Blanchflower1 Posted June 10, 2010 Share Posted June 10, 2010 OK, I have a theoretical question to ask which I have been wondering about a long time. Let us use 2 strikers as an example here. For example, if one striker as a CA and PA of 1 or even 10, but his important stikers' attributes like finishing and anticipation are 20, is he a better striker than one who has a CA and PA of 200 but the player's stikers' attributes like finishing and anticipation are only 1? The same case applies for defenders, midfielders and goalkeeprs. Are attributes more important than CA/PA and does the game give more weight to attributes? Cheers! Link to post Share on other sites More sharing options...
Taytaz Posted June 10, 2010 Share Posted June 10, 2010 Ca does not affect performance it is just a refelction of the amount and distribution of attributes so a striker with high finishing will use up many CA points foe this stat, with his tackling will contribute very little Link to post Share on other sites More sharing options...
Blanchflower1 Posted June 10, 2010 Author Share Posted June 10, 2010 Ca does not affect performance it is just a refelction of the amount and distribution of attributesso a striker with high finishing will use up many CA points foe this stat, with his tackling will contribute very little But using FMRTE for the sake of exploring the game further, my assistant gave my player with a CA of 1 but his key attributes of being 20 3 1/2 stars! Of course, there is no competition when a player has a CA of 200 plus having his key attributes of 20 being 5 stars! Link to post Share on other sites More sharing options...
FrazT Posted June 10, 2010 Share Posted June 10, 2010 CA is calculated by using a combination of the attributes that are considered to be important for a particular position. It is therefore impossible that a striker with a finishing attribute of 20 will have a CA of 1, so what you have done has corrupted the way the game gives you information. To answer your original query- game performance is calculated using the players attributes and not his CA/PA so attributes are what matter. Link to post Share on other sites More sharing options...
mackemforever Posted June 10, 2010 Share Posted June 10, 2010 If you edited a player using FMRTE to have CA of 1 but lots of attributes at 20 then after a short time (not sure if its a couple of days or a few weeks) the game will adjust all of the players attributes down so they reflect the players CA. Link to post Share on other sites More sharing options...
Dan-Toon-Army Posted June 10, 2010 Share Posted June 10, 2010 So in the short term , your player would be say brilliant with those stats, but the game would eventually correct the stats, as CA is over-rides the stats. Link to post Share on other sites More sharing options...
Rakennusmestari Posted June 10, 2010 Share Posted June 10, 2010 If you edited a player using FMRTE to have CA of 1 but lots of attributes at 20 then after a short time (not sure if its a couple of days or a few weeks) the game will adjust all of the players attributes down so they reflect the players CA. Does this work the other way round, ie. if you increase a player's CA then his attributes increase? Link to post Share on other sites More sharing options...
JB Posted June 10, 2010 Share Posted June 10, 2010 IIRC, putting CA at 1 and the attributes at 20 will not work, the attributes will be reduced to the minimum. Link to post Share on other sites More sharing options...
Blanchflower1 Posted June 10, 2010 Author Share Posted June 10, 2010 CA is calculated by using a combination of the attributes that are considered to be important for a particular position. It is therefore impossible that a striker with a finishing attribute of 20 will have a CA of 1, so what you have done has corrupted the way the game gives you information.To answer your original query- game performance is calculated using the players attributes and not his CA/PA so attributes are what matter. Does this also include the hidden attributes that come with the game? Link to post Share on other sites More sharing options...
Blanchflower1 Posted June 10, 2010 Author Share Posted June 10, 2010 CA is calculated by using a combination of the attributes that are considered to be important for a particular position. It is therefore impossible that a striker with a finishing attribute of 20 will have a CA of 1, so what you have done has corrupted the way the game gives you information.To answer your original query- game performance is calculated using the players attributes and not his CA/PA so attributes are what matter. OK, when I reach home (I am working now ), I will take an unedited player as an example and see whether his important attributes add up exactly to his CA. Link to post Share on other sites More sharing options...
