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How come you never see those other PPMs?


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Under PPM there is a list of moves players can learn.

However after looking at the ppm available through the editor how come half of those ppm never appear?

Example

Likes to beat opponents repeatly

Winds up opponents

Likes to play one twos

Dictates tempo

Attempts Over Head Kicks

Arrives Late in opponents area

Tries Trics

Avoids using weaker foot

Likes to switch balls to other flank.

Gets Crowd Going

Only one I have ever saw is Argues with Referee and thats is something learnt through tuition.

These PPMs only seem to appear with real life players in the game eg, Ronaldo has Tries Tricks and Rooney has Argues with Ref.

But the regens don't seem to possess these PPMs?

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It's not really something that can be learned. It's part of a person's personality. A player like Ronaldinho will always be doing things to get the crowd roaring while a player like Gattuso will just stick to their job and stay focused. It's a part of who they are.

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PaulC said he hadn't coded half the PPMs in FM08, so they were removed completely (though can still be added using FMRTE iirc). Argues with ref is still in. Tries Tricks isn't.

Argues with Ref and Curls Ball can't be taught, and regens can't be generated with them.

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PaulC said he hadn't coded half the PPMs in FM08, so they were removed completely (though can still be added using FMRTE iirc). Argues with ref is still in. Tries Tricks isn't.

Argues with Ref and Curls Ball can't be taught, and regens can't be generated with them.

Couldn't he make it so those PPMs added a few notches and scores to attributes and tactics when you played them? So....

Likes to beat opponents repeated - Would increase determination, workrate, balance, composure, dribbling by 2 points.

Winds up opponents - increase aggression, rivalry, controversy by 2 points

Likes to play one twos - Increase creativity, passing, decisions, anticipation

Dictates tempo - increase work rate, determination, fluctuates time wasting tactic

Attempts Over Head Kicks - increase technique, increase use of over head kick animation

Arrives Late in opponents area - increase run forward, decrease mentality

and so on and so on?

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He is working on getting the PPMs sorted, but I think you'll agree that fixing bugs should be the priority. We get a few new PPMs every version.

Having them affect attributes is wrong. They're preferences, not skills. Wanting to play one-twos doesn't make you a better passer. Winding up opponents doesn't make you more controversial, as presumably that's included in your controversy attribute. They will create entirely new happenings in the ME, except the ones that affect tactics. Plays one-twos should make the player try and play one-twos, winds up opponents should do just that, etc.

Likes to beat opponents repeatedly relates to players like Ashley Young switching back to their stronger foot before they cross rather than literally going back and beating them again. The others are relatively straightforward.

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He is working on getting the PPMs sorted, but I think you'll agree that fixing bugs should be the priority. We get a few new PPMs every version.

Having them affect attributes is wrong. They're preferences, not skills. Wanting to play one-twos doesn't make you a better passer. Winding up opponents doesn't make you more controversial, as presumably that's included in your controversy attribute. They will create entirely new happenings in the ME, except the ones that affect tactics. Plays one-twos should make the player try and play one-twos, winds up opponents should do just that, etc.

Likes to beat opponents repeatedly relates to players like Ashley Young switching back to their stronger foot before they cross rather than literally going back and beating them again. The others are relatively straightforward.

Well if that is the case and it has nothing to do with attributes. Then it should be easier enough to add animations to show a player playing one-two, to curl the ball, to attempt over head kicks, no?

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