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View Full Version : Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.



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Blanchflower1
16-11-2009, 03:36
I want the option of being able to fine players for no reason at all! This would be a great feature. I remember that this was implemented in the old CM days.

yugo23
16-11-2009, 10:39
I guess it would be possible to highlight CL and EL spots on league tables in some color. In lower leagues automatic promotion and playoff spots are highlighted, but for some reason top leagues don't have this.

MIR17
16-11-2009, 14:28
It'd be nice to make it a lot easier for players & managers to work their way up the Icons and Legends list easier, I can't seem to get past Favoured Personnel even if my player has broken the club's all-time scoring record, won the Premier League golden boot and finished 3rd in world player of the year.

Also, just a small thing but it'd be nice to have named Derby matches in news items, so when Arsenal and Spurs play each other the news item says "Fans optimistic ahead of North London Derby" "Fans ecstatic with North London Derby win" etc.

When a player requests a transfer or gets annoyed with transfer speculation, I think you should be able to tell him that this club is on the verge of something special and we will be winning things in a couple of years.

MIR17
16-11-2009, 14:34
A stat for each league showing who is the all time leading scorer in that division.

for example: Premier League all time leading goalscorer: Alan Shearer ??? goals

The Premier League also counts the old first division in FM, in which case the Premier League's all-time top goalscorer is Jimmy Greaves. :thup:

But yes, I would like to see all-time stats lists. For clubs & nations you could have the all-time top 25 appearances/goalscorers. So you could break into these tables

For leagues you could probably extend it to more. And you could do the top socrers in each countries domestic leagues, as a lot of players score in several tiers as they move clubs and get promotion etc.

You could also do World Records, like the Hall of Fame for all-time top goalscorers and all-time top appearance makers in the history of the game.

Also, I would like a history page of all the clubs previous managers, and their Win/Draw/Loss and win % ratios, then it can be added to as the game goes on.

huntelaar19
16-11-2009, 14:36
I'm really liking mightymind's idea that we should be able to pick what moments are considered key.

MIR17
16-11-2009, 14:51
I wouldn't mind seeing more work done in the Job Application and player signing area:

- When you apply for a managerial position at a club, the club should interview asking you about what you can bring to this club and your ambitions (basically to help you give a better chance of obtaining the job!)

- When you are signing a player, just like what I said above, you should be able to talk to him about the clubs ambitions and where he will fit into the team. I think signing a player on the current FM is too basic and should go into much more detail.

I like the idea of job interviews for managerial jobs. They were on a past version of FM iirc.

Eborg
16-11-2009, 15:33
Backwards compatible savegames so you can continue your old savegame on the new FM!

Here's the thread discussing that:

http://community.sigames.com/showthread.php?t=168155

Lordarod
16-11-2009, 16:57
useful advisor that only points out the new features. Many people don't know team-talking subs

KingLara
16-11-2009, 18:57
I think it would be good if the European away games were made a little bit more realistic.

Currently, its as though you fly out your whole squad to foreign countries (your 1st team, reserves and U18 squads!), so just the before the match you can choose from any players you like. It should be made more realistic so you have to chose your squad for the away European match approx 3 days before the match (depends on how far away the opposition are), so you have to choose your squad 3 days before the match, then just before the match you select the actual team. the Squad size you can take out would be set at a limit of say 20 players.

Yeah great idea. I've mentioned this before.

I would take it one step further and employ it for ALL games! home , away, league cup and continetial. Should be an 18-20 man squad the day before a game for away games and maybe more players for home games

Lordarod
16-11-2009, 19:26
Keep Robert Enke in the game as a coach have his description say "With his daughter".

Lordarod
16-11-2009, 20:36
Additional club rankings based on current form like this (http://www.worldclubrankings.com/2009/11/wcr-top-25-clubs-in-world-new.html)
And an all-time club world ranking like this (http://www.clubworldrankings.com/100.htm)

duck my sick
16-11-2009, 20:42
Keep Robert Enke in the game as a coach have his description say "With his daughter".



He's not a coach though, is he? Lots of footballers have died whilst still playing for club. You can't keep them all in the game.

Lordarod
16-11-2009, 21:25
He's not a coach though, is he? Lots of footballers have died whilst still playing for club. You can't keep them all in the game.

well he took up coaching in my game :) I don't think they will keep him in the game for the reason you stated but that is my wish and this is the wishlist.

rougess
17-11-2009, 13:44
I would like the ability to set the target man supply options to "not X".

For instance, Rooney has Heading = 10, so I don't want the players to play it to his head as the chances are he'll lose out to a centre back. But I want his supply to vary so "Mixed" is the only option. I would like to have a "Mixed but not to head" option.

tottenhamfmo7
17-11-2009, 13:46
I guess it would be possible to highlight CL and EL spots on league tables in some color. In lower leagues automatic promotion and playoff spots are highlighted, but for some reason top leagues don't have this.

The EL spots aren't for definite until the Fa Cup final and the Leage Cup final has been played.

If either the winner of the runner up to the FA cup isn't top 4 in the league they qualify for EL. If the winner of the League Cup isn't in the top four they qualify for EL.

1st-4th definitely get CL, 5-6 definitely get EL, but 7-8th only get EL depending on the domestic cups.

Stormfury
17-11-2009, 13:48
I would like to see the ability to take the millions, I've earned from coaching and purchase a team. I'd see becoming an owner/coach which would remove having to beg the board to do things like upgrade the stadium, pitch, and training facilities. In this mode, you could still coach and do the things you normally do but without fear of firing or restrictions (besides $). Perhaps if you wanted, you could even hire a head coach and only be an Owner.

Raptor
17-11-2009, 20:38
And an all-time club world ranking like this (http://www.clubworldrankings.com/100.htm)


Yeah, that would be cool ;)

Barnzy
18-11-2009, 22:24
I would like half time entertainment, for example music playing while fiddle with tactics. If I am Man City Oasis, if Bristol City the Wurzels :(

stuartM
18-11-2009, 22:57
training revamp, instead of stupid sliders!!! also youth academies would be a nice addition.

GMO
19-11-2009, 01:21
A downloadable manual.

glosrob
19-11-2009, 01:38
The FA and gameworld to be 'dynamic'.

Perhaps one season the TV money for your league might drop or raise unexpectedly. Perhaps the FA react to a poor world cup showing by increasing the number of English players required in your team/squad or perhaps they decide to set a wage cap.

Basically they exist and react to your game, making decisions and changing things. The football world is never static and I doubt that in 10 years time Sky will still be paying x for TV rights.

I'd also like the ability to grab stats from the game and export them as XML - this would allow those so inclined to display them elsewhere if they wanted or just keep them outside of the game for their own use. Like lunchtime at work for example, when trying to workout who to play in which formation or position.

aditya
19-11-2009, 02:31
the player attributes to be accurate like real life. and man city to stop dominating when in real life theyr crap

LarssonBhoy
19-11-2009, 05:35
I'm Man city, and Wayne Rooney in Man Utd. is playing like legend, broke several records and not scoring under 35 in a season. In player interaction I can declare interest or admire. But I want to criticise or despise the player. I want to effect his confident saying 'He can't keep it up' 'He would be a reserve player in my squad'(Happened IRL), 'I'm not his biggest fan' etc.

I like the sound of that. It'd be like mind games.

Also, LOL at the little spat on the first page. :D

Lordarod
20-11-2009, 00:40
'Ask assistant' button for player roles.

FMAnderson
20-11-2009, 11:20
I would like new additions such as Managers being able to do what fergie did like pick up the player from the airport or u know pay for his flights and do the ronaldo presentation in the stadium for big players lol :) might sound crazy but this kind thing should make the player come to you just adds fun to the game .
I would also like the feature of inviting transfer targets to your matches + take them around the stadium or meet players before signing them - of course you should ask permission from the players clubs :)

FMAnderson
20-11-2009, 11:37
For Players - Should go nightclub parties, Casino , u know bring a modern days life of a football to the game . papparazi should capture pictures of players in town during transfers like buying houses or learning the language to fuel romours . :) or even landing at the airport :) and also when alex caught the bus to go stamford bridge :P

Lordarod
20-11-2009, 12:12
http://img24.imageshack.us/img24/7779/sortitoutsin.png
I want to be able to add manager picture back again if it gets lost!

Marinho
20-11-2009, 13:41
1) Career stat leaders for clubs and leagues. Not just THE Leader but a Top10 or Top 50.

2) motivational shouts during a game. Kind of like pre, mid and postgame comments just shouted in game. tactical shouts are nice (though a tad bit unrealistic really, influence you have should be more limited) but how about giving your favourite lazy bum an earfull or tell a young kid to just settle down.

Ah Fat
21-11-2009, 02:00
Now rolling save is only available on automatic save. I would like to see it being available on manual save also.

Marshdweller
21-11-2009, 16:38
Players to develop preferred squad numbers (i.e. Player X has worn no. 15 for the last 9 years at Club A, so when Club B signs him he wants to wear no. 15 again). Also, maybe regens having a (sensible) preferred number.

I'd like to be able to ask the board to allow me a larger backroom staff.

I agree with the post above about Target Man Supply. At times you want the ball played to feet or for the striker to run onto (if he's small but pacy), or to the head or feet if the striker has no pace, so it would be nice to be able to specify 2 out of 3, or not a particular type etc.

Nevermore FC
21-11-2009, 16:53
I pay a lot of attention to U20s World Cup and similar tournaments and it's pretty disappointing when most of the teams are full of gray players. That makes easy for the nations that you're playing to dominate those tournaments.

Sometimes, you have really bad newgens from a nation full of gray players and they're called. Then you see awful players in teams like Italy.

My suggestion: generate players for the teams participating in this kind of competitions. This improves diversity, giving an international scene less the-countries-that-you-have-activated centric.

batata169
21-11-2009, 19:40
Wingers actually being able to cut in, not like on fm10 where you set-up an inside forward yet he doesn't cut inside always passes the ball back.

Could someone tell me if it will be fixed in the next patch?

rougess
22-11-2009, 22:39
Under Manager Statistics, it would be nice to have an "Average Player Spend" stat. That is all :)

jd28
23-11-2009, 01:14
Coaching badges is a good idea-you should have option when starting a new game when editing manager profile of what badges you have at the start of a new game. so people who want to play as the 'big' clubs have the option to start will all the Uefa badges necessary to manage in the top divisions and european competitions. You can start with no badges if you want to progress through lower leagues.Older players could earn first badges in their final years as players(such as carragher)- it would certainly add to the realism.

Svenc
23-11-2009, 04:34
I'd like to suggest a quick start or scenario editor. In the manual it always says how SI'd provide quick starts occasionally, but that has never happened as long as I've been around. With something like this in place, players could edit their own scenario saves, and finally get to participate in a World Cup tournament with the exact team and player roster as it's happening in the real world. And the number of challenges would be more hands-on for the player to create, from saves mimicing real-life football scenarios as well as fictional ones. An entire community could develop from this, keeping Football Manager more up to date than ever before. This time of the year again and it's Chelski and United battling it out for the league title? Why not sign up and participate with all real-world data put into place?

Also, a sim mode - so that you could load a quick save / scanario without actually entering as a player, and just watch the action unfold. Same for a competition that is put into the game - without actually having to start a game and an entire database. Ever wanted to know how this year's World Cup might pan out in Sports Interactive Wonderland? A La Liga season? Why, load up Football Manager, select the competition or scenario and enjoy the fireworks. As a secondary effect, you're likely to have a good means of promotion for the game's database here. ;)

The latter idea came about when I was reading a 2006ish article (http://www.spiegel.de/netzwelt/tech/0,1518,421548,00.html) about how the outcome of the FIFA WC 2006 was predicted using both FIFA 06 and Football Manager 06. Since the officials were involved in this, I was wondering how Miles and the lads are able to set this all up. More power to the people, I say.

Lazylen
23-11-2009, 10:54
Having played some games now with FM10 i have to say the Transfersystem is still a bit off. Normally i turn off transferbudgets during the first window so in the summer only some loans and free transfers are made.

But then when the calender hits january you see ridiculous amounts being spent by the top clubs in Europe. Ok, that can happen.

However, there are too many good players being transfered during the winter and comparing that to real life, that never happens. In what world would Arsenal sell Cesc in the middle of the season for 50 million euros? Or Bayern that sells Ribery for 40 - 50 million. If im correct there has never been a january transfer that has ben over 20 million euros. So why do clubs like Real and Man City spend over 200 million in the winter?

My idea around this is simple. Let clubs be more macho so they just refuse bids on their top players, saying come back in the summer to the big teams. In my opinion clubs are too friendly to one another in the winter. They should be harder to negotiate with during the winter trying to keep their squads together. Now managers dont seem to care what happens to their players and sell em despite having a good season with their star players.

Another thing. After the 6 or was it 5 years of FM? non playing players still get transfered for ridiculous amounts. Giovanni Dos Santos always gets sold voor over 40 million euros, despite having played a handfull of matches for Tottenham. It seems to me the AI reads the PA and CA of a player, but dont look at reputation.

If a player doesnt play that often his reputation and therefore his market value should drop significantly instead of growing. Ive seen transfers of 50 million and more with players who didnt play more then 10 matches for a squad over 2 whole seasons. But the player had a PA of 190, so according to the editor its a world class player to be.

Maybe SI should rewrite the transfer system again, making Reputation the biggest factor instead of the CA and PA. A 19 year old Serbian player with a PA of 180+ who hasnt played one single senior or youth international match has no reputation what so ever and could never be sold for 20 million or more, thats just plain bs.

Therefore the PA should be left out of consideration with transfers.

Lordarod
24-11-2009, 00:46
I have a player recently recovered from injury. His condition is 87%. As suggested in in-game tips I want to bring him on as a substitute to rebuild fitness. In selection detals game says the players is 'Tired'. But that and 87% condition are not very descriptive. I'd rather have it say 'Fit for 10 mins', 'Fit for 30 mins' etc. in selection details instead of or near 'Tired'.

JazzX
24-11-2009, 00:56
I would like to see streakers introduced to the game.

Commentary (in typical, not quite explained, FM fashion):

"Paul Walker places the ball"

"Paul Walker confidently begins his run up"

"She enters the field of play"

"She's not wearing any clothes!"

"It looks like the ball isn't the only thing bouncing today!!"

"He reaches into his pocket"

"And shows Paul Walker the yellow card"

Ernesto
25-11-2009, 19:12
I wish a feature where I can edit the game file, incluiding clubs, leagues, cups, league systems, etc.

Lordarod
26-11-2009, 01:14
I read about about someone who won 12 straight wins with team a who were predicted to be 9th. Is it because of the manager's reputation? If so I suggest another variable called short-term reputation (invisible or not) which won't affect world reputation but will allow you to win MOTM prize on occasions like that.

SteveDM
26-11-2009, 12:23
51 pages means this might have been suggested before so apologies if it has but two things, both to do with training.

First, I'd like an option to ask my assman how training went. ATM you can only get reports of who trained well and badly once a month. I'd like to be able to ask him for that day and get good feedback "A Player stayed late to practise his free kicks", "B Player has really improved at corner taking" etc. This also has the added benefit of your assman adding you to his favoured personnel because you're asking his opinion. While I'm on the subject, there could be other reports (that you have to ask for, not that just appear) from the assman who could keep you up to date on players "Young Player is really developing well. I'd suggest some substitute appearances to see what he can really do" etc.

Secondly, I'd like to be able to nominate myself to take part in training, be more "hands on" with the players and "see" for myself (with a long report for each player training maybe) which players are doing what I ask.

Piadinaro
26-11-2009, 12:49
Abitlity to create with the editor international tournaments, but could be do also by new patch I hope!

Jibby123
26-11-2009, 12:51
The Premier League also counts the old first division in FM, in which case the Premier League's all-time top goalscorer is Jimmy Greaves. :thup:

But yes, I would like to see all-time stats lists. For clubs & nations you could have the all-time top 25 appearances/goalscorers. So you could break into these tables

For leagues you could probably extend it to more. And you could do the top socrers in each countries domestic leagues, as a lot of players score in several tiers as they move clubs and get promotion etc.

You could also do World Records, like the Hall of Fame for all-time top goalscorers and all-time top appearance makers in the history of the game.

Also, I would like a history page of all the clubs previous managers, and their Win/Draw/Loss and win % ratios, then it can be added to as the game goes on.

Yeah, I'd agree with that.

Rehash your manager achievements and history as well. It has improved over time, but for one (and it's a small gripe) I don't want to see in my competition history...."won in xxxxx Cup 1st Round...won in xxxxx Cup 2nd Round"...and so on for each year. Just how far I got in each competition or final league position for each season would be great because after a few seasons on a career game the feature becomes clogged with irrelevant fluff to the point of becoming pointless trying to track your history.

I'd like to see the press conferences developed as well as they do get tedious after a while (same old questions/same old responses) or have a media-handling attribute for your Assistant Manager because in the past my Assistants have (like my current one! :) ) dropped me in it, so 'send assistant' isn't really an option for me and I don't want to sack my Assistant just because he's a numpty in front of the press, but nor do I want to do the same old 30-40 press conferences every season.

...but then again there's probably a few managers irl who get bored of the same old questions from the press pack. :D

Jibby123
26-11-2009, 13:00
A downloadable manual.

Yeah agreed, for such an in-depth game the manual booklet that comes with the game is crap and always has been. I'd hate to try and pick up the game for the first time and have to rely on that flimsy pamphlet.

A quick guide to each league and competition around the world would be nice. EU-players, home grown rules, dates, promotion and relegation playoffs etc etc.