Blanchflower1 Posted June 10, 2010 Author Share Posted June 10, 2010 And also by the way, can someone list out for me what are the players' important attributes for the various positions? For example: Goalkeeprs Defenders Midfielders Strikers Wingers Wing Backs Also, I noticed that some regens can play BOTH as a defender and a striker? So will his important attributes be BOTH for a defender and player? Lastly, what if I create a theoretical player that can play in ALL positions in the game except for goalkeepr? Will ALL his attributes still stand as 20 even after a long time? Cheers! Link to post Share on other sites More sharing options...
andylad Posted June 10, 2010 Share Posted June 10, 2010 Does this work the other way round, ie. if you increase a player's CA then his attributes increase? something I'm wondering too actually Link to post Share on other sites More sharing options...
The Lambs Posted June 10, 2010 Share Posted June 10, 2010 OK, when I reach home (I am working now ), I will take an unedited player as an example and see whether his important attributes add up exactly to his CA. They will not, the attributes have weightings, so some are worth more than others, with some unimportant ones being total free for each position. If you search through this site you will find some very big threads from FM09 where a lot of people did a lot of research on the various weightings. Link to post Share on other sites More sharing options...
Jtomsett11 Posted June 10, 2010 Share Posted June 10, 2010 something I'm wondering too actually They do, i added ca points to heskey in the last game, (for a laugh) up to 200CA and his attributes shot up Link to post Share on other sites More sharing options...
FrazT Posted June 10, 2010 Share Posted June 10, 2010 OK, when I reach home (I am working now ), I will take an unedited player as an example and see whether his important attributes add up exactly to his CA. That wont work either, mate.. The CA calculation puts a positive weighting onto important attributes and a negative one onto less important ones. Only SI know what these weightings are and what the CA calculation code is and they are not telling anyone. Link to post Share on other sites More sharing options...
Marshdweller Posted June 10, 2010 Share Posted June 10, 2010 And also by the way, can someone list out for me what are the players' important attributes for the various positions? For example:Goalkeeprs Defenders Midfielders Strikers Wingers Wing Backs Also, I noticed that some regens can play BOTH as a defender and a striker? So will his important attributes be BOTH for a defender and player? Lastly, what if I create a theoretical player that can play in ALL positions in the game except for goalkeepr? Will ALL his attributes still stand as 20 even after a long time? Cheers! These are all highlighted when selecting a player's role on the tactics screen. I've made a note of the attributes below, but I can't be 100% certain that I got ALL the possible variants: PLAYERS Goalkeeper (Defend) Aerial Ability Command Of Area Handling One on Ones Reflexes Composure Concentration Decisions Positioning Agility Sweeper Keeper (Defend/Support/Attack) Aerial Ability Command Of Area Communication Eccentricity Handling Reflexes Rushing Out Composure Concentration Creativity Decisions Positioning Acceleration Agility Pace Full Back (Defend/Support/Attack/Automatic) Crossing Marking Tackling Anticipation Concentration Positioning Teamwork Work Rate Acceleration Stamina Wing Back (Defend/Support/Attack/Automatic) Crossing Dribbling Marking Tackling Decisions Positioning Teamwork Work Rate Acceleration Stamina Limited Defender (Defend) Marking Tackling Determination Positioning Jumping Strength Limited Defender (Stopper) Marking Tackling Aggression Bravery Determination Positioning Jumping Strength Limited Defender (Cover) Marking Tackling Anticipation Determination Positioning Acceleration Jumping Strength Central Defender (Defend) Heading Marking Tackling Composure Concentration Decisions Determination Positioning Jumping Strength Central Defender (Stopper) Heading Marking Tackling Aggression Bravery Composure Concentration Decisions Determination Positioning Jumping Strength Central Defender (Cover) Heading Marking Tackling Anticipation Composure Concentration Decisions Determination Positioning Acceleration Jumping Strength Ball Playing Defender (Defend) Heading Marking Passing Tackling Technique Composure Concentration Creativity Decisions Determination Positioning Jumping Strength Ball Playing Defender (Stopper) Heading Marking Passing Tackling Technique Aggression Bravery