nations have developmental academies. It would be good if youth facilities were incorporated into NT set-ups to increase your nations chances of finding the next world beater carrying their respective passports. Especially when you've got players popping up at a club with a seemingly random nationality.

Erimus1876
13-05-2011, 17:23
Might of already been mentioned already in this mega-thread but here goes....


Better AI team building logic and transfer activity.
- At the moment the long term game often becomes ridiculously easy to dominate as AI clubs don't have a clue on how to strengthen their squads, often buying players they neither need or use. Link the strength of how a club competes in the transfer market, targets players needed, and produces youngters to the attributes of their AI manager... the better the manager the better AI team bulding logic is. If its supposed to already work like this, its either broken or needs serious work.


More 3D player animations.
- I hate to say it but even Championship Manager <SPIT> had better 3D player animation than the current 3D engine in FM11.


More 3D views. A closer, zoomed-in, "Sideline" view that scrolls across the pitch.
- Currently its like watching microscopic ants kick a pixel around when the ball is on the far side of the pitch on some views (especially on larger pitches).


End of match celebrations.
- When your teams has just beaten a bitter rival or a team it had no hope against, the players should celebrate the achievement instead of robotically running off without further-a-do. Not essential but does add a bit more realism. And on the same theme, last game of the season lap of honour, on the pitch championship presentation, cup winners parading the cup around, fireworks, dancing girls..... ok ok thats a bit too much! :p

Goal celebrations should be more 'logical' :confused:
- What I means is my players should not celebrate scoring a goal in a meaningless reserve game as they would if it was a champions league final winner! :rolleyes:


Apart from the first one (which I feel is vitally important) the rest are more cosmetic additions, so no rush SI ;)

Raightning
13-05-2011, 18:06
A few small things I've noticed recently that I'd love to see in FM12:

* More hotkeys, in particular one to add players to a shortlist, or even to get x report type on a player from y scout.

* Fix printing of fixture lists; right now it just gives you an almost blank page with lots of empty rows.

* An option to filter OUT a certain type of message by default. If I'm doing a lot of scouting, I'll get 50+ messages a day that I'm not going to look at from the news interface, and important news can consequently get lost in the scout reports.

* The ability to set leagues below a certain point in the pyramid as view-only or similiar. Right now, you'll never have a team in a playable league that was more than one division below playable at the start of the game; if you have England down to the BSN/BSS for example, no team in level 8 or lower will ever rmake it up the pyramid (and also no team will fall below level 7 although that's not so bad). I know there's the level 11 mods and such, but I'm never going to manage that low (and the burden that loading so many completely useless players, fully-simulated leagues etc. would put on my computer makes it definitely not worth it), I just want more variety in teams becoming playable.

* The ability to save teams and have one-off matches between them would be a really nice little touch.

dave byrd
13-05-2011, 19:38
I would like to have one simple thing: An icon on the league tables that shows who got promoted/relegated before the season

This is a great idea!

dave byrd
13-05-2011, 19:45
Might have been mentioned but i'd like to see the all time records for competitions, not just seasonal ones, like all time Champions League record goal scorer and Premier League all time top goal scorer ect.

afromanGT
13-05-2011, 20:12
Might have been mentioned but i'd like to see the all time records for competitions, not just seasonal ones, like all time Champions League record goal scorer and Premier League all time top goal scorer ect.
You mean exactly what is found under eg. "World" > "Spain" > "LIGA BBVA" > "History" > "Records" and listed under "Player Records" as the top option?

It would be good if you could click on each individual record and view a top 5 for the records. eg. you go into that window, click eg. "Highest scoring game" and it shows you a dropdown with the 4 next closest achievements to the record holders.

taylorsmen
13-05-2011, 20:51
I'd like to see a massive improvement with FMO, currently it's a right malarke connecting to a network game, time it changed drastically imo, so fingers crossed this improves for FM12.

Fabio MVP
13-05-2011, 20:53
I'd like to see a massive improvement with FMO, currently it's a right malarke connecting to a network game, time it changed drastically imo, so fingers crossed this improves for FM12.
Oh yes, please!

yugo23
13-05-2011, 21:55
I don't remember if I have mentioned this before, but we need badly list of champions summary, like this:

18 Liverpool, Manchester United
13 Arsenal
9 Everton
7 Aston Villa
6 Sunderland

etc.

djlanga
13-05-2011, 22:00
I have 2 simple wishes:

1. WEEKLY TRAINING REGIMES:

Just like IRL, I'd like to schedule weekly training regimes for my team. So we could have drop down menus for all 7 days of the week with options to choose from and modify whenever we want to. For example:

- Monday: Rest from the Sunday game, and for those who didn't play to do some fitness exercises to make sure they dont loose their fitness.
- Tuesday: Individual training (this option is based on the individual training section that was introduced in FM 11)
- Wednesday: Again I could choose Individual training or any other option available.
- Thursday: Team training (focused on whatever is needed to be improved by the team based on the previous game or games, eg. attacking set pieces, team quemistry, etc)
- Friday: ......

And so on. And if that week we have a Wednesday CL or Cup game then that training day should be unavailable obviously since the team is playing that day (Same thing would happen for the Sunday games).

Another thing that we could do with this mode of training is add "morning/afternoon" trainings. With this option we could have 2 different training sessions in one day, using the same drop down system explained before.. But this can only be applicable if the players have Full Time contracts, otherwise (Part Timers or Amateurs) training sessions would only be set to 1 per day (either morning or afternoon).

2. 2D STADIUMS:

I have been playing FM for many years now, even before the 3D gameplay was introduced, and I still find it more entertaining to watch the 2D players than the 3D, and I'm sure many more out there feel the same way.
So, based on this I was wondering, how hard is it to see a small part of the stadiums that we see in 3D, but in the 2D mode. I mean the info about the stadiums color or style is already saved in the database, so why not implement it in the 2D view. It would be an easy "from the sky" view, simply just to give a bit more life to the 2D games. I mean everytime I play a game, I don't sense that we play home or away, it's just the same. I sometimes forget if we play home or away, and I have to check the scoreboard to see if my team is on the right or the left side of the scoreboard xD
Is it too hard to implement this last wish?

That's all for now. I'd like to hear from someone from SI to check if this 2 simple wishes can come true, specially the Weekly training regime, since I think the training section could be improved even more.

shwan
14-05-2011, 00:09
replace PA by PDR (player development rate)
we simply can't put caps on how much a player can improve, every year a player will learn something and improve sure.
and this will correct DB teams mistakes when they set the players PA, as with PDR in worst case scenario players will improve but a different rate like IRL

inuyasharool
14-05-2011, 03:56
replace PA by PDR (player development rate)
we simply can't put caps on how much a player can improve, every year a player will learn something and improve sure.
and this will correct DB teams mistakes when they set the players PA, as with PDR in worst case scenario players will improve but a different rate like IRL

OMG This must be done!

Robert the Spud
14-05-2011, 08:57
Please make sure the board give us money when the season end, rather than make us wait a month while the AI beats us to key signings.

Erimus1876
14-05-2011, 09:08
replace PA by PDR (player development rate)
we simply can't put caps on how much a player can improve, every year a player will learn something and improve sure.
and this will correct DB teams mistakes when they set the players PA, as with PDR in worst case scenario players will improve but a different rate like IRL


Agree 100 % :applause:

SI are you listening? :thup::thup::thup:

dave byrd
14-05-2011, 12:50
You mean exactly what is found under eg. "World" > "Spain" > "LIGA BBVA" > "History" > "Records" and listed under "Player Records" as the top option?



No i don't mean that at all. I mean what i say, i want to be able to see the all time record goal scorer every for competiton like you can do with clubs eg: Henry is Arsenals all time league top scorer with 174 goals (which is shown in the game) Raul is currently the Champions League all time top scorer with 71 goals, but the game doesn't currently show Rauls record anywhere.

Same with the Prem. Shearer is the all time prem top scorer, but this isn't shown anywhere.

While i'm at it i also would like to see top european goal scorer / most european apperances player records for clubs. Currently we only get league records shown for clubs.

pelicanstuff
14-05-2011, 13:00
I would like to see the option to limit search results for players that play in certain position to only those that have that position listed as natural.

+1 for that.

pelicanstuff
14-05-2011, 13:03
replace PA by PDR (player development rate)
we simply can't put caps on how much a player can improve, every year a player will learn something and improve sure.
and this will correct DB teams mistakes when they set the players PA, as with PDR in worst case scenario players will improve but a different rate like IRL

This debate has been done to death 1000 times and to be honest, it's not really moving in any particular direction. I think the vast majority of people who post in the relevant threads agree that PA is a perfectly decent system and that there is an innate natural level beyond which an individual player cannot improve. Yes, it's not possible for researchers to accurately predict the future, but neither can managers, journalists, etc in real life.

Lionking
14-05-2011, 15:22
For FM12 I would hope we had the opportunity to disable the regens for a choice of 1, 2 or 3 seasons.
My idea is that you choose this when starting a new game. Maybe one managers wants the regens from start-up (after season break season 1) - he choose from start up, another manager wants the regens to come after 2 seasons, he choose this option, and maybe a third manager wants them to come out after 3 seasons, as he is Barcelona and have many youth players to choose from, and want to develop these "real" footballers instead of unreal regens.

Bigger clubs with many youth players and good economy dont need the regens that come after the first season,
If you are a international big club and wants better youth players than the club have from start-up; buy youth players from another club instead of getting regens for free.

But if this idea should be a success, I think the game should have a better youth system.
More players under age of 17 - full youth squads of every big clubs in the 3-7 biggest leagues in world (Italy, Spain, England, Brazil, Holland, German f.ex)
Si should try to get the approval to have real life players in the age of 14 anf 15yo in the game also
The game should have more accurate U16 teams/leagues/cups and U17 national teams.
Player attributes, PA and CA for youth players should also be more accurate to RL.

This way, we dont need regens the 2-3 first seasons, as you have a bunch of 15, 16 and 17yo to choose from!

Motherlover
15-05-2011, 03:36
For me the biggest must-have is something a lot of others have asked for: an optional 'Stat Blind' mode.

As much as i've enjoyed trawling through endless seas of attributes over the years the game is becoming too easy. I'd love the additional (but optional) challenge of having to take gambles on player's abilities. Assembling a world-class team would immediately become a much greater challenge, not the least because foriegn signings would be riskier in nature.

isignedupfornorealreason
15-05-2011, 09:00
I would like to see individual shouts. Like the quick tactics -> target opposition player. Specifically I'd like a "unleash the fury from the touchline" option at any player looking complacent or disinterested. A "calm the bloody hell down" option for those losing discipline and a "WAKE UP!" for anyone not doing their bloody job.

Optional to use them obviously. But I've always felt it a bit weird I can tell my team to get stuck in and play narrower but I can't single out the captain for strutting around like the game's won when we're only 1-0 up.

GKL206
15-05-2011, 09:39
I would like to see individual shouts. Like the quick tactics -> target opposition player. Specifically I'd like a "unleash the fury from the touchline" option at any player looking complacent or disinterested. A "calm the bloody hell down" option for those losing discipline and a "WAKE UP!" for anyone not doing their bloody job.

Those with "get forward" or "stay back" for individual players would be a great addition for increased realism.

El Payaso
15-05-2011, 09:50
- Old tactics that we're used in FM untill 2008. Every manager has their own ways to play their players, there shouldn't be ready roles. Or was the difference between Mourinho's and Benitez's Inter that Mourinho decided to play Maicon as a wing-back attack instead of full-back and Cambiasso as ball-winning-midfielder instead of deep lying playmaker? Lol.

- Sort the match engine finally! The defending in this game is just horrible. There are situations where defending side has 7-8 men under the ball and attacking side has 3-4 players in forward and still the result is a player through on goal because of the stupidity of defending players. Also when you look replays, you can see that the defending player is always the one who makes the wrong decision.

- Change the average rating system that for once team's best player is the defending midfielder who is the soul of the team. Scott Parker, Michael Essien, Busquets, Fletcher, all very important players in real life even though they don't shine in the attacking zone.

Da_Funk
16-05-2011, 09:24
The possibility to choose playmaker not by a "player list" but "player tactic position".
So if my playmaker is a DMF or a MF, and I swap MF position or sub a player, I don't have to go necessary to the playmaker/target man list.

If a player has as favorite staff "me", I should be able to transfer negotiations with an advantage role, even if the agent dislikes me.