I dabbled at the MLS, not knowing much about football in the US and just sat there looking at all the...uh...idiosyncrasies in rules of that league and was completely stumped.

I don't want to watch a video on You Tube on how to use the Editor for example because it's totally impractical to watch and fiddle with the editor at the same time?? Or rely on people online to make their own FAQ's and instructions.

Ezequiel_Lavezzi
26-11-2009, 14:12
Id like the ability to invite retired players and former legends to friendly matches to boost morale, see off a player who is retiring etc.

I would also like to see player presentations visually, even on the field. (On rare occasions for world class players)

Fans surrounding the pitch, and also running on when you win a league title.

I would also like to see cup/trophy presentations after you win a league/cup.

Surely it can't be that hard to see your players line up for a photo after a cup win, see some confetti, and see them do a lap of honor. Come on, make the game fun!

I really hate seeing my players just walk off after winning a title, makes you feel as though it wasn't that fun to play it or win it.

tottivillarossi
26-11-2009, 14:57
I'd like to see more in depth Manager Reputations. If, after 10 seasons of playing, I had developed many young starts into world-class talent, I'd like acknowledgement. Maybe a new rating introduced to the list of "Tactical consistency, financial handling... Youth development". That way, if a number of Europe's top teams are bidding for a young star, he'd look at my awesome Youth Development stat, and that would help sway him towards my team.


I'd also like to be able to set my players targets. I.E. Ashley Young will get a 20% contract increase if he finishes the season with 15 assists.

Kifty
28-11-2009, 17:21
Like suggested team talk how about suggested subs

Erik7
28-11-2009, 17:44
This is impossible for me to read so I'll put some I'd like, sorry if their mentioned a lot.

Liked to have more places in tactics for players on the pitch, not just vertical which I know can be done with mentality but horizontal
too. I hate the fact that u cant have for instance 2 mcs and spread them horizontaly as far as you wish without tweaking the width for the whole team.

Like to have separate tactical placements for with and without the ball, for instance to be able to make defense with 3 amcs and offense with 1 am, aml and amr.

To have tactical instructions in the player profile, position screen in profile would be good for this. You wouldn't have to tweak your tactics every time u change players or make a sub in the match.

To have control on how each player receives the ball being targetman or not.

To have my assistant arranging friendlies for the reserves and youth.

To have stats drop or raise more dramatically sometimes. Like 30 ability for a wunderkind in just a month on rear occasions. I think this happens IRL.

There is more surely. I mentioned them on the forum but nobody seems to like or care or whatever. Im sure that others thought of these. In fact I had these ideas for long time and mentioned them 5 or more years ago. I've lost my login, before you ask.

Dr.Football1
28-11-2009, 17:53
Like to have separate tactical placements for with and without the ball, for instance to be able to make defense with 3 ams and offense with 1 am, aml and amr.



Agreed :thup:

dunner
29-11-2009, 01:02
Just a few random ideas ive thought of. Most have probably been said before:

-----> I'd like for the press conferences to respond more to what is going on in your game. Some examples from my game are:

I'm moving to a new stadium at the start of the next season. When it came to my last home game of the season there was no mention of this in either the pre/post match conferences. That last game of the season also ended up being the league decider also, winner takes all, but again there was mention of this in the conferences.

At the start of the new season both the pre/post match conferences didnt mention it was my first game in a new stadium.

These are all things that would get huge coverage if they happen IRL.

-----> Also it might be a nice touch if in cup finals, the spectators were spread equally - ie: my fans get half the stadium, the other team get the other half. At the moment if you are the "away" team in a final, you get the least amount of supports in the stadium.

-----> Perhaps also when you are playing a Fierce rival there is a few rows of seats empty between your fans the opposition for security reasons etc. Maybe police/stewards could be visible in the stadium.

-----> Mexican waves might be a cool touch to see flying around the stadium in certain circumstances.

-----> Streakers would be a funny addition

Alot of these are visual/cosmetic but in a game that already has so many of "the little things" that make it stand apart from the rest i dont think thats a bad thing.

Erik7
29-11-2009, 16:55
Would be great to have 3 mode sliders. The 2 we have and the third one that you can manualy change and still be prone to shouts.

nedlug81
29-11-2009, 21:11
With the new possibility of bringing low-level English competitions to FM, I'd love to see some improvements around low-level competition based on playing Super Bladesman's great file (mainly dealing with finances):
- Have a lower ticket price floor than $14.80
- Allow a club, once relegated, to 'go amateur' from semi-pro (haven't seen this yet)
- Allow payers to 'pay to play' in the lower levels (this is rampant in the US lower levels, not sure as much so across the pond)
- Give lower level clubs a rich owner that pumps a few thousand dollars in every year since he sees the club as a worthwhile hobby. (Instead of requiring leagues & cups to need $$ prizes so all the clubs stay solvent)
- Ability for random players to move into the city/ask to play or the ability to hold tryouts (maybe the reaction to the tryouts are based on your reputation or the money you choose to spend to advertise it?)
- More lower-level trial days
- No press conferences for very low-level leagues - except for big events
- Better description of player's future quality (seems to just stop at level 10 and never says 'would be good regional first div striker', for example)

I'm sure I'll have more than this - this is just my first impression.

Also, a general thought that always annoys me about soccer games... why can we not change substitutions once they are decided upon? Frequently, I make a sub choice but someone gets injured or takes a small knock, and I'd like to change the sub. There has to be a better way to make subs.

whilewolf2
29-11-2009, 21:51
I just want a good newgen system that doesn't cripple the long term game by giving players absurdly low values in attributes often ones vital to their position.
Im sick of guiding teams up the leagues only to have to abandon the game because after nine seasons all the young talent has ridicules deficiencies that would IRL see them playing in the blue square south.

BAD-RELIGION
30-11-2009, 00:43
I think FM don't need much more, for me it would only need to have some "fixed" issues so it could got more real, i would say some of them:

1. The way B teams are managed by non-human managers - Is strange to see like 50 players in Barcelona A team, when only 25 can be registered, the other 25 never play for the team and are not included in B team so they can play. B and C teams work like reserve teams in the game, and the is not what happens IRL

2. To many offers for young avarage players - Is strange to have Man Utd, Chelsea, Barcelona and many other big clubs interested in too much young mediocre players when this teams i typed sell all their possible star players to other clubs. Seems like the other team players are always better then ours... and also a bit unreal to have bits for player that never played, never proved they are good, players that have 16 and 17 years old. I'm not saying it don't happen, but in FM is a bit too much...

Taking Barcelona again has example, all their potential youth stars are sold in the first season, Assulin, Thiago, Jonathan, etc etc

2. Youth system - There is no big options in here, we can't control it...

Piadinaro
30-11-2009, 00:44
In Italy we do not have reserve team, so it would be better to have Primavera and Berretti (i.e. UNDER 20) instead of reserve team and UNDER 18 or UNDER 16 instead of youth team. In my opinion it would be cool if regens would start from 12yo, this could be easy if every team has an additional under 14 team.

Erik7
30-11-2009, 01:55
In Italy we do not have reserve team, so it would be better to have Primavera and Berretti (i.e. UNDER 20) instead of reserve team and UNDER 18 or UNDER 16 instead of youth team. In my opinion it would be cool if regens would start from 12yo, this could be easy if every team has an additional under 14 team.

Yeah, I like this. For some strange reason never thought about it. It would take a larger scouting system but imagine SI how kids that play the game would react to see themselves in it ;) Think that this would be a commercial bullseye.

nedlug81
30-11-2009, 02:11
I would like to see the ability to take the millions, I've earned from coaching and purchase a team. I'd see becoming an owner/coach which would remove having to beg the board to do things like upgrade the stadium, pitch, and training facilities. In this mode, you could still coach and do the things you normally do but without fear of firing or restrictions (besides $). Perhaps if you wanted, you could even hire a head coach and only be an Owner.

Love it - would bring a whole new dimension to the gameplay.

Carrotdude
30-11-2009, 12:07
I've been thinking that it would be nice to have a visual representation of where your players are set up to be for corners, as opposed to just having it in writing. Should be fairly easy to put in and would make life slightly easier when setting up set pieces. Also, on the same subject, I would love to be able to set corners up to either one of two or three options. At the moment you have to say, for example, left corners near post, right corners far post or just mixed. Why can't I say either near or far post but none of the other options?

JoeLatics
30-11-2009, 18:29
I would like to see the ability to take the millions, I've earned from coaching and purchase a team. I'd see becoming an owner/coach which would remove having to beg the board to do things like upgrade the stadium, pitch, and training facilities. In this mode, you could still coach and do the things you normally do but without fear of firing or restrictions (besides $). Perhaps if you wanted, you could even hire a head coach and only be an Owner.


http://www.sega.com/lmast/en/

jcafcwbb
30-11-2009, 19:19
1) The opponent instructions changed to individual players - for example asking a CF to close down and harry the opponents CBs rather than ask him to close down all over the pitch. So you with have the player having their roles, duties and oppo instructions individually chosen.

2) The advanced menu for players taken away - we have too much control over them. If a player is wasting possession due to long shots even with a poor stat this must be addressed during training via the interaction menu and the development of their game.

3) Preparation just as important as tactics on the day - for example if you normally play 4-4-2 but chose to play 5-4-1 for an away game @ Chelsea this should be walked through in training.

taylorsmen
30-11-2009, 19:23
Well in my wishlist i'd like to see the stadiums have tunnels :D how do the players leave the pitch,climb over the roof ;)

Bryna robson
30-11-2009, 19:51
Criticizing/influencing referee decisions before, during and after matches.

Much more depth in making comments regarding rival managers and rival players.

A trophy, medals, plaques...gallery graphics display page of your achievements with a club.

Temporarily flashing colours in the background every time you win a cup or title (just like every time there is a goal scored in the commentary text bar).

Human players manager staff profile stats in depth and displayed just like the AI managers have.

Ranbir
30-11-2009, 19:52
I want the wideplay option in classic tactics.

I want global team mentality, passing and creative freedom in the new tactics.

DjDevil
01-12-2009, 19:45
hello!
i'm sorry if i sound a bit n00b here, but it's my first post, so go easy on me x3 i'm also sorry if this is in the wrong section (although, after an extensive search, i cant seem to find an appropriate place for it), but...
i'd like to have the option to mass-sign players on trial. i often manage lower league teams, with no hope of scouting anyone (the expenses are too much. yes, really!), so i have to bring them to the club on a week's trial, inspect their stats, and then sign 'em or kick 'em out. the new version helps a little with this (with the 'do not show this message again?' tick box), but it should be easy to implement a 'highlight 20 players > right click > offer trial to selected players > 1 week' feature, rather like adding/removing players from the shortlist and scouting players en-masse is now.
(i'm not sure if there's a download on the forums somewhere for a tool like that already, but i've not seen it - link me!)
also, you could do something like the 'england trials day' message that pops up, but for your club. i.e. you could "put an advert in the national paper" or something, and then players would show up to the club on a specific day set by you, and show their skills in the hope of winning a contract. some players might enjoy the day and the look of your club/training facilities, some might not, which would increase/decrease the likelihood they sign with you


i also really liked the sound of this guy's idea:

I wouldn't mind seeing more work done in the ... player signing area:
....
- When you are signing a player, just like what I said above, you should be able to talk to him about the clubs ambitions and where he will fit into the team. I think signing a player on the current FM is too basic and should go into much more detail.
but you could extend that out even further to interactions with the club managers. ideally, you could be able to do things like...:
sign players from a club, with an agreement to loan them back to the same club for a couple of years / 6 months / until they find a replacement (like manchester united did with adem ljajic(?) and his transfer from partizan)
agree to buy the player out of next year's transfer budget when signing them on loan. (and if this isnt carried out, relations with the player, his club and his manager would decrease, etc (kinda like a 'future fee', but because you've spent all your money for the season, it's out of next year's budget))
ask how likely it is for you to be able to sign a player to the manager
ask if he'll cut you a deal on a player who's in the reserves doing nothing
ask if you could get someone for free with a 50% sell-on clause
ask if he has anyone he'd be willing to let you have for free to 'reduce the wage costs of his club' / 'help you out at the problem (left back) position' / 'just for lols'.
if he can recommend someone from his squad that might be interested in joining your club (transfer/freebie/loan)
players, once signed, coming to you and requesting to be loaned out to gain some first team experience (like all good young players would if they were going to be / are dwelling in your reserves ('fabian delph' comes to mind from last year's version - how many people signed him, then threw him into the reserves for a few years, and he didnt reach his potential because of it..? he'd have atleast asked to be loaned out IRL)).
also, a bit more consistency in asking managers how much they want for a player. quite often they'll ask for 500k, for example, then you ask to pay as 250k upfront and 250k over 12 months, to which they reply '500k and 250k over 12 months'..... you then propose the original price to them (500k upfront), and they reject it, or ask for more money, etc. if you offended them, or make media comments about the player, then i could understand the increase in price / decrease in willingness to negotiate (like moyes with lescott's transfer to city), but at the moment, it varies considerably for no conceivable reason. added to this, one of the managers could say "i've noticed a huge improvement in his training recently / he played incredible last game / we're struggling for options in his position due to the recent injury to (player name). as a result, i do not wish to sell him now" (but please, dont make it like this for every single player when i'm trying to sign them... lol)


and whilst i'm here.... (last point, dont worry.. lol) it'd be perfect to be able to link to players, clubs, staff, etc in the interviews. the interview is a fantastic feature, but seriously lacks depth. it should be extended out to have a huge array of options to select from, all affecting how you (the manager) is seen in the gameworld, by your club, it's fans, your players, the board, other managers, etc..
for example; the media sometimes ask what the recent good run of results is down to. you could highlight one of your staff to a question like this (i.e. "the head coach has been working harder than anyone on the training pitch lately" / "the set piece coach has exceptional skill in training freekick takers" / "the board gave me plenty of money which allowed me to build a quality squad" / "the scouting team found me some amazing free players" / etc), or if you're in the 'mourinho'-mould, link to yourself and your fantastic skill in blending a squad together, and your tactical supremacy.. xD
another example - you're often asked about signing a player on loan permanently after a good performance. you could be able to say "i'll have a word with their manager, *alex ferguson*, and see what i can do" (cue phonecall from sir alex, if he cares.. lol (or perhaps he could be asked in his next interview ahead of the big game with chelsea, and be furious the focus wasnt on his team, etc)), another answer - "*the board* wont give me enough to sign him" - (cue board's reaction to offending them in an interview / acceptance he's a fantastic player and needs to be bought immediately / whatever). obviously, it'd be incredibly difficult to implement these via the 'additional text' feature, but it could be done if the interviewer confirmed what you were trying to say. example:
interviewer: "Loanee James Chester played well in the Conference North game versus Stalybridge. Will you be looking to sign him on a permanent basis now?
"Yes, i'd love to! *additional text* - but (link to player) *James Chester* is requesting too much money, unfortunately"
interviewer: "you mean: 'his wages exceed my budget' / 'he is not worth the wages' / 'he is not willing to lower his wage demands to join the club' / 'his club are asking for too much of a transfer fee' / 'we can neither afford his wages or his transfer budget' / 'manchester united are unlikely to want to part with a player of such calibre' / 'the player will want to play at a higher standard of football' / etc. the options are truly endless, and could all be triggered from the 'but..' in the additional text, in this case.
alternatively, you could scrap the additional text feature, and add in a 'additional key word'. e.g. same question (interviewer: "Loanee James Chester played well in the Conference North game versus Stalybridge. Will you be looking to sign him on a permanent basis now?), and you could click 'YES', and 'confirm' it, or click 'YES', then a drop-down menu with 'WAGES' on it, giving you a bunch of links with answers regarding wages (like stated above), or one with 'FEE', and a dropdown of answers containing 'transfer fee / signing on fee / 'if he was available without a fee' / etc' options.



i hope some of those potential improvement on the game's current features are atleast heard by the game's hierarchy, as i'm sure most players of it would agree that the detail level of those specific areas could be vastly increased. saying that, i would like to point out that these are just minor 'faults' with the game. overall, it's comfortably the best football management game on any platform, and offers serious competition to the likes of 'fifa', 'pro evo', etc on consoles for the title of 'ultimate football game' - quite an achievement in itself! and AFAIK, football manager is vastly improving every single year, so please, keep up the good work! :D

thanking you in advanced,
DJ

taylorsmen
05-12-2009, 12:22
Just an idea regarding touchline shouts,maybe add a "Confirm shouts" button.

neojy
05-12-2009, 13:23
Yeah, I like this. For some strange reason never thought about it. It would take a larger scouting system but imagine SI how kids that play the game would react to see themselves in it ;) Think that this would be a commercial bullseye.

Me too, definietely a great addition to have an Under-16 team.

-->Another thing is to have the chance to start your career as Youth or Reserve team coach and slowly work up the ranks.

-->Also, i realized that for one of the major awards, is it the FIFA Player of the year Award??,,is decided by the number of votes from managers but when we play we do not have the option to vote for the player.

-->Also, can retired players not disappear completely from the game if they do not choose to have remain as staff??instead leave them as "passive" player in the game where he could choose to become a staff later on and you could try to influence him to become a staff

-->And have the option to learn a new language yourself or send ur staff/players to a language course which may not be restricted to just the country's main language(eg. a staff/player in england sent for a italian language class)

-->Hold events which foster friendships among players and staff and the option to treat the club staff and players to a meal or an outing.

