Coop Posted October 9, 2009 Share Posted October 9, 2009 Occassionally a sub may score just before you replace him. Will we be able to cancel the substitution before it's made this year? Link to post Share on other sites More sharing options...
rich74 Posted October 9, 2009 Share Posted October 9, 2009 Occassionally a sub may score just before you replace him. Will we be able to cancel the substitution before it's made this year? i have seen nothing or heard nothing to say you can do this:) Link to post Share on other sites More sharing options...
John Smith Posted October 9, 2009 Share Posted October 9, 2009 iirc this is a new feature in FM10. Need someone else to confirm though. Link to post Share on other sites More sharing options...
MeekoHFC Posted October 9, 2009 Share Posted October 9, 2009 John, how do you know? Link to post Share on other sites More sharing options...
Abs_UK Posted October 9, 2009 Share Posted October 9, 2009 iirc this is a new feature in FM10. Need someone else to confirm though. Really, your source? If it is then its one of the best new features they have included, have been waiting for this for a long time. Link to post Share on other sites More sharing options...
John Smith Posted October 9, 2009 Share Posted October 9, 2009 Think I have read in one of the blogs. Could be wrong though. Link to post Share on other sites More sharing options...
medo24 Posted October 9, 2009 Share Posted October 9, 2009 You can give team talks to your subs but there has been nothing about canceling subs. Would be a nice addition though. Link to post Share on other sites More sharing options...
nicobile Posted October 9, 2009 Share Posted October 9, 2009 i didnt read about this in the blogs, maybe they say something in the podcast, tho i doubt it :S Link to post Share on other sites More sharing options...
John Smith Posted October 9, 2009 Share Posted October 9, 2009 My bad then. Link to post Share on other sites More sharing options...
Richard76 Posted October 9, 2009 Share Posted October 9, 2009 This really needs to happen in the new game. Don't recall reading anything about this in the blogs. Link to post Share on other sites More sharing options...
FM Addick Posted October 9, 2009 Share Posted October 9, 2009 Something that has bugged me for a while. You make a sub, and confirm it. All fine and dandy. However, while the screen shows "making tactical changes", the next break of play for the sub to actually take place is when a goal is scored. Frustrating as hell, as sometimes I make an attacking sub, but score before the sub takes place. Other times, I make a defensive sub and concede before the sub takes place. Is there a way (or will there be one in FM10) for a chance to change/cancel a sub if a goal is scored before the sub comes on? You see it a lot IRL, a player stripped and ready to come on is pulled back by the manager because a game changing goal or red car happened before he could come on. Link to post Share on other sites More sharing options...
CooCooKaJoo Posted October 9, 2009 Share Posted October 9, 2009 i thought it was any break in play but throw ins never seem to count on mine. everything else does i dont like how you cant go back into tactics until the sub is made, if its 10 minutes, u mite want to change tactics but cant cos the bloody sub! Link to post Share on other sites More sharing options...
Richard76 Posted October 9, 2009 Share Posted October 9, 2009 http://community.sigames.com/showthread.php?t=152547 Link to post Share on other sites More sharing options...
STAT Posted October 9, 2009 Share Posted October 9, 2009 It would be great if they include this. Link to post Share on other sites More sharing options...
John Smith Posted October 9, 2009 Share Posted October 9, 2009 http://community.sigames.com/showthread.php?t=152547 Er what was that for? A link within this thread to this thread? Link to post Share on other sites More sharing options...
Richard76 Posted October 9, 2009 Share Posted October 9, 2009 Er what was that for? A link within this thread to this thread? The thred has been merged I beleive. I was directing the opening poster to an identical thread approximately 10 threads below the one they just opened. Link to post Share on other sites More sharing options...
qwertman Posted October 9, 2009 Share Posted October 9, 2009 Sometimes you have to wait 15 blooming minutes and 8 set pieces for subs to take effect with tactics screen locked in the mean time. By the time the game engine is bothered to take notice of your cancel sub instruction that game would probably be over Link to post Share on other sites More sharing options...
FM Addick Posted October 9, 2009 Share Posted October 9, 2009 The thred has been merged I beleive.I was directing the opening poster to an identical thread approximately 10 threads below the one they just opened. That was my bad, sorry. Link to post Share on other sites More sharing options...
Richard76 Posted October 9, 2009 Share Posted October 9, 2009 That was my bad, sorry. No worries mate, you weren't to know. Link to post Share on other sites More sharing options...
celebritykiller Posted October 9, 2009 Share Posted October 9, 2009 Not A1 priority, but yes this should be in. IRL example being last Monday night when RSC & Petrov were due to come on for Man City, then Bellamy scored and Petrov got called back. Link to post Share on other sites More sharing options...