Erimus1876
16-05-2011, 09:39
For me the biggest must-have is something a lot of others have asked for: an optional 'Stat Blind' mode.

As much as i've enjoyed trawling through endless seas of attributes over the years the game is becoming too easy. I'd love the additional (but optional) challenge of having to take gambles on player's abilities. Assembling a world-class team would immediately become a much greater challenge, not the least because foriegn signings would be riskier in nature.


100 % YES!

There is a work-around for this if you check the post I've linked, but yes I too would love to see a blind mode added so we don't have to mess with skins to make the attributes invisible.

http://community.sigames.com/showthread.php/261177-Help-me-modify-a-few-panels.?p=6669071#post6669071

Da_Funk
18-05-2011, 10:32
Filter research for "selectable/eligible for european/continental competition"

Youth team should be trained/managed by a own manager/coach, I mean, I could ask him to use/not use a particular tactic (mine) in matches (if not he'll use his preferred one, so when choosing one you have to be careful of this) this can be useful to have players ready when they're put in the first team. Plus the board may/may not let you choose a particular coach you like or if it's their stuff.

molinari
19-05-2011, 13:31
FM is the one series of game that I've purchased every year, ever since CM2 was released. The problem I have now is that it is just a game of numbers. It really needs a shake up, to make it more like real life, and I think to do this would be to remove all visible stat numbers of players and coaches.

I think that there is too much reliance on getting the high stat players and not enough use of scouts and coaches effectively. The awesome regen youths are a prime example. I think it would be so much better if you had to use scouts continuously for finding players (not just their stats when they're hidden), and having to judge the opinions of the scouts. Having to really take note of coach reports for training sessions to find out who is training well and who isn't. Make it more like real life where you have to find out what a player is like before signing him (perhaps with the exception being the world class players like Messi who everyone knows about).
Replacing the stats would be several attributes for each player which describe their ability, and which you'd have to scout to find out. The better the scout the closer they'd be to getting the correct attributes. Things like: skillful winger, great finisher, free kick expert, ball winner, great in the air, etc... There are loads which could be used to describe a players skills. I could go into more detail (I've thought about it a lot!) but I don't want to ramble on any more.

I know it's not likely to happen (I guess there are too many people who love comparing stats of players) but I think something like this is necessary to take the game forward. Make managing a team more like it really is and not just a game of numbers. It's too easy to dominate in this game once you've found the high stat players. I certainly think it would help make the lower leagues more challenging and less likely that we'd see those lower league times winning the Premiership after 5 or 6 seasons. I want it to be as close to managing a football team in real life as is possible in a computer game, and removing numbers for players abilities for us all to see is one way of doing that.
(this is more than just hiding the current stats as posted above :))

pelicanstuff
20-05-2011, 10:01
For me the biggest must-have is something a lot of others have asked for: an optional 'Stat Blind' mode.

As much as i've enjoyed trawling through endless seas of attributes over the years the game is becoming too easy. I'd love the additional (but optional) challenge of having to take gambles on player's abilities. Assembling a world-class team would immediately become a much greater challenge, not the least because foriegn signings would be riskier in nature.


I would like to see individual shouts. Like the quick tactics -> target opposition player. Specifically I'd like a "unleash the fury from the touchline" option at any player looking complacent or disinterested. A "calm the bloody hell down" option for those losing discipline and a "WAKE UP!" for anyone not doing their bloody job.

Optional to use them obviously. But I've always felt it a bit weird I can tell my team to get stuck in and play narrower but I can't single out the captain for strutting around like the game's won when we're only 1-0 up.

These are two ideas that I like, neither of which sound too tricky to implement.

pelicanstuff
20-05-2011, 10:03
Youth team should be trained/managed by a own manager/coach, I mean, I could ask him to use/not use a particular tactic (mine) in matches (if not he'll use his preferred one, so when choosing one you have to be careful of this) this can be useful to have players ready when they're put in the first team. Plus the board may/may not let you choose a particular coach you like or if it's their stuff.

You can already set a coach to take charge of your youth team, though I guess the game could be a bit more explicit about this and introduce a "head of academy" position or something similar.

pelicanstuff
20-05-2011, 10:05
- Old tactics that we're used in FM untill 2008. Every manager has their own ways to play their players, there shouldn't be ready roles. Or was the difference between Mourinho's and Benitez's Inter that Mourinho decided to play Maicon as a wing-back attack instead of full-back and Cambiasso as ball-winning-midfielder instead of deep lying playmaker? Lol.

You can tweak pretty much every aspect of a player's role using the advanced player instructions, the 'ready roles' just preset these to certain values.


- Change the average rating system that for once team's best player is the defending midfielder who is the soul of the team. Scott Parker, Michael Essien, Busquets, Fletcher, all very important players in real life even though they don't shine in the attacking zone.
Yes, the work of defensively-minded midfielders is underestimated by the ratings system currently.

Da_Funk
20-05-2011, 10:26
You can already set a coach to take charge of your youth team, though I guess the game could be a bit more explicit about this and introduce a "head of academy" position or something similar.

yeah i know you can let someone handle it, but I was referring to something like "head of academy".

Mnchster67
20-05-2011, 17:30
This only just came to me just now, as I just resigned from my reign in Turkey and am looking for a new job. I thought, you know you apply for jobs - but it doesn't seem that realistic. In real life, you don't apply for jobs and then wait to see if you got it. You normally will have an interview to get one.

This comes onto my idea of having interviews with the board of the club you want to manage at. Obviously, the club has to be interested somewhat in order for you to gain an interview, but it would be structured in the same way that boardroom request/press conference is structured. You get a few questions and then a few answers to reply back with e.g. 'What is your aim with this club?' and your options could be 'Make them into the next big force.' or 'I want to play in Europe against the elite.' etc.

This can also improve chances of you getting a job which in the current FMs, you might not be able to get, because other managers may be a bit too ambitious for the club but you are more eye-to-eye with the board.

mark_oni
20-05-2011, 17:41
Full HD Skin would be great addition, because changing the resolution is very annoying.

cjfinno
20-05-2011, 23:03
The J-League would love to have it back, be like the old days of cm01/02 then!

Sure there's other leagues they could get in, more european and asian leagues maybe?

Motherlover
21-05-2011, 00:09
This only just came to me just now, as I just resigned from my reign in Turkey and am looking for a new job. I thought, you know you apply for jobs - but it doesn't seem that realistic. In real life, you don't apply for jobs and then wait to see if you got it. You normally will have an interview to get one.

This comes onto my idea of having interviews with the board of the club you want to manage at. Obviously, the club has to be interested somewhat in order for you to gain an interview, but it would be structured in the same way that boardroom request/press conference is structured. You get a few questions and then a few answers to reply back with e.g. 'What is your aim with this club?' and your options could be 'Make them into the next big force.' or 'I want to play in Europe against the elite.' etc.

This can also improve chances of you getting a job which in the current FMs, you might not be able to get, because other managers may be a bit too ambitious for the club but you are more eye-to-eye with the board.
I've seen something along these lines mentioned a few times. It'd be a really neat feature.

Of course you'd end up dealing with Boards who have different priorities in different places, so for instance:

Attractive Football
League Position
Respectability
Continental Competition
Financial Solubility
Trophies
Club Philisophy

And also different levels of ambition and realism. With some boards talking yourself up would be a neccessity (but raise expectations) while at others being realistic would be seen as a virtue when the league is awash with teams that aimed high, but ultimately failed and are still suffering the financial consequences.

Obviously your reputation, experiance and track-record would be the most important factor in getting a job, but your interview should play a part. If you ace the interview (i.e. your reactions are most in line with theirs) then it should tip things in your favour... or vice versa.

---

Additionally a small thing: When you come to negotiating your contract you should be able to put in clauses like 'full control over transfer proceedings' as this is something real life managers seem to be requesting to an increasing degree and are most upset about when bypassed.

Obviously this would work best when there are some clubs who entirely bypass the manager when it comes to signings (something else I would like to see implemented).

NightShire
21-05-2011, 11:49
If this has been said before, I apologise, but I don't want to read through 69 pages of messages! How about giving more flexibility when setting out formations. Like being able to move the marker of each player individually to where you want them to start, rather than having a rigid formation. I know this is on Fifa, but I believe it's the one thing that the game is up on FM for.

shirajzl
21-05-2011, 15:17
Instead of adding new, flashy features with a questionable game value, I'd like SI to focus on fixing the existing game engine flaws that have been in there for years.

kkas
21-05-2011, 15:43
Don't know if this has already been mentioned but one thing that annoys me is when you've got a cup game or insignificant game where you want to play some reserves or youth players having to move them all individually into the first team and then back again.

Surely it would make sense to have some sort of checkbox next to each player so you could just go down and select every player you wished and then apply an action to all (i.e move selected players to first team).

gunarrrrrrr
21-05-2011, 20:10
Please, fix the fact that the youth players are gravely underrated and often only good when hyped up. Look at a player like Giovinco a couple of FM:s ago.. Was COMPLETELY CRAPPY before he was "known" and then POFF, one FM later he was magically transformed into a class player. How can your scouts (SI, I'm talking to you) be so ******? Just because a player is 17 and not hyped to the sky doesn't mean he can't have magical feet or a fantastic speed. Fools! :P

Ego Scriptor
21-05-2011, 21:46
I would like to see an overhaul of how complacency works. A big difference in team reputation shouldn't increase the likelihood of the bigger teams' strikers hitting the woodwork and missing penalties, and in real life, smaller teams don't get magical bonuses to their long shot and set piece attributes. Yet, with FM11's complacency logic, Real Madrid would be unable to beat an under-12 girls team since differences in reputation automatically bestow proportional bonuses and penalties to the respective teams. Consequently, if real life worked like FM11, such a match would see Ronaldo play like a cripple while my niece would be able to effortlessly nail curving shots from 30 yards out.

As it stands, playing a League 2 side with a Premier League side at the tail end of a winning streak often proves more difficult than playing sides like Man Utd and Barcelona. Notice that I didn't say it offers a greather "challenge" because it doesn't really add a challenge, just an unrealistic annoyance.

In real life, bigger teams usually have trouble against smaller teams due to the use of negative, "anti-football" tactics. The result is that the larger team has trouble getting into the opposing box while the smaller team starts to get chances as the larger team is forced to commit more men forward. You only very rarely see one team completely dominate possession, get 6 CCC's only to miss every single one while the smaller team scores in their only shot on goal. Yet, this happens all the time in FM11, because the ME relies on reputation-based attribute bonuses and penalties to paper over its inability to accurately depict defensive football.

It's unrealistic. It's annoying. It needs an overhaul.

Erimus1876
21-05-2011, 22:48
I'd like to see online mode improved since FML has gone. Also after asking elswhere I can't believe SI don't provide at least a game lobby where people can log in and see whose online and available for a game. Instead we have to leave details in a forum thread, pm people, and hope someone might be online at the same time as you or is reliable and will turn up when they say they will. I thought we left that type of system behind back in the 90's :lol:

pelicanstuff
22-05-2011, 00:04
Don't know if this has already been mentioned but one thing that annoys me is when you've got a cup game or insignificant game where you want to play some reserves or youth players having to move them all individually into the first team and then back again.

Surely it would make sense to have some sort of checkbox next to each player so you could just go down and select every player you wished and then apply an action to all (i.e move selected players to first team).

You can select multiple players by ctrl + click on each one, or a range of players by click on where you want to start and shift+click where you want to end.

Robert the Spud
22-05-2011, 00:16
The thing i want the most is a more aggressive transfer market. There are barely any signings from anyone. Teams just buy ****** youngsters or ****** older players. Yeah you might get the odd good transfer, like Real just signed Lucio and Vidal, bit in general no-one does anything. Needs more pro activity. A club needs to have more ambition. Tottenham, for instance, are the worst at this. They buy some god-awful 31 yr/old striker on a free, when they have £30m sitting in the transfer kitty. Sort it out, for the love of god.

pigfacemonkeyman
22-05-2011, 13:48
The option to close down in a particular area of the pitch.
eg. Split pitch into say three sections and have the option to set my striker to only close down in the final third. (thus saving my striker from being too knackered or too far away to close down and prevent the oppo. GK from edging up the pitch and delivering the kick that will embarass my keeper via a "freak" goal.