-->And one last thing, to have more stats like each clubs All-time top Goalscorers and Appearances, each League Top 20 etc and the player history to have appearances and goals in all competitions and just the league(i know its been said before, just trying to add weight to this idea :o)

not sure if all of this have been posted, just my 2 pence worth;)

EDIT:just wondering..would SI actually look thru these and implement it in the game??

Lii
05-12-2009, 17:48
I think the previous 2 editions of data editor is much more clearer than 2010's one. It's a drawback since SI give up the DirectX full screen mode in 2008.

I'd like to be able to edit club's friendlies. Just like what we can do with national teams.

Lordarod
05-12-2009, 21:33
How about asking people for face pictures and using them contributed ones with regens. Facegen technology is VERY ugly.

Lordarod
06-12-2009, 01:03
An 'apologize to the player' interaction son you can reset his likes/dislikes for you. Or tell me exactly why he likes/dislikes me. Or reduce the affect of likes/dislikes, team-talks, press confs. A player with 195 ca never gets above 7 rating because he hates me and there is officially nothing I can do about it.

Telac
06-12-2009, 01:14
I would just like a game that works.

You know, from release instead of having to wait for patchs to fix the game so we are able to play it..... dont think thats too much to ask for do you?

A ME that works, so players follow your instructions, dont make stupid decisions game after game and generally just play football like in real life. I get bored of seeing my defenders waiting for a ball to reach them while an attacker is closing them down from 40 yards for the attacker to claim the ball.

So to sum up, a working game would be nice.

Erik7
06-12-2009, 04:05
Attribute correlation!!!!
First off all I think that there are 5 or 6 attributes that we don't need, for instance composure is quite the same thing as concentration.
The other thing is just that some attribute cant defer from another like corner/crossing, free kick/long shots, dribbling/technique...
I also think that it would be cool if a manager could determin how good a player is, again for instance, at taking penalties knowing he's finishing and composure (concentration) and some more. I have a bag more of these. If this sound remotely interesting to anyone from SI could you say something so I know that I am not just talking to myself.

Lordarod
06-12-2009, 14:08
I want more attributes like Heading -passing, Heading -shooting, We have different attributes for passing, finishing, crossing; why not this?
Also, Free kick taking -crossing and Free kick taking -shooting.
To Erik7; those attributes you talk about are different and required but this is not really the right place to discuss.

Erik7
06-12-2009, 15:01
I want more attributes like Heading -passing, Heading -shooting, We have different attributes for passing, finishing, crossing; why not this?
Also, Free kick taking -crossing and Free kick taking -shooting.
To Erik7; those attributes you talk about are different and required but this is not really the right place to discuss.

I agree with you and would like to add the most important for me long passing, short passing as 2 attributes.
I think you kind-a misunderstood my post. I am certainly not saying that free kick is the same thing is long shots. Just saying that player cant have free kick 15 if long shots 5. I think I'll start a topic about this.

Viking
06-12-2009, 22:50
Could you please, please, pretty please stop 14-15 years old new/regens from turning up in the national U21-teams? Stop it, or prove to me it happens in real life. Almost all U21 national team in my current game have two or more 14-15 year old players. Insane!

whilewolf2
06-12-2009, 23:11
Attribute correlation!!!!
First off all I think that there are 5 or 6 attributes that we don't need, for instance composure is quite the same thing as concentration.
The other thing is just that some attribute cant defer from another like corner/crossing, free kick/long shots, dribbling/technique...
I also think that it would be cool if a manager could determin how good a player is, again for instance, at taking penalties knowing he's finishing and composure (concentration) and some more. I have a bag more of these. If this sound remotely interesting to anyone from SI could you say something so I know that I am not just talking to myself.

No they're not they do totally different things in the match engine. Composure affects how well players finish when they are one on one with the GK. Concentration affects defensive players marking or positioning when their team has the ball up the other end of the field.

Erik7
06-12-2009, 23:26
No they're not they do totally different things in the match engine. Composure affects how well players finish when they are one on one with the GK. Concentration affects defensive players marking or positioning when their team has the ball up the other end of the field.

I know what they are, I'm saying what they by mine opinion should they be.

whilewolf2
06-12-2009, 23:37
I know what they are, I'm saying what they by mine opinion should they be.

You're trying to say something but youre not succeeding.

Erik7
06-12-2009, 23:44
You're trying to say something but you’re not succeeding.

:) Sorry:
I know what they are in the game, I'm saying what they, by mine opinion should be. Meaning in real life I think concentration and composure are about the same.

whilewolf2
06-12-2009, 23:51
Well I can't agree with you on that.

Tomer
07-12-2009, 20:21
A small litle something: I'd like to be able to see the current league position of my opponents in my fixture list. Just in brackets after the team name.

Marshdweller
07-12-2009, 21:38
If I have my assistant manager controlling my reserves, I would like him to arrange friendlies for them too. I frequently load the French leagues, and they have massive squads at their clubs, but no reserve league. I have no desire to spend ages setting up 40 reserve friendlies, so I would like to be able to set my assistant manager to do this.

Tomer
07-12-2009, 22:33
- The option to let my assistant do all the Opponent Instructions, which includes giving them when the opponent makes a substitution.
- The option to have a difference between direct free kick takers and indirect free kick takers.

Rich2086
08-12-2009, 04:24
:) Sorry:
I know what they are in the game, I'm saying what they, by mine opinion should be. Meaning in real life I think concentration and composure are about the same.

dont agree with this you can be composed without concentrating in my opinion

PAdlard
08-12-2009, 04:45
An idea I had for the editor - may have been said already.

The ability to import from and export to Excel would be handy. I'm yet to play a game of FM10 as I'm still editing.....
(I'm creating a ridiculously huge Australian league system - 14 divisions)

Would've loved to be able to populate the editor via the spreadsheet I created.

Blanchflower1
08-12-2009, 05:05
I would most definitely like to see the 2 billion pound limit on the clubs' value to be increased further, to lets say 1 trillion pounds. In this way, the board would not invest excessive money into the reserve fund. I would also like to see Football Manager 2011 becoming a 64-bit programme.

kevgaleuk
08-12-2009, 13:09
Given all the issues with 2010 I am waiting for the next patch (and possibly the 3rd) before starting anything new as its far too frustrating at the mo. Dont get me wrong 2010 is a superb game but for me aspects like losing player histories is too annoying.

As a result I have been re-visiting 2009 and thinking about improvements for 2011 (but will refrain from the obvious like making 2011 a 64 bit programme to allow it to make better use of memory, or fixing the other broken bits - i assume they are a given!)

my main bugbear with the game is still histories - mainly player but also club and manager and my suggestions (some repeated) are as follows:

1 - PLEASE add a filter to histories to allow the users to configue what appears. For player histories this is to determine what competitions appear in career history (my opinion is that Europe and International appearences count not just league others may disagree so this would please everyone) while for clubs this would allow you to remove U18 and Reserve success from it if you wanted.

Just a note on filters - can these have memory added to them. I always remove "Cancelled" transfers from the transfer centre but its never remembered between one session and the next. SI has made great leaps with the addition of the customising screens (bugs apart) so can this be addeded?

2 - Multiple tabs for info on player histories. The easiest solution is probably extending the screen customisation to this screen but I would like to see things like transfer amounts and competition names removed from the screen and a separate "Transfer History" screen (akin to the Bio and achievements pages) added. Something simple like a table i.e. Date, From, To, Amount (using the proper formatting for money) with totals at the bottom (which would feed into the bio page.) It would also be good to see another tab which summarised history so date from - to, Apps, Goals, Assists etc (again with the filter to include whatever comps the user wants not just league)

3 - ALL history elements to look (code) at the edit file rather than the master file. Currently some do and some dont. I.e. I have edited games where the actual history screen and the bio clearly look at the file I created however the Achievements screen still looks at the main files which makes for contradictory reading. Other elements in particular media elements also dont seem to read the edit file which again makes for contradictions.

4 - GROUPING Histories. I have asked for this for 4 versions because player histories, in a longer game, look terrible especially when young players go on multiple loans during their learning seasons. All I would like to see is grouping a'la Excel where only parent club stats are shown per season unless the user clicks on the cross for the year which extends all the lines hidden underneath.

Again SI have already moved towards making this possible with the "Order" column in the editor. Add in "Level" with 1 being the parent club and 2 being "Loan or B Team / Youth Team (for some nations i.e. spain)" and the grouping is possible.

Obviously the totals at the bottom would take into consideration everything but looking at it it would be so much clearer and user friendly and I would be more inclined to sending youngsters out on up to 3 months loans rather than only allowing season long loans.

Deisler26
08-12-2009, 13:14
The main thing is I want to not be hated when I leave a club

With Jena, I won two promotions, replete with titles and took them higher than ever, yet I'm hated for resigning!!!

Tomer
08-12-2009, 15:17
More clarity in press conferences. I signed 8 players, and I got a asked if I would make any changes in my formation. I intend to keep the same basic formation, so I responded with 'no'. Now one of the new signings is unhappy with my comment - I now guess that the question was really about whether or not that specific player was going to feature in my plans (yes). There was no indication that this was about a player at all, the player profile was not displayed - just my own profile and the club logo.

Tomer
08-12-2009, 15:32
I'd like to be able to ask the board to be able to employ more coaches/scouts/physios

kieronbrown73
08-12-2009, 15:35
My ideas -

1. Ability to set up a diciplinary model at the start of each season (thus avoiding "feel unfairly treated")
2. Breach of contract clause i.e miss training once = warning, miss a second time = 2 week fine, miss a third time = instant dismisal (or at least the option of)
3. One to one sessions with player after red cards in order to try and temper aggresion or arrange better training to avoid the same mistakes.
4. Ability for player/s to address you with concerns about management style. positive or negative.

Telac
08-12-2009, 15:46
The Premier League also counts the old first division in FM, in which case the Premier League's all-time top goalscorer is Jimmy Greaves. :thup:

But yes, I would like to see all-time stats lists. For clubs & nations you could have the all-time top 25 appearances/goalscorers. So you could break into these tables

For leagues you could probably extend it to more. And you could do the top socrers in each countries domestic leagues, as a lot of players score in several tiers as they move clubs and get promotion etc.

You could also do World Records, like the Hall of Fame for all-time top goalscorers and all-time top appearance makers in the history of the game.

Also, I would like a history page of all the clubs previous managers, and their Win/Draw/Loss and win % ratios, then it can be added to as the game goes on.

As you felt the need for a correction i feel i have to correct you, IF the first division was included that indeed Jimmy Greaves would be known as the first divisions top scorer, the Premier Leagues top scorer is in fact Alan Shearer with 260 goals in the Premier League, i wasnt aware (from your statement) that Jimmy had actually played in the Premier League?

Isnt it fun pointing out mistakes.

jordypark
08-12-2009, 15:55
Something that has annoyed me the game is that when taking over at another club during the season, the board don't adjust what they wish to achieve from the season. For example, I've recently taken the Derby job and was 22nd in the Championship in early December. It is now mid-Feb and I am 15th which leaves me looking fairly safe and as such I am proud of my work. However the board and fans are disappointed as we are not a top half team like expected by them before I took the job, which I find unfair and unrealistic.

What I am suggesting is that it be implemented into the game that the board would adjust their expectations in such situations to something like expecting you to easily avoid relegation and finish mid-table or similar.

Tie Fighter
08-12-2009, 15:58
Would like to see SI's main focus on improving the match engine.

I'd also suggest that "night time" or "floodlight" effects be introduced where appropriate as this would, in my view, dramatically impove the aesthetic value of those fixtures. It does seem a bit odd to be playing in daylight in a midweek fixture in November!

2Pacalypse
08-12-2009, 17:24
My ideas -

1. Ability to set up a diciplinary model at the start of each season (thus avoiding "feel unfairly treated")
2. Breach of contract clause i.e miss training once = warning, miss a second time = 2 week fine, miss a third time = instant dismisal (or at least the option of)
3. One to one sessions with player after red cards in order to try and temper aggresion or arrange better training to avoid the same mistakes.
4. Ability for player/s to address you with concerns about management style. positive or negative.



Completely agree with 1. and 2. :thup:

Lordarod
08-12-2009, 19:49
players getting out the way of passes not intended for them

Tomer
08-12-2009, 19:50
My scout thinks the player I scouted would eb the third best left winger in my squad. What I'd really like is to know who the first two are.

Bielsista
08-12-2009, 20:20
The one thing I mentioned here sometime ago, about Influence attribute. It should change according not just only to players personality, but to years in the same team, or going to another team, example:

* I have a good prospect, and he has an strong personality, but because he is young he CANT has 18 influence, he should start with 10 maybe. But then, after he wins a place in the first team and play more and more seasons he could reach 20 influence. Watch out, im not saying ALL young players could do this, just the ones with the indicated personality/attribute. If you have a young boy with 2 as influence I think that no matter what he cant achieve 15+ influence.

* Then, after he reaches 18 influence he is sold from, lets say Burnley to Liverpool, then he CANT have the same influence, the attribute should drop to 12-13, and then again, if he plays and gets involved with the team he could reach again the 18 rating.

* And the opposite for other players, maybe a guy who doesnt have too much influence in an strong PL team, then is transferred to a team in Scotland, so, after a few games he should have almost the highest influence. Again, not ALL the players but the ones who have strong personalities.

So, influence should change according more to time in a team, level of that team, and experience than a kind of "training" of that attribute, etc.

nadirhotel
08-12-2009, 20:40
I'd like the ability to set the corner taking role to a specific position rather than specific players. For example if my assigned corner taker has to be subbed, I sometimes have to tweak my whole corner strategy to make sure the person I'd set to "challenge keeper" isn't taking the kicks now. What I'd like instead are options like AML always takes corners, DMC always attacks ball from deep, etc.

El_Ricardo
08-12-2009, 20:52
I edit a lot - and I really would LOVE if the editor was tweaked so as to allow us editing moles able to get some sleep at night by allowing us to edit multiple people/clubs etc. in one go. Instead of having to change a nationality or other attribute manually each time, I'd like to be able to group my selections together and do it in a few clicks, rather than hundreds.

Lordarod
08-12-2009, 22:25
I want camera to focus on the goalscorer celebrating.

shaunster27
08-12-2009, 23:58
I'd like to see board confidence change due to different circumstances throughout the season. For instance, if you take charge of a mid table team half way through a season and it says something like, 'the board will not be judging you on your performance in the league- Board Confidence Okay', for the board still be pleased if you win the league or get to the play offs, as oppossed to still being just okay.

Tomer
09-12-2009, 00:48
I like the 'impress me' team talk - I wish I could use it in the first few matches of the league as well, since I use those matches shape my team as well.

ottey_swe
09-12-2009, 00:56
Something that has annoyed me the game is that when taking over at another club during the season, the board don't adjust what they wish to achieve from the season. For example, I've recently taken the Derby job and was 22nd in the Championship in early December. It is now mid-Feb and I am 15th which leaves me looking fairly safe and as such I am proud of my work. However the board and fans are disappointed as we are not a top half team like expected by them before I took the job, which I find unfair and unrealistic.

What I am suggesting is that it be implemented into the game that the board would adjust their expectations in such situations to something like expecting you to easily avoid relegation and finish mid-table or similar.

The Jamie Redknapp-scenario.. I'm fully behind this, and I'm surprised SI haven't already fixed it as I've seen many on here mention it.

Tomer
09-12-2009, 18:38
I'd like to be able to see what answers the opponent manager gives at press conferences. I wan tto know what they think of my dangerman!

BAD-RELIGION
10-12-2009, 02:25
Tendencies added in Teams, like in staff, with some new options:

Use youth players formed in the club
Sell player formed in the club

BAD-RELIGION
10-12-2009, 13:19
The one thing I mentioned here sometime ago, about Influence attribute. It should change according not just only to players personality, but to years in the same team, or going to another team, example:

* I have a good prospect, and he has an strong personality, but because he is young he CANT has 18 influence, he should start with 10 maybe. But then, after he wins a place in the first team and play more and more seasons he could reach 20 influence. Watch out, im not saying ALL young players could do this, just the ones with the indicated personality/attribute. If you have a young boy with 2 as influence I think that no matter what he cant achieve 15+ influence.

* Then, after he reaches 18 influence he is sold from, lets say Burnley to Liverpool, then he CANT have the same influence, the attribute should drop to 12-13, and then again, if he plays and gets involved with the team he could reach again the 18 rating.

* And the opposite for other players, maybe a guy who doesnt have too much influence in an strong PL team, then is transferred to a team in Scotland, so, after a few games he should have almost the highest influence. Again, not ALL the players but the ones who have strong personalities.

So, influence should change according more to time in a team, level of that team, and experience than a kind of "training" of that attribute, etc.

I defended this for years, and was never implemented, this is the most logical way.

John Smith
12-12-2009, 05:15
Expand on league history - League's all-time top scorer so that your players have a chance to overtake the Alan Shearers and the Andy Coles.

Brian Shanahan
13-12-2009, 00:39
I have two ideas for future games:

1) with all the financial shenanigans at Portsmouth and Notts Co., I think it would be a nice idea if the odd time with a takeover that a message comes up after a few months "Mr. X the new club owner has been deceiving the club about the extent of his fortune, and is being indicted for fraud in 15 countries". For obvious libel reasons this could only happen with regens.

2) I forget 2 but it was a good one, will get back to ye all, when I remember

3) Still haven't remembered more but heres some more, fans expectations should be much better improved, I haven't got the one where they'r upset over a narrow loss away to a much better team, but I just received a message that the Wolfsburg fans are pleased with a 2-2 draw away to Austria Vienna, like wtf!!

