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Future Injury Idea


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Injuries happen all the time, but IRL players play through them. It's hard for the game to represent something like, say, a stubbed toe, where the player is fully 'fit' but can't play as intensly, so the game gives him a lower condition rating, meaning he tires easily and has to be taken off before too long. Torres had this problem last season, I think it was his hamstring, but he played every game for 90 minutes when he had to and was 'fit' but his performance was greatly hampered by his underlying injury. Things like speed, ability to turn, stop quicky ect get lowered but not the 'fitness'. Knocks happen every game, but in FM this effects their condition, which is their fitness aka their energy and I don't beleive the two are the same or even connected.

I think this should be changed in the future, maybe the stats get temporally altered as opposed to condition/energy going down.

What do you think? PS....still hate the new layout :thdn:

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I'd have to agree. It's funny seeing a guy with a bruised shin at 60% condition. But when you look at the other thread talking about injuries and stat losses I think SI haven't done a very good job implementing injuries at all.

Nothing against them, overall the game is good, but losing stats for things like strains is dumb, and a fit player having such a low condition because of a bruise is just stupid.

The entire injury system needs reworking in my opinion and the idea given here is a good concept to start with. The only reason players would ever not play with a minor injury is just to prevent making it worse or because they simply aren't as fast or don't have the same range of motion with it. It doesn't mean they can't play a full 90 if you need them for a big match. So instead of minor things like a strain or pull having the chance of dropping stats on a semi-permanent basis (only getting them back if you can train them back) make it a stat loss only for the -duration- of the injury itself. But give them an increased chance of aggravating (extending the duration) or worsening the injury if they play on it. Serious injuries can stay as they are, but the overall stat loss is too much, 3-5 points for all the physical stats is pretty extreme, even for a year long recovery, because you take a useful player and make them useless. Why in the world would a team ever keep an injured player if the effect was so dramatic?

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:thup:

Can I add to this the ability to be told of more clearly any injuries a player picks up in a match? If a player's got a green cross I'd like to know where he's injured (beyond 'leg injury') and whether it's say a blood injury, a bruise or a strain, as well as a recommendation of whether or not to keep them on. Right now it just seems like guesswork.

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Very good idea. Difficult to implement, though.

Perhaps a different coloured downward arrow next to the attribute, say, yellow or orange instead of red, so you know it's a temporary measure. You could then act accordingly, ie, tell the player you are resting him to get him back to full fitness or that you are sending him to a specialist.

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Like the sounds of the ideas.

So long as temporary alteration of stats could be implemented properly.

It sort of is, stats decrease ALOT but can take all season just to regain them. So any effort to make them last only the length of the injury couldn't be any worse than it is atm :)

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With the way that opposition teams tackle in this game at times, this could be worse than having players who get 'tired' quickly.

That being said, I think its a good idea....which might take some time to implement properly.

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