A "Get Your Fingers Out" shout, with the option to direct it at certain individuals as well as a general team shout. To use as a modulator to a teamtalk that's being ignored, particularly after Half-Time, or to combat complacency, where it will be accepted by the players as a fair warning of imminent substitution.

mimland
22-05-2011, 14:48
Move the pre-season meeting forward. July 1st is a date when a lot of changes to the squad happens at least if you play a smaller team and rely heavily on free transfers. Somehow it feels rather useless to get the information from the pre-season meeting when the team is far from done, I have no use of knowing that player x should be taking corners when he is moving out next week.

I think that maybe a meeting at the beginning of June to look over what the team needs and staff recommendations of what and who to look at could be a good idea. And then the real pre-season meeting mid July.

Darren_HR
22-05-2011, 17:49
I would really really like for the replay camera to have a setting for "random" view. I believe it would really improve the user experience and let you see all the aspects of the 3d engine.

pelicanstuff
22-05-2011, 18:56
Move the pre-season meeting forward. July 1st is a date when a lot of changes to the squad happens at least if you play a smaller team and rely heavily on free transfers. Somehow it feels rather useless to get the information from the pre-season meeting when the team is far from done, I have no use of knowing that player x should be taking corners when he is moving out next week.

I think that maybe a meeting at the beginning of June to look over what the team needs and staff recommendations of what and who to look at could be a good idea. And then the real pre-season meeting mid July.


Probably it would be a good idea to move the season changeover date forwards to immediately after the final games of a season are played. This would resolve a few other things - i.e. a large proportion of summer purchases taking place before budgets have been decided etc. For England I guess a sensible date would be June 1 but this might require a bit of messing around with regens and/or contracts.

Da_Funk
23-05-2011, 09:21
Multi-player offers.
I'd like to offer 2/3 of my players in exchange of 1 or more players.

pelicanstuff
23-05-2011, 10:08
-The ability to add multiple versions of the appearance clause to transfer offers; i.e. £250k after 10 games and another £250k after 30 games.

-The ability to send players that have been playing in an international tournament during the off-season on extended holiday once they return.

Lazaru5
23-05-2011, 10:15
Multi-player offers.
I'd like to offer 2/3 of my players in exchange of 1 or more players.

you can do this...

mackemforever
23-05-2011, 12:42
you can do this...

No, you can offer multiple players in exchange for a single player. What the guy wanted was to be able to offer multiple players in exchange for more than 1 player. So you give a club 3 or 4 players in exchange for 2 players.


-The ability to send players that have been playing in an international tournament during the off-season on extended holiday once they return.

You can already do this. If any players return from the off-season tired then you're assistant will tell you this and you can give them up to 4 weeks extended leave.

Lazaru5
23-05-2011, 13:39
No, you can offer multiple players in exchange for a single player. What the guy wanted was to be able to offer multiple players in exchange for more than 1 player. So you give a club 3 or 4 players in exchange for 2 players.


oh... why? Seems a bit pointless because it's incredibly rare in RL..



I'd like the option to fine my players for falling over like dominoes as soon as an opposition player comes within 5 yards of them...

and I'd also like to fine players for trying to win throw-ins off the legs of opponents 500 times per match.. in dangerous positions too for Christ's sake... sort it out SI!

pelicanstuff
23-05-2011, 15:18
You can already do this. If any players return from the off-season tired then you're assistant will tell you this and you can give them up to 4 weeks extended leave.

Hmmm. I haven't ever seen this, good to know it exists. I think the option should appear more frequently as there were several players on my team who were involved in the South American U20s and the European U21s who could have used an extra couple of weeks I reckon.

Blidly
23-05-2011, 15:42
on europe away games or away games that are a distance you having to pick X amount of players to take with you and you can only pick out of those players
(sry if been mentioned)

JR866Gunner
23-05-2011, 21:53
The Ability to see the recently promoted teams into the league at a quick glance to the side of the table itself

LARulz
24-05-2011, 00:10
I'm sure its been covered in this thread but having testimonials would be quite good

Marsupian
24-05-2011, 03:57
I'd just like to see one thing for the next series and is that more flexibility in the match engine in regards to player positioning and movement. I want to give my players positions for when I have the ball and when the opponent has the ball. It's common practice in real life to change your formation depending on who has possession (for instance playing with a 3 man defense when defending and having one DC step up into the DM spot as deep lying play-maker when in possession). I realize this is difficult to achieve and very liable to exploits (having 6 DC's while defending and 6 ST's while attacking could get a little difficult for the ME to handle) but there must be some way in which the match engine can be made more flexible in regards to position changes and player movement. It's a very important tactical weapon but in FM it's unavailable. If you play someone in the DC position they will always act like a standard DC no matter what instructions you give him (highest mentality, forward runs and roaming don't help at all) and lone players on the flank have a very strong tendency to act like fullbacks.

If you look at some threads in the tactics and training section you can see how players struggle with these limitations:
http://community.sigames.com/showthread.php/238246-The-3-4-1-2-A-Tactical-Challenge!
http://community.sigames.com/showthread.php/154151-Ajax-System-for-FM2011-onwards-%E2%80%9CAFC-Ajax%E2%80%9C-1990s-(Discussion)

In both threads people try to replicate very feasible real life tactics but the rigidness of the ME prevents them from working. If this is fixed I feel this would be a MAJOR step forward for the series. It's a huge step and I realize it will probably be very difficult to take but if this game wants to improve this is in my opinion the next step to take.

CMdan44
25-05-2011, 22:05
It's more an editor thing but still. We've finally got the ability to make play-offs two-legged, but this makes both semi-finals and finals two-legged and I can't find a way round it to make semis two legged and finals single matches so could we please have this fairly simple thing added? ta.

to be honest this seems such an obvious thing to have added I wouldn't be surprised to find they already had it in this year and I'm being really dense in not being able to find it, but just in case it is SI being stupid and not me, I though I'd bring this up.

Robert the Spud
26-05-2011, 10:27
I'd like to see more hidden things. Meaning, when i look at a player from another team's screen, his personal details should be hidden- For instance, contract details etc, specifically minimum fee releases. Alot of players have these, but not every club is going to know about it. Just more hidden stuff

deserter
26-05-2011, 11:44
I'd just like to see one thing for the next series and is that more flexibility in the match engine in regards to player positioning and movement. I want to give my players positions for when I have the ball and when the opponent has the ball. It's common practice in real life to change your formation depending on who has possession (for instance playing with a 3 man defense when defending and having one DC step up into the DM spot as deep lying play-maker when in possession).
It basically used to be like this once upon a time, with the arrow system. The match engine didn't handle it very well, and it was changed.
I too would like to be able to do something like this, but the engine has to be able to cope with it. (And the AI managers as well.)


If you play someone in the DC position they will always act like a standard DC no matter what instructions you give him (highest mentality, forward runs and roaming don't help at all) and lone players on the flank have a very strong tendency to act like fullbacks.

Perhaps this is the key to it. Some sliders and switches are practically non-functional for some positions. What if this was changed? The individual instructions could be used as a positional tool. For example:
- Run from deep for a DC would make him step up from the defence line when in possession.
- Move into channels would make the DC occupy the space between himself and the full back when in possession.
- Roaming would make the DC search for space more aggressively.
- Cut inside would make the DC take even more central position.

With these you could shift your whole defence line left if you needed. Imagine:
- DL is a wing back, attacking, hugs line.
- DCL moves to channel.
- DCR cuts inside.
- DR is a full back, defensive, moves to channel.

The result should be that without possession they would be a standard line of four and IN possession the left back would charge forward while the three others would shift to the left and form a back three!

pelicanstuff
26-05-2011, 18:48
I'd like to see more hidden things. Meaning, when i look at a player from another team's screen, his personal details should be hidden- For instance, contract details etc, specifically minimum fee releases. Alot of players have these, but not every club is going to know about it. Just more hidden stuff

Mmm, increasing the fog of war would be a good idea for these kinds of things. Then you can get your scouts to make discreet enquiries to find out information or rely on media speculation, or the players agent publicising that he has a min fee release if he wants to go somewhere.

The-Perfect-Fm'er!
26-05-2011, 19:57
Streakers.

hugo_rune
26-05-2011, 20:24
I'm sure its been covered in this thread but having testimonials would be quite good

You can actually do this yourself - if your players are retiring, make sure they all play in the final match, and you should get a special news article about it if they've had a career for you. Retiring players aren't usually in my first team, so I discovered this more or less by accident, when I had three players, one of whom had been the captain and a key player for several years, retiring in one year, I had a moment of sentimentality and selected them all for the final league match which happened to be a home fixture. I don't know how it would work if the last league match is an away fixture - maybe the same, maybe not.

Viggo Vickers
26-05-2011, 20:57
National Management Policies which gives a method of communication between the user and the game on the team management style so the game doesn't punish the user but works with them and reacts better to their actions and decisions. Example, you have a game window full of options, check boxes and the sort with different policies you can apply to your national team your managing, like enforcing that you will only call up players that play in the home nation domestic league (i.e. England only calls up players in the EPL), or will only call up players who play in continental competitions (i.e. They must play in Europe with their club), or you will only call up players you play in leagues with a 3 star rep or higher (i.e. like Capello claiming Beckham needed to play in a high level of competition to be called up).

There are tons of other policies you could come up with and employ so the game can punish you or reward you when you either break your own policies or stick to them, succeed with them or fail with them. Say you only call up players in 3 star rep leagues, but then end up calling up someone who is in a 2 star league the press can then rip you apart. Maybe some policies are considered dated, so when you employ it the media question you and the backlash for breaking it could be even worse. Maybe your national team isn't doing well when you take over, so you decide to introduce a youth revolution by declaring a % of the national squad will be under a certain age, the media praise you, claiming it's just what the country needs and plays off like the scenario where you could replicate the success Germany had in the 2010 WC, maybe even go further and win it with your youths or on the other end of the spectrum you get slaughtered after failing badly with your youth experiment and the old internationals start calling you out claiming they would have gone further with more seasoned players.

These could be included at club level, but I think there is too much freedom already at the club game it wouldn't make much difference or at least not as many valid policies, though maybe the chairman could impose the policies on you and not the manage. But I certainly think Policies could at another dimension to the National side of management and add more avenues for unique situations and comments from the media.

Scally Of The Wag
27-05-2011, 01:55
What I'd like added is more of a comsmetic thing.

At the moment we have the ability to upload goals to youtube, would it be possible for SI to include the features they had in FML where you could upload goals, saves and red cards etc etc.

mcleod_69_69_69
27-05-2011, 02:06
I would like to see the ability to mange the U18's. It can be easily done as it could be the same as the normal game except you're managing at a younger level. You can still be in charge of hiring coaches and scouts. Maybe there can be more trial days, once a month.

BurakUeda
27-05-2011, 04:07
Ability to warn/fine players for too much yellow cards.

Better transfer AI:
I find a great youngster, valued 5M.
Offering 5M, rejected.
Offering 7M, rejected.
Offering 9M, rejected.
Offering 10M, they counter-offer 26.5M.
I give up.
Next transfer season, player have better stats and value, say, around 6M. And my rival buys him for 10M....

Amigo85
27-05-2011, 04:28
I would like to have Andorra and San Marino change number of places in Europa League depending on the rating UEFA.

Stomalomalus
27-05-2011, 11:17
I have no idea if it has been mentioned, and I don't want to trawl through 347 pages :p

A really good feature, and one that would surely be relatively simple to implement is a button to give all players who played in the last match 1, 2 or 3 days off training. If I am in a hard run of Sat, Wed, Sat, Wed, etc., I generally rest my players a lot to try to keep them fresh. This would surely use a tweaked version of the selection button, so wouldn't be too difficult to implement, I'm sure.

Lazaru5
27-05-2011, 12:15
I have no idea if it has been mentioned, and I don't want to trawl through 347 pages :p

A really good feature, and one that would surely be relatively simple to implement is a button to give all players who played in the last match 1, 2 or 3 days off training. If I am in a hard run of Sat, Wed, Sat, Wed, etc., I generally rest my players a lot to try to keep them fresh. This would surely use a tweaked version of the selection button, so wouldn't be too difficult to implement, I'm sure.

shift/ctrl select the players that you want to rest, right-click/squad/training/schedule/rest/x days

We don't need a button for that :confused:

pelicanstuff
27-05-2011, 20:52
If you send multiple scouts to a major tournament, it's a bit stupid if they all attend the same game when there's more than one on at once. It should be pretty quick to fix it so that they arrange between themselves to watch different games.