4) Personally I believe it should be hardcoded into the game that a team on about 40% possesion should get half or less of the chances than their opponents. Possession=shots on goal, and at 40% possession you're hoping for a luck free or a corner. This has happened to me too much in FM10, and nobody can say it's my tactis when I have 60% possesion on a team and they have 17 shots 3CCCs to my 11 shots 1CCC.

5) Not a big one really but Matthias Sindelar (http://en.wikipedia.org/wiki/Matthias_Sindelar) should be a club legent at Austria Wien.

Freindly lemon
13-12-2009, 00:41
Better training firstly.

TrickyTrees
13-12-2009, 12:35
Got a couple actually ...

1. No limt on numbers of backroom staff, who are the board to tell me how many coaches, scouts etc i can have, as long as i am within my wage budget they can **** off and let me decide.

2. A more advanced training module, similar to CM03/04 or FM 2005. If people play the game and can't be arsed then let managers choose between the simple training method ( like in FM2010) and a more advanced one. For those gamers choosing the more advanced one they should be able to see better improvements in their players, particularly young players.

That's about it, the games still awesome as far as i am concerned!!

jnr_ironside
13-12-2009, 21:54
I've posted her before but just had more ideas:

1. Better incentives for a player to sign such as "I'll build my team around you" or "you'll be captain" or "if you score 20 goals a season you'll get a bonus." because we can now play lower leagues with the editor, these kind of things could help attract better players

2. more player/fan interaction to boost your fan base such as "Spurs players Peter Crouch Jermaine Defoe and Luka Modric signed autographs at the club's open day". I know we have fan days but I've never seen any effect of them.

gufcfan
14-12-2009, 05:17
- To be able to create a list of players that the assistant chooses a line-up from, rather than picking them certain squads and certain positions. I like to quickly ask the assistant to pick the team and then I make my changes to it.

In my current game, I have a large first team squad and would like to be able to easily pick a starting 11 from a list of players I want to give a run out. This is most useful when playing in the League Cup or other lower reputation matches.

I'm assuming it isn't possible to do this currently...?

coldlemon897
14-12-2009, 08:54
- 3d improvements..The 3d is good..But I would like it to be like real players running around and pass carefully instead of carelessly..(This is an exception for those players who has low passing attributes;))

TrickyTrees
14-12-2009, 09:16
- To be able to create a list of players that the assistant chooses a line-up from, rather than picking them certain squads and certain positions. I like to quickly ask the assistant to pick the team and then I make my changes to it.

In my current game, I have a large first team squad and would like to be able to easily pick a starting 11 from a list of players I want to give a run out. This is most useful when playing in the League Cup or other lower reputation matches.

I'm assuming it isn't possible to do this currently...?
You can already do this mate, pick a team, save line up, load it when you want it! Done!

TrickyTrees
14-12-2009, 09:19
I would also be able to create a shortlist of staff.

I have this little thing where i love to bring former players back to the club i am managing, particularly if they are a club fav and offer them jobs. I would like to have a shortlist option that basically works exactly the same as the player shortlist.

Ta.

PjW_JJJ
14-12-2009, 09:39
I want an assistant manager for in-game feedback and for purposes of filtering otherwise gigantic shortlists (at least at lower league level), but I don't want his advice when I offer contracts. I like to scout players myself using only my judgement of attributes and, where appropriate, stats. As such, his advice about "this player is a waste of space" or something like that may put me off a player I'd otherwise have brought in. It would also remove the tempation of offering a contract to a free agent simply to see what the asst mngr says.

I'd like to be able to turn this aspect of assistant manager advice off.

Danny Dire
14-12-2009, 10:32
I was wondering if the game has regenerated a Golden Generation of players in your save similar to Cruiff, Krol, Neeskens ect for Ajax in the 70's or Beckham, Giggs, Scholes, Butt and the Neville brothers for Man U in the 90's?

I think this would be a good idea to improve the game as it would introduce world class regens and would change the game dynamics as you way have the best team in Europe and then someone like Porto may regenerate a Golden Generation of players which may help lead them to Champions League glory.

Any thoughts?

FM1000
14-12-2009, 12:37
I was wondering if the game has regenerated a Golden Generation of players in your save similar to Cruiff, Krol, Neeskens ect for Ajax in the 70's or Beckham, Giggs, Scholes, Butt and the Neville brothers for Man U in the 90's?

I think this would be a good idea to improve the game as it would introduce world class regens and would change the game dynamics as you way have the best team in Europe and then someone like Porto may regenerate a Golden Generation of players which may help lead them to Champions League glory.

Any thoughts?

Very good idea.I have never seen a legendary regen yet.

TheColossus2
14-12-2009, 17:18
I like to see

Every so often a player has a major fall out with there international manager.

e.g. Barry Ferguson and Alan McGregor for drinking on international duty and it ended up they will never play for Scotland again

another thing would be if another club wants me as there new manager. I can make a deal to take my assistant with me

I know you can offer a mutual termanation to members of staff at your new club but its more realistic that the manager and his trusted assistant and maybe even the first team coach who have been together for a long time move together. And it takes time for me to terminate contracts and bring in my own staff. I want to get everything sorted as soon as a can

SteveDM
14-12-2009, 19:27
A completely pointless thing but I'd like to be able to put in where I'm from or my nearest team.

The town I grew up in is in the game but in a league so low down it will never ever be included in the FM series. Nonetheless, I like to be able to go there for a pre-season friendly and get even higher crowds than I would have before because I'm the "local boy done good"

Eldonko
14-12-2009, 21:34
I would like to see custom views and the tactics screen saved. I mean I want to set up my view like in FML and I want it to stay there next time I visit the squad page. Also when I click tactics I want it to go to whatever tactics page I left it at, ie team tactics! That is all.

coldlemon897
15-12-2009, 00:44
I would definitely be happy if there was an option for us to buy the club so that I can be the chairman of my own club ;)

Adam S
15-12-2009, 01:15
Ive always wanted to see the more random and 'out there' events put into FM. Theyd happen fairly rarely, but itd be interesting when they did, for example.

1) On the new FM, Dodo is banned until the 7th November due to drugs. Why not have that happen occasionally. Or have an incident at a nightclub which means the player cant play for a week while he is questioned, and then that depends if he gets locked up or not.

2) Rainy games abandoned during play. Can you imagine if you were 2-0 down and the game got stopped!! Or games abandoned due to unhappy fans invading the pitch if the club is doing really badly.

3) Someone above mentioned total random bankruptings. Id like that. Suddenly City owners pull out, costs spiral, and they drop 2 divisions. Or the opposite where teams dont just get bought, but really bought, like Notts County. So a Stevenage ends up challenging for the Premiership.

4) Im not sure about whether this one should be included because of issues of good taste, but what about players/staff dying? Im not sure if this would be too controversial, but it might bring an element of emotion into the game? What do people think about that one??


On separate notes, Id like to see you be able to see Sponsor changes on the shirts. There was another management game that did it years ago, you could pick your sponsor and then itd be on the actual shirt. Also the ability to change the design of the shirt every few years. It seems weird to manage Stockport and have them still in the same kit 10 years later! Itd then be interesting seeing what new kits other teams had as well, eg Man U in a green away shirt in 2020!!!

Grey_Mag79
15-12-2009, 09:33
This maybe a strange one but I would like the ability to be able to create a new game where you only play a specific tournament such as the Fa Cup, Carling Cup etc... This of course is in addition to the wonderful functionality we already have ;)

Liverbird93
15-12-2009, 09:46
Not sure what you think of this but I would like the option to manage an U21's team. If you werent good enough to manage the full national team you could be given the U21 squad.

coldlemon897
15-12-2009, 12:17
Not sure what you think of this but I would like the option to manage an U21's team. If you werent good enough to manage the full national team you could be given the U21 squad.

Can't we already do that?? Correct me if i have mistaken..

longtimefan
15-12-2009, 21:39
I would like that FM would give you the opportunity to assign individual tactics to each player so that when you substitute a player you don't have to go back to the player tactics and tell the new guy what to do. I am a manager that likes to let players play according to their strengths. For example: you've got wingers that are good crossers but bad dribblers. I would then assign them to cross the ball as often as they can from wherever. But you can also have a winger that's good at both. Then I would want him to dribble a lot and cross the ball. And so on.

Personal fixed tactics, that's what I want. Maybe even tactics that take into account the kind of players you have on the pitch. For example when defending you can have a player that's good at marking and heading. But if he gets an injury the other player you put in place for him could be bad at marking. You may then want another player take over the role of marking. This player is worse at marking than the initial (now injured) player who was assigned to marking but maybe a lot better at marking than the player who replaced the injured player. So the marking role gets taken over by that player and the player who replaced the injured one will then be put on back or maybe second post.

I hope you get it.

Spurs_Q8
16-12-2009, 02:24
as i read this on another threads


We've still got lots of things we want to do with the manager role before thinking about potentially expanding any other roles in the game. Even then it's highly unlikely it would be the chairman role.

I would much rather see something like director of football and head coach roles being developed like you find in a lot of European countries.

i was thinking some days ago about suggesting this one, so i wish to see those things in next FM:

1- You can click on Chairman & director of football profiles.
as it is important to include director of football knowledge in scouting assignment.

2- Every chairman had a special features:
to be Business Man or sportsman: The business man invest a lot money and order instant results & if the results are poor, then he changes the system from the tradition one to the European one by appointment of DoF and offer the manager to work as Head coach or leave, the sportsman who had interest in the game give the manager more time, and don't like to change the manager, also give the manager all duties about transfers but invest less money compared to business man.

3- Director of football & Manager/Head Coach
should the DoF be given all the duties by the chairman ( first team signing & selling / Youth team signing / hiring or sacking staff including manager or head-coach / using the scouts / improve facilities or expand stadium / using the available money made by the chairman ) plus the appointment/sacking of Manager/head-coach.

then it is important to include that at every Manager if he is open to work under the European system as head or not, 50-50 rate if a job comes higher than his current reputation.

then, once the DoF comes, It is also important to include the chairman could only allow sacking the manager by reducing transfer budget for DoF ( in case to pay the manager his compensation ) which could force the DoF to stick with him sometimes in order to back him to get the players. and if he decided to sack the manager in case to his duties or bring in his own man, then he needs to offer title job of ( Manager/Head Coach ) based on what he gets in market or applications.
then if agreement come, if he decided to get a Manager, then should be needed to decided the Duties/Level of freedom


Duties/Level of freedom:
if Manager come, then it's leave ( first team signings, contracts & selling / hiring or sacking first team staff / using scouts ) up to him.
but if Head coach come, that's leave all duties for DoF. Then it is important to include level of freedom ability by the DoF. ( Dictatorship: final decision made by DoF / Balanced : as should both of DoF & head coach agree about such idea about DoF duties / democrat : should DoF leave all duties to head coach about first team transfers, contracts, staff & scouting ) .. also it is important to notice that both of DoF or head-coach can start the idea about signing player or selling/loaning player or other duties in all levels. The Doctatorship DoF may rejects some ideas

also it is important to make that if the Eropean system didn't work for 2-3 managers, then the chairman may sack DoF, and may even consider change the system. Also take-over could bring some change based on the type of chairman if he is businessman or sportsman .

and sorry if there are erros about the language as it isn't my first language.

gufcfan
16-12-2009, 05:36
- To be able to create a list of players that the assistant chooses a line-up from, rather than picking them from certain squads and certain positions. I like to quickly ask the assistant to pick the team and then I make my changes to it.

In my current game, I have a large first team squad and would like to be able to easily pick a starting 11 from a list of players I want to give a run out. This is most useful when playing in the League Cup or other lower reputation matches.

I'm assuming it isn't possible to do this currently...?


You can already do this mate, pick a team, save line up, load it when you want it! Done!
You can't. You misunderstood what I was suggesting.

You are referring to saving a particular team selection.

I want to be able to filter out players than for example have played more than half the games. This way, I can quickly ask the assistant to pick a team from rarely used players.

This image I created might help illustrate it better.

http://i49.tinypic.com/wsa23o.png

You may notice the little section I added at the bottom.

If don't want to save a team selection. This doesn't solve my problem. Right now I am setting up my team to play against a terrible lower division team in the cup. I don't want my assistant to pick a team from the reserves or the u-20 team. I want him to pick a team from players that have played less than half the games (to try to keep as many people happy as possible).

Take another situation, I might want to do what seems fashionable among the better Premier League teams, playing my younger players in the cup. Say I want to tell my assistant to pick a team from all players at the club who are under the age of 21. I can't do that, as far as I know...

The 3rd choice there I have as a "Custom Filter" is the ability to filter out players I consider "1st choice". Take this situation as an example, I have an important European game on Tuesday, but I have an earlier round of the league cup scheduled on Sunday, just 2 days beforehand. I don't want to risk injury or tire out my first choice players for the game, so I un-tick the "In first choice 11" custom filter I made. This way the assistant picks their best team from all available players outside of my pre-defined first 11.

gufcfan
16-12-2009, 06:08
I would definitely be happy if there was an option for us to buy the club so that I can be the chairman of my own club ;)
There might be some potential in that idea actually.

Say for example, you are the manager of a successful club... you lead Man ity to a few league titles and the odd Champions League trophy, in real-life, you'd be seriously minted.

Perhaps the option to buy the club or a part of it would be interesting. Giving you a seat on the board or even chairman. Having some or all control of the club from board level would be cool. You could dictate that the club build a new stadium and stuff like that.

On a slightly related note, adding a "Total Career Earnings" to your achievements page would be nice. I can't think of any reason why I would ask for more money than what I was offered. Again, that could be tied to your ability to invest in or buy out a club.

For example... You are successful in management, earning millions in the process, but all you ever wanted to do was lead Bognor Regis up the divisions to the big-time (without any cheating or exploits ;)).

You could sink the 1/2 million or so it might take to buy the club out, if they wanted to sell, giving you control of the club. If you were of sufficient means, you could sink more of your money into the club if you had it.

fyl2u
16-12-2009, 10:17
I'm sure this must've been mentioned before, but I'd like to see a revision of the substitute system to include an after-the-fact Undo function for extreme circumstances like the one detailed below.

I just had a situation where I was 2-1 up against Chelsea with 20 minutes left and decided to do a triple substitution. One of the players coming off was my lone striker (4-2-3-1 formation) who was on a yellow card, being subbed for another striker.

After I confirmed the substitution, but before the game had applied my changes, the striker on the yellow card managed to pick up another yellow, getting himself sent off.

Because I had already applied the changes on my triple substitution beforehand, the "Undo" button wasn't available when the post-sending-off-tactics screen appeared, and so only 2 of my substitutions happened, neither of which was for a striker, meaning I had to play the rest of the match with no natural striker. I lost 3-2.

IRL the manager would've had the opportunity to change his mind about which subs he was making and adjust to compensate, and so I believe it should be the same in FM.



Also, IRL in friendlies you can bring substituted players back on later in the same game. I'd like to see this in FM too.

Hershie
16-12-2009, 12:20
- Affiliate clubs which cannot take the player on loan at the time (ie. who are outside of their transfer window) greyed out when trying to send players out.

- Players prefered positions given more importance, eg. a player may be unhappy at being played at AMR when they're a striker, even if they're more than capable of doing so.
- The ability to ask a player if they're willing/happy to play out of position and/or fill in in an injury crisis, for example.
- The ability to negotiate positions into contract/sign-on agreements, eg. a player may be unhappy at being played at LB and may only move to another club if they promise to play him at DC. This would be, presumably, in a similar manner to the current system of promising them a certain role in the team.

taylorsmen
16-12-2009, 16:03
I'd like to see what the commentary says e.g "he slides on both knee's...thats a proper celebration" and "the players are surrounding the referee" they don't do neither atm,not a big deal but would add something.

I'd like to see a few stewards scattered around aswell,wearing their bright orange jackets,also like to see a "tunnel" can't understand why they left that out,especially when a player is sent off and the commentary says "his manager is ushering him down the tunnel" what bloody tunnel

It would also be nice to see a me the "manager" stood around the dug out area,add a few celebrations like a jump in the air (martin o'neil style) and a few angry moments when you conceed (like what the GK does when you conceed) ok it's cosmetic,but aint everything cosmetic in 3D

Thats all i can think of atm.

On a different note things i would like to see taken out of 3D are

Stadium roofs overhang,totally pointless and can be annoying,and tbh wembleys overhang looks like accrington stanleys roof (no offence to accrington)

That's my ten penneth.

LFC Rule
16-12-2009, 17:48
Re-evaluate Season Expectations

At the start of every season the board asks (sometimes tells you) what league position they should expect and how much money you get on that basis.

I would like to be able to up my prediction if i am doing well.

Say I tell the board I will avoid relegation and they give me 2.5mill. Now imagine I am doing much better by Jan. Safety practically guaranteed. I would like a bit more money for the jan transfer window on the basis that I will finish higher.

At the start of the jan transfer window may be the board could ask your prediction again and give new money based on the current finances.

At the start the season if given the option of mid table finish with 5mill budget then maybe in jan they could offer me the chance to keep the start of season prediction with no extra money or pick a mid table finish and a chance to spend the remaining 2.5mill.

Of course the trade off is that the season expectations are higher and if you don't fulfill, ie only avoid relegation and not finish mid table, then your job security would drop the same way it normally does for failing start of season expectations.

Marshdweller
17-12-2009, 19:15
More flexibilty with the backroom staff is needed, in my opinion. If I am limited to 6 coaches, and yet have 20,000 a week left of my wage budget and I'm happy with my squad, I should be allowed to use that money to expand my coaching/scouting staff. (This is my situation at Forest at the start of a new game).

I also like the Staff Shortlist idea.

