Sir Real Porno Posted February 9, 2006 Author Share Posted February 9, 2006 Just found this out. Surely if developers like Rckstart can fi a living, breathing and bloody well huge and beautiful 3D world into GTA Liberty City Stories, then a 2D match engine for a Footie Management sim shouldn't be beyond the realms of possibility? Im no expert and maybe there's a genuine reason why it wasn't able to be included, but if the twonks over at Eidos can put it into crappy old CM too, then what the hell is up?! Very disappointed to read this yesterday. Link to post Share on other sites More sharing options...
Sir Real Porno Posted February 9, 2006 Share Posted February 9, 2006 Just found this out. Surely if developers like Rckstart can fi a living, breathing and bloody well huge and beautiful 3D world into GTA Liberty City Stories, then a 2D match engine for a Footie Management sim shouldn't be beyond the realms of possibility? Im no expert and maybe there's a genuine reason why it wasn't able to be included, but if the twonks over at Eidos can put it into crappy old CM too, then what the hell is up?! Very disappointed to read this yesterday. Link to post Share on other sites More sharing options...
Optimistic Dave Posted February 9, 2006 Share Posted February 9, 2006 I wouldn't worry about it. Half the threads on here are complaints about the match engine so it might be a blessing in disguise! Link to post Share on other sites More sharing options...
SoulRebelLam Posted February 9, 2006 Share Posted February 9, 2006 It would be too small to see anyway, would it not? Link to post Share on other sites More sharing options...
Sir Real Porno Posted February 9, 2006 Author Share Posted February 9, 2006 1. I like the match engine, am totally familiar with the game as I have owned every version since the very first Domark release on the Amiga back in the day. 2. The screen wouldn't be too small, I think. Link to post Share on other sites More sharing options...
Sir Real Porno Posted February 9, 2006 Author Share Posted February 9, 2006 Just saw thread from yesterday/earlier. My bad. Wrote this in a hurry this morning in work. Link to post Share on other sites More sharing options...
SI Staff Marc Vaughan Posted February 10, 2006 SI Staff Share Posted February 10, 2006 We've been quite open about this from the outset - the game is designed to be more similar to our third series of management games and uses an evolved text match engine from those products. We would have loved to put a 2D engine into the game, unfortunately the processor in the device can't support the full FM PC match engine (well unless you wanted to wait 15 seconds for it whenever you did a tactics change ) and we didn't want to release a non-realistic 2D view. PS> The reason GTA etc. can do pretty graphics is because they don't have much AI behind them (its 95% graphics, 5% AI) and so can do a lot of the rendering etc. on the graphics chips, our match engine is 99% AI, 1% graphics ... hence our match engine relies on the main CPU. Link to post Share on other sites More sharing options...
Younger Crayola Posted February 10, 2006 Share Posted February 10, 2006 <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">O Im no expert and maybe there's a genuine reason why it wasn't able to be included, but if the twonks over at Eidos can put it into crappy old CM too, then what the hell is up?! </div></BLOCKQUOTE> There's putting a 2D engine in... and then there's putting a 2D engine in that is actually worth using. Only one of those things has been done for CM. Link to post Share on other sites More sharing options...
FMTopFan Posted February 10, 2006 Share Posted February 10, 2006 It more common sense that anything to have just the text on-screen. Playing FM06 on the PSP is a quick fix on the move so missing out the pitch view isn't important. Waiting ages for a match to start so the pitch data can load up isn't my idea of fun on the go. Friends have said you can fly through the seasons on their PSPs compared to playing on the PC - which is high on the hard disk activity - despite having RAID 0. How many seasons can you get out of Fm06 on the PSP considering it's been hugely cutback to get it playable? Link to post Share on other sites More sharing options...
Younger Crayola Posted February 10, 2006 Share Posted February 10, 2006 <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> How many seasons can you get out of Fm06 on the PSP considering it's been hugely cutback to get it playable? </div></BLOCKQUOTE> The official word is 30, which is more than adequate. Link to post Share on other sites More sharing options...
FMTopFan Posted February 10, 2006 Share Posted February 10, 2006 30 seasons is very good Younger Crayola and will help me get my fix on my 3 week hols soon. Where did you find out about the season limit and is it just the same as the PC version? Link to post Share on other sites More sharing options...
Younger Crayola Posted February 10, 2006 Share Posted February 10, 2006 One of the SI guys mentioned it in some PSP thread or other, it just stuck in my mind. The PC version doesn't have a season limit. Link to post Share on other sites More sharing options...
Guest Posted February 10, 2006 Share Posted February 10, 2006 There's no PC limit (apart from the ever-growing size of the save game file!) 30 seasons for PSP has been confirmed, although I can't remember where Link to post Share on other sites More sharing options...
Guest Posted February 10, 2006 Share Posted February 10, 2006 Younger Crayola also a Faster Keyboarder than me Link to post Share on other sites More sharing options...
SI Staff Marc Vaughan Posted February 10, 2006 SI Staff Share Posted February 10, 2006 <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NeilStudd: There's no PC limit (apart from the ever-growing size of the save game file!) 30 seasons for PSP has been confirmed, although I can't remember where </div></BLOCKQUOTE> I mentioned it on another thread somewhere around ... Link to post Share on other sites More sharing options...
Medion Posted February 13, 2006 Share Posted February 13, 2006 I was just wondering, what is the size of the save file? I have a 1 gig memory stick so I should be okay but I'm still interested to know. Is it fixed from the start? I'm guessing it is fixed because it'd be major issue if you can't save in the middle of game; at least on a PC you delete/move files to make space while the game is running before attempting another save. Link to post Share on other sites More sharing options...
Sheer Class Posted February 13, 2006 Share Posted February 13, 2006 Save games are massively reduced for the PSP version. They should fit on the standard 32MB Stick Link to post Share on other sites More sharing options...
SI Staff Marc Vaughan Posted February 13, 2006 SI Staff Share Posted February 13, 2006 <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Is it fixed from the start? I'm guessing it is fixed because it'd be major issue if you can't save in the middle of game; at least on a PC you delete/move files to make space while the game is running before attempting another save. </div></BLOCKQUOTE> Save games are hugely compressed and have been designed to minimise this sort of problem by preallocating buffers at a maximum size where applicable*. *For instance the game starts with a reserved space for new player histories which is always present in a save game, but initially isn't utilised until you are several seasons into the game. Link to post Share on other sites More sharing options...
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