Cycstorm
27-05-2011, 21:55
One thing that consistently drives me nuts is the inability to raise backroom staff wages beyond a seemingly arbitrary ceiling. Losing one of my top coaches to a rival club because he wants 6000 quid a week and I can't offer him anything above 4000 (meanwhile I have 1.2 million p/w wage budget available) makes me want to kill myself. Fix this!

ajdavies
28-05-2011, 11:38
I mentioned this a couple of years ago but it never made it in despite some good feedback so i'll raise it again

(as this is a couple of years old the player examples are a little dated but the principle is still relevant)

----------------------

After reading this really good article on the increasingly common occurence of "undisclosed" transfer fees:
http://bleacherreport.com/articles/4...es-undisclosed
I cant help thinking that this should be incorparated in game.

*You could make it a condition of your bid that the amount is disclosed/undisclosed

* Disclosing a transfer free would add pressure to an expensive player but appease the fans looking for big signings (Berbatov) (could also boost club rep/ attract players)

* Disclosing a large fee in a sale would justify to your fans why you have sold a big player (Keane). Disclosing a fee lower than what you payed will show you to be businessly naive or show you accepting the player was a failure (Shevchenko)

* Disclosing a small fee for a youngster will look great for you if they turn out to be great (Anelka/Arsenal). You wont get as much credit if noone knows how cheap you got them.

* Disclosing many large fees can leave your whole team struggling with fan expectation (Tottenham)

Loads of balanced pro's and con's and varying motives between clubs would make this an interesting feature.

It could also tie in with the new press conference/jounalist relationship features. For example

1. Sign young star from club A. Agree to non-disclose fee with club A
2. Player plays brilliant in first 5 games
3. In press conference field several questions asking how much he cost.
4. Decide to brag how cheap player was in press conference. Impress your fans, increase relationship with journalist.
5. Ruin relationship with Club A's manager. Have to pay X amount of compensation for breaking terms of transfer, annoy your own chairman.
6. Club A's manager under pressure from his fans for selling star on the cheap.
7. Other clubs looking for non-disclosed sales tend to ignore your offers as they dont believe you can keep your mouth shut

ajdavies
28-05-2011, 11:40
Oh and just to quickly mention the other two suggestions I've made in previous years:

1. Ability to express disbelief (in the media) why your player hasnt been called up for national team

2. Option to include "club affiliation" as part of a player transfer offer

tom_numbers
28-05-2011, 11:53
1. Ability to express disbelief (in the media) why your player hasnt been called up for national team

Definitely. I'd also like the media to ask why I'm not calling up players who are doing well, a la Capello being asked why he isn't calling up Scott Parker every press conference.

Snaus
28-05-2011, 15:26
I'd just like to see one thing for the next series and is that more flexibility in the match engine in regards to player positioning and movement. I want to give my players positions for when I have the ball and when the opponent has the ball. (...)

This is something I miss the most atm. It's now impossible to make any decent Ajax/Cruyff tactics, which depend on well disciplined repositioning on the field between defending and attacking. F.i. the most important aspect of Cruyff tactics philosophy is always having a diamond in midfield. And when playing with 1 AMC and 2 MC's, it's your DL's (or DR's) job to become the DMC! And there are (as mentioned) far more situations where certain players must take up certain positions.

I'd like to be able to give my players instructions of where to move, like in: "IF your DM goes to MC, THEN your DCL goes to DMC", or: "IF your DL goes forward THEN your DLC-DRC-DR become DLC-DC-DRC", etc.

One cool thing Player Manager used to have was that in Tactics it had the pitch divided in (I believe) 12 squares (4 high, 3 sideways), and you could position all your players where you wanted according to in which square the ball was, and had this for attacking and defending. So when the ball was in the top left square while attacking you had your AML there with the ball and the rest of your players where you wanted them to either receive the cross or back up the AML. Or for my Ajax/Cruyff tactics I could f.i. place my DL as DMC when attacking and back into DL when defending.

That PM system together with the instructions would be great for me. :)

Snaus
28-05-2011, 15:31
The second most thing I would like to see are some of the hidden attributes of my players. I think that if a player has been at my club for a pretty long while I should know if he was professional or not, or whatever else of the hidden atts you could tell after getting to know a player better personally.

Echo
28-05-2011, 15:48
More communication with the board over transfers whether i have funds or not, for instance ive had problems signing a paticular player so i ask the board for help in negoations with the club, and also if im at low repuation club but i have an expierenced well know assistant or well known chairman or director of football i should be able to ask my assistant etc. to help convince the player to join. which leads into another idea, more communication with agents and player pre negotation if im a championship club i should be allowed to try and convince a player to join my team by offering a promise of promotion or if im a premiership team offering european football. Whats everyone elses oppinion. And dont diss my spelling its almost 1am in Australia.

Lazaru5
28-05-2011, 22:46
This is something I miss the most atm. It's now impossible to make any decent Ajax/Cruyff tactics, which depend on well disciplined repositioning on the field between defending and attacking. F.i. the most important aspect of Cruyff tactics philosophy is always having a diamond in midfield. And when playing with 1 AMC and 2 MC's, it's your DL's (or DR's) job to become the DMC! And there are (as mentioned) far more situations where certain players must take up certain positions.

I'd like to be able to give my players instructions of where to move, like in: "IF your DM goes to MC, THEN your DCL goes to DMC", or: "IF your DL goes forward THEN your DLC-DRC-DR become DLC-DC-DRC", etc.

One cool thing Player Manager used to have was that in Tactics it had the pitch divided in (I believe) 12 squares (4 high, 3 sideways), and you could position all your players where you wanted according to in which square the ball was, and had this for attacking and defending. So when the ball was in the top left square while attacking you had your AML there with the ball and the rest of your players where you wanted them to either receive the cross or back up the AML. Or for my Ajax/Cruyff tactics I could f.i. place my DL as DMC when attacking and back into DL when defending.

That PM system together with the instructions would be great for me. :)

Perhaps not quite as complicated as you want but my players already cover for each other... if my DC is OOP my MCd falls into the back four, if it's the full-back the MC on that side drops into the full-back position, I've seen my centre-backs dribbling past opponents and crossing because they are in the AMR/L position and the winger is covering elsewhere... My main problem with the tactics engine is trying to make my MCd sit in front of the back four as if in a DM position (like you say you want your FB to do). In FM09 he did... the tactic hasn't changed but he no longer sits in a DM position (but everything else is so much better now, my defenders start defending at the halfway point of the opposition half instead of running back to the 18 yard line and then defending.. closing down seems to be much improved, defending as a whole, whilst still iffy at tirmes, is way way better than it was, I can go on...) like I say, I want my MCd to sit in front of the back four and whilst he used to, he doesn't any more :(

The-Perfect-Fm'er!
29-05-2011, 03:06
Probably been done but basically.

Seperate attacking/defensive tactic screens to give instructions for defending and then attacking.

Also, instead of the tactical screen as you see it now, I'd rather it see in 3D pitch shape and maybe even animations, i.e. when you click 'often' run from deep ....then it sort of just shows you the movements that player will make, the wide play etc...seeing a player on the training field 'move into channels' ....I just think it'd allow you to get a better sense of your tactics before game play. I think FM are probably well off this sort of thing though but It'd be a step forward IMO. Heck, maybe even a long time in the future, on the "3D tactics match screen" ...you can move the players manually into the sort of positions you want.

Imagine this:

Scout Report "Opposition usually play 4-4-2, very wide, high line" etc.....then you go onto the 3d match screen, you have a choice of then clicking yourself against standard formations such as 4-5-1, 4-4-2 etc....but also an opposition to click on your scout recommendation i.e. "chelsea will play 4-4-2" so you click that. The little 3d men come up on the screen on the pitch as Chelsea would 'line up' ....and then you can move your players for a 'defensive system' to how you want, what player is picking up what position etc....I.e defensively go 4-4-2 and match up man for man but then attacking, go 4-3-3 with a striker dropping in as 3rd midfield.

Also the 'manual moving' would also allow to sort out the likes of wide play. Isn't it frustrating when you want to play a system that involves:


FB - flying forward
WG - when we have the ball, basically playing really narrow, dropping inside regularly, but without it, closing down the full back. Whatever I try, I can't seem to do this, you have to play them as AMRC/AMLC and then do "man marking" on their full back specific instructions to make sure defensively your not being raped out wide.
CB - when you have it, their right out wide with the DM covering the centre, FB's nice and high up.

then when you lose it, CB quickly get back into position etc......you just can never properly replicate stuff like that.

This is what I'd love to see. I can see it myself but I imagine most are just reading without a clue of what I'm talking about.

comfortablynumb
29-05-2011, 07:59
Prioritized players in reserve & youth teams, ie you could tell your coach responsible for the reserve and/or youth team to always play this player and in selected position.

tom_numbers
29-05-2011, 08:34
Prioritized players in reserve & youth teams, ie you could tell your coach responsible for the reserve and/or youth team to always play this player and in selected position.

That already happens. Just select them on the squad page.

Seagullfan
29-05-2011, 09:42
Be able to watch match highlights of an individual player performance. I suppose it would be like the analysis screen but to see all the bits in 1 video clip

deserter
29-05-2011, 11:19
Be able to watch match highlights of an individual player performance. I suppose it would be like the analysis screen but to see all the bits in 1 video clip

This would indeed be great. To incorporate this feature into scout reports (whenever your scout has been instructed to watch 1-3 games of a player) would be legendary.

Anti Spiral
29-05-2011, 11:25
Make it so when another club offer one of my staff a contract it alerts me and doesn't let me continue until I've either offered them a contract or not. Too many times do I miss the news article and then lose a staff member. It should be a high priority mail!

flogside
29-05-2011, 12:02
Oh yeah - I want to open Youth Acadamies over the world and get regular feedback from my 'Brazilian Academy Manager' on who's looking good, who to look out for - then, when they are 16 or something, you can invite any starlets over for a week, to check them out yourself - your Brazilan, for example,Academy Manager can also keep tabs on any talent in Brazil and act as a scout, you could even do culture swaps, i.e sending a few English youths over to brazil for a weeks training camp, they then pick up maybe the odd technical and flair attribute (Brazil's attributes as a nation) this kind of thing does happen IRL my cousin who is at Man Utd's Academy @ 15 went to Belgium for a week......sorry for the rubbish 100th post!!


100% agree mate, have always wanted to see Youth academies worldwide in FM. I think the youth setup / scouting network needs to be updated!

flogside
29-05-2011, 12:06
1 i would like to be able to have academies around thhe world. Or something similar
2 I would like to see youth coaches have a bigger role, and for thegame to go into detail about your own academy and for it to have a bigger role
3 i would like scouting to be improved


Couldnt agree more mate, thats the 3 main things id like to see vastly improved. Im personally not interested in 3D match engines, id rather see time spent on the realism of the game. Id also like to see the transfer system improved some more again, its got better but could still be improved further. The introduction of agents was a great touch. Would love to see the youth element of FM improved, like having more in depth than just under 18's! Not sure if there is a reason they have never had players younger than 14 on the game but would be good to have junior teams perhaps and under 16 national squads?! The scouting network needs to be improved also in my opinion, still not in depth enough and i never end up using the scouts much, which is a shame.

Barkermush
29-05-2011, 14:21
I hope FM12 has weather effects.
E.g. when it's raining heavy (heavy downpour) for water to spray up in the air when the ball is passed along the floor.
For an example see the West Ham V Chelsea highlights from this season.

Or if it's snowing and there is no under soil heating, for there to be ball trails left when the ball is passed along the floor with the ball trails slowly covered back over with snow as the snow continues to fall down etc.
For an example see Ipswich V Leicester highlights from this season.

mojojojo101
30-05-2011, 07:41
I'd like to see us given the ability to dictate the name on the back of a players shirt without having to give them nicknames. In real life some players have massively long names which wouldn't be able to fit on a shirt so are given nicknames for the back of thier shirts eg. Błaszczykowski from Dortmund has 'Kuba' on the back of his shirt.

In my long term save for example Barcelona have a player called Jesus Fernandez Fernandez and Fernandez Fernandez shows up above his head on the ME, I just think it would be both easier and look nicer if the player had the ability to change that without having to use nicknames, which are player specific and to me personally are annyoing in the Team Sheet.