DarrenDM
18-12-2009, 00:08
Better Player interaction like asking him if hes happy at the club? "If he would be happy to play in a different position in an injury crises" like what Michael Carrick is doing for MU jst now.

You can put your own clauses in your contract like "If an offer comes in from another club the board will let you consider it". "Upgrade in stadium if you get promoted".

Better questions in press conference, And the ability to call a press-conference whenever you like, Also explain why you have left a club or signed for a club.

Spurs_Q8
18-12-2009, 03:45
well, it is good thing to include things about more clauses, like home & car, team captian which could be changed, special shirt number if the number is available.

Deltaroad
18-12-2009, 03:50
The player gives me a list of PPM he is willing to learn, as well as this, we also have a list of PPM I want him to learn. Would be far easier then getting that reply of "move not being beneficial" every PPM I give him.

MIR17
18-12-2009, 03:58
As you felt the need for a correction i feel i have to correct you, IF the first division was included that indeed Jimmy Greaves would be known as the first divisions top scorer, the Premier Leagues top scorer is in fact Alan Shearer with 260 goals in the Premier League, i wasnt aware (from your statement) that Jimmy had actually played in the Premier League?

Isnt it fun pointing out mistakes.

OK, no need to get snide about it. I was just saying that the Premier League on FM counts the First Division before that as well. i.e. Forest won the Premier Division in 1979.

I wasn't pointing out a mistake, I was just saying that it'd be cool if some players were able to work your way into the Premier League's (in FM terms - i.e. including the First Division) all-time top goalscorers.

Deltaroad
18-12-2009, 04:00
I've played 2 matches Charity shield match against Arsneal and the 1st league game against Liverpool. My fitness conditions between the matches seems to be ok.

Both Starting at 93/95% ending with 85-73%. Condition seems to be ok.

I have toned down my training from heavy to medium becauses of the adjustment made to patch 10.2. If people who have problems with conditions should do the same.


Injuries have increase but not a major concern as 10.1 I had no to very little injuries, hardly used my 25 man squad.

Sorry wrong thread^

9inchnails
18-12-2009, 04:58
Really really really need "save training selections"!!!

Before a new season start,I need all my players focus on fitness train;Then when season start,I need them all back to the schedules I assigned them for dailly training.

It is NOT a easy job when you have a lot of players,a "save training selections" will be really helpful

again,really need this...

not a major thing but will be really handy

fyl2u
18-12-2009, 05:02
Loans >

As the parent club, I'd like to be able to specify conditions to the loan such as the training schedule for the player, positional retraining, mentoring (preferred mentors / type of mentoring), when they can play him with regard to his fitness (i.e. "Can't field this player if condition is less than [90]% before the match"), and positional orders (i.e. "Only ever use player in position [left-back]").

MillwallLion08
18-12-2009, 08:06
Also, IRL in friendlies you can bring substituted players back on later in the same game. I'd like to see this in FM too.

I don't think you can actually.

fyl2u
19-12-2009, 08:09
I don't think you can actually.

It's happened in Sunderland friendlies these last few seasons, definitely.

fyl2u
19-12-2009, 08:16
On the existing Assistant Manager Team Report page, I would like to have a "disclude this player" function.

In my current game, my "best" right-back is a player who has just requested a transfer, and as such I won't be playing him in my first team.

I would therefore like to be able to see my assistant's "best first team" on this team report page without this player included in his selection.

I'm sure there's somewhere on that screen you could fit a little "exclusions" list / button?

Lawly Boi
19-12-2009, 22:08
1. Personal player chats, e.g. welcoming them to the club, general talk about recent performances and concerns

2. Ability to buy some players for the price that they are valued at, instead of ridiculous prices for some players

3. Closer attention to fan and board confidence when selling players - players that play poor that you sell and they carry on that way for their new clubs can be badly perceived and you lose popularity although it was the correct decision

4. Realism of players' abilities on the game - on one Jason Roberts ripped apart the Prem, scoring over 20 goals

5. Players getting sent off and changing the game - everytime the opposition get a man down, they play better and end up holding on or winning, although it does happen, it doesn't EVERY time

6. Press conferences differed and about different topics e.g. when you discipline a player, why you transfer list them

7. Fan confidence more realistic - I was Stoke and lost to Chelsea and got poor confidence but drew at home to Birmingham and got pleased

8. Job offers - I won Euro Champs with Eng U21s and got offered League 1 and 2 jobs when i resigned, eventhough i won 18/19 games, other being a draw

9. Transfer list varies - Get bored of the same old loan list and transfer list at the start of each game

10. Training updated - I never bother with it and I think it could be more detailed

11. Like where players have the image showing their ability in the areas, staff could have one]

12. Agents offering players to clubs

MIR17
19-12-2009, 22:19
As there are player biographies this year, which is a great new feature, I think it'd be cool to have non-playing staff's biographies particuarly for staff who used to play.

Also of course your own biographies would be great.

Also, it should be easier to get in a club's Icons/Legends section. If my player breaks my club records for most goals in a season and becomes their all-time record goalscorer and is named world player of the year twice while playing there, and won fan's player of the year 5 times in a row, I think it's pretty clear the guy is a club Legend, yet he doesn't even have Icon status. Breaking the all-time top goalscorer record should be Legend status as it is, let alone the other achievements.

Also, if you the human manager become a Club Legend, it should stay there for the rest of your game, not fade as soon as you resign, being hated after you resign is bizarre. Sacked after poor results sure, but resigning?

Also, I think you should be able to interact and guide your youth players more i.e. tell them that if they work hard in training they can become something special. If you reward them with a game after telling them this then they will develop faster or something, if they have the right type of personality to train harder of course.


Also, I'd like to see training progress for a player over the whole game, not just the past year.

MIR17
19-12-2009, 22:51
One more thing in a similar regards:

The consecutive runs on the team records should count league games only, it's annoying when I'm about to break a record for most consecutive wins or anything then play a team two divisions higher than me in the FA Cup.

Nearly every record book only counts league games only.

John Smith
20-12-2009, 00:11
Expanded commentary based on favoured / disliked personnel:

'<manager> / <player> is given a rousing applause by the fans as he steps out. He's a legend here.'

'<player> is booed with every touch of the ball. The fans make sure he knows what they thought of him.'

'<player> scores! He refused to celebrate. He had been a major part of <old club>'

'<player> scores! He has silenced the boos! He runs to taunt the opposition fans! The referee flashes a yellow card.'

And press conference based on reactions / events on the field.

S-Inzaghi
20-12-2009, 00:49
More entertaining dribbling from good dribblers. Wingers only dribble parrallel to the toucline and never cut inside. Right now, if they are fast and manage to get past the fullback they do the occasional 15 degree deviation from their straight line dribbling towards goal, and most probably pass it backwards anyway. Strikers seem to glide right through defenders instead of past them, they just dribble straight and if they get past its either the defender was off position or mistimed his challenge and let the strikers through.

What I want, is players who twist and turn with the ball and actually demonstrate the better ball control and technique. Right now, when i watch a match in 3d, c.ronaldo doesnt seem that much different from any regular player in terms of controlling and running with the ball.

fyl2u
20-12-2009, 10:25
Expanded commentary based on favoured / disliked personnel:

'<manager> / <player> is given a rousing applause by the fans as he steps out. He's a legend here.'

'<player> is booed with every touch of the ball. The fans make sure he knows what they thought of him.'

'<player> scores! He refused to celebrate. He had been a major part of <old club>'

'<player> scores! He has silenced the boos! He runs to taunt the opposition fans! The referee flashes a yellow card.'

And press conference based on reactions / events on the field.

:cool: Great ideas!

Gentleman
20-12-2009, 11:27
More flexibilty with the backroom staff is needed, in my opinion. If I am limited to 6 coaches, and yet have 20,000 a week left of my wage budget and I'm happy with my squad, I should be allowed to use that money to expand my coaching/scouting staff. (This is my situation at Forest at the start of a new game).

I also like the Staff Shortlist idea.

You have my vote as well for both the Staff Shortlist as a Request for more coaches/scouts/staff.

And to add to the ideas, what about this:

Re-devise training schedules.

What we have now is pretty much a 'Shooting' training. We train attributes like Composure, Finishing, etc. with that training. There has been plenty of discussion about to take those apart and train these attributes by themselves, rather than having them grouped together with attributes you do not want to train. For instance, Taking Free Kicks shouldn't necessarily improve your Corner Taking and is generally deemed useless if you're lousy in corners anyway. And it gets really annoying when your training only improves that particular attribute you didn't want him to learn in the first place.

So what about this? Instead of having a 'Shooting' training, instead we have a more realistic training schedule. A few examples for a striker position:

Up against opponent
Description: Player gets specific training to get past a defender before shooting at goal.
Improvements:
- Composure (to keep his cool when he is past the defender)
- Finishing (to get the ball past the keeper)
- Creativity (you have to find a way past him)
- Technique (because a good technique helps you getting the ball where you want).

Team mate has the ball
Description: A team mate (striker) has the ball and can't get around the defender.
Improvements:
- Off the ball (to lose your own marker)
- Passing (in case your team mate shakes off his marker after giving you the ball, making it a one-two)
- First Touch (since you receive the ball)
- Finishing (you shoot after receiving the ball)
- Positioning (you do need to have a decent position, like, not behind a defender).

Counter attack
Description: Your team has the ball and is launching an attack. You want to be in a position to receive the ball.
Improvements:
- Dribbling (because you have to run a lot with the ball)
- Pace (because you have to make sure you stay ahead)
- Anticipation (to run where the ball will be going)
- Off the ball (because you do not want to be marked when the pass is being given).

Kind of these pre-made training schedules. It would make a lot more sense if you focus on these kinds of training schedules. They make things more realistic, still have the same effect and it helps a manager to focus training on, for instance, a particular training style.

In defense it could look like this:

Counter attack
Description: The opposing team has the ball and you're the only defender being able to stop him.
Improvements:
- Pace (you do need to catch up with the striker)
- Tackling (so you do not get that red card for being the last man)
- Anticipation (for knowing where the ball is going)
- Strength (in order to outmuscle the striker when you're next to him).

Up against opponent
Description: A striker is running at a defender.
Improvements:
- Balance (so you can quickly recover from fake movements)
- Tackling (making sure you get the ball instead of his foot), Bravery (moving up to the striker in order to decrease his options)
- Aggression (to get a foot in before he can look for other options).

Defending at Corners
Description: A corner has been given. You need to make sure they don't score.
Improvements:
- Jumping (to tower over the opponent)
- Strength (in order not to be pushed away)
- Positioning (to make sure you find the spot where nobody is defending)
- Marking (making sure the opponent isn't going to walk away from you to receive the ball).

Of course, all of the above are just examples, but it would certainly make for a different way of looking at a training schedule. In order for it to work, though, these schedules should definitely have a particular intensity to be worked with. So even with these options, we might need a particular slider to indicate how much training they should do in this particular aspect.

Gentleman
20-12-2009, 11:37
Another feature I'd love to see is more direct interaction with players. If I'm not happy with someone's performance, I get a nifty microphone where I can announce it to the whole wide world, but I can't simply tell my striker he needs to start improving. He needs to hear it from the newsreporters or read it in the newspaper instead.

Tomer
20-12-2009, 16:04
Another feature I'd love to see is more direct interaction with players. If I'm not happy with someone's performance, I get a nifty microphone where I can announce it to the whole wide world, but I can't simply tell my striker he needs to start improving. He needs to hear it from the newsreporters or read it in the newspaper instead.
I agree, and I think it's essential. I hate finding out in press conferences that a player is struggling to settle in the area, or that they're demanding first team football. The players should come to me, not go to the press.
And indeed, I'd like to just be able to take a player apart and tell him that he needs to improve and work harder or he'll lose his spot in the team.

On a different note, I think the Rules page of the Dutch league needs improvement. I just checked the German and English rules pages and they show how much prize money every spot gets. It also tells which places qualify for the Champions League, which isn't the case on the Dutch page.

Deltaroad
20-12-2009, 20:10
I posted this in another thread. Be a good place for it here, hopefully SI see it.

UNNECESSARY CLICKING

Seems to be alot of unnecessary clicking at times. Spaces being used inappropriately, inefficiently. Feels like a gimmicky program to make me stick with the game rather actually playing it.

Example

It's like this big screen, why can't this big screen, Be cut down to show here on the information page (See below?) Not sure why a bar graph needs to take the whole screen up?
http://img689.imageshack.us/img689/9045/asdasdzu.jpg


http://img109.imageshack.us/img109/192/asdasdnv.jpg (http://img109.imageshack.us/i/asdasdnv.jpg/) http://img109.imageshack.us/img109/asdasdnv.jpg/1/w1355.png (http://g.imageshack.us/img109/asdasdnv.jpg/1/)

Deltaroad
20-12-2009, 20:10
2nd example.

Why can't the motivation screen be put in that space where the stats is? Why do I have to click to see a few words?
http://img685.imageshack.us/img685/6822/75119000.jpg (http://img685.imageshack.us/i/75119000.jpg/)


http://img686.imageshack.us/img686/3951/asdasdn.jpg (http://img686.imageshack.us/i/asdasdn.jpg/)

Taadow
20-12-2009, 21:00
When searching for a new player I would like to be able to search only for players who have that position as their favoured position, at the moment you can search for a left back and get quite a few right backs who can play in that position also, i don't want them, I just want a left back! Hope that makes sense.

Faroe Islands Coach
20-12-2009, 21:13
simple for me african and asian national teams hireing forgein managers

MIR17
21-12-2009, 06:48
Also, it should be easier to get in a club's Icons/Legends section. If my player breaks my club records for most goals in a season and becomes their all-time record goalscorer and is named world player of the year twice while playing there, and won fan's player of the year 5 times in a row, I think it's pretty clear the guy is a club Legend, yet he doesn't even have Icon status. Breaking the all-time top goalscorer record should be Legend status as it is, let alone the other achievements.


He got in the Club Legend's section with his 6th consecutive Fans' Player of the Year, but he should've become an Icon after 2 or 3 Fans' Player of the Year awards

Gareth-s0
21-12-2009, 14:01
1 - Add the players squad number for every season in his playing history.
2 - Each club to have a list of possible stadium names that could be chosen if the club moves ground. (More for researchers who could be able to name areas of land within the clubs home town which they could build grounds on).
3 - Make players who are without a club more willing to join smaller clubs. Too many youth players refuse to join smaller clubs when bigger clubs are not interested in signing them and then retire at the end of the season.
4 - Make club merchandise sales increase around December for Xmas?
5 - Sort out the reserves and youth leagues to make them more realistic.
6 - Make it easier for players/staff to become club legends. Also to stay as legends and not drop off after a few years.
7 - Possible club history of former grounds.
8 - Please sort out the history of the Premier League, its only been going since 92!

Tomer
21-12-2009, 14:06
I'd like to be able to see a league table with the media predictions. It's easier than going to ever club information page.

deep64blue
21-12-2009, 14:41
I would most definitely like to see the 2 billion pound limit on the clubs' value to be increased further, to lets say 1 trillion pounds. In this way, the board would not invest excessive money into the reserve fund. The reserve fund is there for you and they will draw on it so need for this at all.


I would also like to see Football Manager 2011 becoming a 64-bit programme.Not going to happen for a few years yet until 64-bit attains a reasonable market share.

Ter
21-12-2009, 14:46
I posted this in another thread. Be a good place for it here, hopefully SI see it.

UNNECESSARY CLICKING

Seems to be alot of unnecessary clicking at times. Spaces being used inappropriately, inefficiently. Feels like a gimmicky program to make me stick with the game rather actually playing it.

Example

It's like this big screen, why can't this big screen, Be cut down to show here on the information page (See below?) Not sure why a bar graph needs to take the whole screen up?



2nd example.

Why can't the motivation screen be put in that space where the stats is? Why do I have to click to see a few words?

Remember everything has to fit in 1024x768 and you are using a much higher screen size which is why there is space to fit more stuff in on your screenshots.

Tomer
22-12-2009, 01:42
A scout report line on the profile of players that appears in the news items. You know, the one on the right that says how old they are, where they play, how much they play. I just want some start under that. Thanks.

DirtyACE
22-12-2009, 03:01
I'm not sure how or to what degree it would be possible to implement this but here goes. I'd like to see SI improving the psychology of the players, especially for ones playing in the top divisions of the top leagues. At this time, many have the emotional and psychological stability of 10 year-old girls. They whine too easily from the smallest critique, they also crack too easily under any pressure. If you are a player at that high a level, then that should be more apparent in terms of your professionalism, determination, and overall approach to in-match and general situations.

dave javu
22-12-2009, 07:28
ideas for future versions of the game.....

1,remove red arrows from the player stats,they affect the player that gets them way to much,to the point that some players that rely on say dribbling or pace are rendered usless the moment they get a red arrow.....

2,the handicapping system needs removing too,i have noticed at certain times of the day the team will perform badly no matter who i play,at 03;30 every morning we cant buy a win,i just played 4 games against teams i usually score against and none of my world famous strikers managed hardly a shot on target let alone a goal,and that in 360 minutes of football,world famous strikers,levl 5 coaching, level 5 finishing, level 5 long shots, and still cant score?why the hell would that happen?also,i have noticed that the higher in rank you get the more likely you are to be beaten by a newbie team or suddenly just not be able to win against any one until youve dropped 10 places then up you come again,it needs taking out of the game....

3,try to move away from having set players that will evolve and ones that wont,ive had players that perform over 7's every game yet will not move above 2.5 star rep..now i believe that any soccer player who was subjected to premiership quality coaching would improve,granted some more than others but all would improve,they definatley wouldnt get worse and that seems to be a reality in fmlive...

