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An idea about training.


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In real life some managers pick their team based on how their players perform in training. Some pick them based on form.

How about getting a new section where you as the manager can go and "see" them in taining? It only needs to be simple, just like the in game motivation screen. In this case it tells you things like "looking motivated", "not focused", "looks complacent" and some other things.

For players that's slaking, maybe you can have a button that "encorage to train harder" but success rate based on players personality.

What do you guys think of this for a start?

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Yeah, a good start. Might be an idea to have this go in with the monthly report, even if there is no marked improvement. Being able to see 'attitude' levels would be great.

Another thing, I would like to see Training get the tactics treatment - something similar with the wizard they have going on tactics.

& with that, a better overview of coaching stats where we can see the attributes as well as the backroom advice stuff on the same screen would be excellent.

Training needn't get complicated with FM, it wouldn't be popular if it was (and to some degree, it is largely untouched I think among most) and we should be encouraging a game with depth, but at the same time, being able to progress through seasons reasonably.

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A good idea, i think, and quite possibly a way to get more of us interested in the training side of things. I am sure i am in the majority here in that i very rarely look at training. I usually just download tugs training schedules and put the players in there respective categories and leave it alone thereafter.

The main problem as has been aluded to earlier is that training in FM is very repetitive and boring. I like Lucas Weatherby's idea of a training wizard also as a way to get us into training.

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Some kind of medium between the early FM training (where you could choose what you worked on), the CM3 Series system and what we have now (which we'll say 'Classic mode as in Tactics') would be perfect.

I'm not in the know to really say how it would work but I certainly think its possible. Monthly-reviews with monitoring would be brilliant. Perhaps in light of recent bad weather, we could use this as an inspiration where training sometimes change:

"AM has reported the local weather has taken a turn for the worse and our training pitches are unplayable. He suggests a fitness regime to keep the players fit.

- Go to Training -Ignore -Delegate Assistant to control training*"

* - could just as easily be an option in the Settings section (as with friendlies, team talks, etc).

PS: Given FM has not seen any changes to training as far as I'm aware (or can see for that matter), I would be surprised if this is not addressed for 2011 or 2012. From what I can see with FM, its probably the only module that seems behind with the others (others need a bit of tweak and polish)

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I like this idea, and think you could use it to see how tutoring is working - if it is going well then both players (tutor and tutee) would work harder or if it was not going so well then it could be detremental to their efforts. Again a report on this would be very useful.

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Great ideas in both the wizard and going to watch them train. . I normally make my own schedules with some success in some players but not in others but it gets boring just putting the same schedule in with whatever team I am so I wouldn't mind a change.

Another thing you could have is on the training ground have a section about indoor facilities i.e.

Bad weather for a few weeks(like snow IRL) so the team can't train outside but some teams can go inside and train until weather gets better.

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Maybe there can be an addition where you can let your players train extra on a single aspect of his game along the normal schedule. Player X has poor off the ball, so you can give extra training that focus just of off the ball, instead of having to pump up tactic training slider where it will also affect posisioning, aticipation, decision.

The positive side of this will help with the recent problem where people said DM have too poor marking or winger's low off the ball. Fixing regen through the codes? Nah, just add this feature and it's all down to the manager's preference. With this, it will be possible to train a striker's penalty attribute instead having to have his crossing, corner, freekick, LONG THROW training too.

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I'll be happy when they figure our a way I can improve crossing without having to waste points on free kicks or teaching my defender to be more composed without him wasting points on shooting as well.

For a game so hell bent on being realistic, it's really got the training aspect all wrong.

For those at SI who read this: Really love your game, been playing it since I was 8, don't mean to sound bitter or anything like that!

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Yea, im really hoping SI will add an additional slider in training with a drop down list of attributes and let us choose 1 that we want that player to train more.

Think of it like beckham spending extra hours practicing free kick after his normal practice session. Just free kick. Not the other things that comes in set pieces training like crossing, long throw, penalty taking, corners.

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I'll be happy when they figure our a way I can improve crossing without having to waste points on free kicks or teaching my defender to be more composed without him wasting points on shooting as well.

For a game so hell bent on being realistic, it's really got the training aspect all wrong.

For those at SI who read this: Really love your game, been playing it since I was 8, don't mean to sound bitter or anything like that!

you can compose a special training plan for your crosser or your defender

on the other point, youre absolutely right mate

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you can compose a special training plan for your crosser or your defender

on the other point, youre absolutely right mate

The composed special training plan right now is isn't good enough. Many of wants to be able to train our crosser on just crossing. Right now, it's impossible since all you can do is jack up the set piece training which will waste PA points on long throw, free kick, corners, penalties and such.

When your player who is suppose to be a AMR and have 17 corner, 20 long throw, 16 penalty, 15 free kick BUT 6 crossing. I dont think maxing out his set piece training will help his crossing reach 15 even if he still hasnt reach his max PA. We want training to be able to train just that crossing in this case.

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yea that sounds good to me. i really fo think the training needs a revamp but at that im stumped as to how. i didnt particularly like it when you could give very specific training schedules, like 5 a side match or weights that was in a few episodes ago. similarly however i do think that this version of things is far too simplisitic to replicate real life football.

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In real life some managers pick their team based on how their players perform in training. Some pick them based on form.

How about getting a new section where you as the manager can go and "see" them in taining? It only needs to be simple, just like the in game motivation screen. In this case it tells you things like "looking motivated", "not focused", "looks complacent" and some other things.

For players that's slaking, maybe you can have a button that "encorage to train harder" but success rate based on players personality.

What do you guys think of this for a start?

So something like a 3D training match. Not a bad idea it's something like LMA Manager

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Well, we dont need to have graphics that shows them training, just 'real time' motivation like in matches. Watching them train in 3D is preety much an eye opener the 1st time you see it but after, it's boring.

Additional slider with a drop down list that let us choose a specific attribute along with the current training style would also be great. I know this can be done since GK training now trains composure, concentration and can train at the same time with defence and shooting training.

Recent (and future?) problems like low marking for DM, low off the ball for wingers, low jumping for DC can be taken into our own hands. A limiter should come in place with this too. Player can no longer train that specific attribute when it reach 16 and up so not all player be 20 for jumping or pace, etc.

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Although i agree that we should be able to train only crossing or only free kicks.

I can sort of understand why these attributes are grouped together in training

Getting better at free kicks or crossing or passing is basically just increasing your accuracy

long throws was probably just thrown in with set pieces becauses there is no where else to put it.

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There are relation of some sort with How the training is grouped together. But there needs to be a way to train a single aspect of a players game.

A defender can train harder to improve his mark skills but that doesnt make his tackling skills better. In real life his decision making, positioning, anticipation would need to increase but (i beleive) in game the tactic part of defending is in his marking attribute too. The tactical stuff under mental attributes is like his a general intelligence, that define if he's dumb or smart.

Finishing is like his knowleage of finishing. From what angle the goal, gk is and what distance you can do what things to get the ball into the net. Place it, ram it in, chip it, curl it in, you name it. But can he pull it off depends on his technique, composure (mental state), his balance (maybe), speed he moves at, the gk. Some might say his fancy skill is under flair. Flair is a mental attribute that define if he likes doing fancy stuff.

Same with passing or free kick or corner. Those attributes define what options a player can do based on his knowleadge in that area. Accuracy in passing or corner or free kick depends on his technique, composure.

So definetly i still think we should be able to make our player train a single attribute in the form of specialised attribute training.

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