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Preferred Player Moves FM2010


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Player Preferred Moves what do those do?

Positive effect

Dictates tempo

+ Players having this ability can rule the game. Especially good for playmakers (for instance, Fabregas). Such player should have more Creative Freedom.

Gets into opposition area

+ Player like to perform in the opposition’s box. It makes him more dangerous in the most cases.

Likes to lob keeper

+ Effective and efficient skill to score one-on-one moments.

Likes to round keeper

+ Another effective and efficient skill to score one-on-one moments

Likes to try to beat offside trap

+ Obviously great move for quick attacking player that allows him to cope with defensive line.

Looks for pass rather to attempt to score

+ Pretty useful when you don’t want, for instance, your midfielder strike long shots.

Marks opponents tightly

+ I’m convinced that tight marking is good feature for any defender and DMC.

Moves into channels

+ Very good skill for forwards making them to move to empty space for getting the ball there (like Fernando Torres).

Placed shots

+ Player having this skill has higher accuracy of shots. Cool to have for any forward!

Plays one-twos

+ Adds effect of “knife cutting through defence” if you have this on your MC/AMC who joins attacks sometimes. The most efficient scheme if your players have high First Touch, Passing and Team Work attributes.

Shoots with power

+ Makes very good effect when forward has this one. He can break through any goalkeeper!

Winds up opponents

+ Player makes provoking actions on a pitch irritating opponents. They will receive more cards.

Negative effect

Likes ball played into feet

- Somewhat limits opportunities of team work because this player doesn’t like to use head.

“Pros and cons” effect

Arrives late in opposition area

+ Unexpected advantage during attack because of additional (defensive) player coming to the box. It’s hard to mark such player.

- Empty space in defence appears if DC or DMC with such ability goes to attack.

Dives into tackles

+ More effective tackling and closing down.

- Mistake of DC during such diving can cost much for a team. Likehood of receiving cards becomes higher. Hard Tackling setting is not recommended for such player.

Does not dive into tackles

+ Less amount of cards.

- Doesn’t make sliding tackles when it’s need (when opponent’s forward runs quickly past DC, for example)

Gets forward whenever possible

+ Additional player ignores forward runs instructions and joins to attack being unmarked (usually).

- Bad for defensive tactic. When defensive players shouldn’t go to attack in any case.

Hugs line

+ Attacking winger midfielders and defenders will perform more effectively. Good if you use wide style in your tactics.

- May provoke some problems making gaps in formation if you use narrow defensive tactics.

Shoots from distance

+ Good if he has high values of Long Shots, Finishing attributes.

- Otherwise, bad

Tries first time shots

+ In combination with good Long Shots, First Touch and Finishing – fantastic one.

- Otherwise, bad

=============================================================

Please note that this list was compiled by Geert-Jan last year and some of them now seem to have gone missing. Does anyone have any explanations for some of the new ones. Has "Likes to try tricks/Tries tricks" gone from FM2010?

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Player Preferred Moves what do those do?

Positive effect

Dictates tempo

+ Players having this ability can rule the game. Especially good for playmakers (for instance, Fabregas). Such player should have more Creative Freedom.

Gets into opposition area

+ Player like to perform in the opposition’s box. It makes him more dangerous in the most cases.

Likes to lob keeper

+ Effective and efficient skill to score one-on-one moments.

Likes to round keeper

+ Another effective and efficient skill to score one-on-one moments

Likes to try to beat offside trap

+ Obviously great move for quick attacking player that allows him to cope with defensive line.

Looks for pass rather to attempt to score

+ Pretty useful when you don’t want, for instance, your midfielder strike long shots.

Marks opponents tightly

+ I’m convinced that tight marking is good feature for any defender and DMC.

Moves into channels

+ Very good skill for forwards making them to move to empty space for getting the ball there (like Fernando Torres).

Placed shots

+ Player having this skill has higher accuracy of shots. Cool to have for any forward!

Plays one-twos

+ Adds effect of “knife cutting through defence” if you have this on your MC/AMC who joins attacks sometimes. The most efficient scheme if your players have high First Touch, Passing and Team Work attributes.

