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bugabugas
08-04-2010, 19:01
Apologies if this has been addressed before....

Trying to make a realistic video game is harder than making a fantasy game...lets face it.
I just thought to myself, how can you QUANTITATIVELY measure a skill, whether physical or mental? As in, give it a number out of 20, as FM10 does.

I find that very unrealistic, as e.g. mental stats can vary from match to match even, and can be influenced by numerous factors, which arent included in the game.

Can anyone explain to me how we arrived at a stat of '20' for Rory Delap's long throw skills? I know for a fact that Stoke are deadly when it comes to Delap throw ins, but 20? why not 19? why not less?

It's perfectly absurd to have any skill given a numerical value, though i understand these may be improvised based on real life.

I suggest, that we can have visual training sessions in game, and judge players based on training and competitive match form, rather than look at the stats and go "Oooh looks like a good player".

This IS NOT a rant, im just giving my thoughts here.

robertcornell68
08-04-2010, 19:04
No.

4567890

Koki
08-04-2010, 19:05
Personally, I don't want to have to watch the training sessions. Of course, in reality players don't run around with numbers on their forehead but do you really want all stats to be hidden? Sorry, but I like things the way they are in FM10.

james170288
08-04-2010, 19:06
The game would be too long and complex. And it is just that; a game.

If you want to analyse match and training performances, gain your coaching qualifications and become a coach.

samb_95
08-04-2010, 19:07
I agree that some attributes are incorrectly judged, but training sessions is too much for me.

bugabugas
08-04-2010, 19:09
Or at least, a daily training session update from the assistant coach or something.

ArsenalFan7, You need to get some english vocabulary, seriously.

bugabugas
08-04-2010, 19:41
As for the topic I don't see any issues with the way in which attributes are expressed

So you agree you think, for the sake of realism, we can just take a players stats and say "Right, i'll play him today because he has better stats than that other guy?"

Think about it the other way round.

Would a manager irl have player stats available to them? With a strict 18 or 19 or whatever?
For god's sake, you dont even have one decimal place for these stats...

??

ArsenalFan7
08-04-2010, 19:48
But how am I suppost to judge a player without attributes?

I mean training would take a lot of time and would be extremely boring on a regular basis and form doesn't 100% work because players have ups and downs in there form.

I'd rather just judge a player through their ability in certain attributes.

bugabugas
08-04-2010, 19:58
Well, here comes one of my suggestions if you bothered to read all posts...

Training report at the end of each day, provided by the assistant manager or some coach

ArsenalFan7
08-04-2010, 19:59
I see what you're getting at.

But I'd just prefer this simple yet worthy system.

bugabugas
08-04-2010, 20:02
Well, i still stand by my idea. It would prove much better since we will be judging players by form and training. What if a fringe player is working his a*s off in training while a starter is berbatoving around?

FrazT
08-04-2010, 20:03
Keep it on topic and cut out the rubbish guys please

Anderson21
08-04-2010, 20:03
i think the attributes show how good they are at particular skills, then hidden attributes like consistency and handling pressure make their performance differ from game to game which i think is quite realistic, as players are better at some things than others and they dont get worse or better at that skill for each individual match but it is how they handle pressure and how consistent they are which determines how they perform on the day.

bugabugas
08-04-2010, 20:06
i think the attributes show how good they are at particular skills, then hidden attributes like consistency and handling pressure make their performance differ from game to game which i think is quite realistic, as players are better at some things than others and they dont get worse or better at that skill for each individual match but it is how they handle pressure and how consistent they are which determines how they perform on the day.

I agree to some extent, but my question is, HOW do you evaluate them and give them a specific number for a stat? Makes no sense the way its presented, though yes, i agree with you to some extent.

ArsenalFan7
08-04-2010, 20:08
Researchers judge them by how good they've been in a season at certain things I believe

bugabugas
08-04-2010, 20:12
So you are saying a researcher will watch games day and night in order to do that? Illogic.

Plus with leagues like the championship which has 24 teams, how is someone supposed to watch each and every player to rate his stats? How is he supposed to rate players who never play?

ArsenalFan7
08-04-2010, 20:15
All I know there is researchers who judge players on how good they are.

I cannot comment furthermore than that.

bugabugas
08-04-2010, 20:17
All I know there is researchers who judge players on how good they are.

I cannot comment furthermore than that.

Well, here is where my idea comes in handy.

Luton Town
08-04-2010, 20:17
i would like doily training session updates and also i like it the way it is

JonWo
08-04-2010, 20:30
I don't really think it would work. For example, say you have daily training reports and over the course of a week leading upto a match, your coaches return verdicts like:

Rooney has been below par in training this week
Macheda has been excellent in training this week

Obviously we would all know that although Macheda has trained better, Rooney would still be the better candidate to play in any league fixture.

However, when this same instance is replicated a few years down the line with regens, the choice would not be so obvious.

Realistic or not, without number based attributes, you woud be at the total behest of your coaches and their judgement and could very well end up not even knowing who your best players are.

lonestar007
08-04-2010, 20:30
Well, here is where my idea comes in handy.

No, it really doesn't. The problem is that no matter what is actually displayed to the person playing the game, the game itself has to have some quantifiable number to make calculations and create the game. Even if you were given an ambiguous statement of "Player X has good finishing" the game still needs a number. Thus, the researches still need to quantify all the skills in order to make the game reflect real life.

Recury
08-04-2010, 20:37
I give this thread 8 out of 20.

jld123
08-04-2010, 20:42
So you are saying a researcher will watch games day and night in order to do that? Illogic.

Plus with leagues like the championship which has 24 teams, how is someone supposed to watch each and every player to rate his stats? How is he supposed to rate players who never play?

Each team has a researcher who watches matches, reserve matches, U18 matches, gets fans opinions etc. I think they then report to other people that are higher up, maybe a co-ordinator of some sort.

samb_95
08-04-2010, 20:51
I give this thread 8 out of 20.

I see that we've now gone to judging threads as well.

phnompenhandy
09-04-2010, 04:32
If you feel that strongly, you can ignore the attributes and set up lots of friendlies and observe your players over 90 minutes each time, making notes as you go along.

Lankylars
09-04-2010, 06:18
Seconded above, or, more easily, you can assume that the numbers for each of your players' stats are created by your coaches if it makes you feel better.

bugabugas
09-04-2010, 11:15
Seconded above, or, more easily, you can assume that the numbers for each of your players' stats are created by your coaches if it makes you feel better.

Once again......how did they arrive at the numbers?


If you feel that strongly, you can ignore the attributes and set up lots of friendlies and observe your players over 90 minutes each time, making notes as you go along.

I'll Try that.