Les Girondins Posted November 1, 2009 Share Posted November 1, 2009 Just wondering. I'd have thought it would remain about the same as the game progresses and regens replace the original players. Stats and records etc might account for more ram tho? I'm wondering if I am going to get to season 2020 and start hitting the page file or if it will stick within its current limits give or take 10-15%? Link to post Share on other sites More sharing options...
Amaroq Posted November 1, 2009 Share Posted November 1, 2009 Hey, Les Girondins, long time no chat! How ya been? .. My understanding is that a career game does eat more memory as it contiunes on, to the point that you can cross that "tipping point" and start page-swapping to virtual memory (hard drive :: slow) if you were close to it to begin with. Memory consumers include: - Team history statistics for all active leagues and national teams - Player statistics beyond the initial DB numbers - Clickable matches from all "Playable" competitions - More players in the game than there are with the initial config . . . (As regens are no longer 1-to-1 replacements of existing players) However, my experience is that you only cross that critical inflection point if your initial configuration is fairly close to the limit to begin with. That's why I tend to aim for a config with maybe 15-20 leagues from 8-12 nations .. that's well within my machine's capabilities, so I'm pretty confident that my machine can run that almost indefinitely, but its still enough to give me a continued challenge in competitions like the Champions League. If I go with 7 leagues from 1 nation, I eventually reach a point where no club in the world can challenge me. Link to post Share on other sites More sharing options...
Amaroq Posted November 1, 2009 Share Posted November 1, 2009 Proof, incidentally: check the save-game file size for one of your career games. Note the steady increase in save-file size, presumably from the factors listed. Link to post Share on other sites More sharing options...
TioPatinhax Posted November 1, 2009 Share Posted November 1, 2009 i reckon the more RAM you have the better,no? Link to post Share on other sites More sharing options...
TioPatinhax Posted November 1, 2009 Share Posted November 1, 2009 anyone,please? Link to post Share on other sites More sharing options...
jayahr Posted November 1, 2009 Share Posted November 1, 2009 i reckon the more RAM you have the better,no? Of course. In the past, the game became pretty slow from a certain moment on when the save game file has exceeded a certain theshold size, depending on your specs. Link to post Share on other sites More sharing options...
TioPatinhax Posted November 1, 2009 Share Posted November 1, 2009 how can that moment be calculated? Link to post Share on other sites More sharing options...
Amaroq Posted November 2, 2009 Share Posted November 2, 2009 It can't be calculated, to my knowledge. Link to post Share on other sites More sharing options...
Dregganor Posted November 2, 2009 Share Posted November 2, 2009 I'd just recommend like Amaroq said, make sure you start your game well within the limits of your processor. I try to start a game that doesn't even really come close to taxing my computer, so I know I'll have plenty of leeway as the game progresses. Link to post Share on other sites More sharing options...
TioPatinhax Posted November 2, 2009 Share Posted November 2, 2009 can i game become virtually unplayable after a few seasons? Link to post Share on other sites More sharing options...
Les Girondins Posted November 2, 2009 Author Share Posted November 2, 2009 can i game become virtually unplayable after a few seasons? Tehcnically it can, sure. But Amaroq is saying allow 30-50% system resources and it wont be an issue before you get bored and start over. The game at creation of a new career shouldnt occupy more than half the available resource. I usually find that a career game of about 800mb initially grows to around 1000mb after 10 seasons or so. So its not that bad. Just refrain from loading loads of additional players, that really slays it. Loading leagues and nations etc is fine, but try to resist the urge to load up loads of players you will never sign and never use. Link to post Share on other sites More sharing options...
Blanchflower1 Posted November 2, 2009 Share Posted November 2, 2009 can i game become virtually unplayable after a few seasons? That is quite possible if you select a lot of leagues and your system specs is low. Link to post Share on other sites More sharing options...