4,yellow cards days need to be tamed down...why?are there days when you get booked out of every game ? and likewise, why are there days when your team gets a mass of injuries?for them to occur all on the same day is suspicous on the level that it all starts to seem a little predetermined..

5,i would like to see more on the level of training schedules,sofar we have the months of doing level 5 coaching skills,i have noticed that whilst doing say passing,you team will start to pass the ball a lot better,until the coaching is finished,then the passing returns to the normal,now i have coaching level 5 and passing level 5 and still i see my team not being able to make 10yrd passes,and this is from players with 19 stats on passing,so what do i do now to eleminate these stupid errors? i have NO more passing training to do,so, is that it? am i now doomed to watch a substandard displey from my team? there should be training schedules that include all elements of the game,so if you see a few players slaking on passing you could stick them into a five aside games in training to sharpen them up,same for tackling,heading,marking,shooting,finishing etc this would enable us to actually manage/coach the team.....

6,scouts,employing top scouts and sending them off on trips in search of the next super stars would be a nice addition...

7,sponsors..each club should be able to strike up and negotiate shirt sponsorships,the level of payouts for the sponsors would be governed by A rank B league....

8,newbie amature GWS,when i first started to play fmlive i thought i was starting in a newbie only enviroment but after a few weeks i soon realised i was at a disadvantge to alot of others who had been playing the game for some time,tactically they are better due too familiarity to the tactics designer.i think all new managers should play in a new game world and would need to qualify to be able to enter an established game world.this may encourage them to stay once they have made it.psychologically they will have earnt it...

9,non youth reccomendations,if you have a youth player that is too good for the youth team and should not be being risked in sutch matches then i feel the game should either A Reccomend that he not be risked in youth matches or B actually re classify him as a senior player and automatically remove him from a youth team selection.....of coarse in important games you as manager would be able to over ride this but would be risking the player of needless injury by doing so.......

10,on two occasions i have climbed more places in rank than the team that has won the cash,i think the awards area needs vast improvment.especially goal of the week awards,these get monopolised by teams of managers who work together nominating each others goals soas to take it in turns to win the money..who is voting for who can be monitored this can be stopped fines can be implemented should corruption be deemed to be true...

11,goal of the month/season,the highest voted goals from all4 weeks shoudl go into a further vote for goal of the month/season.....

12,my ultimate annoyance of FMLIVE is the over powered 451 formations,now i have no problems with weaker teams using it to get a result against a more established team but i do have a problem with the unsporting conduct of all of the managers who exploit the over powered strength of the 451 formations,once they have world famous players ina 451 formation they shoudl be handicapped for extreme negativity,the amount of 0-0 games or 0-1 losses with hardly any highlights due to a team of world famous players lining up in 451 is rediculess.if i had my way i would like to see a league/FA that BANS teams over 3 star using 451 on the grounds that they are unsporting ego maniacs who will exploit anything possible to get a win,IF THEY COULD PLAY THERE 1ST TEAM AGAINST YOUTH TEAMS TO WIN THEY WOULD!...if banning is not an option then for gods sake handicap them in the name of free flowing football!

13,TACTICS DESIGNER,not enough positions! i have played many soccer sims through the years and i believe the tactics designer in this one is poor i am sorry to say...there could be 10 times the amount of player positions on pitch as you have here,if you look at the set up of a 442 diamond, the gap between the players when played in a tight formations is to little yet if i set them up in a wider style they are too far apart,so you go from being vulnerable on the wings of through the middle,where as if i had my way i build a tactic that was not vulnerable from either,plus wing backs,either too far fwd or to far back,we need more half way points...many more,if there were more it would improve the game by being less predicable. and whilst im am on the topic,my favorite formation would be 343,but on this 343 plays like a 523 with wingers becoming left n right backs,a back 3 on this game does not set up well,player instructions on a defensive level need more attension,ie,the outer 2 of the back 3 should be able to be told to head off wingers and block crosses but ive tried that so many times and not one thing i have tried has gotten 343 playing like 343....

14,player retraining skills,sick of red.green,light greens yellows blah blah blah,any player should be able to be retrained to accomodate any position,and not in weeks but in 1 or 2 sessions,in reality to show a player how to play a new position would take a couple of training sessions,no players are total idiots when it comes to playing in other positions,they are footballers not doctors being retrained into footballers but footballers who have probably played in almost every position along there road to success,just cos one manager see's them as a winger and not a striker should not mean that if played upfront at his next club he wouldnt revert back to his old striker ways....in fact in the ukraine they have a footballing philosophy that if you cant play in every outfield position you are not good enough for their team...i would like to see this soccer mentality rather than the european specialist mentality,specialist is a polite way of saying lazy......

so i have more ideas and suggestions but have forgotten what they were :eek:

dave javu

sporting fakkas

mccoist

dave javu
22-12-2009, 07:47
15,a set peice designer with more specific instructions,this should even be watchable during training sessions .........for instance,from corners,if the opposition has a super fast fwd you should be able to position you dc's to drop deeper than the half way line soas to try and avoid being hit on the counter...or if you specifically want to set up a layoff shot from a corner or free kick you should be able to choose which players stand where and who does what,so many times i see a lay off shot to one of my dc's who has a massive longshot rating of 7,obviously those kicks never get close to the target,yet i have an amc with 17 on long shots,why the hell isnt he recieving the ball in these circustances? to be able to manage these things would make the game more playable,somthing like 30% of all goals are said to be from set peices yet we have very little control over them....

Deltaroad
22-12-2009, 10:45
Remember everything has to fit in 1024x768 and you are using a much higher screen size which is why there is space to fit more stuff in on your screenshots.

My suggestion in the other thread to use widgets type set up like the home page so 7/8 different information can be crammed into one page.

Deisler26
23-12-2009, 09:31
1. I'd love to be interviewed for a job I'd applied for.

My answers to the board's questions would depend on the style of the team and what I feel I could bring to them. If it fits, I get the job. Obviously, you won't always get the interview...

2. Also, when/if you get the job, you should be able to ask for certain things like acceptance of contract is dependant on new stadium/ new training ground etc.

Lordarod
23-12-2009, 12:02
Remember everything has to fit in 1024x768 and you are using a much higher screen size which is why there is space to fit more stuff in on your screenshots.

Maybe UI should be changed for higher resolutions.

Crichton
23-12-2009, 12:39
My ideas -

1. Ability to set up a diciplinary model at the start of each season (thus avoiding "feel unfairly treated")
2. Breach of contract clause i.e miss training once = warning, miss a second time = 2 week fine, miss a third time = instant dismisal (or at least the option of)
3. One to one sessions with player after red cards in order to try and temper aggresion or arrange better training to avoid the same mistakes.
4. Ability for player/s to address you with concerns about management style. positive or negative.

all top ideas

id also like to be able to give the team a talk on request. not a team talk but just talking to the team. say a team got 3 red cards in the first 8 games of a season. the manager should be able to get them together for a talk and let them know that there wont be any more of that. or even when taking over a club, just a general meeting with the players, telling them your plans and hopes, etc.

also some sort of "discuss player future" would be nice. so you can see if they would like to move on and you can transfer list them or convince them to stay (eg, rafa benitez convincing gerrard to not join chelsea), or you can tell them that you think they need more first team experience and that you would like them to consider joining [insert club here] for a few months.

or that you are unhappy about their recent comments to the media about joining real madrid (or some other club) and you would like them to stop. if they dont, then you could have another personal talk with them and tell that if they dont stop talking, you may replace them in the 1st team with a player whose loyalty is not in doubt. basically you can escalate the consequences

fyl2u
24-12-2009, 12:18
2nd example.

Why can't the motivation screen be put in that space where the stats is? Why do I have to click to see a few words?

http://img686.imageshack.us/img686/3951/asdasdn.jpg (http://img686.imageshack.us/i/asdasdn.jpg/)

Agreed 100%

fyl2u
24-12-2009, 12:29
When searching for a new player I would like to be able to search only for players who have that position as their favoured position, at the moment you can search for a left back and get quite a few right backs who can play in that position also, i don't want them, I just want a left back! Hope that makes sense.

Yes. Agreed.

I'd also like players to be included in my search results whose attributes are still hidden.

If I'm searching for players with "at least 15" for pace, I'd also like to know which players whose pace is still unknown to me - possibly shown in a different colour in the results list?

E.g.

Search results for "position = AMR" and "at least 15 pace":

Walcott <- shortlisted in orange
Young
Bobby Davro <- fits all non-hidden attributes but others are still hidden
Fredinho
Smithetti
Rachel Stevens
Henderson
Cruyff
Tony Blair
Yugetmi Driftbois

At the moment I have to search purely by position and then scout every player above a certain value, then add an age limit and do the same thing again down to a lower value, then reduce the age limit and do it some more to a lower value still, and so on all the way down to "age <17 AND Value > 100,000".

I end up with hundreds of scout reports every season. Thank the stars for "shift-click multiselect" and "Mark As Read". :D

fyl2u
24-12-2009, 12:32
all top ideas

id also like to be able to give the team a talk on request. not a team talk but just talking to the team. say a team got 3 red cards in the first 8 games of a season. the manager should be able to get them together for a talk and let them know that there wont be any more of that. or even when taking over a club, just a general meeting with the players, telling them your plans and hopes, etc.

also some sort of "discuss player future" would be nice. so you can see if they would like to move on and you can transfer list them or convince them to stay (eg, rafa benitez convincing gerrard to not join chelsea), or you can tell them that you think they need more first team experience and that you would like them to consider joining [insert club here] for a few months.

or that you are unhappy about their recent comments to the media about joining real madrid (or some other club) and you would like them to stop. if they dont, then you could have another personal talk with them and tell that if they dont stop talking, you may replace them in the 1st team with a player whose loyalty is not in doubt. basically you can escalate the consequences

Yes, yes, and mmmm yeah, that might work too. :)

fyl2u
24-12-2009, 12:41
Remember everything has to fit in 1024x768 and you are using a much higher screen size which is why there is space to fit more stuff in on your screenshots.

Does anyone actually use 1024x768 anymore?

I'm not being funny, I just genuinely haven't seen a res that low for at least 5 years.

It's true that I don't get out much, though. :o

anthony wright
24-12-2009, 12:51
Would like to see SI's main focus on improving the match engine.

I'd also suggest that "night time" or "floodlight" effects be introduced where appropriate as this would, in my view, dramatically impove the aesthetic value of those fixtures. It does seem a bit odd to be playing in daylight in a midweek fixture in November!

I haven't played FM10 yet as still enjoying my 2 saves in FM09 but I thought this was already in this years game is it not

John Smith
24-12-2009, 13:06
Allow contract negotiations to be remembered.

It hurts to do contract negotiations with a few players, which they reject and you have to spend eternity trying to figure out what wages, signing-on fee, appearance fee, length of contract you had offered.

neutral
24-12-2009, 17:53
Does anyone actually use 1024x768 anymore?

I'm not being funny, I just genuinely haven't seen a res that low for at least 5 years.

It's true that I don't get out much, though. :o
Yes.
But I'm not one of them.

Anyway, I wish that the game would be faster and not slower, 10.2 are slower than 10.1...

Gentleman
26-12-2009, 08:34
Does anyone actually use 1024x768 anymore?
Did you call? :p
It's however, still the most applied resolution in web-design, so I'm not surprised it's being maintained as a 'default' in gaming.

And to get back on track:

Home Grown
Is it possible to ditch the HG-icon in the squad overview? :o I'm used to the fact that that particular column only gives information I can actually use. But as long as you have 11 HG players in your team, it doesn't really make sense to have the HG-icon displayed and you don't spot any Wnt-icons or such anymore.
So I'd opt for an option to turn off displaying the HG-icon, possibly in a view or perhaps even in the preferences, if necessary.

The Vet
26-12-2009, 09:23
- 720 degrees player adjustable camera.
- The possibility for players to be football invalids.
- NextGen refing(adding cameras to help the refs, and linesmen, because the refs are even worse here than irl, and need more help seemingly).
- No more exceptions makes the rule kind of thing(the list is too long to list, but as an example too many clubs want Ronaldo-kind of fees for their players, regardless of their financial status.).
- A user interface that doesn't look like a spreadsheet. It was okay in 1991. Less buttons also.
- Better sounds. The sounds used would not have been good in 1991, but in 2010, it's unacceptable, and should cost heads.
- A engine that doesn't take 2 steps forward, and one backwards, and needs to be patched 3 times to work on a so-so level.
- Better assessment of players. Many a time, you have players the assistent find useless, when they do play very well, which makes me for the most part ignore my assistants assessments.
- Better trainers from across the world, so all the good ones aren't just the English.
- Better valued trainers at top clubs, so we don't have to fire 90% of the staff. It gets quite trivial.
- Make it harder for clubs to steal top trainers at even bigger clubs.
- Make matches more even, instead of just getting the results right/plausible.
- Make changes more responsive, so you don't have to wait to make adjustsments.
- It makes me cringe that players with mediocre stats can rule in areas where they shouldn't excel. Ie headers won. A person who is terrible at something will go out of his way to avoid those situations, and use other measures.

Despite all it's flaws, bugs, and whatnot - this is still an incredibly addictive game, and does a lot things right - especially the results. How they happen is a different matter, and I hope it will be addressed somewhere in the next 10 years.

DirtyACE
26-12-2009, 10:16
Here's some improvements that would be nice in the future:

1. When bidding for a player, and specifying the decision deadline to Today, the games comes back at you and says that your bid was rejected because other clubs are also interested in the same player. Well, the other clubs have just submitted their bids, so why the hell are you rejecting mine when it's also the largest bid amongst the several that have been placed. I think a club needs to accept a bid if it is deemed appropriate, so what if the other clubs are interested, they may never bid to begin with.

2. About tutoring. The current system is too generic. Only three options are available. When I tutor, I only use the second (middle) option, which essentially asks a player to learn his tutor's mental attributes. I do this because that's all I want the player to improve in. I don't want him to be picking up any PPMs from his tutor, that's what the other options are there for. However, they still go ahead and pick up the tutor's PPMs. Not all but some. This is incredibly annoying and has destroyed some of my players in various careers. The reason why I say this is because when a tactic is built which requires players to do certain things, but then they suddenly have a PPM that makes them do something that is contradictory to what I want to do in the tactic. Like for example if I have a winger that I want to participate in the build up play. However, during his tutoring he picked up the "likes to break offside trap" PPM. The winger now plays worse and as a result the entire tactic suffers, especially in its attack phase. The winger is now trying to make too many forward runs no doubt trying to beat the offside trap, and essentially becomes more isolated and more static from the rest of the players.

To top this off, it's near impossible to ask a player to unlearn a PPM, they simply refuse. There really needs to be more leniency in regards to this.

MIR17
27-12-2009, 07:42
Quick suggestion about the Club Information page. I love the Legends/Icons/Favoured Personnel sections as it helps me find out about famous players I've never heard of before and go and research them, but I think it's too broad.

I mean rather than Legends/Icons/Favoured Personnel in just a three tier system, maybe it would be better to do different type of legends based on era, because it's hard to compare to the modern greats of roughly the 60s onwards who a lot of people still remember, to the newer greats of the current generation, to the prolific names in the record books often pre-war who very few have ever seen play.

So as most clubs have Legends from different eras based on different generations of fans, it could be Early/Modern/Recent Favourites as oppose to Legends and Icons, this could work in the game.

You could separate managers from players too.

Not really a wanted idea, more a suggestion.

fyl2u
27-12-2009, 08:03
Quick suggestion about the Club Information page. I love the Legends/Icons/Favoured Personnel sections as it helps me find out about famous players I've never heard of before and go and research them, but I think it's too broad.

I mean rather than Legends/Icons/Favoured Personnel in just a three tier system, maybe it would be better to do different type of legends based on era, because it's hard to compare to the modern greats of roughly the 60s onwards who a lot of people still remember, to the newer greats of the current generation, to the prolific names in the record books often pre-war who very few have ever seen play.

So as most clubs have Legends from different eras based on different generations of fans, it could be Early/Modern/Recent Favourites as oppose to Legends and Icons, this could work in the game.

You could separate managers from players too.

Not really a wanted idea, more a suggestion.


I like it.

I think it'd be great if there was a more in-depth club history for every club, like a club "Biog" if you like that mentions "the glory days with Manager X", howmany different stadums they'e played in (complete with photos if possible), etc.

I know this is a game, not an encyclopedia, but I think it'd be a nice touch.

MIR17
27-12-2009, 08:27
I like it.

I think it'd be great if there was a more in-depth club history for every club, like a club "Biog" if you like that mentions "the glory days with Manager X", howmany different stadums they'e played in (complete with photos if possible), etc.

I know this is a game, not an encyclopedia, but I think it'd be a nice touch.

Yeah, I agree with you. I remember on CM 01/02 they used to have histories of different countries football which were great. As I said I like the Legends section as a source of football history, I just think it could be expanded a bit more. I notice a lot of teams miss out earlier club Legends from the 30's and 40's because their are very few people alive who saw them, yet the stories still remains. Surely a player who played 70 odd years ago, who's fans still tell stories of is the true definition of a club Legend. I just think splitting it into era's may encourage researchers to tell a little more about the club's overall history into these sections rather than just the modern one.


Of course, another idea would be to do all-time greats in each position rather than era. Greatest Goalkeepers, Defenders, Midfielders & Forwards.