Shoots with power

+ Makes very good effect when forward has this one. He can break through any goalkeeper!

Winds up opponents

+ Player makes provoking actions on a pitch irritating opponents. They will receive more cards.

Negative effect

Likes ball played into feet

- Somewhat limits opportunities of team work because this player doesn’t like to use head.

“Pros and cons” effect

Arrives late in opposition area

+ Unexpected advantage during attack because of additional (defensive) player coming to the box. It’s hard to mark such player.

- Empty space in defence appears if DC or DMC with such ability goes to attack.

Dives into tackles

+ More effective tackling and closing down.

- Mistake of DC during such diving can cost much for a team. Likehood of receiving cards becomes higher. Hard Tackling setting is not recommended for such player.

Does not dive into tackles

+ Less amount of cards.

- Doesn’t make sliding tackles when it’s need (when opponent’s forward runs quickly past DC, for example)

Gets forward whenever possible

+ Additional player ignores forward runs instructions and joins to attack being unmarked (usually).

- Bad for defensive tactic. When defensive players shouldn’t go to attack in any case.

Hugs line

+ Attacking winger midfielders and defenders will perform more effectively. Good if you use wide style in your tactics.

- May provoke some problems making gaps in formation if you use narrow defensive tactics.

Shoots from distance

+ Good if he has high values of Long Shots, Finishing attributes.

- Otherwise, bad

Tries first time shots

+ In combination with good Long Shots, First Touch and Finishing – fantastic one.

- Otherwise, bad

=============================================================

Please note that this list was compiled by Geert-Jan last year and some of them now seem to have gone missing. Does anyone have any explanations for some of the new ones. Has "Likes to try tricks/Tries tricks" gone from FM2010?

Great post but all the PPM dont work like you say they do.For exp places shots doesnt mean better shot accuracy but it means that the player will try and place most of his shots in the lower corners of the goal,so if he has bad finishing it will be a bad PPM for him.

Also i havent seen dictate tempo in FM 10 is it in FM?

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Marking tightly is a terrible PPM for a slow defender, if they are marking a quick striker tightly, then 1 through ball and that defender will get destroyed, slow defenders need the extra yard or 2 headstart.

Likewise diving into tackle is used for slow player with great tackling and anticipation, so they can make up for their lack of pacer. You would want quick players to avoid diving into tackles.

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I reiterate that the work wasn't done by me here so some of the descriptions I might not possibly agree with but needless to say, it's an interesting list.

These are the FM09 PPMs though so I was wondering if anyone had an updated list for all the 2010 ones. I cannot seem to find "Tries Tricks" so wonder if that's been purged for this release.

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Marking tightly is a terrible PPM for a slow defender, if they are marking a quick striker tightly, then 1 through ball and that defender will get destroyed, slow defenders need the extra yard or 2 headstart.

Likewise diving into tackle is used for slow player with great tackling and anticipation, so they can make up for their lack of pacer. You would want quick players to avoid diving into tackles.

Agreed with this. You want to be trying to tailor the PPMs to the player, where possible. A pacey centre-back who can mark opponents tightly will be excellent, but it won't be too useful for an attacking full-back playing up the wings or, conversely, for a someone who doesn't have enough pace to keep up with his opponent

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u need different pref moves for different positions. Its your style, how u understand game. For example,poacher needs to beat offside trap, but u dont need it for deep lying forvard, target man needs to play back for goal, creative midfielder to try killer balls and etc, every move is very important, its your style of game. Positions, players stats are togather with pref moves.

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  • 6 months later...

"Breaks offside trap" is a terrible PPM for a player with low anticipation, pace, acceleration, and/or off-the-ball attributes. Heading, First Touch, and Technique are secondary requisites.

"Moves Into Channels" sux rox if the player can't Cross...

"Plays to Feet" is good if the player can't jump over a bean. A player who would make a good Target Man in every aspect except the aerial can still play the role if he is fed the ball to feet and likes it there...

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