Would also help when you have many players called tthe same thing. Again on my long term save the first choice Brazil team contains 2 players both called 'Da Silva' and one D Silva, again its incredibly annoying/confusing when you are watching the game.

Lazaru5
30-05-2011, 10:53
I'd like to see us given the ability to dictate the name on the back of a players shirt without having to give them nicknames. In real life some players have massively long names which wouldn't be able to fit on a shirt so are given nicknames for the back of thier shirts eg. Błaszczykowski from Dortmund has 'Kuba' on the back of his shirt.

In my long term save for example Barcelona have a player called Jesus Fernandez Fernandez and Fernandez Fernandez shows up above his head on the ME, I just think it would be both easier and look nicer if the player had the ability to change that without having to use nicknames, which are player specific and to me personally are annyoing in the Team Sheet.

Would also help when you have many players called tthe same thing. Again on my long term save the first choice Brazil team contains 2 players both called 'Da Silva' and one D Silva, again its incredibly annoying/confusing when you are watching the game.

What would you suggest for this guy?

http://www.funfair-rides.com/fm11/Randriwhat.png

I'm not sure he'd like to run around with "Randy" on his back.. :p

dorianwhite
30-05-2011, 12:11
Do forgive me for cross-posting. I do not hang aroung these forums much, so forgive me if this is a common subject. About hidden attributes...

It's been reported (confirmed, even) around the forums that personalities play a big role in player performances and youth development. An indicator is of course the personality description, but not that much can be gathered from that and the only way to know what some of the descriptions mean is by guides where scout programs have been used. Although, to some extent, some hidden attributes are needed for keeping the game interesting (realistic even), I don't think it's reasonable that I, after managing a player for five years, have NO idea of his level of professionalism or ambition.

My suggestion is that attributes like ambition, professionalism, loyalty, pressure and sportsmanship start off rather clouded but as you, and your backroom staff, spend time with the players become more and more visible and accurate. Perhaps using graphical bars we can at least get an idea of the various aspects of the players personality.

This way it would be rewarding with long-term thinking. The more time my staff and I spend with the same players, the more we get to know them. Seeing as how tutoring (which now is completely unexplained and left to guessing) is VITAL to development I think it only fair, and a lot funnier, to have a better view of the players personalities.

I think it would also add to the players 'coming alive' and not just being pass-n-shoot-numbers.

mojojojo101
30-05-2011, 12:12
What would you suggest for this guy?

http://www.funfair-rides.com/fm11/Randriwhat.png

I'm not sure he'd like to run around with "Randy" on his back.. :p

Woud probably use Randri or Claudio depending on what kind of mood I was in. Considering he's from Madagascar though I might even give him a 'nickname' on his shirt from some kind of limur.

elland road boo boys
30-05-2011, 12:18
I would like to see all the dates when Newgens are created by their countries to be incorperated in the main DB. Perhaps with a tickbox at the start to say whether you want them or not.

As there is a lot of confusion on dates & surely SI know when they are due

Cycstorm
30-05-2011, 17:28
When I'm scouting a transfer target - say a CB - and my scout says "...would be the third best CB in the team were he to join" then I want to know names, specifically. "He is not as good as A and B, but better than X and Y" sort of thing.

Also, when you are looking to loan a player out I would like to see a more comprehensive breakdown of their facilities and coaching team. I know you can get a sense through the Staff/Information screen, but I would like to see a more detailed, simplified breakdown. Something along the lines of "This club would help develop X' fitness and his technique, but would not help with his...whatever."

Something like that.

jcafcwbb
30-05-2011, 17:40
A better handing of contract renewals in you are over the wage budget. Instead of cutting all renewals to a third of the current one how the option to have certain players renewed at the current wage, some lower and some having their contracts run out.

M

Lazaru5
30-05-2011, 23:41
Do forgive me for cross-posting. I do not hang aroung these forums much, so forgive me if this is a common subject. About hidden attributes...

It's been reported (confirmed, even) around the forums that personalities play a big role in player performances and youth development. An indicator is of course the personality description, but not that much can be gathered from that and the only way to know what some of the descriptions mean is by guides where scout programs have been used. Although, to some extent, some hidden attributes are needed for keeping the game interesting (realistic even), I don't think it's reasonable that I, after managing a player for five years, have NO idea of his level of professionalism or ambition.

My suggestion is that attributes like ambition, professionalism, loyalty, pressure and sportsmanship start off rather clouded but as you, and your backroom staff, spend time with the players become more and more visible and accurate. Perhaps using graphical bars we can at least get an idea of the various aspects of the players personality.

This way it would be rewarding with long-term thinking. The more time my staff and I spend with the same players, the more we get to know them. Seeing as how tutoring (which now is completely unexplained and left to guessing) is VITAL to development I think it only fair, and a lot funnier, to have a better view of the players personalities.

I think it would also add to the players 'coming alive' and not just being pass-n-shoot-numbers.

If I manage a player for five years I know everything I need to know about him. The game helps you to learn about your players, they aren't just "pass-n-shoot-numbers" to me... It's easy to get to know your players, to make them "come alive", and after 5 years if you don't "know" them then you are doing something wrong, it's not a flaw in the game...



When I'm scouting a transfer target - say a CB - and my scout says "...would be the third best CB in the team were he to join" then I want to know names, specifically. "He is not as good as A and B, but better than X and Y" sort of thing.

Also, when you are looking to loan a player out I would like to see a more comprehensive breakdown of their facilities and coaching team. I know you can get a sense through the Staff/Information screen, but I would like to see a more detailed, simplified breakdown. Something along the lines of "This club would help develop X' fitness and his technique, but would not help with his...whatever."

Something like that.

So you don't know who your two best centre-backs are? (Or whatever position) I know who is first choice in every position on my team, and who is second (i.e. who would get the shirt first to cover for an injured/suspended/OOF player). Again, if you don't know your team, that's because you are doing something wrong! The game provides all the information you want already... having it spoonfed is just lazy and would spoil the game for many people - it's just not what FM is about!

james_wilko
30-05-2011, 23:56
Very simple one but on the stats page I'd like it to show how players get their goals. So for instance, my main striker could score 15 goals and this could be shown with 5 headers, 5 left foot, 5 right foot.

Simply 'cause if I can see he's getting a much larger portion of his goals with his head but I'm playing a less wing oriented formation I could fix it so we're getting more crosses into the box to increase his chances of scoring. Ditto if he's getting no headed goals from a wide formation, I could narrow it up to get him in one on one more often.

Cycstorm
31-05-2011, 00:12
If I manage a player for five years I know everything I need to know about him. The game helps you to learn about your players, they aren't just "pass-n-shoot-numbers" to me... It's easy to get to know your players, to make them "come alive", and after 5 years if you don't "know" them then you are doing something wrong, it's not a flaw in the game...




So you don't know who your two best centre-backs are? (Or whatever position) I know who is first choice in every position on my team, and who is second (i.e. who would get the shirt first to cover for an injured/suspended/OOF player). Again, if you don't know your team, that's because you are doing something wrong! The game provides all the information you want already... having it spoonfed is just lazy and would spoil the game for many people - it's just not what FM is about!

I'm sorry, am I not allowed to have preferences as to my own style of play that might be different from yours? I thought this was an open forum to express ideas.

BurakUeda
31-05-2011, 10:43
Probably said million times since FM2010 by hundreds of users, but I will say it again:
PLAYER TALK/DISCIPLINE FOR YELLOW CARDS!
It is getting really ridiculous....

telV7
31-05-2011, 22:51
With the amount of immersion in the game I sometimes forget things. I know that there is the ability to makes notes in the notebook, which I do, however I don't find it overly user friendly.
What I would like to propose is the addition of what I am roughly calling a future planning screen.

With the screen below (sorry if it is a bit on the large size), all the relevant information regarding the player is there, from abilities and ratings, home grown status and due dates, contracts and values, anyway you get the idea.
What the screen doesn't tell me is what my future planning is, what I am going to do at the end of the season or possibly the next transfer window.

Looking at a couple of players, Felix Lavigne 16 yr old GK, in 2016 he will qualify as trained at club. As the team plays in Euro Comps it is something I need to remember and take into consideration the rules regarding homegrown players.
Wes Brown and Leon Osman two great players whose careers are very much winding down, and Joe Dunn a young MC who will be trained in nation by 2015.

http://img847.imageshack.us/img847/5696/futureplanning.png

So future planning, and what I propose. For me it would be handy to have another column with a drop down menu with a list of selections.
To aid in my homegrown rules for Europe, Felix Lavigne might have "stay/keep at club", Joe Dunn might have "send out on loan" and Wes brown and Leon Osman might have "release end of season". Others may be sell for profit, release end of contract, look to transfer, retain as coach, currently a tutor, look to tutor, needs a tutor. Anyway you get the idea

As opposed to setting some of these in the transfer status, the future planning is not something set in stone and would have no impact on a player, it would simply be a planning screen with which you could analyse, change and adapt according to your season. It would provide you a screen with which you could see where you are going and what your thoughts are in one screen, and provide a simple way of organising ones assault on world football domination :D

USA Bhoy
01-06-2011, 00:13
Loan back to selling club as a condition of a purchase?

Loaning a player to club affiliate for a period of time (longer than a year) to gain EU citizenship?

pelicanstuff
01-06-2011, 00:23
Mentioned this in another thread, but some kind of tickbox system for assigning scouts to multiple countries more quickly and easily, and enabling the user to see which countries are already being scouted without having to check back through all the other scouts or make notes on paper.

ragan
01-06-2011, 00:34
teiv9


Excel is your friend ;)

But yes, that would be freaking fantastic. In the back of our minds we know what we're doing with someone. We know what their future holds. But when we are overseeing 50+ players (at that major club level) we need help keeping track of them. Currently FM does a horrible job at doing that. Its not user friendly for someone who gives a crap about their u18 team and lower class players, its just too much for one person to handle without help.

For instance I have dual monitors, and load up my team's excel sheet on the other while playing FM. On that excel sheet, it is organized vertically by position (DR, DL, DC, DMC, MC, ST) horizontally it is organized by Players currently at club, Players owned by club, Senior squad, U18 squad, players on loan, players to loan/transfer, players coming in (with a date). I place the players where they belong by their position and place on my team. I bold my homegrown players as they are ones even if they suck I cannot get rid of. I italicize my starting 11. All of my players have in (parentheses) their age and available positions, but place them at their best position on the sheet. For instance, for my DRs, I word them as this: Dyer (23) (D RC, DM, MC) (HG) Jung (19) (D RL). Like for players I want to sell, I place them in the column of (to loan/transfer). I know they're still on my team etc but atleast I made a point to myself to determine these players as not for my future. Like I word it as: Allen (21) (DM, MC) (HG) (To loan). Woodhampton (19) (D/WBL M CL) (To transfer).

I do not want to change their birthdate every time they have one. I don't want to update their HG status when it changes. I want to see their due date next to their name. I want what telv9 has above, but with what he said, what your plans are to do with them. List doesn't have to be much, could even be something you type in. But irregardless, its something that definitely needs to be added. These drop down boxes also need to be filters you can also change. So I can search, quite easily I might add, for my senior players who are "look to loan". Or U18 who is listed as "release/do not offer contract' whatever. I know their are notes etc, which I wouldn't mind and would use, if they were implemented options like on the screen above. Create a filter noted as "Manager comment" and whatever I wrote on my note shows up there.

pigfacemonkeyman
01-06-2011, 02:24
Yes, I would like to see a Manual that contains ALL necessary, basic and essential, rules and information covering EVERY aspect of the game.

akagi
01-06-2011, 11:14
Customizable supporter's graphics in 3d view. Flags, banners, scarfs or even confetti. Like logos, skins and kits this could be made by users. That would definitely improve 3D in game.

jim morrow
01-06-2011, 11:20
excellent ragan !!!!!!

can we have a screenshot for example ? thanks.

Juventus
01-06-2011, 17:43
I'm fed up of seeing regens with no physical stats and especially low in strength.

Juventus
01-06-2011, 18:40
I'd like to be able to do something with money I earn. Maybe buy a club?

I want more off pitch distractions.We all seen the feud between Bridges and Terry, Rooney affair, Ribery-Benezma scandal, Goodwille. I'm hoping they would list in the personal section if they player is married, divorced, seeing someone , and/or has kids. To hopefully create more of an off pitch distraction.

alexferrie
01-06-2011, 19:30
One of the things I would like to see is the ability to export your save game from a previous version into the new version. I'm now in my 10th season with the mighty Berwick Rangers, and enjoying good success in the SPL. It would be fantastic if the data from that save could be exported and then brought into FM2012 so that I could continue my game, but enjoy all of the great features of the new version.