And yeah I think your idea of a little blog would be great, maybe just a short one running through each manager's era, a bit like the Biography on a player's page. So:

<team X> were formed in <year X> and first joined the league in <year x> their first manager was <name x> who had a successful period which lasted for <x amount of years>, in that time <team X> won <honours X>.

<manager X> was the <club x>'s next appointment in <year x>, but his stint their didn't last long, before <name x> took over in <year x>


etc. etc.

DirtyACE
28-12-2009, 00:58
I was thinking about he current Backroom Advice a manager gets, but there's one piece of information that could be useful to receive from your staff. That info is the pitch size that would be most effective for the type of players your club has. So lets say you are playing with Barcelona, then your staff there would obviously suggest to you to use the largest pitch possible in order to utilize your squad's offensive firepower to maximum potential. And also to let you know that even though you are playing with a big pitch, it will also have more space for your opponents, however, most teams will be looking to come to your stadium and defend anyway, which gives you the advantage.

Spurs_Q8
31-12-2009, 07:40
1- International jobs: it is important to negotiate the terms of contract such wage, length of contract & other job ( if I'm managing other club/national team when discussing the new offer ) .. i think this is important to the game .. if a higher reputation country came for you, they should ask you to step down from you club job, the same if you managing national team. It is also important to let managers in low reputation countries can take 2 jobs in one time.

2- Human player location: sometime you take 2 jobs, and there a match for your club and your international team in short time, specially for those who is managing in lower leagues or low reputation countries. so in this conditions, you need to take a permission to leave one of the matches for assistant manager, should the other part release the manager next time in the same conditions.

3- Training schedules: i know why SI changed to this current one to 'aerobic, strength etc..' but i think the old schedules in CM are more realistic and better for a lot people, so i think SI can produce both ways in one, something like 2 tables in one time. ( if you use 'old schedules' it should change the current mode, and if you want to use the current mode, should the assistant manager suggest the schedules which help the manager order ) .. it is also important to include fixtures game ( even for U19 teams ) ..

4- Director of Football & Head Coach roles: still would like to hear SI comment about post #5139 (http://community.sigames.com/showpost.php?p=4444404&postcount=5139)

Football Breath It
31-12-2009, 09:00
Being a FML player I would like to have Unlockable Awards, It would be great to have a list of Achievments and get rewarded for completing them, Winning cups, Leagues, also World Footballer of the year Awards, Golden boot Awards, would unlock kits, Facepacks, and stadiums for example :-)

fyl2u
01-01-2010, 11:36
Being a FML player I would like to have Unlockable Awards, It would be great to have a list of Achievments and get rewarded for completing them, Winning cups, Leagues, also World Footballer of the year Awards, Golden boot Awards, would unlock kits, Facepacks, and stadiums for example :-)

Heathen! :D Get yourself a console instead! :p

Actually, you mention kits...

I wish there'd be kit variation from year to year. We get new sponsors already, but not kit manufacturers or new kit designs.

There's probably a copyright problem with using the real kit manufacturer names, but you could make names up like Nuke, Poma, Edidos, Ombru, Diadaro, Le Cook Spurtof, etc. to replace the real ones with, and then every team that has, say, Diadaro as their manufacturer this year would have the same basic design but in that team's colours.

With each new manufacturer there would be a few minor cosmetic differences, but you could have kit launch days, a statistic for number of shirts sold, a statistic for which players' names have been put on the back of the most replica shirts etc.

For example, one year A-Town Utd and B-Town Wanderers might both have Poma kits, but in the next preseason break A-Town Utd's deal with them ends and they have the option of choosing betwen 2 or 3 manufacturers (possibly different prices but different sales figures forecast for each manufacturer, i.e. more people from A-Town Utd would buy an Edidos kit than would buy an Ombru kit because their local rivals play in an Ombru kit, or maybe it's just a nicer design and nothing to do with rivalries. (I know when there was talk of Sunderland getting a kit made by Adidas IRL, there was furore on the fans' forums from a section of people saying they wouldn't want Adidas because Newcastle had had an Adidas kit for years).

Other ideas...

Fan-player approval ratings.

At the moment, the manager only knows who the fans think is playing very well or not well enough on the "Confidence" screen. I'd like to be able to see % approval ratings for all my players to get an idea of which players the fans like and dislike (which often has less to do with their ability and more to do with their personality or some quirk of their game).

e.g. at Sunderland, Nyron Nosworthy has been the butt of much debate over the years, with a large section of fans worshipping the ground he walks on and another section thinking he's utter rubbish. Of course the truth of his skill level is somewhere in between, but a little bargraph could be used with a Red-yellow-green colour system for "% of fans who think we should sell him, % of fans who think he's a decent player, % of fans who think he's the next Pele and should be given the keys to the city".

If you wanted to expand the idea further, different clubs' fanbases would contain different percentages of fans who like to see dribbling, long shots, goals from set-pieces, aggressive tackling, fair play, unfair play, short passing etc. but this should be dynamic, so that if a team has a lot of success with a long ball game, the fans start coming round to the idea of liking a long ball game, for example.

And when you are replying to a bid for a player, in the little bit of text in the transfer offer that says things like "The players' agent has indicated he wants to be able to speak to Club B" you could have a line saying "This player has an affinity/a love-hate relationship/no love lost with the fans".

And possibly even inbox messages saying things like

"A recent poll in a fans forum has indicated that..."
- "78% of their users can't believe Player A is still on the books"
- "54% of their users think signing Player B was a bad idea"
- "60% of their users are disappointed to see Player C leave"

etc.

Another idea...

Testimonial Matches

I can't believe this isn't in the game already.

Essentially, it could work just like "friendlies" but where a specific player receives the gate receipts instead of a club. That player could then choose to keep the money, give it to charity, spend it on training facilities for the team he started his career with (if a glittering career was started at a tiny club for example) etc.

Inbox item could read something along the lines of "Urgent Backroom Advice! Player A has been at the club for 10 years. We should consider organising a testimonial match for him" with an "Organise Testimonial" button at the bottom, or "Organise Testimonial" could be an option in that player's profile menus, or even just add the Testimonial option to the list of types of friendly match in the "organise friendly" page, with a drop-down menu item for every player in your team who "qualifies" to be able to have one.

Testimonials would only be able to be played against either other teams that players has played for, or against a "team that Player A holds an affection for"
or against a team that the player suggests based on, I dunno, maybe his first cup final was against Team B so he'd like to play against them if possible, or if he's a seasoned international, the testimonial could be against his international team, with that player changing teams halfway through the match?

richard weston
01-01-2010, 18:05
Testimonial's a good idea . One thing i would like to see is club's managerial history , so you could seeif a club is likley to give time for a new manager to make his mark or is likley to be out of a job in six month's . !!

blab
01-01-2010, 18:39
I'd like an "untick all" button for the sliders in the tactics screen. For example, I set my mentality sliders manually and sometimes I want to switch to contain or overload strategy so I have to untick the sliders one by one. Sometimes I do that for creative freedom and closing down also so the whole process of unticking takes some time.

Sure, I could save a tactic which already has the sliders unticked but the problem is that I can't anticipate which formation will I use, nor will I want to untick only the creative freedom or only the mentality sliders etc. so in the end I would have 20 or more tactics and that would be a real mess.

Bradmonk
01-01-2010, 18:48
Cheerleaders ;)

nedlug81
03-01-2010, 01:23
With the new possibility of bringing low-level English competitions to FM, I'd love to see some improvements around low-level competition based on playing Super Bladesman's great file (mainly dealing with finances):
- Have a lower ticket price floor than $14.80
- Allow a club, once relegated, to 'go amateur' from semi-pro (haven't seen this yet)
- Allow payers to 'pay to play' in the lower levels (this is rampant in the US lower levels, not sure as much so across the pond)
- Give lower level clubs a rich owner that pumps a few thousand dollars in every year since he sees the club as a worthwhile hobby. (Instead of requiring leagues & cups to need $$ prizes so all the clubs stay solvent)
- Ability for random players to move into the city/ask to play or the ability to hold tryouts (maybe the reaction to the tryouts are based on your reputation or the money you choose to spend to advertise it?)
- More lower-level trial days
- No press conferences for very low-level leagues - except for big events
- Better description of player's future quality (seems to just stop at level 10 and never says 'would be good regional first div striker', for example)

More thoughts...

- Allow for very obscure reputations
- Smaller regions for scouting. I doubt my Level 10 side should be able to scout other cities or counties in England - much less other countries!
- Amateur & part-time players for lower leagues should need to look for a supplemental job if they are moving.

TomE21
03-01-2010, 06:58
I would like the possibility to import a save from the last year manager game to continue long term games with the newest fm

SpiceGirlsFan
03-01-2010, 10:25
I'm sorry if this has been posted - I can't find the juice to read every post in this thread, there's just to many.

It would be nice if you could buy/sell a player who signed a contract with under 6 months left to the new team.

Tomer
03-01-2010, 13:04
The game really needs an option to defend the guy lurking outside the area at corners.

fyl2u
03-01-2010, 14:01
The game really needs an option to defend the guy lurking outside the area at corners.

Player Instructions > Corners > "Man Mark" :)

HarryMills
03-01-2010, 14:02
I'd like to be able to shout at individual players during a match, if they get sloppy say, or tell them to run at their man etc
not just say i'm disappointed at half/full time.

HarryMills
03-01-2010, 14:09
If a player goes back to play his old club where he's still a legend he should get a good reception from the crowd. Or if he is not liked a bad one etc

If you are a manager and had great success at a club and return either with a new team or as an international manager in the stands and you are still a legend at the club (is this possible in FM?) it would be good if the crowd gave you a good reception etc.

Anything like this to help the game seem more real imo.

Blanchflower1
03-01-2010, 14:59
In future versions of the game, I would like to see that it is impossible to get a crash dump and having one is as rare as a meteorite falling on top of your head! Can SI achieve this holy grail of Football Manager? :D

Born2killzone
03-01-2010, 16:54
When you use all your subs then get another injury (which is only green) I would like to be able to take him off if I want.

It would be nice to know what kind of injury the green injury is so I know if it is nessesary to sub him to prevent a worse injury.

norbak
05-01-2010, 10:07
I've been thinking of somekind of "Fan Popularity" among the players and the manager. Players like Raul, Gerrrard, Terry, Giggs etc. are players who are faithful to their respective clubs and would probably never leave the club's side. Of course, the Informatation tab offers" favoured personel/icon/legend but doesn't really give a picture of _how_ popular the player/manager actual are among the fans. Fan culture is definitely are huge aspect of football and being able to combine this with being a manager, manage the team, the economy, the player's amibition etc. could maybe create some chaos and hard decisions as a manager. Whereas fans just want to keep their favourite players at the clubs the manager/higher management maybe have to think about other aspect outside the football pitch. This could maybe turn into a "fan riot" if trying to sell a player to raise money for the club's bad economy. Or if the player leaves due to "wants to move to a bigger club" the fans maybe feel disgusted by the player (and could maybe give him a hard time the next time he plays against his former team).

To make it short, I believe FM needs more fan interaction and feedback than just "happy/disappointed with the win/loss against X" or "Fans happy by new signing". Of course, fans does not have any real power, but they can utter their opionions on transfers, club take over, tactics (e.g. Barcelona/Real Madrid fans wants entertaining football) etc.. This could really make your decisions harder to make and maybe create your own "love for the club" instead of thinking financial just because you get a 60M offer on Gerrard.

Will the fans love you... or hate you?

samdiatmh
05-01-2010, 11:23
an interview thing when going for a job

them - Where do you see this club in 5 years?
me - choices (top table, promotion, etc)

more player interaction - [player name] feels pressured about being given the number 7 shirt as Beckham/Best/Ronaldo have all worn in previously
signings - agree not to go for a fellow target if they allow you to sign a player (if Man Utd let you sign Torres, then you will leave Pato alone for them to sign)
signings - the ability to sign someone and then send out a player of yours on loan for the season (Arsenal sign Parker with wilshere going on loan for the rest of the season)

EDIT: the ability to customise tactics, i want my ML covering the short option when i'm defending a corner on the left side, while my MR supports the attack (similarly, the opposite is true too)
when attacking for a corner, my DCs attack from deep, ST challenges the keeper, MR takes it and ML stands on the far side in case the corner is overhit (as of FM10, this ML cannot be possible)
----------------
I know, I know.... more tactics, but real managers can customise this any which way that they want, rather than just standing deep

rocky4got10
05-01-2010, 11:35
PLEASE PLEASE PLAESE!

Do a better editor!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

dankrzyz
05-01-2010, 14:30
Small addition to custom database menu:

When setting up a custom database at the start of a new game, give the option for "all continents" under the Continent drop-down box. Sometimes I like to add all international players or all players from top clubs in the entire world. Now, I have to add each continent individually. Would be nice to be able to do it all in one click.

Tomer
05-01-2010, 16:39
Please make arranging friendlies more user-friendly.

LoT77
05-01-2010, 17:14
I think it'd be a good idea to have a meetin with players too before the season if the manager wants to, creating a chance to tell the players specifically what i want from them in the season, like ' I want you to fight your way to the starting 11' or ' You should concentrate on improving yourself' or ' I want you to step up as a leader when something goes wrong', ect...
I know that there is movement training and player-role, but i think a meeting would really add something to these.
More options for motivation before matches would be great too, like when saying 'We can make it', it could be devided: 1. 'I trust you that you know what to do' 2. If you stick to our game plan, we can bring that points' 3. Believe in yourselves
More specific personal traing tips: ' I want you to concentrate on your crossing' --> Here i think now we only have the method of improving training facilites, getting a good set pieces coach ang give a hell of a set-p.-training to the player, but it would be even more realistic if a player would concentrate specially on his crossing during the training seissons ( Or a very determined player would stay after a training to practice it IRL). I think in real life there can be such too!

LoT77
05-01-2010, 17:39
And I almost forgot! Very important: Swap position

There should be two types of swapping, first when they play based on the instruction of the other post, and SECOND, when a player brings his own instructions to his new post!! For exampe when I have two wingers, one is a line-winger who can play both sides (like McGeady) ohter is a creative force ( f.e. Cani, Sosa, Ren. Augusto, Arda Turan, ect), i really dont want to swap them to play a role they are not that effective in, but only to swich sides!

Deltaroad
05-01-2010, 19:47
Information on left foot right foot during the tactics screen instead of clicking every player to see what which foot is preferred.

crouchaldinho
05-01-2010, 20:48
Information on left foot right foot during the tactics screen instead of clicking every player to see what which foot is preferred.

Good suggestion. :thup:

I edited that in myself using my very basic skinning knowledge. :D

TJJESSE
05-01-2010, 20:50
OH CRAP THERE IS A WISHLIST. gIVE ME a second

TJJESSE
05-01-2010, 20:56
I wish that in future FM'S or the next patch that SI add more african players/regens (with good potential) and also make a African Youth National Competition (African U20 Championship) since the south american, european and asain Continants have national youth competitions.

Aim_Less
05-01-2010, 21:49
i wish for more interaction with players and media , like asking the players things that concern then, flash interview for the players like real life its good to know what they think about their performance in a game .

media is a big part of football it would be good to see more of it.

also give an SDK for mooders

more animations , and better looking 3D

Oypus
07-01-2010, 03:03
This has most likely been mentioned before, but how about players learning the language BEFORE they move to another country?

I have 2 examples. One is a Brazilian regen who was 16 at the time I put in a bid for him. It was accepted, and as the rules dictate, he cannot come here until he turns 18. So basically he has two years. I have checked back with him one year later, and found that he still speaks only Portugese. Could he not at least put in an effort to learn some basic Spanish? He knows what's going to happen! I have a Croatian regen in a similar situation. 16, and I bet he won't have learned a word of Spanish in two years.

TJJESSE
07-01-2010, 03:53
Does SI take notice of this thread.

Vic Taylor
07-01-2010, 03:54
Does SI take notice of this thread.

Yeah, they do.

TJJESSE
07-01-2010, 04:16
There should be some sort of relative favoured personal. To suss out who is related to who on the game and to actually see if there is any regen siblings also to see if you can actually have a son on the game.

TJJESSE
07-01-2010, 04:32
And also FM be be on home consoles in the future.

chefman21
07-01-2010, 04:45
I'd like:

More fan input in signing players. I'd love a screen to show what the fans think of:
*Your transfer policy e.g "The fans are sick of your youth transfer policy and feel we need established stars" or "Are concerned at the sale of the number of players from the club and feel we need to increase squad depth not shrink it"
*Who we should sign e.g "The fans would like to see you sign one world class player this season (or similarly demand you to sign)" or "The fans believe this club is short players in the following areas:" then it could show positions they believe are short on depth or quality. Another one could be "The fans believe Chiellini, Villa, Arshavin and Lloris would be great for the club and feel you should focus on signing one or more of these players" This could be used to increase your support within the club. No board wants to sack a manager who is popular.

A really in depth communication aspect. For example meeting players before, during and after the season to express what you want from them this season or next, what they are doing well this season and what they can improve on, individual player communication during the game etc. The board could do the same with you and the players. The fans could be doing the same with the club in general.

Testimonials. You could really have a good play with this such as bringing retired stars out of retirement for a game e.g Beckenbauer, Maradona, Zidane. You could open the gates for free if they are particularly well liked. Or make them pay and proceeds could go to charity, the club or his original club. It's always good for the clubs reputation as well.

Fan days - I'd love to be able to open the gates and let the fans come and meet and greet the staff and players. This could be done pre season and used to sell merchandise, gain more fans and sell more tickets. It could also change the way fans think about certain players and give the players a chance to see why they play for the club. It could also be used for improving morale amongst the club.