TioPatinhax Posted November 3, 2009 Share Posted November 3, 2009 Tehcnically it can, sure. But Amaroq is saying allow 30-50% system resources and it wont be an issue before you get bored and start over. The game at creation of a new career shouldnt occupy more than half the available resource. I usually find that a career game of about 800mb initially grows to around 1000mb after 10 seasons or so. So its not that bad. Just refrain from loading loads of additional players, that really slays it. Loading leagues and nations etc is fine, but try to resist the urge to load up loads of players you will never sign and never use. So ideally, the way to go should be to run many leagues,but with a small database for example? that sounds good to me in theory,because what i really like is to have many leagues active. Link to post Share on other sites More sharing options...
Les Girondins Posted November 3, 2009 Author Share Posted November 3, 2009 So ideally, the way to go should be to run many leagues,but with a small database for example? that sounds good to me in theory,because what i really like is to have many leagues active. Well right now its not working as I am used to it working; traditionally I would load most of the leagues, excepting asia and the far east and most of south america. I'd then refrain from loading additional players - just go with the 90, 000 or so it starts with. The game would usually start out around 650mb and grow to around 1.1gb over many seasons. But this year it seems to explode to 1gb within no time. *shrug Link to post Share on other sites More sharing options...
TioPatinhax Posted November 3, 2009 Share Posted November 3, 2009 ohh that´s too bad... i really like the depth of having several leagues active,not so much a huge database Link to post Share on other sites More sharing options...
TioPatinhax Posted January 4, 2010 Share Posted January 4, 2010 any differences with the new patch? Link to post Share on other sites More sharing options...
Blanchflower1 Posted January 4, 2010 Share Posted January 4, 2010 Will it make any difference if you increase the capacity of your hard drive? Link to post Share on other sites More sharing options...
TioPatinhax Posted January 13, 2010 Share Posted January 13, 2010 anyone please? Link to post Share on other sites More sharing options...
Edle Posted January 13, 2010 Share Posted January 13, 2010 the program should still run roughly the same with any patch. Link to post Share on other sites More sharing options...
TioPatinhax Posted October 3, 2010 Share Posted October 3, 2010 the program should still run roughly the same with any patch. thanks mate Link to post Share on other sites More sharing options...
x42bn6 Posted October 3, 2010 Share Posted October 3, 2010 It's inevitable that the longer a game has, the more data is involved and therefore the slower the game will run. I was hoping SI could one day implement some smart memory usage system that dumped less-popular or old data (i.e. if I don't look at the Serie C2 teams very often) onto backing storage - i.e. hard drives - freeing up that bit of memory. Such data would also be not loaded when the game is loaded up again - the game just loads up the most "popular" data. If a user then looks at some "unpopular" data, the game will read it from backing storage (this will have a performance hit), although it may not actually still load it into RAM (unless, of course, this "unpopular" data becomes "popular" - i.e. you get relegated to that level). Where the data is read from, though, is very agnostic to the actual game (it can't be fully agnostic because where it loads from is dependent on how often a user visits that data in-game). That way we could drop the memory footprint right down and constrain reads and writes to a single one-off cost every now and then. One example that is good is history statistics - there's no need to store all of that in memory, since previous seasons' data is static - it can't be changed, since you can't go back in time. So dumping all these into a database that is read from backing storage (albeit more slowly) whenever a rare history lookup is done will save memory for a very slight performance dip. Link to post Share on other sites More sharing options...
Ishu Posted October 3, 2010 Share Posted October 3, 2010 This does happen. But usually only if RAM is less or some other program needs it. Link to post Share on other sites More sharing options...
Christophee Posted October 4, 2010 Share Posted October 4, 2010 I've been having a problem with my game slowing down which I have described here: http://community.sigames.com/showthread.php/227983-My-game-has-suddenly-slowed-down. Is it possible that I am having this problem and is there any way of fixing it? Link to post Share on other sites More sharing options...
philly_flyer10 Posted October 4, 2010 Share Posted October 4, 2010 can i game become virtually unplayable after a few seasons? Yes. it happened with FM10 pre patch, with 2gb of ram, I couldnt play on without getting memory errors. Link to post Share on other sites More sharing options...
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