Ambro2000
01-06-2011, 20:55
I would like to have the option to create your own club from the very bottom after few seasons making money managing another club. Also to be able to create your own youth academy.

ragan
01-06-2011, 22:17
excellent ragan !!!!!!

can we have a screenshot for example ? thanks.

http://img801.imageshack.us/img801/8611/chelmsford.png (http://imageshack.us/photo/my-images/801/chelmsford.png/)

Simple, but, definitely helps me in the grand scheme of things. Especially knowing where my players are at on loan without having to look that up where they are by clicking their name. Also having the league in parenthesis, its a quick filter to show that i have X number in CCC, X number in L1, etc.

Mnchster67
02-06-2011, 00:06
Just a on-the-side idea, creating tours and friendlies in other countries. The 'Club Stature' option can be worked through this as going to other countries such as USA and China to play other big teams can boost your club's image and increase numbers of fans. Of course, you need to be of a certain stature to have a positive influence from these but I feel it could be added to FM12.

meh________
02-06-2011, 08:14
Sell older versions of FM DRM-free on http://www.gog.com
Sell new FM version on http://www.gog.com exclusively DRM-free

you know that drm is ultimately useless, but atleast do the right thing for buyers for once, thanks

BurakUeda
02-06-2011, 08:44
Tutoring young coaches.
You have an excellent 65+ y/o 5 star coach but all the experience and knowledge will go to waste when he retires?
He should be able to tutor young coaches. (I don't know if this happens in real life though)

Also stats development arrows for coaches, just like players.

Javier Zanetti
02-06-2011, 09:14
I wish the transfers would be more complex and realistic, I will elaborate:

1.Have the ability to offer your players to other clubs on co-ownership.
2.The possibility to buy a player on co-ownership from another club (for example Juve and Brescia buy Lamela together from River Plate and decide on which club he's going to play).
3.The option to send co-owned players on loan.
4.More complex players exchange, for example the ability to ask for 3 players in exchange for my player, and to be able to determine the type of transfer, if, for example, I am managing Roma and Milan want to buy De Rossi from me, then I want to have the ability to ask for the full ownership of Boateng, to co-own Merkel and to get Didac Vila on loan in return, for example.

All of those exist IRL in the Italian market and it would make the game more realistic.

Javier Zanetti
02-06-2011, 09:46
I would love to have the ability of negotiating more complicated contracts, when my club offers me to renew my contract I would to be able to name more conditions, not only wage (for example: "I will sign the contract if the transfer budget will be set at X"/ "... if you sign a certain player for me").

Another idea, is for the game to reflect the very public club-presidential elections in Spain, but I imagine that this would be rather complicated.

BigBobJoylove
02-06-2011, 12:38
Ability to scout the transfer list, expiring contract list. I.e instead of scouting regions or countries, further options would be added so your scout would automatically scout anyone who appeared on the transfer list, starting with the player with the highest reputation/value and working down (or all players from that country before moving on to the next).

tom_numbers
02-06-2011, 12:51
Yes, I would like to see a Manual that contains ALL necessary, basic and essential, rules and information covering EVERY aspect of the game.

That would be about 600 pages long =/

Simon Tipple
02-06-2011, 13:56
Just wanted to pop in to say I love this thread, keep the suggestions coming!

mikegoodman25
02-06-2011, 14:06
Fans forums in the style of Press Conferences would be amazing! Also holding a press conference to annouce resigning would be good I feel

tom_numbers
02-06-2011, 14:28
When giving scouts a new assignment, I would like regions or countries that I already have scouts covering to be marked in some way (or maybe even greyed out)

Kenco
02-06-2011, 14:36
I have lots of wishes, but my main wish is editor related and I'll stick to this one for now.

Please can we have the ability to allow teams from different nations play in the same league system, yet retaining their original nationality? This worked fine on FM10 and allowed me to create a true World League db, but on FM11 all teams had to be the same nationality which took away their identity and meant clubs would adopt transfer policies of the nation they were set in, rather than their own. Or perhaps there should be an option to create a World/Super League that isn't attached to a particular nation?

If anyone visits the Editor's Hideaway you will see there is a big following for these types of fantasy leagues, my one alone in FM10 had over a thousand downloads and I would really like to make another in FM12, but this is a major stumbling block.

If this isn't to be changed back, I would be grateful to know why SI decided to change this in FM11.

Thanks

jozza800
02-06-2011, 15:17
Visable Manager Traits - Just like current PPMs but for managers.

Arsene Wenger -
Plays Youth Players
Strong Tendency To Sign French Players

Harry Redknapp -
Strong Tendancy To Sign Strong African Players

Alex Ferguson -
Tries Mind Games
Play Kids In League Cup

Mark Hughes -
Complains About Referees

Rafa Benitez -
Likes To Rotate Squad
Prioritises Europe

I realise that the manager stats give you an impression of what sort of manager they are, I just think this would flesh it out a little more.



Also

Keeping an overall record of multiple saves (also from game to game)

So if you use the same manager name for each save it will record everything about each save and total it. Ie WDL record, Trophies won etc. Basically a user profile which records every save into some sort of trophy room. Also you should be able to transfer this profile when each new game comes out.

tom_numbers
02-06-2011, 15:31
I can't believe you'd give that to Hughesy and not Fergie or Wenger?!

Lazaru5
02-06-2011, 21:10
Fans forums in the style of Press Conferences would be amazing! Also holding a press conference to annouce resigning would be good I feel

Yes Please! :thup:


When giving scouts a new assignment, I would like regions or countries that I already have scouts covering to be marked in some way (or maybe even greyed out)

and this! :)


Just wanted to pop in to say I love this thread, keep the suggestions coming!

How about a little feedback as to what suggestions are being considered or implemented?

Schleimer
03-06-2011, 15:57
I wish the transfers would be more complex and realistic, I will elaborate:

1.Have the ability to offer your players to other clubs on co-ownership.
2.The possibility to buy a player on co-ownership from another club (for example Juve and Brescia buy Lamela together from River Plate and decide on which club he's going to play).
3.The option to send co-owned players on loan.
4.More complex players exchange, for example the ability to ask for 3 players in exchange for my player, and to be able to determine the type of transfer, if, for example, I am managing Roma and Milan want to buy De Rossi from me, then I want to have the ability to ask for the full ownership of Boateng, to co-own Merkel and to get Didac Vila on loan in return, for example.

All of those exist IRL in the Italian market and it would make the game more realistic.


Yes, I think Zanetti is right: in Italy we have many ways to make football transfers come true and of course I would like to see them in FM!

I usually have been reading but don't posting in this forum, so I think it's time to write you my opinions too. Well, in my personal wishlist, I really would like to see:

1. More realistic manager's transfers: how can it be that "small" managers like De Canio or Pioli are managing Juventus, Inter or AC Milan, while for exemple "big" managers like Ancelotti, Lippi or even Mourinho are forced to retirement because they've been without a team for a really long time? How is it possible that no one wants a big name like that managing a top class team?
Second: why do I always see Thomas Schaaf, Marcelo Bielsa or Quique Flores managing clubs like AC Milan or Juventus? I think the game should have a much more realistic range of "possible managers" if their current manager leaves the club, because in RL these clubs often choose their managers among former players (or at least preferred staff)
Still: if I manage to go through lower divisions and reach the top class with a nearly unknown team with no money at all and still manage to remain in the Serie A, it should count as a big success. In-game, if you don't win something, it counts as nothing!

2. Better transfers: over the years, I've seen clubs like Real Madrid buying hundreds of players like Marchionni, Taddei, Mascara or Caracciolo... in RL Real Madrid is probably the only club which buys just affirmed champions and not tons of "normal" players from italian middle-class teams like those names I've written. Last, but not least, I always see teams buying a big number of players: going on over three years, this turns out to be a complete refundation of nearly every team in the game and I personally find it a bit unrealistic, even because often happens that new bought players never or rarely play. So: not so many transfers, but well balanced!

3. I personally would like to have the possibility, when managing a club like AC Milan, Inter, Roma or Juventus, to buy a player from a rival club: if we take a look at RL, we discover that a player like Andrea Pirlo has played in his career for Inter, Milan and Juventus. Buying a player from a rival club, expecially when managing in Italy, where players often move from a team to a rival one (like for exemple Doni, Vieri, Inzaghi, Seedorf, Chivu or Mexès and many others over the years) is fairly impossible and never happens with team controlled by the IA!

4. Italian managing system is completely different from the British one: why is Adriano Galliani (AC Milan's director) there just for decoration if in RL does he nearly everything in his club (except managing, of course)? Directors still have no power at all, they're there just for fun!!

For the rest, I find this game nearly perfect in its every aspect!!


Ps: I really think this thread is fantastic!

HcLugano
03-06-2011, 20:02
Will the new U-19 "Champions-League" be implemented?
http://www.nextgenseries.com/

StormenDK
03-06-2011, 20:14
I think I have posted here before ... but I think I will post again some things that need an upgrade:

1. Training screen

For the love of all that in (un)holy. I have never seen an "improvement" like the one done from FM10 to FM11. Did a blind monkey do that for you?? ;) ... it is simply hopeless. Soooooo many annoying extra clicks if you wish to use it beyond the already existing training schedules.

Either sit down and rethink the whole thing, or at least go back to the FM10 screen. PLEASE!!

2. Documentation

The online manual is in most cases useless to anyone not familiar with FM series. Some things are barely mentioned (like Tutoring), and when they are, all you state is that the feature exists. But no help in figuring out how to use it properly. If a user does not have access to some kind of FM forum, they are royally screwed.

Don't just state something like: "In this screen you have the option of letting an experienced player tutor an youngster" ... without at least explaining what the differences are between the various options are, and what potential outcome can be expected.

It feels like you think the Forumites will just reverse engineer it for you, and let everyone else know. It just gets too tiresome to reverse engineer everything you did in FM10, again, in FM11 .. and in FM12 and ....

3. Non-contract terms

At game start many players in lower divisions have this contract type, but you can't offer it to anyone. That just seems odd. Make it a usable contract type please. Would make lower level managment easier and more realistic.

4. Forcing AssMan to play certain players in Reserves/Youth teams

I feel like I have to control the teams to get play time for specific players. If I leave it to AI coaches, then often certain players are not used, or they play out of position ... like playing my winger as a striker, giving him a 4.80 rating. I would like to designate that he has to use certain players in the lineup. Maybe couple it with the AI coach personality, so you could risk him overriding my orders, leaving me to reconsider him as the team coach or maybe even having to let him go.

5. Making more relevant comments to other managers' comments

Having another manager saying that my team is so bad that we will definitely be relegated, all I can do in response is tell the press that that manager is a jerk or that his team sucks as well. Would be more interesting if I could say something like "Lets see at the end of the season, Asshat" or something more relevant to the actual comment he just made. Or when they complain after being soundly beaten 4-1 at home by the "relegation candidates", that my team "tries to run the ball over the line, instead of shooting more" ... and all I can say in return is: "I don't like him".

Keyzer Soze
03-06-2011, 20:57
I really like something so simple, that i really dont see any reason why has not been implement yet:

- I would like that the goal nets had the ability to stop the ball... in both ways! LOL

It's so stupid, and sometimes just gives you a heart attack, when you see the ball inside the goal, after a bounce in the addboards!

So SI, enough with this "magic" goal nets! We want the "normal" ones! :p

The-Perfect-Fm'er!
03-06-2011, 23:52
Hi, super simple one, most likely been done.

Passing stats!!!! Team passing stats/individual passing stats. We see completion but what about overall successful passes team/individual ....

Taunton
05-06-2011, 09:41
Can SI please stop the annoying "keep the celebrations to a minimum"after winning a trophy. No club board in the world are responding to a league win with those words. Nor are the supporters.

This is about winning trophies and I would like to have much more fuss when it happens.

Now it is like, well, well, so you won the league, so what.

Taunton
05-06-2011, 09:43
I would like to have the option to create your own club from the very bottom after few seasons making money managing another club. Also to be able to create your own youth academy.

I like this. Then it would make sense that you have a salary in the game. And when you have earned enough money, you can buy or start your own club.

