Temp Posted November 2, 2009 Share Posted November 2, 2009 Has SI ever thought of implementing a difficulty setting into the game, (Easy, Medium, Hard) Would effect things like AI tactics (Difficulty) Transfer Budgets (How much you get to spend at the start) Board Confidence (Sacking etc) Link to post Share on other sites More sharing options...
Giziar Posted November 2, 2009 Share Posted November 2, 2009 Mentioned a "few" times here. Got more or less shot down all those times. You might find one of those threads if you do a search for them. Link to post Share on other sites More sharing options...
Amaroq Posted November 2, 2009 Share Posted November 2, 2009 Yes, this has been oft-discussed. I think you'll find an interesting conversation on it at A Realistic Approach to Difficulty Levels, which includes a bunch of very strong posts arguing both for and against, a detailed example of what a Difficulty Level might look like, and why that would be challenging to implement. I've closed this thread; if anybody has comments to add on the subject, let's keep that discussion going. Thanks in advance! Link to post Share on other sites More sharing options...
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