Zinn Posted October 9, 2009 Share Posted October 9, 2009 You can't cancel a sub IRL, so you shouldn't be able to in FM either. When you press "accept", it's the equivalent of signalling the ref that you have a sub to make (not the equivalent of having a guy warm up). What FM needs to do better, is the time it takes for your subs to come into play, which I think is more of an ME issue. I often make a sub during a key highlight because I see something happening I don't like, forcing a planned sub a little earlier. However, the ME often ignores my sub, as it doesn't go through the next time the clock stops (ie. for corners, goal kicks, free kicks etc.) but does it the next time after that. I think it's because as far as the ME is concerned, the actual time is ahead of what we see. I hope that's something they'll fix for FM10, although I'm not sure they will. Link to post Share on other sites More sharing options...
sten_super Posted October 9, 2009 Share Posted October 9, 2009 I think it's a little more complex than that. I know that SI have acknowledged that subs aren't sometimes done quick enough though. Looking at what they've said about the new match engine, I'd guess (although I'm probably wrong!) that the ME is going to be more 'on-the-fly' than previous versions. The reason for being unable to change tactics between asking for a sub and it happening is that once the change is enacted, the ME recalculates exactly how the remainder of the game will pan out (including the opposition AI response to the match situation). In real life, the substition isn't confirmed until the 3rd official is handed the piece of paper with the substition on, which happens just before he holds up the board. Until that point the substitution can be cancelled, so managers can react to changes in the game situation. Under the current method, once committed to the sub it only happens at the next sufficient 'break in play' (and don't ask me how it works that out, as I mentioned above it seems rather complex), so there is opportunity for the match situation to change. If the manager shouts, etc are to work properly, I think that the ME calculations will have to be a bit more fluid than currently, as I do not want the game pausing for a couple of seconds every time I want to do a 'shout'. This should improve the sub situation and make the whole thing a bit more user friendly. Here's hoping at least. Link to post Share on other sites More sharing options...
Richard76 Posted October 9, 2009 Share Posted October 9, 2009 I think it's a little more complex than that. I know that SI have acknowledged that subs aren't sometimes done quick enough though.Looking at what they've said about the new match engine, I'd guess (although I'm probably wrong!) that the ME is going to be more 'on-the-fly' than previous versions. The reason for being unable to change tactics between asking for a sub and it happening is that once the change is enacted, the ME recalculates exactly how the remainder of the game will pan out (including the opposition AI response to the match situation). In real life, the substition isn't confirmed until the 3rd official is handed the piece of paper with the substition on, which happens just before he holds up the board. Until that point the substitution can be cancelled, so managers can react to changes in the game situation. Under the current method, once committed to the sub it only happens at the next sufficient 'break in play' (and don't ask me how it works that out, as I mentioned above it seems rather complex), so there is opportunity for the match situation to change. If the manager shouts, etc are to work properly, I think that the ME calculations will have to be a bit more fluid than currently, as I do not want the game pausing for a couple of seconds every time I want to do a 'shout'. This should improve the sub situation and make the whole thing a bit more user friendly. Here's hoping at least. I have no issue with the speed of a substitution what so ever. You have to wait for a break in play which I accept. What I want to be able to do is if I make a tactical substitution and then I either score or concede (which happens to me a lot) I want to be able to cancel it. Link to post Share on other sites More sharing options...
shrekiejai Posted October 9, 2009 Share Posted October 9, 2009 You can't cancel a sub IRL, so you shouldn't be able to in FM either. When you press "accept", it's the equivalent of signalling the ref that you have a sub to make (not the equivalent of having a guy warm up). What FM needs to do better, is the time it takes for your subs to come into play, which I think is more of an ME issue.I often make a sub during a key highlight because I see something happening I don't like, forcing a planned sub a little earlier. However, the ME often ignores my sub, as it doesn't go through the next time the clock stops (ie. for corners, goal kicks, free kicks etc.) but does it the next time after that. I think it's because as far as the ME is concerned, the actual time is ahead of what we see. I hope that's something they'll fix for FM10, although I'm not sure they will. Until a sub crosses the line and walks onto the pitch, you can cancel a sub/sub him with another person. Link to post Share on other sites More sharing options...
sten_super Posted October 9, 2009 Share Posted October 9, 2009 I have no issue with the speed of a substitution what so ever. You have to wait for a break in play which I accept.What I want to be able to do is if I make a tactical substitution and then I either score or concede (which happens to me a lot) I want to be able to cancel it. Fair enough. To be honest, I do have a problem with it. I personally preferred the old method of clicking that you wanted to go to the tactics screen and then waiting until a suitable break in play. At least then when making changes you were fully aware of the in-game situation. I agree though. Given that I can't see a return to the old system, the minimum that needs to be introduced is the ability to change/remove tactical changes after you have made them. Link to post Share on other sites More sharing options...