Lord_Seifer
05-06-2011, 11:09
Can SI please stop the annoying "keep the celebrations to a minimum"after winning a trophy. No club board in the world are responding to a league win with those words. Nor are the supporters.

This is about winning trophies and I would like to have much more fuss when it happens.

Now it is like, well, well, so you won the league, so what.

Definetly should NOT happen with leagues, but I can see the point if you are managing a sucesssful club, and you win the super-cup or something like that. It's kind of a "you won a glorified friendly match, so what?"

But yeah, that message pop ups too often.

MJGB
05-06-2011, 16:22
- A simple map of the world which has each country (changeable to continents, regions etc) a different colour based on the scouting knowledge. Similar to how a players position works (orange is awkward, green is accomplished etc). Would make it easier and more fun to have a look at where in the world you need to look at and haven't ventured yet.

- Players being more inclined to accept pay cuts, or only small 'upgrades' to contracts under certain circumstances. We all see how a player is left rotting in his squads reserves, yet if you try and offer them a contract, they demand ridiculous fees. Well, perhaps players will take pay cuts based on an algorithm that checks how often they've played, been benched, injured (so as good players with long term injuries don't get abused by this system) and expected game time at the buying club.

- Staff wage budget. Much appreciated SI!

- Much more complex financial breakdowns. At the minute, it's still extremely basic with 'merchandise' etc. I'd much prefer to be able to click on a category and see a mass breakdown, showing just how much an affiliate in another country is making me with merchandise, same with key players and also when going on tours, an indication of whether or not any financial increase will come of it.

- At the minute with transfer speculation, it's a case of 'dismiss speculation or tell them your player is available for the right price'. How about something similar to real life, where when speculation about one of our players is going on, we can say 'He's going nowhere unless we get £44 million' (similar to Pastore irl).

gezzab
05-06-2011, 16:30
not sure if it's been mentioned on here before but I think it would be great to be interviewed after applying for a job, rather than just being offered it. Would add realism to the game.

Tullem
05-06-2011, 16:33
- A simple map of the world which has each country (changeable to continents, regions etc) a different colour based on the scouting knowledge. Similar to how a players position works (orange is awkward, green is accomplished etc). Would make it easier and more fun to have a look at where in the world you need to look at and haven't ventured yet.


Love this idea.

flogside
05-06-2011, 17:17
Just wanted to pop in to say I love this thread, keep the suggestions coming!

Glad to hear it! Will you use some of the suggestions then for FM12, ignoring the ones with the word '3D' anywhere in them lol! Love having new features in FM but its losing its touch badly! In my opinion anyway.

flogside
05-06-2011, 17:24
Love this idea.

Excellent idea mate, would like to see that alot!

markyosullivan
05-06-2011, 17:40
Starting off managing U18 (club)

I think this would be a great addition to FM.

This does happen in the real world and a prime example would be Brendan Rodgers.

He started off as a player but was forced to retire while at Reading when he was 20. He was then appointed as their youth team manager in 1995. Rodgers moved to Chelsea in September 2004 to become youth team manager after being approached by José Mourinho, and was appointed manager of the reserve team in July 2006.

On 24th November 2008, Rodgers was appointed as manager of Watford in the Championship, his first top-level managerial position.

Rodgers chose to leave Watford and agreed to become manager of Reading, and was appointed on 5 June 2009.

Rodgers was appointed manager of Championship team Swansea City on 16 July 2010. This season he won promotion with them to the Premiership by winning the Play-Offs.


I would love for something like this to be introduced in FM. You can start off as a youth team manager first (which would obviously be easier to get appointed to if you didn't have a great reputation as a manager), then if you do well with the U18's you could be asked by the current club manager if you would like to become the new Reserve coach, then if you do well with the Reserve coach you could maybe be asked to become the caretaker manager (of a lower league team, doubt it would happen at a Premiership level club) if the manager of the club you're at gets sacked , or you could apply to managerial positions at lower league clubs.

----
(moved from one of my replies)

This could possibly lead the way to having you, the U18, picking a coaching team for the youth team (or maybe the first team manager would decide this for you) and you would have a U18 physio and possibly one scout to scout the next team, or maybe you could be in charge for recommending youth players to the first team coach to sign.

Obviously this would open the way for more interaction between the U18, Reserve and First Team managers:

1. U18 manager could give feedback to the Reserve manager (and maybe First Team manager) on how well the current U18 side is doing.
2. The Reserve manager could ask the U18 manager to rest Player A, because he is interested in trying him out in the Reserve team to see if he's ready.
3. The First Team manager could ask the U18 manager or the Reserve manager to rest Player B, because he wants to play him in an upcoming game to see how well he can perform at the top level and to see if his ready to join the first team.
4. The First Team manager could ask the Reserve team manager to give Player C, some playing time because he is just getting back from an injury and the First Team manager wants him to get back to full match fitness before playing him for the first team again.

Another useful thing is that really good youth team players will probably add you to their 'Favoured Personnel' and as a result would be easier to sign them if you move to becoming the first team manager at a different team.

http://community.sigames.com/showthread.php/266622-Starting-off-managing-U18-(club)

wakko jakko
05-06-2011, 17:49
Manager application form improvements.

In my game, I just applied for the job of a large club and realised that there is no way the board could differentiate my application from other applying managers. Perhaps a club's board could have particular wishes they would like to see in their new manager such as their playing style, the fact that they'd want to reduce the wage bill upon appointment etc.

For example, perhaps even an interview with the board of the club you apply for:

Board: Our current annual expenditure is of concern to the board. How would you address such a problem should you be given the job?

You:
[] Reduce the wage bill immediately by terminating staff/player contracts.
[] Look to sell a big name or two in the next available transfer window.
[] Seek to turn results around with immediate effect and increase income through ticket sales and prize money.
etc.

Or:

Board: Here at 'X FC', we look to play a certain style of football. If you were given the job, which mentality of football would you be looking to implement?

You:
[] Attack-minded football to please the fans.
[] Defensive, counter-attacking football which places more emphasis on victory rather than style.
etc.

Just an idea.

kevin3
05-06-2011, 18:03
Hi, super simple one, most likely been done.

Passing stats!!!! Team passing stats/individual passing stats. We see completion but what about overall successful passes team/individual ....

Have you tried right-clicking the one of the field titles in the tactics screen to add in stats? For instance, I have added in stats like average passes per game, minutes per game, distance covered per game, pass completion. It comes in handy when seeing who's pulling their weight on the pitch or how your tactics are working. I only found this out recently and it is pretty handy for having a detailed look at your squad, like this for example:
http://img830.imageshack.us/img830/6289/playerstats.jpg (http://imageshack.us/photo/my-images/830/playerstats.jpg/)


On a different note, I would like to see if a player is left out of a big game i.e like Berbatov was out of the champions league final squad, then they might come in and ask for a tranfer request or morale drops significantly. It could happen to the key players or important first teamers in your squad, players with low professionalism, or big player repuations.

StormenDK
05-06-2011, 21:06
Trialist/Loanee reports:

When a trialist/loanee leaves the club, I would love if the AssMan would compile a report on how he did during his spell at the club. Did he perform up to expectations, some stats and other related data. I don't always follow my Reserves that closely, and many stats are lost once the guy leaves the club. Having the report would give a good overview of the time at the club.

Safc 4 eva
05-06-2011, 21:18
i dunno if it's been done, but have contracts for international management. much more realistic

LARulz
05-06-2011, 21:46
This may have already been suggested but can we not have youth camps around the world like the big clubs do in real life? So a big club can set up a good academy somewhere in Europe and take the best players.

It happens in real life so would be a nice feature in the game too rather than just waiting for the 6/7 players coming through once a year to realise they are all poor.

Llew_Arshavin23
06-06-2011, 00:27
More realistic Transfers from the AI. No 'Manager Transfer Targets' but, the AI have to search around for players who would fit the bill for their needed podition.

Maybe if they were looking for a 'Commanding Centre-Back' they would go out & try & buy someone like a Per Mertesacker, Chris Samba etc. iunstead of buying the same old players who don't actually do anything for the team. For example Mancini City... every save they sign 'Cabaye, Manoel, Farfan etc.' It gets a bit boring, the AI shouldn't have a pre-compiled list of targets. Also, more players should become unhappy etc. with maybe a new feature of them 'wanting European Football' etc. not just 'Unhappy'

I might be completley stupid but, that's what I think needs some improvment.

Also, the Match Engine. Make that more realistic :D

Leishy1995
06-06-2011, 00:46
The ability to know if players have kid/kids in a certain club's youth system, like zidane's sons play for the Real Madrid youth team. Be good to know whether they would be good enough to make it too.

The-Perfect-Fm'er!
06-06-2011, 01:06
Have you tried right-clicking the one of the field titles in the tactics screen to add in stats? For instance, I have added in stats like average passes per game, minutes per game, distance covered per game, pass completion. It comes in handy when seeing who's pulling their weight on the pitch or how your tactics are working. I only found this out recently and it is pretty handy for having a detailed look at your squad, like this for example:
http://img830.imageshack.us/img830/6289/playerstats.jpg (http://imageshack.us/photo/my-images/830/playerstats.jpg/)


On a different note, I would like to see if a player is left out of a big game i.e like Berbatov was out of the champions league final squad, then they might come in and ask for a tranfer request or morale drops significantly. It could happen to the key players or important first teamers in your squad, players with low professionalism, or big player repuations.

Honestly never seen that, so thank you! ALTHOUGH still like to see the stats on the team/player stats in the league so can compare!

The-Perfect-Fm'er!
06-06-2011, 01:40
I'd also like to add that we've got to say more manual movement of positions. For example, I want my wingers to play more infield (not not as attacking midfielder because then defensively it struggles) but then my full backs really wide and attacking overlaps. Or at least more 'automatic' positions.

uclazy31
06-06-2011, 07:48
ability to give players on loan a squad statues i.e. tell them im going to be playing them every match because my team sucks. Foreign academies to recruit talent all over the world. MLS to actually work right with academies and the ability to increase league ranking reflecting the increasing popularity and viability of american soccer. the ability to blast my chairmen for selling my best player out from under me. lesson the frequency of low ball transfer bids leading to new contract demands. the ability to talk dual nationals into picking your country or make press statements about calling them up.

Kenco
06-06-2011, 08:40
I'd also like to add that we've got to say more manual movement of positions. For example, I want my wingers to play more infield (not not as attacking midfielder because then defensively it struggles) but then my full backs really wide and attacking overlaps. Or at least more 'automatic' positions.

This can be done under individual instructions. There is an option for Wide Play, which can be set to 'Hug Touchline', 'Cut Inside' or 'Moves into Channels'.

jozza800
06-06-2011, 09:53
The ability to see a players attributes at any point in time.

It would be nice if we could view what a player looked like when he was a kid and comparing him to how he is now. I see a lot of posts/threads where people show the growth of their players via 2 screen shots. I always say to myself that I will do this next time with my youngsters, but I always forget.

A button, maybe something similar to growth arrows can show what the playes attributes were at a certain date. I think it would help in keeping track of how a player is developing and how effective your training is. I realise that in the training section for the player it shows a development graph, this is just for the year though. Something that can show the development of a players career who wouold be massively helpful.

pigfacemonkeyman
06-06-2011, 15:05
That would be about 600 pages long =/

So, shorter than reading everything on this site then:D

Once again: "I would like to see a Manual that contains ALL necessary, basic and essential, rules and information covering EVERY aspect of the game".

Keyzer Soze
06-06-2011, 16:25
In the team settings, i would like an option to always give my team a day rest after the game.

5iver
07-06-2011, 05:50
The season has just finished here in Greece, and on the sports' news websites there are a whole lot of footballers giving interviews and stating their personal opinions on some common themes that include: their team's MVP of the season, the league's MVP of the season and the best goal of the season. It is very interesting to read and all the players are choosing players from other teams, even rival teams, as the best players in the League. It would be nice to add this to FM, to get an idea of your team's reputation, or a specific player's reputation. Players are even commenting on smaller teams: Henri Kamara of Atromitos stated that Abdun of Kavala (that finished 6th) was like Zidane for his team, with his amazing technical abilities. Kafes of AEK stated that Mirallas of Olympiacos (a rival team) was this year's MVP of the league. Serge Die of Kavala stated that Djibril Cisse was like a one-man team for Panathinaikos.