Love the interview idea. Maybe not at the start of a game but after. It'd be great to see the boards reaction to each of your questions. As long as it was made random each time (i.e don't just pick the obvious and you will get the job). Kind of rewarding to get the job.

Pre season competition - I'd love to be able to set up a pre-season competition where I can offer prize money and a Trophy. You would obviously have to set ticket prices accordingly to make a profit but you could use the comp to attract only the very best teams from around the world or in your league. It would be great to see a comp with 4 - 8 teams such as Arsenal, Man Utd, Chelsea, Real Madrid, Barcelona, Inter, Roma, Juve and FC Bayern going around playing each other once for the title. One shot to win against each team and a suitable prize. It would be a great boost for fan attendance and the clubs involved stature. And it would be even better to compare yourself against other top teams and see where you are at. You could set it up to be an annual event.

kristof1983
07-01-2010, 06:53
Having played some games now with FM10 i have to say the Transfersystem is still a bit off. Normally i turn off transferbudgets during the first window so in the summer only some loans and free transfers are made.

But then when the calender hits january you see ridiculous amounts being spent by the top clubs in Europe. Ok, that can happen.

However, there are too many good players being transfered during the winter and comparing that to real life, that never happens. In what world would Arsenal sell Cesc in the middle of the season for 50 million euros? Or Bayern that sells Ribery for 40 - 50 million. If im correct there has never been a january transfer that has ben over 20 million euros. So why do clubs like Real and Man City spend over 200 million in the winter?

My idea around this is simple. Let clubs be more macho so they just refuse bids on their top players, saying come back in the summer to the big teams. In my opinion clubs are too friendly to one another in the winter. They should be harder to negotiate with during the winter trying to keep their squads together. Now managers dont seem to care what happens to their players and sell em despite having a good season with their star players.

Another thing. After the 6 or was it 5 years of FM? non playing players still get transfered for ridiculous amounts. Giovanni Dos Santos always gets sold voor over 40 million euros, despite having played a handfull of matches for Tottenham. It seems to me the AI reads the PA and CA of a player, but dont look at reputation.

If a player doesnt play that often his reputation and therefore his market value should drop significantly instead of growing. Ive seen transfers of 50 million and more with players who didnt play more then 10 matches for a squad over 2 whole seasons. But the player had a PA of 190, so according to the editor its a world class player to be.

Maybe SI should rewrite the transfer system again, making Reputation the biggest factor instead of the CA and PA. A 19 year old Serbian player with a PA of 180+ who hasnt played one single senior or youth international match has no reputation what so ever and could never be sold for 20 million or more, thats just plain bs.

Therefore the PA should be left out of consideration with transfers.

which serbian player is this, i am just curious and which klub is he in?

Thanks

fyl2u
07-01-2010, 14:24
And I almost forgot! Very important: Swap position

There should be two types of swapping, first when they play based on the instruction of the other post, and SECOND, when a player brings his own instructions to his new post!! For exampe when I have two wingers, one is a line-winger who can play both sides (like McGeady) ohter is a creative force ( f.e. Cani, Sosa, Ren. Augusto, Arda Turan, ect), i really dont want to swap them to play a role they are not that effective in, but only to swich sides!

YES!

Very very muchly!

100% Concurred!

More of this sort of thing!

fyl2u
07-01-2010, 14:26
This has most likely been mentioned before, but how about players learning the language BEFORE they move to another country?

I have 2 examples. One is a Brazilian regen who was 16 at the time I put in a bid for him. It was accepted, and as the rules dictate, he cannot come here until he turns 18. So basically he has two years. I have checked back with him one year later, and found that he still speaks only Portugese. Could he not at least put in an effort to learn some basic Spanish? He knows what's going to happen! I have a Croatian regen in a similar situation. 16, and I bet he won't have learned a word of Spanish in two years.

Agreed with this too.

I arranged to buy a south American DL when he was 15... 2 years later he still can't even speak basic English... I'm still hoping he gets his act together before he signs ;)

fyl2u
07-01-2010, 16:04
Pre-Match Advice Meetings

Selection suggestions for the upcoming game, based on fitness, match practice, height/strength/creativity/technique/etc. (in association with the existing "we have a height advantage", "we have a technical advantage", "they have a cave troll" messages), who's been training well, who has looked like they REALLY want to be selected for the upcoming match and which players haven't seemed too bothered (or have been unexpectant) about being selected.

E.g. "Due to our obvious superiority in the upcoming match, it might be a good opportunity to give a few youths a run-out. Player X and Player Y have been particularly excelling in training and in Reserve/U18 matches and are certainly deserving of a first-team outing."

or "Player Z has seemed complacent in training the last few days, as though turning up against Team X will be enough"

Or something.

Op Telic Was BLANK
07-01-2010, 16:37
Just far more 'intelligent' interactions.

And P for Plenty of it.

Please. :)

DiscoStu94
08-01-2010, 18:59
Small but very useful idea - At post match team talks, highlight the man of the match, if a player on your team has won it. Saves some time in switching from one screen to another, like I said, small but helpful.

Marshdweller
08-01-2010, 20:38
A small request:

In the TV view, when making a quick substitution, I'd like the 'Player Role' and 'Duty' drop-down menus added. For instance, if I'm replacing a striker who plays best as an Advanced Forward with one who plays best as a Poacher, I'd like to be able to quickly swap his role over when changing the players over.

TWSOIA
08-01-2010, 21:18
Much more interaction with players,board,staff and media!

El Payaso
08-01-2010, 21:37
Chance to tell every player exanctly the thing you expect them to do in a match. Like telling a defensive midfielder; "I want you to make this game a living hell for Steven Gerrard" or for a striker "You need to score tonight or you'll find yourself on the bench in next game." or for a young lad in first game; "Play it simple. Don't try anything fancy. I believe in you!"

karl b
08-01-2010, 21:38
i love the 3D stadium and construction in LMA, that would be good, maybe the ability to take assistant managers jobs, a route into bigger clubs quicker maybe? alot of managers set their assistants to jobs as i do....so could this be possible?

teej9
09-01-2010, 08:49
I really want a version were your loses are justifiable. I get that occasionally in football the dominant team may end up losing, but every match I lose, I dominate. I don't mind the loss, it just gets a bit tiring having 65% poss., 35 shots and losing 1-0. Just let the AI beat the crap out of me.

This would also cut down on all of the "AI cheats, matches are fixed" stuff flying around.

FMAnderson
09-01-2010, 08:55
Those are some nice features boys.

CLASSIC lol I was laughing my a** OFF lol

FMAnderson
09-01-2010, 08:56
Fixed Matches and Drugs Ban :P Would be class

nedlug81
09-01-2010, 17:16
More thoughts...

- Allow for very obscure reputations
- Smaller regions for scouting. I doubt my Level 10 side should be able to scout other cities or counties in England - much less other countries!
- Amateur & part-time players for lower leagues should need to look for a supplemental job if they are moving.

- Smaller stadia shown in the 3D rendering - the small covered stands in the middle of the sideline.
- Make it more difficult to lure a player getting paid to sign an amateur contract.

fyl2u
10-01-2010, 06:13
Arrange Friendly menu...

Any chance we could have our feeder clubs in the menu next to our own reserves and youth team?

Have you counted how many clicks it takes to arrange a friendly with your own feeder clubs at the moment?

I arrange 10-15 friendlies per season for my reserves, most often against one of my feeder clubs. The clicks don't half mount up.

laxinthe303
10-01-2010, 06:58
Dynamic league reputation, dynamic CL and EL spots. This NEEDS TO HAPPEN.

Yzzycz
10-01-2010, 07:30
ummm i would like to see game i can actually play, not this junk.

Gentleman
10-01-2010, 17:14
More fan input in signing players. I'd love a screen to show what the fans think of:
*Your transfer policy e.g "The fans are sick of your youth transfer policy and feel we need established stars" or "Are concerned at the sale of the number of players from the club and feel we need to increase squad depth not shrink it"
*Who we should sign e.g "The fans would like to see you sign one world class player this season (or similarly demand you to sign)" or "The fans believe this club is short players in the following areas:" then it could show positions they believe are short on depth or quality. Another one could be "The fans believe Chiellini, Villa, Arshavin and Lloris would be great for the club and feel you should focus on signing one or more of these players" This could be used to increase your support within the club. No board wants to sack a manager who is popular.

A really in depth communication aspect. For example meeting players before, during and after the season to express what you want from them this season or next, what they are doing well this season and what they can improve on, individual player communication during the game etc. The board could do the same with you and the players. The fans could be doing the same with the club in general.
I second this.

Press Conferences
I give press conferences on a regular base as well. How come the fans never tell me what they think of my answers? The board giving a response is a good idea as well.

And my players 'sometimes' react to them. They "Are not pleased with my comments". Not pleased by which comment? I've answered about 10 questions, but there is no indication which one they react to. It would be nice if the captain could actually come to me in a news-post telling me who responded badly to which comment, instead of having to look at every player to see who had any feelings about them. That is, in my opinion, also one of the roles a captain plays, to deliver the dressing room atmosphere to the manager. So the reactions of me talking to the press are obviously part of them, as such things are often being discussed inside and outside the dressing room.

Perspective
It would also be interesting to see something similar to: "You said that you'd like to focus on young talent, but so far you've only been buying established people. Why is that?"
This is particularly interesting if the board also liked the 'young talent'-perspective. Imagine how a board with little money reacts if you said you're trying to nurture young talent and instead spend a lot of money on experienced, old players. They might get annoyed by you and wonder what your real intent is.

Pitch interaction
I really miss the player interaction on the pitch. It would be really nice to single out a particular player on the pitch and tell him to mark his man better. In real life there is always at least someone close enough to the manager to carry his message to the player in particular during a dead ball situation or so.

Substitutions & Team Talk
The above could also be reflected in the half-time talk, to comment on that particular interaction being carried out well or not. Or to give such a comment upon substituting a player: "You aren't capable of marking your man well enough. I'm substituting you for someone who can." (neutral) or "I told you to mark your man and you don't. Go take a shower and learn to listen." (angry)

But in general it is a nice idea to actually be capable of telling a player why he gets substituted. I'm thinking of things like: "I needed a more offensive player on the pitch." (tactical) or a "Thanks for the hard work in chasing the ball all the time. Go take a rest and someone else will take over." (low fitness)

This could even be reflected by a particular personality trait of the manager. If you're a harsh/strict one, more neutral/harsh options could be displayed, but if you're the type of manager who is involved much in everything then you get more friendly/soft comments to carry out. But why not allowing all of them? If we can have several options ranging from 'Low reputation' to 'high reputation' in arranging friendlies, why not having a range 'friendly comments' to 'harsh comments' in our team talk?

Pre- and post season interaction
How about being able to inquire the players how they feel about the current captain? Or who they would recommend to take the role of captain? You could at least ask the captain who he believes would be a good vice-captain, instead of the assistant manager just telling you who he'd believe make a good (vice) captain.

What about the board/press asking you at the end of the season what you think of the final position you ended up with? What your plans are for next season, so the board can anticipate on that by allocating more transfer money, more wage budget or allow an expansion of the staff.

If you aim at talented youngsters, a summary of whose players have broken through during the year you were leading the team. Or perhaps a summary of which players have developed into players you might be using next year.

frot
10-01-2010, 17:27
One thing I would like to see is a more dynamic chairman. For example, if my chairman was Sheikh Mansour, he may only turn up at certain games. If he turned up at a game where you lost heavily, he may begin to heap pressure on you. A chairman like Niall Quinn on the otherhand would attend all games, and would be much fairer

I'd like to see more interaction between Chairman and fans. I'd like to see fans calling for chairman's heads too, with the chairman either injecting funds or replacing the manager.

It would be great to see more interaction with the chairman and transfer sums. For example, if I was close to signing Messi, but was a couple of million short, I could go to the chairman and ask him to give me a few extra million which would increase the club's global appeal, merchandise and overall league position.

Finally, I'd like to see different personalities of chairman. Some chairman may be wsnting to increase the clubs stature in Asia to earn more money for themselves, so they might tell me to play a Chinese player at least 10 times a season. Other chairman may just want success for their club, and are very quick to sack managers. Whilst many would be more old-fasioned and will give you more time.

It's just a small part of he game, but I believe it can drastically impove an already brilliant game

Teamy
10-01-2010, 17:52
I've been thinking for a while, and I'm not sure if this has been brought in recently because I haven't played in about 2 months...

But I'd like to see an option where you ask the player about a possible transfer.

For example, if Team A and B offer 20m for Player C. I'd like to ask C what he would prefer (what team to go to, or whether he'd like to stay at my club).

The importance of this is: it really annoys me when I have a great team and I think the players are happy and wouldn't want to leave. Then someone like Bayern Munich makes a bid, I say 'no' and the player gets disappointed. It'd be nice just to have a small sentence saying "would definitely like to move to Bayern", "would consider a move", "is uncertain" or "would prefer to stay".

Marshdweller
10-01-2010, 20:47
I've been thinking for a while, and I'm not sure if this has been brought in recently because I haven't played in about 2 months...

But I'd like to see an option where you ask the player about a possible transfer.

For example, if Team A and B offer 20m for Player C. I'd like to ask C what he would prefer (what team to go to, or whether he'd like to stay at my club).

The importance of this is: it really annoys me when I have a great team and I think the players are happy and wouldn't want to leave. Then someone like Bayern Munich makes a bid, I say 'no' and the player gets disappointed. It'd be nice just to have a small sentence saying "would definitely like to move to Bayern", "would consider a move", "is uncertain" or "would prefer to stay".

There is already a bit at the bottom of the transfer offer screen which tells you if the player wants to talk to the bidding club....

wimv
10-01-2010, 20:58
Please compile this game for iPod Touch and iPhone !!!
I'd be happy to beta test it, or buy it.

Wim

megasuperb
10-01-2010, 21:01
less confusing training

danthedrip
10-01-2010, 22:03
1. Being able to create set pieces instructions,
2. Having a dugout view, to see wot actual managers see
3. Better half time instructions, telling the players wot part of their game they can improve on
4. Better media and Press Conferences
5. Better in-game player instructions, if you see a player making poor decisions have a go at him there and then!!!
6. having a Managers player of the year choice

karl b
11-01-2010, 11:04
Taking a postion at a club where the Director of football signs and sells players with little input from us the manager, that is what is happening at clubs up and down the country.

grade
11-01-2010, 11:42
My wish is a simple and organized UI that is more graphical that shows the same as now, but with less text.

An Fifa Manager graphic approach so to say.

deej3005
11-01-2010, 17:04
I would like the match ratings to not be decided by one-off occasions that happen in the match.

This is definitely a big change that needs to be made and should not be too difficult, I think, to implement.

As it stands, a goalkeeper can have a good game and then make one bad mistake picks up a 5(as happened for me with Leo Franco in goal for Argentina),
while a striker who does nothing all game and then scores one goal can pick up between a 7 and an 8(as happened for me with Carlos Tevez for Argentina).

The problem would be solved if we could simply ignore match ratings and continue playing the players we thought played well, irrespective of their match rating.

However if we do this, we get criticized by the fans and the board for not playing these players who were 'playing well' so this becomes a problem.

Please comment if you agree or disagree.

pares101
12-01-2010, 03:29
Agents agents agents!!

They are an integral part of football today and as this series aims to simulate the real life footballing world i find it amazing that agents are still barely in the game!

The only involvment that i can see in agents is to occasionally send u a clip of a player, or invite you to make an offer...and even thats only once every other season at best. Or simply having the agent mentioned when carrying out contract negotiations is not enough.

You should be able to contact agents of footballers to see if they'd be interested in joining as is the norm in modern day football, regardless of whether its legal or not! They should also play a part in making the player unhappy, and hence reducing the asking price or at least increase the willingness of the team to sell to you.

As a friend of few agents, this a GREAT IDEA ... I have been told great stories of how the agents affected the players morale/happiness because he can get him X deal if he plays bad to get him out of a contract or X deal if he scores X amount of goals, or telling the player to goto the media and call out the coach.... its crazy !!!

pares101
12-01-2010, 03:33
I would like to see more media Coverage - Magazine Articles on certain information about players , coaches, trades...
The press area is quite boring to say the least... But thats also boring in real life.
Is it possible to add chants to the game? Not sure ...? never tried?

pares101
12-01-2010, 04:09
When you have 2-3 games to go and you pretty much have everyone beat in points , you can switch out your regulars and put in the youth squad to ( since you already won ) without affecting morale, fans..... This is huge since an injury might occur or something or another thing... Make the AI aware that , hey you already won and you are just putting in your reserves or youth to give them playing time.... A quick mathematicl calcuation would be needed for this feature no??? if user points is X and X cannot be beaten by Z games remaining, than user will not suffer morale drops, or fans complaining... and the media would pick up on it also saying that you are being smart to test out your players...

Schneider79
12-01-2010, 08:47
May I suggest that there's an option to allow all teams to be injury-free at the start of a new game? Just like the "allow transfer budget at start of game" option. I understand that the injuries are there for realism, but because as everyone starts new games at different times, especially when after the patch that includes the January transfers, the injuries do not tally with the new arrivals anyway.

Comments?

jnr_ironside
12-01-2010, 11:08
I'd like to be able to give a quick substitute the same input as I can when I make it at half time ie you can make the difference.

Also if a board decide in their wisdom that your club should turn professional the staff and key players contracts should be upgraded automatically. If a player doesn't want full-time maybe a mutual termination of his contract could happen.

The wage budget should increase too my club has the same budget as when it was part - time 2 days earlier.