Coop Posted October 9, 2009 Author Share Posted October 9, 2009 Fair enough. To be honest, I do have a problem with it. I personally preferred the old method of clicking that you wanted to go to the tactics screen and then waiting until a suitable break in play. At least then when making changes you were fully aware of the in-game situation.I agree though. Given that I can't see a return to the old system, the minimum that needs to be introduced is the ability to change/remove tactical changes after you have made them. I preferred the old system too. I also preferred having the two speed sliders. Link to post Share on other sites More sharing options...
FrazT Posted October 9, 2009 Share Posted October 9, 2009 Just to clear one thing up in the 09 game- at the moment a sub doesnt take place when there is a break in play, it takes place when the highlight that the game is showing is finished. There can be throw ins and goal kicks in that highlight but untill the highlight is finished, the sub has to wait. Link to post Share on other sites More sharing options...
SCIAG Posted October 9, 2009 Share Posted October 9, 2009 You can't cancel a sub IRL, so you shouldn't be able to in FM either. Yes you can, it happens often. The first example I thought of was in this video: 7:30As you can see, the fourth official holds up Hobbs' number, but Gerrard comes off. You can't really confuse the 8 with the 46... Link to post Share on other sites More sharing options...
Loony BoB Posted October 9, 2009 Share Posted October 9, 2009 I agree that this should be implemented if it hasn't already. The main reason isn't because of a badly playing player scoring a goal, but often I find myself making my last sub and then watching a player get injured very badly, although apparently not badly enough to come off... and yet I can't change who gets subbed and, much later, the substitution would be made while I watch with my jaw dropped and shoulders sagging. I can't even tell him to come off the pitch and rest if we're well ahead! That bugged me a lot as the player would turn out to be injured for months and I would end up wondering why in the world I couldn't remove the player from the pitch to stop his injury worsening, which it probably did significantly as time went by in the match. Link to post Share on other sites More sharing options...
Coop Posted October 9, 2009 Author Share Posted October 9, 2009 I agree that this should be implemented if it hasn't already. The main reason isn't because of a badly playing player scoring a goal, but often I find myself making my last sub and then watching a player get injured very badly, although apparently not badly enough to come off... and yet I can't change who gets subbed and, much later, the substitution would be made while I watch with my jaw dropped and shoulders sagging. I can't even tell him to come off the pitch and rest if we're well ahead! That bugged me a lot as the player would turn out to be injured for months and I would end up wondering why in the world I couldn't remove the player from the pitch to stop his injury worsening, which it probably did significantly as time went by in the match. "The main reason isn't because of a badly playing player scoring a goal, but often I find myself making my last sub and then watching a player get injured very badly, although apparently not badly enough to come off" Good point. Link to post Share on other sites More sharing options...
Highor Posted October 10, 2009 Share Posted October 10, 2009 I think you can't cancel a sub, but you can change the player on the pitch, for example you want to sub nr8 for nr12 but then nr10 gets injured, you can change the nr8 to whatever you want, but you can't cancel. Link to post Share on other sites More sharing options...
SiNZ Posted October 4, 2010 Share Posted October 4, 2010 Just been searching for whether this issue is being resolved in FM11, but just thought I'd add a correction to a couple of posts above. Yes you absolutely can cancel a pending sub in real life. Absolutely can. The Laws of the Game outline the sub procedure on both pages 16 & 59 and there is no "contract". The player coming off must leave the field of play first and then the sub comes on - "from that moment, the substitute becomes a player and the player he has replaced becomes a substituted player". Until then, you can change your mind. Also, you will sometimes see a ref lose patience with a team being slow in getting their sub ready and restart play without allowing the substitution to complete - if the team still want to make the sub, they must wait until the next break in play. This is detailed in page 59 of the Laws. Also included on page 59 of the laws of the game is a statement that says if the player being subbed refuses to leave the field of play, then play continues without the sub being made. In other words, it's not only the manager who has the ability to cancel a pending sub! There is no such as a sub request that cannot be cancelled. You can change or cancel any part of the sub until the sub enters the field of play. And unlike FM08/09/10 you're not locked into that substitution 5-10 minutes in advance. PS Page numbers refer to editon 2009/10 of the LotG. Link to post Share on other sites More sharing options...
2vA Posted October 4, 2010 Share Posted October 4, 2010 nice thread revive! i really hope they fix this in fm11 because it's absolutely pathetic that you can't cancel subs in this game...talking bout simulation and such, this is not realistic at all! Link to post Share on other sites More sharing options...
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