These would be nice additions, to get a perspective and personalise your gaming experience. Maybe it could be linked with a player's reputation and how much it increases over one season, based on their performances/abilities.

deserter
07-06-2011, 06:50
Physios could give more feedback in backroom advice meetings.

Specifically:
- Inform you if there's some players that are training so much that it increases the likelihood of an injury.
- Inform you if there's a player that needs to rest a game. If you ignore this, there might be a higher chance of injury and/or a need of a longer rest. This could be linked to natural fitness more obviously this way.

In these cases the injury proneness could be boosted artificially, after all you did get a warning! Then there would be a choice to make: gamble it or play it safe. :)

BurakUeda
07-06-2011, 07:43
Very little cosmetic issue:

Euro Cup final: Millwall (me) 2 : 0 Man UTD
After the end of the 90 minutes, in the team talks:
"Be careful about the complacency in the next match" or something like that.
Next match??

BurakUeda
07-06-2011, 07:44
Physios could give more feedback in backroom advice meetings.

Specifically:
- Inform you if there's some players that are training so much that it increases the likelihood of an injury.
- Inform you if there's a player that needs to rest a game. If you ignore this, there might be a higher chance of injury and/or a need of a longer rest. This could be linked to natural fitness more obviously this way.

In these cases the injury proneness could be boosted artificially, after all you did get a warning! Then there would be a choice to make: gamble it or play it safe. :)

This is an excellent idea! :D

nileppezdel
07-06-2011, 18:46
I'm sure my wishes were posted before but I'm not gonna go ahead and read 7k posts, sorry :)

1) Multiple set piece choices and detailed set piece tactics, like in CM 2010. We should be able to state where players will make runs, who will pass the ball to which player and there should be at least 5 tactics for each set piece that we can use in-game randomly. So we won't see the same tactic in every single set piece. Plus, I don't want to have a single player to take penalties or other set pieces. There should be an option to make the game cycle through our selected takers.

2) Transfer reports: Sometimes in backroom advice, our coaches offer us loan reports. I haven't seen a "transfer report" in there. I think that you can scout a list of players in the player search but the player search either gives you the most well known and expensive players, rather than the best. And I don't want to select 10 attributes to find a good MC because even if he has 2 of them lower than 13, he would still be very useful for low prices. There are some hidden gems in the game, and often my backroom staff offer me those but when I don't need them. I should be able to ask for a "MC transfer report" and they would find good MC players with varying prices and hidden gems they find would be in that report too. And it is realistic since irl managers can ask for transfer reports.

3) The famous second ball: Add the second ball dammit, I don't want to wait for 40 seconds, watching players run after a ball to take a set piece

4) Nerfed key highlights: Yesterday, while I was watching the game in key highlights mode, my keeper kiced the ball to the left flank, an opponent tackled my player. The ball went into touch and we didn't even watch the throw in or sth. If he got past that opponent, there were still a couple opponents to steal the ball. That was NOT a key moment in the game, key highlights take way too long with some highlights in which nothing happens. If I watch the game in 3-D and in realistic speed, each game takes 10 minutes in Key mode. It shouldn't take that long.

5) More player interaction and team talk options please

6) A use for money: This has been talked about a lot, I know, but there really should be a use for money. Not like in FIFA Manager but we earn millions of pounds and we don't spend them. It's useless. I have a couple ideas. First one is of course, donating it to the club so we can have an extra 10m budget, lol. The second one, the more complex yet entertaining and meaningful one is building academies. 10 million pounds should be more than enough to build a football academy in-game. We would have the first option to sign players from our academy, just like Gheorghe Hagi's academy in Romania. AS we get richer and spend more money on our academy, it would be upgraded and if we can sign good youth coaches and scouts to the academy, it would become a wonderkid factory. This should take many years but at least we should get reasonable prospects 2 years after we start the academy. I think this would be a good addition to the game.

7) Individual match bonus budget: We should have a match bonus budget to use on special occasions like derby games, cup ties and championship games etc. If we put in a great deal of money for a CL quarter final game, perhaps it would give us an opportunity to win the game and get to the semi-finals against all odds.

8) Warming players up: I know many players would hate it if this was implemented, but this is a reality in football. You must warm your players up for at least 10 minutes, before pushing them to the field. I for one always plan my substitutions ahead, so I can select a couple players and send them to warm up and sub them after 10 minutes for example. And if for some reason, I have to sub in a player who hasn't warmed up properly, the injury risk for that player should be higher. It would make the game harder, yet more realistic

9) Another famous one: "with & without ball tactics": The older games had it, now we don't have this really important tactical option. Even Ultimate Soccer Manager had this option many, many years ago. SI games, you know it's important, you know it's a real deal in world football, you know what you have to do. Add it!

10) Better regens for God's sake: There are so few good regens in the latter stages of the game. You get either top class players, or players who wouldn't survive in npower league2. There should be many more middle-class regens to play for teams like Villa, Newcastle etc. and many good players to play for Chelsea, Man Utd etc with some superstars. Currently, what I've experienced is there are a good number of superstar regens, and just a few middle-top class regens. There should be much more, or else abilitywise, the teams lose their quality in 5-6 years in the game as real players begin retiring in masses. And please put reasonable limitations for regens, such as if a forward has many abilities above 15, his composure shouldn't be 4, a level of BSN/S forward. Or no regens with a stamina of 2. I've seen many of those, 8-9 stamina should be the minimum standard for moderate to high PA players.

That's pretty much it for now, but I had many more in my mind. Just couldn't remember them. I would love any feedback regarding these for the sake of argument, either on this board or through PM. Cheers!

ragan
07-06-2011, 20:24
On the regen point, I have found that the regens generated is actually quite realistic to real-life circumstances.

How many times does Manchester United have a kid be in their youth ranks from the time as a young lad (10-12) and have them grow up to be a world-class footballer? Yeah, not often.

I'll just go off by my long-term save on FM10 and what's created. Year is 2050, I've been at this club for 10 years. We have state of the art youth facilities and youth academy, and top training grounds (I cannot update them so I'm assuming they are at 20/20, atleast 19/19). We have had TWO (2) regens that are legitimate world-class potential players. One is a striker the other is a mid-fielder. Both of these kids will be english internationals, both are under 20.

How realistic is that? For a top-tier team to have youth products that were there for a long time to come into my squad and be english internationals? That is VERY realistic. Just because you have 20/20/youth academy doesn't mean that every year you're going to produce one or a couple regens who should be in my first team? If you're at a very very good club, you're not going to have many be able to play in your starting 11.

If you are lower league or lower class club (like bolton, fulham, etc) you're going to get the same quality of regens (atleast you should, because pretty much they all have the same youth system etc). But for these clubs, if their best players do not get poached from another academy at a young age or are sold to another academy, they are more likely to be in their teams starting 11 because they are of lower quality.

If you are a world-class team, you shouldn't have many, if any, world-class quality players coming up through your youth ranks. Its just very unrealistic. Would I love for all of my players who will play in my club one day be born and raised at my club? Sure. But the truth is the best regens are produced everywhere, at random clubs, because that's reality.

How many players in Man Uniteds U18 team are from England? Not a lot. How many have been with them since they were boys? Even less. So even if everyone of them were to become a world-class player, only a handful would be born and raised Man U.

Every season my youth intake usually has one player that will be a "decent PL player". Sometimes there is two. Sometimes there is one that is dubbed 'one of the best in his generation' or w/e. This has happened twice for me in 10 years. Seems pretty realistic to me.

For those decent PL players, I end up keeping them and then selling them, however most of my players are rubbish and I sell them or cut them. Because they are rubbish. Just like real life. How many players have came through Man Uniteds youth system? Tons. How many played in the EPL? Not a lot. How many played for United? Even less. How many were world-class players? A handful.

nileppezdel
07-06-2011, 20:34
I'm not talking about my own youth system. I usually buy the best regens from around the world. The point is, when I look at the regens in the EPL after 6-7 years, I don't see many quality players. I mean if I look at their attributes, the teams which are supposed to be top half finishing teams have very little quality regarding regens. I think I'm failing to explain here. Let's say the starting sum of CA's of the first eleven of Bolton is 1400. After a few years, as the squads begin to be filled with regens, that number falls to 1100. That's not exact of course, I don't use genie or anything, it's just an educated guess by looking at the attributes of the regens. I think regens should have more quality overall, because really there are many good players in average clubs such as Ireland and Young for Villa. All average teams have quality players, and the rest of their squads usually have players with 12-16 points of abilities in many skills. I didn't see many regens with that kind of ability at those clubs after a few years, that's what I'm talking about. I hope I made myself clear this time :/

noikeee
07-06-2011, 20:56
Please please please please please, let us adjust the exact seconds we want of the videos to upload to Youtube. It's the second goal this week that I upload that the best part gets cut out, because it's a few seconds before the ball actually goes in.

nileppezdel
07-06-2011, 21:01
It says in the tips that better physios predict the length of the injuries better. I'm guessing they are helping about the length of the injury too generally but they should be more effective. The better the physio, the shorter the player should take to recover

ragan
07-06-2011, 21:07
That is more clear. I thought you were specifically talking about regens coming from your own team. I also buy from all over the world as that's the only way in FM (and IRL) to realistically become a dominant powerhouse with nothing but talent.

From what I have seen, I agree yes, overall, the regen quality is slightly less then RL players. I wouldn't say it is a big drop though. Maybe 5-10%, if that.

In my game the power has gone away from England and Spain, and into Germany, Italy and France (France especially). Lyon for instance has 5 players who have to have a CA above 180, and all are worth 50M+. They then have 4-5 players who have to have a CA of 160-180, who are worth 20M +.

They aren't even dominant, they win a lot of games but are beatable. Similar to a modern day Barca.

I actually just loaded up a new game and looked at Real Madrid. Personally I find the Lyon team in 2050 to be better then them. Just because english clubs aren't dominate in the game in 10-15 years doesn't mean its not realistic. Based on the current trend of player development I wouldn't be surprised to see England ranked 3rd or 4th in UEFA by 2020, 2025.

Possibly there is a truth to how the game develops, as I believe players are wanting to stay more home-grown instead of moving abroad for higher wages because the teams in spain, italy, france and germany are offering more $ for their players. Also the anglo-sphere isn't exactly pro-football. Former Spanish and French colonies are better at producing footballers then former english colonies. Thus players prefer to go to their father's country over another.

I just feel that a general trend that happens in the game is that England no longer dominates and the other 4 in europe do. My uefa coefficents have italian and french clubs dominating. And these clubs look just as good, if not better, then current day clubs that have a similar coefficent.

nileppezdel
07-06-2011, 21:15
I'm not talking about England only, I'm talking general but I see that you agree with me on the drop issue, so I got nothing more to say, lol. Football is better and more fun with better players :)

The-Perfect-Fm'er!
07-06-2011, 23:35
This can be done under individual instructions. There is an option for Wide Play, which can be set to 'Hug Touchline', 'Cut Inside' or 'Moves into Channels'.

No, those instructions can only go so far. Cut inside for wingers, they still pretty much stay wide but then with the ball move inside. Full backs, if it's narrow, stay quite narrow still until they go forward, although when they do go forward, it works fairly well.

nileppezdel
08-06-2011, 01:25
Another suggestion coming up, match speed and highlight speed should be separated once again. Even with key highlights, the games take too long if I watch them at a reasonable speed, but I want the non-highlight parts of the game to go at full speed, just like old days..

shwan
08-06-2011, 11:31
game is kind easier when managing top clubs, mostly due to fact that we can see all players skills and thus can be able to spot them and strength the team without mistake factor, Sir Alex, AW, every manager do mistakes IRL. but in FM seem a bit easier

if SI want to copy the IRL difficulty, manager can't see players skills 100% correctly, all they have will be +/- information for each skill, he will only reach that 95%-100% information when he play him for 20-30 games, this is when he can have 95-100% info about the player. this is hwy managers tend to look to their stats more, and stats become more useful now, and this is why managers afraid of using talented players which they don't know, and rather stick to players they know well.

this is a major task manager struggle with IRL, yet is too easier to spot players in FM,

remember am not asking to mask players skill, but to make them +/- correct, depending on out scouting quality and how many games we seen them playing. combining that with his stats at youth/reserve squad or other teams, this will paint the overall picture, which will never be 95%-100% correct, but more like 40%-80% correct, till we see them playing for 20-30 games and this is where the +/- values will be reduced match by match till we have better picture by end of that 30 game.