Composure Concentration Creativity Decisions Determination Positioning Jumping Strength Ball Playing Defender (Cover) Heading Marking Passing Tackling Technique Anticipation Composure Concentration Creativity Decisions Determination Positioning Acceleration Jumping Strength Wide Midfielder (Defend/Support/Attack/Automatic) Crossing Passing Tackling Anticipation Decisions Determination Off The Ball Teamwork Work Rate Stamina Winger (Support/Attack) Crossing Dribbling Technique Decisions Flair Off The Ball Acceleration Agility Balance Pace Defensive Winger (Support/Attack) Crossing Dribbling Marking Tackling Technique Decisions Teamwork Work Rate Pace Stamina Defensive Midfielder (Defend) Marking Tackling Concentration Decisions Positioning Teamwork Work Rate Acceleration Stamina Strength Defensive Midfielder (Support) Marking Passing Tackling Decisions Positioning Teamwork Work Rate Acceleration Stamina Strength Deep Lying Playmaker (Defend) Marking Passing Tackling Technique Composure Creativity Decisions Positioning Teamwork Strength Deep Lying Playmaker (Support) First Touch Passing Tackling Technique Composure Creativity Decisions Off The Ball Positioning Teamwork Anchor Man (Defend) Heading Marking Tackling Anticipation Concentration Decisions Determination Positioning Work Rate Strength Central Midfielder (Defend/Support/Attack) First Touch Marking Passing Tackling Decisions Determination Off The Ball Positioning Teamwork Work Rate Ball Winning Midfielder (Defend) Marking Tackling Aggression Bravery Determination Positioning Teamwork Work Rate Stamina Strength Ball Winning Midfielder (Support) Marking Passing Tackling Aggression Bravery Determination Teamwork Work Rate Stamina Strength Box To Box Midfielder (Support) Dribbling Finishing First Touch Heading Long Shots Marking Passing Technique Anticipation Bravery Decisions Determination Off The Ball Positioning Work Rate Acceleration Stamina Strength Advanced Playmaker (Support) First Touch Long Shots Passing Technique Creativity Decisions Flair Teamwork Work Rate Stamina Advanced Playmaker (Attack) Dribbling First Touch Passing Technique Anticipation Creativity Decisions Flair Off The Ball Teamwork Work Rate Inside Forward (Support) Dribbling Long Shots Passing Technique Decisions Flair Off The Ball Teamwork Acceleration Pace Inside Forward (Attack) Crossing Dribbling Finishing Passing Decisions Flair Off The Ball Teamwork Acceleration Pace Attacking Midfielder (Support) First Touch Long Shots Passing Technique Creativity Decisions Flair Teamwork Work Rate Balance Attacking Midfielder (Support) Dribbling First Touch Passing Technique Creativity Decisions Flair Off The Ball Work Rate Acceleration Trequartista (Attack) Finishing First Touch Passing Technique Anticipation Composure Creativity Flair Off The Ball Agility Deep Lying Forward (Support) Dribbling First Touch Long Shots Passing Technique Creativity Decisions Off The Ball Teamwork Strength Deep Lying Forward (Attack) Finishing First Touch Passing Technique Anticipation Composure Creativity Decisions Off The Ball Balance Advanced Forward (Attack) Crossing Dribbling Finishing Heading Anticipation Composure Flair Off The Ball Work Rate Pace Target Man (Support) First Touch Heading Long Shots Aggression Bravery Determination Teamwork Work Rate Jumping Strength Target Man (Attack) Finishing First touch Heading Anticipation Bravery Determination Teamwork Work Rate Jumping Strength Poacher (Attack) Dribbling Finishing First touch Anticipation Composure Off The Ball Acceleration Agility Balance Pace Complete Forward (Support/Attack) Dribbling Finishing First Touch Heading Long Shots Passing Technique Anticipation Composure Creativity Decisions Determination Off The Ball Teamwork Acceleration Agility Balance Jumping Pace Strength Defensive Forward (Support) First Touch Long Shots Marking Passing Tackling Teamwork Work Rate Pace Stamina Strength Defensive Forward (Attack) Finishing Marking Tackling Anticipation Composure Off The Ball Teamwork Work Rate Stamina Strength ----------------------------------------------------- COACHES Strength - Fitness Aerobic - Fitness Goalkeeping - Goalkeepers Tactics - Tactical Defending - Defending & Tactical Ball Control - Tactical & Mental Attacking - Attacking & Tactical Shooting - Attacking & Technical Set Pieces - Attacking & Mental & Technical Link to post Share on other sites More sharing options...
Blanchflower1 Posted June 10, 2010 Author Share Posted June 10, 2010 This is indeed vital information, mate! Link to post Share on other sites More sharing options...
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