Joeneunited Posted October 29, 2009 Share Posted October 29, 2009 My question is already written down in the title. I want to play a network game with two friends. Is it enough to buy the game only one time and install it on our 3 computers, of do we (all three) have to buy the game to play a network game? Thanks! Link to post Share on other sites More sharing options...
ChewyFun Posted October 29, 2009 Share Posted October 29, 2009 You need to all have a copy of FM, whether you all have a Disc each or you all download from Steam. Link to post Share on other sites More sharing options...
mkus Posted October 29, 2009 Share Posted October 29, 2009 I'm sure you thoroughly read your EULA, Joe, (who doesn't?). I can't beleive you didn't get the answer from there. Link to post Share on other sites More sharing options...
Joeneunited Posted October 29, 2009 Author Share Posted October 29, 2009 I'm sure you thoroughly read your EULA, Joe, (who doesn't?). I can't beleive you didn't get the answer from there. Where can I see the EULA? I don't have the game (yet). But thanks for the answers, though its a bit expensive. Link to post Share on other sites More sharing options...
Nicolai87 Posted October 29, 2009 Share Posted October 29, 2009 Some EULAs form contracts accompany shrink-wrapped software that is presented to a user sometimes on paper or more usually electronically, during the installation procedure. The user has the choice of accepting or rejecting the agreement, often without reading it first. The installation of the software is conditional to the user clicking a button labeled "accept". Many EULAs assert extensive liability limitations. Most commonly, a EULA will attempt to hold harmless the software licensor in the event that the software causes damage to the user's computer or data, but some software also proposes limitations on whether the licensor can be held liable for damage that arises through improper use of the software (for example, incorrectly using tax preparation software and incurring penalties as a result). One case upholding such limitations on consequential damages is M.A. Mortenson Co. v. Timberline Software Corp., et al. Some EULAs also claim restrictions on venue and applicable law in the event that a legal dispute arises. Some copyright owners use EULAs in an effort to circumvent limitations the applicable copyright law places on their copyrights (such as the limitations in sections 107-122 of the United States Copyright Act), or to expand the scope of control over the work into areas for which copyright protection is denied by law (such as attempting to charge for, regulate or prevent private performances of a work beyond a certain number of performances or beyond a certain period of time). Such EULAs are, in essence, efforts to gain control, by contract, over matters upon which copyright law precludes control. In disputes of this nature, cases are often appealed and different circuit courts of appeal sometimes disagree about these clauses. This provides an opportunity for the U.S. Supreme Court to intervene, which it has usually done in a scope-limited and cautious manner, providing little in the way of precedent or settled law. Link to post Share on other sites More sharing options...
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